• Title/Summary/Keyword: 변형 스타일

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A Study on the Visual Style of Animation Documentary Genre (애니메이션 다큐멘터리의 시각적 스타일에 관한 연구)

  • Jung, Hye-kyung;Kim, Hye-kyung
    • Cartoon and Animation Studies
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    • s.42
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    • pp.25-52
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    • 2016
  • Animation documentary is a hybrid genre that is newly highlighted with opposite properties. The actual world is reproduced with an unrealistic method in documentary aspect, but the objectivity of documentaries cannot be guaranteed as the boundary of actual pictures and digital images has become ambiguous. As the animation documentary by Ari Folman succeeded in 2008, the focus of this study is on 'how can fictional animations prove the authenticity of documentaries?' in which the study is mainly conducted in documentary aspect. For this, the researcher considers visual style research has important role in understanding and developing a new video genre, and asserts the necessity of research on reproduction image that is produced by the characteristics of animation which is produced in frame units. This paper has contents on the visual style of animation documentaries with pictorial reproduction methods in which animation images were classified into 3 styles based on previous research on animation documentary style. Visual styles are classified into actual image that is based on similarity with reality to deliver objective facts, image that is transformed through emphasis and omission which are factors of animations, and surrealistic image that reproduces non-visual regions such as illusions and the inner side of characters. Through this study that analyzes visual style types and characteristics, animation documentaries are expected to position as a hybrid genre that illustrates reality with a new method instead of being included in the existing reproduction method of documentaries.

A Proposal of Heuristic Using Zigzag Steiner Point Locating Strategy for GOSST Problem (GOSST 문제 해결을 위한 지그재그 스타이너 포인트 배치 방법을 이용한 휴리스틱의 제안)

  • Kim, In-Bum;Kim, Chae-Kak
    • The KIPS Transactions:PartA
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    • v.14A no.5
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    • pp.317-326
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    • 2007
  • We propose more enhanced heuristic for the GOSST(Grade of Services Steiner Minimum Tree) problem in this paper. GOSST problem is a variation of Steiner Tree problem and to find a network topology satisfying the G-Condition with minimum network construction cost. GOSST problem is known as one of NP-Hard or NP-Complete problems. In previous our research, we proposed a heuristic employing Direct Steiner Point Locating strategy with Distance Preferring MST building strategy. In this paper, we propose new Steiner point locating strategy, Zigzag Steiner point Locating strategy. Through the results of out experiments, we can assert this strategy is better than our previous works. The Distance Zigzag GOSST method which hires the Distance Preferring MST building strategy and Zigzag Steiner point Locating strategy defrays the least network construction cost and brings 31.5% cost saving by comparison to G-MST, the experimental control and 2.2% enhancement by comparison to the Distance Direct GOSST method, the best GOSST method in our previous research.

The Effects of 'Single Life' Media Contents Viewing on Singlehood Culture and Leisure Lifestyles ('싱글 라이프' 미디어 콘텐츠의 시청이 비혼 의지와 여가활동 라이프스타일에 미치는 영향)

  • Na, Eunkyung
    • The Journal of the Korea Contents Association
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    • v.22 no.8
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    • pp.235-246
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    • 2022
  • This study explored the effects of recent 'single life' media contents on the spread of singlehood culture for Korean youth. Extant research on the changing trends across present-centered vs. future-oriented lifestyles had focused mainly on demographic or sociological factors. "Lifestyle transforming (entertainment) reality contents" perspective suggests that reality contents revealing one's personal daily life provides not just entertaining enjoyment but also and more importantly meaningful life-changing experiences for viewers. Given the dependency of single household youth on media use, it is expected that 'singlehood life' media contents such as reality television and YouTube Vlog would have greater influence on viewers' own reality and lifestyles. Survey results indicate that viewership of 'singlehood life' contents showed significant impacts on youth viewers' identification and unmarriedness, as well as present-centered and future-oriented lifestyles. Theoretical and practical implications of these results were discussed.

The Study of The Themes in Homecoming Scene (영화 <우리생애 최고의 해> 주제 연구 -귀향 장면을 중심으로-)

  • Shin, Hye-Seung
    • Proceedings of the KAIS Fall Conference
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    • 2012.05a
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    • pp.289-292
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    • 2012
  • 본 논문에서는 1940년대 할리우드 영화 <우리 생애 최고의 해>의 '귀향 장면'의 주제를 연구하였다. 그 장면 속에 제시되는 몇 개의 주제의 음악적 성격과 그 주제가 반복되고 변형되는 스타일을 분석함으로써 작곡가가 영화의 장면에 대응하는 방법을 밝히고자 하였다. 여기서 작곡가 프리드호퍼는 주제의 반복과 변형, 특정 음정과 분산화음의 빈번한 사용, 조성구조에서의 해결 지연과 화음의 연장이라는 방법을 주인공들의 심리 묘사에 사용한다.

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Parallel Paths in Folded Hyper-Star Graph (Folded 하이퍼-스타 그래프의 병렬 경로)

  • Lee, Hyeong-Ok;Choi, Jung;Park, Seung-Bae;Cho, Chung-Ho;Lim, Hyeong-Seok
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.7
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    • pp.1756-1769
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    • 1999
  • Parallel paths in an interconnection network have some significance in that message transmission time can be reduced because message is divided into packets and transmitted in parallel through several paths, and also an whose nodes has 2n binary bit string, is an interconnection network which has a lower network cost than hypercube and its variation. In this paper, we analyze node disjoint parallel path in Folded Hyper-Star graph FHS(2n,n) proposed as the topology of parallel computers and, using the result, prove that the fault diameter of a Folded Hyper-Star graph FHS(2n,n) is 2n-1.

