• Title/Summary/Keyword: 사실적 이미지

Search Result 357, Processing Time 0.028 seconds

An Analysis of the Hong Kong Industrial Relations at Both Macro and Firm levels (거시적 및 기업차원에서의 홍콩 노사관계의 특징 및 변화)

  • Lee, Sang Woo
    • Asia-Pacific Journal of Business
    • /
    • v.1 no.1
    • /
    • pp.1-22
    • /
    • 2010
  • In theoretical term, cultural/institutional approach, the peculiarly of the later comers, such as Hong Kong, Korea, Twain, and the converging influence from Post-modernism underlie this paper. The first approach is influential in understanding the survival of many traditional values within most of the Hong Kong firms. The later comer one can be used to explain the fact that later comer enjoyed various synergy effects when their oriental values are combined with new practices. The last one is also quite useful for the explanation of why most modern firms exposed to a severe international competition adopted human resource management But problem is that these are subjected to severe criticism because of their downgrading nature against employees.

  • PDF

A Study on Impact of Game Overindulgence and Addiction on Game Companies Loyalty, Product Loyalty, and Profitability (게임 과몰입 및 중독이 게임 기업 충성도, 제품 충성도, 수익성에 미치는 영향에 관한 연구)

  • Lee, Ji-Hun
    • Journal of Korea Game Society
    • /
    • v.15 no.4
    • /
    • pp.133-144
    • /
    • 2015
  • This study aims to establish the concepts of overindulgence and addiction and present proposals on game policies and marketing for game companies by identifying relationship among game product loyalty, game company loyalty, and game company profitability from the psychological viewpoint (game overindulgence and addiction) of online and mobile gamers. Accordingly, this study has the following implications. First, government should realize the fact even gamers are confused over differences in such concepts concerning game and have processes to reestablish game overindulgence and game addiction and follow policies to establish such images. Second, loyalty to game products should be enhanced by highlighting the features to buy items and additional contents through game networks as well as features to share contents and records generated within games for those with overindulgence. Moreover, companies should strengthen publicity to increase loyalty to game companies. Conversely, the focus should be on game product image rather than corporate image. Third, game companies should engage in strategies for the game's direction, development, and marketing to establish positive brand based on game products and help become the brand of the corporation itself. Fourth, there is a necessity to increase gamers and study their satisfaction rate based on game development and efficient marketing.

An Exploratory Research on Cognitive Factors of Urban Representative Landscape - Focused on Seoul - (도시 대표경관의 인지요인에 관한 탐색적 연구 - 서울시를 중심으로 -)

  • Lee, Chang-Yeon;Kim, Han-Bai
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.37 no.6
    • /
    • pp.73-84
    • /
    • 2010
  • The urban representative landscapes play a leading role in establishing city identity via a symbol of the city and a mediator to make the city all the more worthy of being peculiarized. The study aims at evaluating the perceptive factors in the representative landscapes around the metropolitan Seoul derived from the preliminary researches through questionnaire surveying, in an attempt to analyze their characteristics by type and reason, while further proposing progressive management plans. This study was mostly focused on the visibility factor, activity factor, aesthetic factor and cultural factor influencing on the cognition of urban representative landscapes. The important findings discovered in this research are as follows. First, it was found that people were being interested more on the cultural factors and the activity factors these days rather than visibility factors in the cognition of urban representative landscapes. Second, it was found that the priority rank of urban representative landscapes revealed in this study based on the total account of more diverse perceptive factors, showed so much alteration compared to the previous researches focused mostly upon the visual image.

Effects of the Space in Image Equipment Characteristic (영상장치의 표현특성이 공간에 미치는 영향)

  • Yoo, Jae-Yeup
    • Proceedings of the Korea Society of Design Studies Conference
    • /
    • 2004.05a
    • /
    • pp.44-45
    • /
    • 2004
  • With the development of informational machinery and tools in the modern industrial society, the image is expressed diversely as tools of informational transmission and artistic communication. This image is revival equipment and transmissional media in which sound and light are comprehensively formed. The image's intuitive and sensational expressivity can revive subjects and express a fiction, a reality, a nonfiction, and a virtual reality as a communication tool that has synchronicity and the medium of meaning. Because of this, the domain of the image will be gradually extended in the future, and the world of cognizance that can be detected across our living space will absorb the image diversely and react. In this context, the investigator examined what influence image media and equipments have in space as spatial equipments, based on the recognition of cerrelation among the image, space, and mankind, namely, the environmental meaning the mage and the space contain. Therefore, this study was conducted from the aspects of relationship establishment between image equipments that are ever expansive to a variety of domains and the space that accommodates the equipments. As study findings, the influences the image equipments have on space and their expressional features are presented in three aspects: 'the expressional medium of mutual synergy','metaphysical ultra-epithelial space constituent',' and 'object'. This study seems to be meaningful in that we can expect the spatial approach method by purposes and spatial layout of image structures, with this study, through analyzing the meaning of relationship between image equipments and space.

  • PDF

A Effective Method for Feature Detection and Enhancement in Fingerprint Images (지문의 특징 검출 및 향상을 위한 전처리 기법 연구)

  • Yang, Ryong;No, Jung-Seok;Lee, Sang-Bum
    • Journal of the Korea Computer Industry Society
    • /
    • v.3 no.12
    • /
    • pp.1775-1784
    • /
    • 2002
  • Fingerprint recognition technology is used in many biometrics field accordingly essential feature of fingerprint image and the study is progressing. However development is not perfect in performance of the fingerprint recognition and application of the usual life. In the paper, we study various necessity of preprocessing according to algorithm and circumstances of authentication system in automatic information machine. We prove that system circumstance and optation of fingerprints image effectively is the important factor by using optical fingerprint input device and scanning the fingerprint in ID card. And then we present correct and fast computation method for improving image and feature extraction of fingerprint. Also we study effective algorithm implementation of total system.

