• Title/Summary/Keyword: 복합제품

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The Comparative Study of Software Optimal Release Time of Finite NHPP Model Considering Property of Nonlinear Intensity Function (비선형 강도함수 특성을 이용한 유한고장 NHPP모형에 근거한 소프트웨어 최적방출시기 비교 연구)

  • Kim, Kyung-Soo;Kim, Hee-Cheul
    • Journal of Digital Convergence
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    • v.11 no.9
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    • pp.159-166
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    • 2013
  • In this paper, make a study decision problem called an optimal release policies after testing a software system in development phase and transfer it to the user. When correcting or modifying the software, finite failure non-homogeneous Poisson process model, presented and propose release policies of the life distribution, half-logistic property model which used to an area of reliability because of various shape and scale parameter. In this paper, discuss optimal software release policies which minimize a total average software cost of development and maintenance under the constraint of satisfying a software reliability requirement. In a numerical example, the parameters estimation using maximum likelihood estimation of failure time data, make out estimating software optimal release time. Software release time is used as prior information, potential security damages should be reduced.

The Reliability Evaluation Method of Embedded Controled Systems Considering the International Standard (국제 표준을 고려한 임베디드 제어 시스템(ECS)의 신뢰성 평가방법)

  • Yang, Hae-Sool
    • Journal of Digital Convergence
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    • v.15 no.2
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    • pp.199-206
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    • 2017
  • Embedded control system is widely spreaded and used in various fields including military defence, aviation, medical, etc. due to extended use of smart phones, connected car, IoT. Increasing examples are introduced where embedded control system that perform their unique role such as smart phone and network system organically configure to create new system. According to this trend, organic interface and reliability of each embedded control system are becoming important evaluation factors. The purpose of this paper is to develop quality evaluation criteria method for automobile embedded system, among the fields that use embedded control systems. In order to satisfy high quality level requirements of automobile embedded control system, we surveyed latest trend of automobile embedded control system, analyzed structure and application technology of embedded control system, to establish quality evaluation criteria and method for automobile embedded control system by referring international standard for software (ISO/IEC 9126), and international standard for electric & electronic products (ISO 26262).

A Study on the Transient Response and Impact Coefficient Calculation of PCB Handler (PCB Handler의 과도응답해석 및 충격계수 산출 연구)

  • Lee, Byoung-Hwa;Kwon, Soon Ki;Koh, Man-Soo
    • Journal of Digital Convergence
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    • v.15 no.7
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    • pp.223-229
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    • 2017
  • Europe, the US and Japan have acquired test results on impact coefficient for a long time and applied it to equipment design to secure safety of structures. However, Korean enterprises use the impact factor held by advanced business to design equipment as it is difficult for them to obtain it through tests. In this paper, NX/NASTRAN, was used to perform static load analysis and impact load analysis of a PCB Handler, semiconductor test equipment, and the result was employed to study how to calculate the impact coefficient with the finite element analysis. The calculation method was applied to the JIS(Japanese Industrial Standard), and the impact coefficient of the PCB handler was calculated as 1.27 for the sudden start or stop. The impact coefficient generated by the analysis is expected to make a great contribution to the industry as it can be used to improve the equipment structure and develop on existing equipment in the future.

Deep learning based image retrieval system for O2O shopping mall platform service design (O2O 쇼핑몰 플랫폼 서비스디자인을 위한 딥 러닝 기반의 이미지 검색 시스템)

  • Sung, Jae-Kyung;Park, Sang-Min;Sin, Sang-Yun;Kim, Yung-Bok;Kim, Yong-Guk
    • Journal of Digital Convergence
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    • v.15 no.7
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    • pp.213-222
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    • 2017
  • This paper proposes a new service design which is deep learning-based image retrieval system for product search on O2O shopping mall platform. We have implemented deep learning technology that provides more convenient retrieval service for diverse images of many products that are sold in the internet shopping malls. In order to implement this retrieval system, real data used by shopping mall companies were used as experimental data. However, result from several experiments have confirmed deterioration of retrieval performance due to data components. In order to improve the performance, the learning data that interferes with the retrieval is revised several times, and then the values of experimental result are quantified with the verification data. Using the numerical values of these experiments, we have applied them to the new service design in this system.

A Study on Content Marketing for Travel Brand Focus on Youtube Vlog Formed Travel Video - (여행 브랜드를 위한 콘텐츠 마케팅 연구 -여행 영상 형태의 유튜브 Vlog를 중심으로-)

  • Jo, Jang-Hwan;Park, Bo-ram
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.445-450
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    • 2019
  • lock in effect This study aims to examine the viewing pattern of travel vlog on video-sharing platform YouTube. Preliminary survey was conducted with in-depth interviews on the usability and sensibility aspects of creating pleasurable interfaces model. As a result, first, viewers obtains general information on travel using travel vlog. Second, there were difficulties from the informational quantity. Third, the contents marketing using travel vlog could have limitation when it comes to the consistency of product's exposure which common mass media advertisement format have. Improvements driven from this study may provide insight in contents marketing strategy to travel-related companies and provide practical help to creators in contents production.

