• Title/Summary/Keyword: 문제해결력 향상 교육

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Cognitive Components Definition of Creative Problem-Solving Ability in Informatics Education (정보 교육에서 요구되는 창의적 문제해결능력의 인지적 요소 정의)

  • Kim, JongHye;Jeong, HoiGang;Kim, HanSung;Kim, HyeonCheol;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.11 no.2
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    • pp.1-12
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    • 2008
  • It is important to improve the creative problem- solving ability through subject matter education. Especially, Informatics education is important to improve the problem-solving ability by using computer as well as the general problem-solving ability. This paper identifies the creative problem- solving ability which is required in Informatics education. The cognitive components of the creative problem-solving ability are organized as the result of crossing the problem-solving ability and the creativity. This paper investigated the validity of the contents as judged by a panel of experts. The cognitive components of creativity are the elaboration, sensitivity, and reorganization in the step of 'Understanding and Analysis the Problem'. Also, The cognitive components of creativity are the fluency, flexibility, and originality in the step of the 'Exploring the Problem Solutions'. The cognitive components of creativity are elaboration in the step of the 'Design the Problem Solution' and 'Implementation'. Finally, the cognitive components of creativity are the flexibility and elaboration in the step of the 'Evaluation'.

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Effects of STEAM Lessons Using Scratch Programming Regarding Small Organisms in Elementary Science-Gifted Education (스크래치 프로그래밍을 활용한 '작은 생물' STEAM 수업이 초등과학 영재에게 미치는 효과)

  • Choi, Youngmi;Hong, Seung-Ho
    • Journal of Korean Elementary Science Education
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    • v.34 no.2
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    • pp.194-209
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    • 2015
  • 본 연구의 목적은 스크래치 프로그래밍을 활용한 초등과학 '작은 생물' STEAM 수업을 개발하고 적용하여, 초등 영재학생의 창의적 인성, 창의적 문제해결력, 과학적 태도의 향상에 어떠한 영향을 미치는지 알아보고자 하였다. 개발한 STEAM 수업은 과학 지식과 스크래치 프로그래밍을 통합한 내용적 융합의 방법을 통해 학습자가 창의적 설계와 감성적 체험을 효과적으로 경험할 수 있도록 설계되었다. 연구 대상은 26명의 초등과학 영재학생들이었으며, 양적 및 질적 접근을 통해 자료를 수집하였다. 7차시의 수업을 적용한 결과, 개발한 STEAM 수업이 창의적 인성 및 과학적 태도에 효과가 있었다. 창의적 인성 하위 요소 중, 독립성에서 효과가 있었으며, 과학적 태도 측면에서는 자발성 및 인내심에서 유의한 상승을 보였다. 본 연구는 생명 과학 및 컴퓨터 프로그래밍처럼 STEAM 수업을 위한 효과적인 수단을 통합하는 일이 과학 기술에 대한 학생들의 창의성과 흥미를 신장시킬 수 있음을 제안한다.

Analysis of the impact of learner characteristics on the achievement of programming (학습자 특성이 프로그래밍 성취도에 미치는 영향 분석)

  • Yu, ByeongGeon;Kim, JaMee;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.17 no.5
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    • pp.15-24
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    • 2014
  • It has been reported that programming education has a positive effect on 'improvement of problem solving skills' within the domain of information subject. Improvement of problem solving skills through education programming was confirmed through various variables, such as gender and programming method. This study aims to investigate the proper programming method of each learner by dividing the characteristics of learners according to their characteristics. To achieve our goal, we chose 62 S high school students enrolled in a programming class as the subjects of our study. The results of this study conveyed that project preference and gender can affect the achievement of the individual, whereas programming experience can affect the achievement of the team. This study provides suggestions of how to pursue a programming class according to learner characteristics as well as indicate which characteristics we should take into account.