  • PDF

A Study on the Cipher JPEG Imag (JPEG 암호화에 관한 연구)

  • 박용범;박종일
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.3 no.4
    • /
    • pp.308-312
    • /
    • 2002
  • Recently, Internet is getting more popular and the usage of multimedia contents is getting more increased. Among the multimedia contents, the JPEG format is the most commonly used Image data format but the JPEG format doesn't supply cryptographic methods and access control. In this paper, a cryptographic method for cipher JPEG Image is proposed. This method can supply encryption and decryption using several algorithms such as DES to the JPEG Image data. Huffman table, which is the most important data area for JPEG data coding, is chosen as the coding data. Each method is compared to select the optimal cryptographic method in a certain environment.

  • PDF

Processing Manufacture of Mobile 3D Animation Based on Commercial Cartoon Images (카툰 이미지를 바탕으로 한 모바일 3D 애니메이션 제작과정)

  • Kim, Hye-Jung
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2006.05a
    • /
    • pp.521-524
    • /
    • 2006
  • Mobile industry has been progressed rapidly with new mobile technique develpment. The mobile is a communication device for the young generation and give great additional images through animations and characters. It is expected that the mobile industry would elevate greatly in means of the animation characters that is connected directly, closely, and amicably to the sense of humane beings. Of those animations, 3D animation is a high communication technique that rinks to directly the expression of person in way of a sense of space, three dimension, and reality. Surely the new 3D animation will be developed constantly and in various way. It is consideralbe that the manufacture of 3D mobile animation links closely to cartoon that forms concerns of people.

  • PDF

A Study on Deep Learning model for classifying programs by functionalities (기능성에 따른 프로그래밍 소스코드 분류를 위한 Deep Learning Model 연구)

  • Yoon, Joo-Sung;Lee, Eun-Hun;An, Jin-Hyeon;Kim, Hyun-Cheol
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2016.10a
    • /
    • pp.615-616
    • /
    • 2016
  • 최근 4차 산업으로 패러다임이 변화함에 따라 SW산업이 더욱 중요하게 되었다. 이에 따라 전 세계적으로 코딩 교육에 대한 수요도 증가하게 되었고 기업에서도 SW를 잘 만들기 위한 코드 관리 중요성도 증가하게 되었다. 많은 양의 프로그래밍 소스코드를 사람이 일일이 채점하고 관리하는 것은 사실상 불가능하기 때문에 이러한 문제를 해결할 수 있는 코드 평가 시스템이 요구되고 있다. 하지만 어떤 코드가 좋은 코드인지 코드를 어떻게 평가해야하는지에 대한 명확한 기준은 없으며 이에 대한 연구도 부족한 상황이다. 최근에 주목 받고 있는 Deep Learning 기술은 이미지 처리, 자연어 처리등 기존의 Machine Learning 알고리즘이 냈던 성과보다 훨씬 뛰어난 성과를 내고 있다. 하지만 Programming language 영역에서는 아직 깊이 연구된 바가 없다. 따라서 본 연구에서는 Deep Learning 기술로 알려진 Convolutional Neural Network의 변형된 형태엔 Tree-based Convolutional Neural Network를 사용하여 프로그래밍 소스코드를 분석, 분류하는 알고리즘 및 코드의 Representation Learning에 대한 연구를 진행함으로써 이러한 문제를 해결하고자 한다.

A Study on Statistical Approach for Nonlinear Image Denoising Algorithms (비선형 영상 잡음제거 알고리즘의 통계적 접근 방법에 관한 연구)

  • Hahn, Hee-Il
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.12 no.1
    • /
    • pp.151-156
    • /
    • 2012
  • In this paper robust nonlinear image denoising algorithms are introduced for the distribution which is Gaussian in the center and Laplacian in the tails. The distribution is known as the least favorable ${\epsilon}$-contaminated normal distribution that maximizes the asymptotic variance. The proposed filter proves to be the maximum likelihood estimator under the heavy-tailed Gaussian noise environments. It is optimal in the respect of maximizing the efficacy under the above noise environment. Another filter for reducing impulsive noise is proposed by mixing with the myriad filter to propose an amplitude-limited myriad filter. Extensive experiment is conducted with images corrupted with ${\alpha}$-stable noise to analyze the behavior and performance of the proposed filters.

Study of Methodology for Recognizing Multiple Objects (다중물체 인식 방법론에 관한 연구)

  • Lee, Hyun-Chang;Koh, Jin-Kwang
    • Journal of the Korea Society of Computer and Information
    • /
    • v.13 no.7
    • /
    • pp.51-57
    • /
    • 2008
  • In recent computer vision or robotics fields, the research area of object recognition from image using low cost web camera or other video device is performed actively. As study for this, there are various methodologies suggested to retrieve objects in robotics and vision research areas. Also, robotics is designed and manufactured to aim at doing like human being. For instance, a person perceives apples as one see apples because of previously knowing the fact that it is apple in one's mind. Like this, robotics need to store the information of any object of what the robotics see. Therefore, in this paper, we propose an methodology that we can rapidly recognize objects which is stored in object database by using SIFT (scale invariant feature transform) algorithm to get information about the object. And then we implement the methodology to enable to recognize simultaneously multiple objects in an image.

  • PDF