Creative Industry Digital Transformation Case Study: Market Reorganization Strategy and Platform (창작 산업 (Creative Industry) 디지털 트랜스포메이션 사례연구: 시장재편전략과 플랫폼중심으로)

  • Lee, HoGeun;Lee, SeoYoung
    • Journal of Digital Convergence
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    • v.18 no.7
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    • pp.177-188
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    • 2020
  • In the digital world, creative industries such as music, movies, and drama have been the most impacted by digital transformation. As these contents were converted to a digital format of 0s and 1s, the business model changed and so did the rules of competition in the market. Apple, Spotify, and Netflix were quick to ride the digital transformation wave to become market leaders in the creative industry. This study reviews case studies in the creative industry to grasp the important factors necessary for market restructuring using digital technology. It was found that companies that set visions, platform, and open innovation as business strategies were able to achieve critical mass and become market leaders. These three elements are commonly found in the contents industry. On the other hand, companies that did not embrace digital innovation have become victims of digital darwinism. By analysing the experience of digital product innovation through case studies in the creative industry, we can derive implications for digital transformation in the 4th industrial revolution.

A Study on Implement of Smart Battery Management System using Embedded Processor (임베디드 프로세서를 이용한 스마트 배터리 관리 시스템 구현에 대한 연구)

  • Oh, Chang-Rok;Lee, Seong-Won
    • Journal of IKEEE
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    • v.15 no.4
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    • pp.345-353
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    • 2011
  • Recently portable mobile devices such as smart-phones and notebooks have rapidly increasing demands. Those devices consume more power because they are expected to offer more complex functionality including multimedia features. For these reasons engineering efforts are changing to focus on maximizing energy efficiency within a limited battery capacity instead of increasing computational performance. In this paper, we propose a battery management system using event driven programming technique on a embedded processor. We also show that the proposed system satisfies SBS (Smart Battery Specification) v1.1. The proposed system maintains minimum code size and memory size comparing to those of RTOSs. The proposed system can be also easily incorporated in the conventional RTOSs as a form of firmware.

Realizing Organic Content Based on 3Screen Play and Presenting a Direction for its Development (3 screen play 기반의 유기적 콘텐츠 구현 및 발전 방향 제시)

  • Hong, Je-Hoon
    • Journal of the HCI Society of Korea
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    • v.5 no.1
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    • pp.1-9
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    • 2010
  • The objective of this study is to present a prototype of organic content, using 3 Screen as the basic concept, and to examine the possible applications of such models. Organic content is something with the characteristics of an organism, which adapts to each unit while maintaining connectivity without losing identity, according to the situation of the user and the characteristics of each unit, opposed to contents that exist without connectivity among units. To this end, I produced a prototype called "Fishing Phone," which crosses over TV, 모바일 and PC. In the Fishing Phone, the fish adapts to each unit as it interacts differently with users while maintaining its own identity. It is an organic content that travels freely through the 3Screen. Fishing Phone was created by using technology and products widely used and serviced today, such as WiFi, java networking, flash player 7, omnia2, and space censors. It demonstrates that organic content can transcend the limitations of space in existing contents, generating new value, realizing complex interaction, and ultimately providing advanced applications for marketing.

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A Study on the Work Breakdown Structure of Agricultural Facilities for Developing a Construction and Maintenance Information System -Focused on Vinyl house, Glass greenhouse, Cattle shed- (농촌시설물 시공 및 유지관리 정보화 시스템 구축을 위한 작업분류체계 구축에 관한 연구 -비닐하우스, 유리온실, 축사를 중심으로-)

  • Choi, Oh-Young;Kim, Tae-Hui;Kim, Jae-Yeob;Kim, Gwang-Hee;Choi, Eung-Kyoo
    • Journal of the Korea Institute of Building Construction
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    • v.9 no.4
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    • pp.147-155
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    • 2009
  • Recently, the scale and technical complexity of agricultural production has been growing. Therefore, agricultural facilities are being gradually diversified, expanded, and made more complex. To furnish Korea's agricultural industry with international competitiveness, it is thus necessary to introduce new management techniques. The PCM (procurement-construction-maintenance) information management system for agricultural facilities is established by setting up its WBS (work breakdown structure). In this study, the WBS of a facility such as facility, space, element, works, and resources is analyzed. Following this analysts, a WBS of an agricultural facility that is appropriate for the PCM information system of an agricultural facility, is proposed by deriving it from actual WBS.

Dynamic Hand Gesture Recognition Using CNN Model and FMM Neural Networks (CNN 모델과 FMM 신경망을 이용한 동적 수신호 인식 기법)

  • Kim, Ho-Joon
    • Journal of Intelligence and Information Systems
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    • v.16 no.2
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    • pp.95-108
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    • 2010
  • In this paper, we present a hybrid neural network model for dynamic hand gesture recognition. The model consists of two modules, feature extraction module and pattern classification module. We first propose a modified CNN(convolutional Neural Network) a pattern recognition model for the feature extraction module. Then we introduce a weighted fuzzy min-max(WFMM) neural network for the pattern classification module. The data representation proposed in this research is a spatiotemporal template which is based on the motion information of the target object. To minimize the influence caused by the spatial and temporal variation of the feature points, we extend the receptive field of the CNN model to a three-dimensional structure. We discuss the learning capability of the WFMM neural networks in which the weight concept is added to represent the frequency factor in training pattern set. The model can overcome the performance degradation which may be caused by the hyperbox contraction process of conventional FMM neural networks. From the experimental results of human action recognition and dynamic hand gesture recognition for remote-control electric home appliances, the validity of the proposed models is discussed.