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Verbal Behaviors in Paired Think-Aloud Problem Solving (해결자.청취자 활동에서의 언어적 행동)

  • Jeon, Kyung-Moon;Noh, Tae-Hee
    • Journal of The Korean Association For Science Education
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    • v.20 no.4
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    • pp.624-633
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    • 2000
  • This study investigated students' verbal behaviors in paired think-aloud problem solving. High school students in chemistry classes were asked to use 4 stage problem-solving strategy through paired think-aloud problem solving, and their small-group behaviors were audio/video taped. Verbal behaviors of the solvers and listeners were classified into 8 categories. Solvers frequently exhibited the behaviors of 'require agreement', 'provide', and 'modify', and listeners frequently exhibited the behaviors of 'agree', 'ask', and 'point out'. With behaviors exhibited frequently, the verbal interaction between solvers and listeners were also investigated. In studying partial correlation between verbal behaviors and the improvement of problem-solving ability, listener's 'agree' and 'point out', and solver's 'modify' were positively related with listener's improvement. However, there was negative correlation between listener's 'point out' and solver's improvement. In a perception questionnaire, many students were found to perceive that the paired think-aloud problem solving helped them to be aware of the problem-solving processes. However, some listeners also perceived that it was difficult to know solver's problem-solving processes.

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Development of a PBL-based Programming Instruction Model Using Collective Intelligence (집단지성을 활용한 문제중심학습 기반 프로그래밍 수업 모형 개발)

  • Kim, Kil-Mo;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.14 no.2
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    • pp.23-32
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    • 2011
  • The Internet is appearing a new paradigm called Web 2.0 which 'Participation', 'Sharing', 'Openness', 'Cooperation'. Web 2.0 is expanded by experts and general users and many people's ideas can solve more problems than an expert's idea. The collective intelligence is techniques that express the valuable of Web 2.0. For this reason, the collective intelligence has attracted attention because of its potential as an educational tool. The purpose of this study is to develop a PBL-based programming instruction model using collective intelligence to improve students' problem solving abilities and programming attitudes and verified its effectiveness. As a result, the developed instruction model showed significant differences in the students' problem solving abilities and programming attitudes. According to these results, these have been proved that a PBL-based programming instruction model using collective intelligence has an influence to the students' problem solving abilities and programming attitudes.

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The Effect of Learning Scratch Programming on Students' Motivation and Problem Solving Ability (스크래치 프로그래밍 학습이 학습자의 동기와 문제해결력에 미치는 영향)

  • Song, Jeong-Beom;Cho, Soeng-Hwan;Lee, Tae-Wuk
    • Journal of The Korean Association of Information Education
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    • v.12 no.3
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    • pp.323-332
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    • 2008
  • This paper propose to use a new educational programming language, Scratch, to help students' programming study. For this purpose, a course has been developed which consists of (1) strategies to motivate students and (2) Creative Problem Solving (CPS) teaching model to improve their problem solving abilities. We experimented the course with sixth-grade elementary students for 4 weeks and we could observe that the Scratch programming learning helps motivating students and improving their problem solving abilities. Based on this observation, we believe that Scratch programming can be an alternative for current programming education in elementary schools.

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Inductive Influence of Algorithmic and Conceptual Problems (수리 문제와 개념 문제 사이의 유도 효과)

  • Noh, Tae-Hee;Kang, Hun-Sik;Jeon, Kyung-Moon
    • Journal of The Korean Association For Science Education
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    • v.24 no.2
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    • pp.320-326
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    • 2004
  • This study investigated whether algorithmic problem solving and conceptual problem solving influenced each other or not. Four classes of 12th grade (N= 112) that are equal in prior achievement were randomly assigned to group AC (Algorithmic-Conceptual problem) and group CA (Conceptual-Algorithmic problem). Students of group AC solved the conceptual problems after learning the related algorithmic problems, and those of group CA solved the same problems in reverse order. The results revealed that learning the algorithmic problems improved students' ability to solve the related conceptual problems, but learning the conceptual problems did not help students solve the related algorithmic problems. Regarding the confidence on problem solving, learning the algorithmic problems had little effect on the related conceptual problems. Learning the conceptual problems also had little effect on students' confidence on solving of the related algorithmic problems.

