• Title/Summary/Keyword: 백워드 이론

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A Development of Backward Design based Software Education Program for Pre-Service Teachers (예비교사를 위한 백워드 설계 기반 소프트웨어 교육 프로그램 개발)

  • Yi, Soyul;Lee, YoungJun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.203-204
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    • 2019
  • 본 연구의 목적은 예비 교사의 소프트웨어 교육 수업 전문성 함양을 위하여 백워드 설계 기반으로 교육프로그램을 개발하는 데 있다. 백워드 설계는 학생들의 심층적인 이해를 고려한 수업 설계 기법이다. 백워드 설계 대한 이론적 배경을 바탕으로 차시 당 4시간 수업으로 총 8차시(32시간 분량)의 소프트웨어 교육 프로그램을 개발하였다. 이는 예비교사의 소프트웨어 교육에 대한 심층적인 이해를 돕고, 직접 백워드 설계를 기반으로 하는 수업 계획을 실습함으로써 교육과정에 대한 깊은 이해도 도울 수 있다는 점에 의의를 갖는다. 하지만 본 연구에서 개발된 교육 프로그램이 어떤 효과성을 지니는지에 대한 검증이 이루어지지 않았다는 제한점이 있다. 따라서 추후 연구에서는 효과성을 확인하기 위한 실험 및 통계적 검증이 요구된다.

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Backward Mapping Method for Hyperbolic Patterns (하이퍼볼릭 패턴 생성을 위한 백워드 매핑)

  • 조청운
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.5_6
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    • pp.213-222
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    • 2003
  • Most existing algorithms adopt the forward mapping method that is based on vector representation. Problem of existing algorithms Is the exponential increase of memory usage with number of layers. This degrades the accuracy of the boundary pattern representation. Our method uses bitmap representation and does not require any additional post-processing for conversion of vector-form results to bitmap-form. A new and efficient algorithm is presented in this paper for the generation of hyperbolic patterns by means of backward mapping methods.

Template Restructuring of Backward design for Home Economics Instruction (가정교과 수업 적용을 위한 백워드 디자인의 템플릿 재구조화)

  • Wang, Seok-Soon
    • Journal of Korean Home Economics Education Association
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    • v.30 no.2
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    • pp.117-136
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    • 2018
  • The purpose of this study is restructuring the template to apply the 'Backward design' for Home Economics Instruction. This study reviewed the theory of Wiggins and McTighe, the advocates of backward design, and examined the template for version 2.0 of Wiggins and McTighe (2011). In addition, This study analyzed various previous researches using backward design, and drew implications for template restructuring for applying backward design on Home Economics Instruction. In addition, the validity of the template was verified through facial validity through the expert council. Through this process, the final 5 stages (1. Curriculum Analysis → 2. Instructional Design (Learning Experience Design ↔ Evaluation Design (Performance Task Planning) → 3. Instruction Flow → 4. Class guide for each class → 5. Evaluation record, and feedback)suggested templates for applying backward design. Future research will use the restructured assumptions and templates to develop teaching materials in the Home Economics areas of the 2015 revised curriculum. In future research, field research should be carried out on how the Home Economics instruction with backward design affects learners.

A Compare of 'Understanding' in Backward design and Taxonomy of Educational Objectives in Informatics (정보과 수업 설계에서 백워드 디자인의 '이해'와 교육목표분류학의 6단계 비교 분석)

  • Kim, JaMee;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.22 no.3
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    • pp.25-35
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    • 2019
  • The backward design suggested in the 2015 revised curriculum takes into consideration the consistency between a goal and its evaluation, and emphasizes the essence of knowledge. However, the method for designing lesson plans is different from those of the past and, as a result, teachers in the field have experienced some difficulty in applying the design. Accordingly, this study was aimed at examining the differences between the taxonomy of educational objectives with which teachers are familiar and the viewpoint of informatics. The result of the analysis indicated no difference when applying the hierarchy of the six-sided view of the concept of understanding, of which teachers felt some difficulty in terms of applying the backward design. However, the analysis did show some similarity to the hierarchy of the six levels suggested in the taxonomy of the educational objectives. In general, when a new theory is suggested, it is very difficult for it to be accepted and applied. This study holds significance in that it suggests that a new theory must be accepted on the basis of sufficient analysis along with the necessity of efforts to be dedicated in order to increase its applicability.