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The Study on the Adaptation Style in the Opening Sequence of : Focusing on the Adapter's View of the Original Novel (<대부> 오프닝 시퀀스 각색 스타일 연구 : 각색자의 관점을 중심으로)

  • Ahn, Sang-Wook
    • The Journal of the Korea Contents Association
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    • v.18 no.11
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    • pp.338-347
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    • 2018
  • This writing presents a structural methodology that conceptualize' Fransis Ford Coppola's perspective and adaptation style of his screenplay derived from the author Mario Puzo's original novel "The Godfather". This paper is divided into two different stages: The first stage, namely the "formal stage", encapsulates the analysis of narration and exploring the effects of structural transformations, such as deleting, creating and modifying from the novel to the screenplay. The second stage, entitled "semantic stage", is concerned with ascertaining the difference between the structure itself and the adapter's perspective on the original novel. The opening sequence of will be used as a case study to explore these issues in examining its adaptation style specifically while also offering a template for adapting a screenplay from a novel.

A Comparative Study on the Determinants of Customer Satisfaction, Revisit Intention and Word-of-mouth between STARBUCKS and DAVINCI: Focusing on the Transformative SERVQUAL (커피전문점의 고객만족, 재방문의도, 구전의도 결정요인에 관한 스타벅스와 다빈치 간의 비교연구: 변형된 SERVQUAL을 중심으로)

  • Kim, Gi-Jin;Seoung, Tae-Jong
    • Culinary science and hospitality research
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    • v.17 no.1
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    • pp.12-25
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    • 2011
  • The purpose of this study is to compare the potential effects of service quality measured in DA VINCI and STARBUCKS, which were local and overseas reputable takeout coffee shop brands respectively, upon customer satisfaction, revisit intention and word-of-mouth(WOM). In order to achieve the goal, a survey was conducted to total 230 customers who have ever visited and experienced coffee shops in Daegu metropolitan city, and valid and complete 217 copies of the questionnaire were used for the final data analysis. As a result, the determinant of customer satisfaction was coffee quality for STARBUCKS(n=94) while it included coffee quality, reliability and service attitude for DAVINCI(n=123). Respondents regarded coffee quality as the most important for revisit intention both in STARBUCKS and DAVINCI. Also, the determinants of WOM included coffee quality and reliability for STARBUCKS, and coffee quality and service attitude for DAVINCI. In addition, it was found that the path coefficient of service quality influencing both customer satisfaction and WOM proved to show partially significant difference between STARBUCKS and DAVINCI.

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Exaggerated Cartooning using a Reference Image (참조 이미지를 이용한 과장된 카투닝)

  • Han, Myoung-Hun;Seo, Sang-Hyun;Ryoo, Seung-Taek;Yoon, Kyung-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.1
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    • pp.33-38
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    • 2011
  • This paper proposes the method of image cartooning, that makes cartoon-like images of a target, using reference images. We deform a target image using pre-defined reference images. For this deformation, we extract feature points from the target image by Active Appearance Model(AAM) and apply the warping method to the target using feature points of target and feature points of reference image as a basis of warping function. We create simplified cartoon-like images by abstraction of the deformed target image and drawing of edges and quantization of luminance of the abstracted image. Two main concept of cartoon(exaggeration and simplification) is inhered in this method when we use a exaggerated cartoon image as a reference image. It is possible for this method to create various results by control of warping and change of reference image.

Cartoon-Style Video Generation Using Physical Motion Analysis (물리적 모션 분석을 이용한 만화 스타일의 비디오 생성)

  • Lee, Sun-Young;Yoon, Jong-Chul;Lee, In-Kwon
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.5
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    • pp.522-526
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    • 2008
  • In this paper, we propose a system to convert a video motion into cartoon-style animation automatically. Our system is a new video cartoon stylization method that can apply natural transformation with satisfying physical constraints. It applies physically reasonable transformation to a selected video object with considering physical information such as momentum, movement direction and force. We construct several deformation scenarios which correspond with traditional animation techniques, then a scenario can be easily selected to apply the effects. Finally, this system gene-rates a dynamic cartoon-style video by timing control and a cartoon rendering technique.

A Study on TMO-supported Real-Time Execution Engine Development on LINUX System (LINUX 시스템에서 실시간 객체 모델 TMO를 지원하는 실시간 실행 엔진 개발에 대한 연구)

  • Kim, Yeon-Hong;Kim, Moon-Hae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.04a
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    • pp.461-464
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    • 2001
  • 최근 컴퓨터관련 모든 분야에서 '실시간(Real-Tine)' 기술이 각광을 받고 있으며 그에 따라 각 분야에 따른 요구사항에 맞춰 변형되어 연구, 응용되고 있다. 그 중에서도 운영체제 레벨에서 실시간 프로세스를 지원할 수 있는 실시간 어플리케이션 분야 연구가 활발해지고 있다. 이러한 실시간 어플리케이션 분야에서 디자인 효율성과 시스템 신뢰도를 높이기 위해 일반화된 형태의 디자인 스타일과 디자인 단계 적시성 서비스 기능 보장 등의 실시간 컴퓨팅 패러다임을 실현하기 위한 연구가 주목받고 있다. 이에 따라 본 논문에서는 최근 인기가 급증하고 있는 LINUX 시스템에서 일반화된 형태의 디자인 스타일을 지원하고 디자인 단계 적시성 서비스를 보장하는 실시간 객체 모델로서 뛰어난 TMO 모델의 실행 엔진을 개발하는 연구에 대해 소개한다.

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