• Title/Summary/Keyword: 비대면 환경

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A Study on the Empathy Competence of Adolescents Using Empathic Reading Based on Online Remote Classes (비대면 온라인 원격수업 기반의 공감독서를 활용한 청소년의 공감역량에 관한 연구)

  • Song, Jiae
    • Journal of the Korean Society for Library and Information Science
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    • v.55 no.1
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    • pp.541-565
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    • 2021
  • The study is aimed at designing an effective edutech platform based on online remote classes, and clarifying the effect of empathy competence of youths through the operation linked with the empathic reading program focusing on reading. To this end, after constructing the environment for education and drawing a class model based on components of edutech for remote classes on the basis of previous studies and elaborating the empathic reading education program, this study has been conducted for one semester for 107 students in 4 classes in their 1st grade at S middle school, Gyeonggi-do in order to apply them to fields. As a result of the study, the empathy reading program that a remote class model was applied has shown a meaningful difference among groups in cognitive empathy and emotional empathy, and it was found that there was a statistically meaningful difference between the two groups in total scores. Besides, the effect and meaning of adolescents' empathy competence have been verified through the remote empathy reading education and the empirical analysis, and the direction to develop the empathy reading program has been suggested for a solution to settle differences in students' learning due to COVID-19.

Influence of Fast-Food Kiosk Quality on User Intention of Reuse (패스트푸드점 키오스크 품질이 사용자 지속사용 의도에 미치는 영향)

  • Lee, Damie;Kim, Minjin
    • The Journal of the Korea Contents Association
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    • v.21 no.11
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    • pp.350-360
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    • 2021
  • Due to COVID-19 and minimum wage raise, rate of adoption of zero contact payment methods, such as kiosk, had increased rapidly in 2018. Although there exist users who have trouble utilizing it, kiosk is growing consistently, especially in food service industry. Main goal of this research is to verify antecedent of satisfaction level which affects continuance intention of kiosk in terms of quality and execute through examination of kiosk users on fast-food industry, which employs kiosk most predominantly. The result of this research showed that information accessibility (environment quality), convenience of order process (process quality), and addition of beneficial supplementary service (process quality) of kiosk had influence on customer satisfaction level which in turn, also affected continuance intention, but order payment readiness, which is consequence quality, had no effect on satisfaction level. With pervasion and indispensable increase in zero contact payment market, this research expanded our knowledge on kiosk user and established kiosk quality figure that can improve user satisfaction level and continuance intention, ultimately proposing selection guide of kiosk and securing competitiveness for stores.

The Effectiveness of Collaborative Learning in SW Education based on Metaverse Platform (메타버스 기반 협력적 소통 SW 교육 프로그램의 효과)

  • Son, Jungmyoung;Lee, Sihoon;Han, Jeonghye
    • Journal of The Korean Association of Information Education
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    • v.26 no.1
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    • pp.11-22
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    • 2022
  • The educational environment, where the change to blended learning and AI convergence education through non-face-to-face is accelerating, is based on the cultivation of digital literacy. This study attempted to verify the effectiveness of future competencies by creating a collaborative SW education program on the metaverse platform that emerged by supplementing the problems through non-face-to-face. Twenty programs on how to design and create software were organized for small-scale elementary classes in the metaverse. In order to verify the effectiveness 4C competency tool presented as future educational competency was selected, and homogeneity test for the experimental group and t-test were conducted. The results showed the SW education programs based on metaverse was effective in improving collaborative communication skills, confirming the possibility of SW education through blended learning.

Shoe Recommendation System by Measurement of Foot Shape Imag

  • Chang Bae Moon;Byeong Man Kim;Young-Jin Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.9
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    • pp.93-104
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    • 2023
  • In modern society, the service method is tended to prefer the non-face-to-face method rather than the face-to-face method. However, services that recommend products such as shoes will inevitably be face-to-face method. In this paper, for the purpose of non-face-to-face service, a system that a foot size is automatically measured and some shoes are recommended based on the measurement result is proposed. To analyze the performance of the proposed method, size measurement error rate and recommendation performance were analyzed. In the recommendation performance experiments, a total of 10 methods for similarity calculation were used and the recommendation method with the best performance among them was applied to the system. From the experiments, the error rate the foot size was small and the recommendation performance was possible to derive significant results. The proposed method is at the laboratory level and needs to be expanded and applied to the real environment. Also, the recommendation method considering design could be needed in the future work.

A study on factors affecting intention to use metaverse based on technology acceptance model (기술수용모델을 기반으로 한 메타버스 사용의도 영향 요인 연구)

  • Hyeonmi Hong
    • Journal of The Korean Association of Information Education
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    • v.26 no.6
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    • pp.533-541
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    • 2022
  • Metaverse have begun to attract attention because it facilitate interaction between learners and teachers in non face- to- face environment. In order to use the metaverse in the educational field such as online class, it is important that pre-service teachers intend to use it. The purpose of this study is to analyze the structural relationship between the pre-service teacher's educational competence and the intention to use the metaverse based on the technology acceptance model. The influence factors of flexibility for new technology, teacher efficacy, and TPACK were examined. It was conducted with 240 pre-service teachers, and the data of 183 pre-service teachers finally collected were used for the analysis. As a result of the study, among the metaverse educational competencies of elementary school pre-service teachers, flexibility and TPACK mediate perceived ease, and the pathways affecting metaverse use intention were significant. In this regard, theoretical and practical implications that can be helpful in the discussion and intention of using the metaverse of pre-service teachers were presented.