An Investigation on the Mathematical Instruction Utilizing Performance Tasks according to the Backward Design (수학 교과에서의 수행과제를 활용한 수업 방안 탐색 -백워드 이론을 기반으로-)

  • Hwang, Hye Jeang;Park, Hyun Ju
    • The Mathematical Education
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    • v.55 no.1
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    • pp.107-127
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    • 2016
  • The purpose of this study was to explore the possibility of mathematical instruction through performance task activities based on the The Backward Design, which was suggested at first by Wiggins & McTighe in 1998. The Design deals with a performance assessment task involving the whole objective and its entire content of a lesson. Based on the Backward Design, this study established the mathematical instructional materials, which deal with the concept of 'the sector' taught in middle school, with one large performance task including three small tasks. It is important that in the lesson students be guided to achieve the several learning goals by themselves through reasoning activities. For this purpose, a formal interview was carried out by the subject of three middle school mathematics teachers. As a result, in order to implement the instruction utilizing the performance tasks more efficiently in future, it is required that a large performance task should be selected or developed including the content or problem contexts to be relevant with the real-life challenging situations. In addition, to make students enhance reasoning skills, it is strongly requested that the tasks including the utilization of supplementary materials such as technological devices or manipulatives be dealt with in a lesson.

The Effect of Instruction for 'Family Life Planning' based on Backward Design on Learners' Understanding and Satisfaction (백워드 수업설계를 적용한 '가족생활 설계' 영역 수업이 학습자의 이해도 및 수업만족도에 미치는 효과)

  • Yoo, Se Jong;Lee, Yon Suk
    • Journal of Korean Home Economics Education Association
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    • v.30 no.3
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    • pp.43-66
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    • 2018
  • The purpose of this study was to conduct the instruction for 'Family Life Planning' based on backward design and measured the learners' understanding and satisfaction for testing validity. In short, the result of this study are as follows: In this study, first of all, the students could explain significant concepts, knowledge, and principles for the planning of family life; they could interpret and apply them; they have perspectives on them; they could empathize them; and they could have self-knowledge. The students could also accomplish high achievements for important concepts related to the field of family life planning. In conclusion, this study showed that the developed instruction was very effective for the students to achieve fruitful results, accelerating the learners' persistent understanding. Second, the learners had high satisfaction on the instruction of Family Life Planning based on backward design with the average score of 3.68 out of the perfect score 4. The students could be satisfied with the developed instruction since they could have high interest in the class thanks to diverse learning materials, and they could take an active part in the learning tasks based on group activities and questions. Also they could apply the contents that they learned through task performances to new situation and context. Therefore, this study proved that the developed instruction enhanced the learners' satisfaction on class.

Development of an Instructional Design Model for Practical Problem-Based Learning in Practical Arts Based on the Backward Design Model (백워드 설계 모형에 기초한 실과 실천적 문제 중심 수업 설계 모형 개발)