The Effects of the FOCUS Problem Solving Steps on Mathematical Problem Solving Ability and Mathematical Attitudes (FOCUS 문제해결과정이 수학 문제해결력 및 수학적 태도에 미치는 영향)

  • Lee, Yeon Joo;Ryu, Sung Rim
    • Journal of Elementary Mathematics Education in Korea
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    • v.21 no.1
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    • pp.243-262
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    • 2017
  • This study has its purpose on improving mathematic education by analyzing the effects of the teaching and learning process which adopted 'FOCUS Problem Solving Steps' on student's mathematical problem solving ability and their mathematical attitude. The result is as follows. First, activities through FOCUS Problem Solving Steps showed positive effect on students' problem solving ability. Second, among mathematical attitudes, mathematical curiosity, reflection and value are proved to have statistically meaningful effect and from the result that analyzed changes of subject students, we could suppose that all 6 elements of mathematical attitude had positive effect. Third, by solving questions through FOCUS steps, students felt satisfaction when they success by themselves. If projects which adopted FOCUS Problem Solving Steps take effect continuously by happiness from the process of reviewing and reflecting their own fallacy and solving that, we might expect meaningful effect on students' problem solving ability. Through this study, FOCUS Problem Solving Steps had positive effect not only on students' mathematical problem solving ability but also on formation of mathematical attitude. As a result, it implies that FOCUS Problem Solving Steps need to be applied to other grades and fields and then studied more.

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Effects of Hybrid Style Problem-Based Learning in Food Service Entrepreneurship Subject - Focusing on Problem Solving Skills (하이브리드 문제중심학습을 적용한 외식창업관련과목의 교육효과 -문제해결능력을 중심으로)

  • Shin, Seoung-Hoon;You, Dong-Sook
    • The Journal of the Korea Contents Association
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    • v.14 no.6
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    • pp.453-465
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    • 2014
  • Although fairly descent amount of research outcomes has been generated on problem-based learning(PBL) with regard to science and medical subjects, relatively less outcome has been generated on social science and management subjects. Therefore this study attempts to exam effect of problem-based learning in food service entrepreneurship subject on improving problem solving skills. After literature review, for constructing for this research frame, each class schedules were formed by hybrid-PEL and traditional lecture style respectively then problems, solution, and evaluation process were generated for hybrid-PBL. Through the result, there was hardly any differences occurred before and after traditional lecture approach on students' problem solving skills. There was, however, certain differences appeared on students' skills after hybrid-PBL approach. Through the study, hybrid-PBL learning can be an effective teaching method in social science and management subject for improving students' problem solving skill.

The Effects of Novel Engineering on Improvement of Creative Problem-Solving Ability (노벨 엔지니어링이 창의적 문제해결력 향상에 미치는 효과)

  • Hong, Ki-Cheon;Lee, Woo-Jin;Kim, Semin
    • Journal of Industrial Convergence
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    • v.18 no.3
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    • pp.83-89
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    • 2020
  • This paper describes the effects of Novel Engineering(NE) on improvement of creative problem-solving abilities. We performed two classes for control and experience group. They are all 5th grade students. Core concept of the NE lesson is ecosystem and interaction with 8 hours long. We designed a lesson able to integrate subjects like Korean, Science and Practical Arts. Then we performed pre-and-post t-test on creative problem-solving ability. The experimental results showed that NE lesson has a high effects on 4 sub-elements like self conviction and independence, diffusion thinking, critical thinking and motivational component. The research showed that NE class is a good teaching-learning method to cultivate various competencies for our children. NE is a convergence learning model integrating various problem-solving paradigms ever researched. Thus we expect that NE is a foundation for convergence curriculum model to lead our children to their future and get settled to all schools.