Design and Application of App-Inventor-Software Class using Artificial Intelligence (인공지능을 활용한 앱인벤터 소프트웨어 교육 수업 설계 및 적용)

  • Park, Mi Hee;Hu, Kyeong
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.13-23
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    • 2021
  • This study requires SW education that can adapt to the advent of the fourth industrial revolution and the new normal environment of COVID-19 pandemic. Small and powerful smartphones, which have become a necessity in digital society, are designed and applied to create apps with useful apps or artificial intelligence modules that have been trained with data using the App Inventor program as a good teaching tool. After conducting the class in a blended method that combines face-to-face and non-face methods, the survey questioned the technical and cognitive maturity of artificial intelligence and the pros and cons of blended software classes. We also found changes in career orientation, which is intended to explore SW-related talent occupations that require a lot of demand in terms of national development before and after artificial intelligence classes. Significant results were reached in three of the sub-elements. Even in non-face-to-face situations, it is expected that an app vendor software education program using artificial intelligence will be provided to the actual site.

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Development of VR-Based Safety Education Content for Sailors (VR 기반 선원 안전교육용 콘텐츠 개발)

  • Kim, Ji-Yoon;Oh, Jin-Seok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.12
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    • pp.1898-1907
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    • 2022
  • Every year, many shipping companies provide seaman safety education programs periodically to reduce ocean-traffic accidents. However, undertaking the regular safety training for seaman has been difficult because of litimation of space and time. Recently, VR technolgy is received attentions to overcome previous problems. It can provide users educational interactions between a user and virtual environment and fulfill sustainable teaching. In this paper, VR-based safety education content for sailors has been developed, and it includes four programs. Also, survey was conducted with four questionnaires such as immersiveness, easy to experience, satisfaction of education contents, comparative evaluation between traditional education program and VR education contents. As the result, immersiveness questionnaire could be gain 53.83% positive assessment, and easy to experience could be gain 65.38% positive assessment, and satisfaction could be gain 69.23% positive assessment. Lastly, comparative evaluation between traditional education program and VR education contents could be gain about 46% positive and 34% neutral assessments.

Research of Error Optimization Techniques according to RSSI Differences between Beacons (비콘 간 RSSI 차이에 따른 오차 최적화 기법의 연구)

  • Yoon, Dong-Eon;Ban, Min-A;Park, Jung-Eun;Jeong, Ga-Yeon;Oh, Am-Suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.243-245
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    • 2021
  • Existing beacons are suitable for providing untact services, but they have the disadvantage of difficulty in accurate indoor positioning because the deviation in signal strength increases depending on the environment. In general, trilateration technique can reduce deviation, but if the distance between beacons is quite irregular, it becomes difficult to apply the algorithm. Therefore, in this paper, we studied how to reduce the signal power measurement error between beacons. First, we transformed the distance measurement formula using RSSI, assuming that the TX values were the same. In addition, we compared measurement errors with existing beacons by searching beacons with beacons scanner applications implemented with Android. As a result, it was confirmed that if a certain distance was further away, the measurement was measured more accurately than the non-changing beacon. Through this, accurate indoor positioning will be possible even in various disability situations. It is also expected that there will be more cases of establishing services that combine beacon with non-face-to-face services.

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An Analysis of Productivity and Efficiency in Indian Non-Life Insurance Companies: DEA-Based Approach (DEA를 이용한 인도 손해보험회사의 효율성 및 생산성 분석)

  • Seo, Daigyo;Kwon, Yongjae
    • Journal of the Korea Convergence Society
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    • v.13 no.3
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    • pp.217-225
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    • 2022
  • We analyzed efficiency and productivity of the Indian non-life insurance market affected by the COVID-19 pandemic from 2020. Using data envelopment analysis(DEA), we examined non-life insurance companies selling health insurance products in India from FY2013 to FY2019. We found the followings. First, average efficiency of the entire non-life insurance industry worsened in the beginning yet improved later. Second, analyzing the efficiency measures by group, we found that private insurance companies had the highest efficiency, followed by state-run insurance companies and pure health insurance companies. Third, average annual productivity growth rate of companies operating distance selling channels including telemarketing is higher than that of traditional face-to-face channels. During and after the COVID-19 pandemic, therefore, Indian non-life insurance companies should focus their resources and efforts on the development of distance selling channels when establishing business strategies. Besides, it would be interesting to extend our analysis to the post-coronavirus period and we leave this for future research.

A Study on How to Build a Zero Trust Security Model (제로 트러스트 보안모델 구축 방안에 대한 연구)

  • Jin Yong Lee;Byoung Hoon Choi;Namhyun Koh;Samhyun Chun
    • KIPS Transactions on Computer and Communication Systems
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    • v.12 no.6
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    • pp.189-196
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    • 2023
  • Today, in the era of the 4th industrial revolution based on the paradigm of hyper-connectivity, super-intelligence, and superconvergence, the remote work environment is becoming central based on technologies such as mobile, cloud, and big data. This remote work environment has been accelerated by the demand for non-face-to-face due to COVID-19. Since the remote work environment can perform various tasks by accessing services and resources anytime and anywhere, it has increased work efficiency, but has caused a problem of incapacitating the traditional boundary-based network security model by making the internal and external boundaries ambiguous. In this paper, we propse a method to improve the limitations of the traditional boundary-oriented security strategy by building a security model centered on core components and their relationships based on the zero trust idea that all actions that occur in the network beyond the concept of the boundary are not trusted.