  • Lee, Eun-young;Choi, Ji-Yeon;Chae, Jung-Hyun
    • Journal of Korean Home Economics Education Association
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    • v.31 no.2
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    • pp.155-175
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    • 2019
  • This study aimed to present a concrete and systematic lesson design model for practical problem-based learning in Practical Arts based on the backward design model. To this purpose, this study was conducted in the following four stages: analysis, design, development, and evaluation. In the analysis stage, the literature related to the practical-problem-based curriculum and the instructional design model were reviewed as the theoretical foundations, and the 2015 revision of Practical Arts curriculum was analyzed. In the design stage, based on the literature review, the stages and sub-elements of practical-problem-based learning in Practical Arts were determined, and a template of instructional design was constructed. In the development stage, the design model was drafted based on the stages and sub-elements determined at the design stage. In the evaluation stage, the drafted design model from the development stage was evaluated, modified, and enhanced through expert verification. Based on the suggestions from the experts, the 'practical problem setting' stage was added to the original three-stage model, resulting in a model composed of the following four stages: practical problem setting, goal setting, evaluation planning, and learning activity planning. The experts appraised that the developed model of practical-problem-based instructional design in Practical Arts to be a systematic template that would serve as a concrete guideline for teachers who are trying to design classes based on practical problems.

A Study on Development of a Curriculum for Teachers in Culture & Art Education: Focused on Cartoon & Animation Courses (문화예술교육을 위한 교사차원 교육과정 개발과정 연구 -만화 애니메이션 과목을 중심으로)

  • Park, Yoo Shin
    • Cartoon and Animation Studies
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    • s.43
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    • pp.387-433
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    • 2016
  • The ability to develop curriculums is a crucial factor in evaluating the expertise of a teacher who teaches culture & art education. Establishing a one-year plan for classes is an effort to create a well-designed curriculum for the year and also to foresee the big picture of classes in the corresponding year. A curriculum should not be composed of merely educational content or a series of knowledge and skills. It should be well-designed, based on principles of a coherent plan. This study examines organizational principles on which common curriculums are based on and looks at how a curriculum can be designed, especially for cartoon & animation classes, as part of Culture & Art education, and which factors should be considered in planning. In the process of forming such a curriculum, these steps should be followed: considering educational standards for cartoon animation classes; determining the learning experience, organizing the learning experience; and, lastly, evaluating the level of learning. In addition, effective teaching strategies that reflect the characteristics of a class on cartoon animation should be formulated. This study suggests actual examples of an effective annual curriculum for cartoon animation classes based on all the factors presented above.

The Possibility of Neural Network Approach to Solve Singular Perturbed Problems

  • Kim, Jee-Hyun;Cho, Young-Im
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.1
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    • pp.69-76
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    • 2021
  • Recentlly neural network approach for solving a singular perturbed integro-differential boundary value problem have been researched. Especially the model of the feed-forward neural network to be trained by the back propagation algorithm with various learning algorithms were theoretically substantiated, and neural network models such as deep learning, transfer learning, federated learning are very rapidly evolving. The purpose of this paper is to study the approaching method for developing a neural network model with high accuracy and speed for solving singular perturbed problem along with asymptotic methods. In this paper, we propose a method that the simulation for the difference between result value of singular perturbed problem and unperturbed problem by using neural network approach equation. Also, we showed the efficiency of the neural network approach. As a result, the contribution of this paper is to show the possibility of simple neural network approach for singular perturbed problem solution efficiently.

Development of a Design Model for School Library-based Instruction under EduTech (에듀테크 기반 학교도서관활용교육 설계 모형 개발)

  • Gi-Ho Song
    • Journal of the Korean Society for Library and Information Science
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    • v.58 no.1
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    • pp.31-51
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    • 2024
  • The purpose of this study is to propose a design model for school library based instruction under EduTech. EduTech-based education expands learning boundaries and requires new instructional environments and learning experiences for learner-centered deeper learning. Accordingly, this study modified the ADDIE model based on the system theory and presented a four-stage instructional design model (draft) consisting of 'analysis stage, preliminary learning and development stage, learning management stage, and team teaching evaluation stage.' This model reflects elements of flipped learning, the backward design model, and inquiry-based learning to develop of customized student materials and inquiry activities. In addition, the scope of learning was expanded to include prior learning, face-to-face learning, and additional learning to increase the diversity of collaboration and opportunities to utilize school library materials. Also, Several ways for school library based instruction within EduTec were proposed in terms of teacher librarians' expertise, school library space, budget, standard curriculum development, and comprehensive support system for reading education.