• Title/Summary/Keyword: 몰입자

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A Design of Matching Module for Synchronizing Moving Objects and VR Images (이동 객체의 움직임과 VR 영상의 동기화를 위한 매칭 모듈 설계)

  • Lee, Hyun-Sup;Kim, Jindeog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.111-112
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    • 2017
  • 최근 중소 테마파크들은 방문객의 감소로 인한 운영의 어려움을 겪고 있다. 새로운 어트랙션의 도입 및 테마파크의 리뉴얼을 통해 방문객 증가를 유도하기에는 천문학적인 비용이 소요된다. 이런 비용 소모는 운영 업체의 입장에서 부담하기 쉽지 않은 구조로 새로운 방법으로 방문객의 재방문률을 높일 수 있는 방안이 필요하다. 대표적인 방안으로 최근 높은 관심으로 인해 관련 기술 및 연구가 활발히 진행되고 있는 VR 시스템의 어트랙션 적용이 있다. 많은 움직임이 없고 안정적인 속도로 운영되는 어트랙션에 VR의 콘텐츠를 적용하여 사용자의 탑승률을 높이고 이로 인해 재방문률 또한 증가 시킬 수 있을 것으로 사료되어 많은 접근이 시도되고 있다. 이 논문에서는 어트랙션의 탑승자에게 몰입감 높은 VR 콘텐츠 제공을 위해 탑승한 어트랙션의 움직임과 VR영상을 동기화 하는 매칭 모듈에 대해 제안한다. 제안하는 모듈은 가속도 센서의 움직임에 따라 1차 적분하여 속도를 산출하고 이를 2차 적분하여 거리를 산출한다. 기존의 가속도 센서를 통한 이동거리 판단에는 칼만 필터를 적용한 오차 보정, 다분화 사다리꼴 적분 등의 연산이 필요하지만 본 논문의 고정 어트랙션에서는 탑승체의 방향이 결정되어 있어 최소화된 연산으로 정확한 이동거리를 판단할 수 있을 것으로 사료된다.

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Predictive Factors Influencing Turnover Intention of Nurses in Small and Medium-Sized Hospitals in Daegu City (일 지역 지방중소병원 간호사의 이직의도에 영향을 미치는 예측요인)

  • Yoo, Seong-Ja;Choi, Yeon-Hee
    • Journal of Korean Academy of Nursing Administration
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    • v.15 no.1
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    • pp.16-25
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    • 2009
  • Purpose: This study was to identify the factors influencing turnover intention of nurses in small and medium-sized hospitals. Method: The participants in this descriptive survey on causal relations were 192 nurses who were working at small and medium-sized hospitals in Daegu city. The data were collected by self-reporting questionnaires and analysed by the SPSS Win 14.0 program using descriptive statistics, t-test, ANOVA, Pearson's correlation coefficients and stepwise multiple regression. Result: The mean for job characteristics scores were 2.90, the job satisfaction scores were 3.00, the organizational commitment scores were 3.00, job stress scores were 2.42, the turnover intentions scores were 3.08. Turnover intention according to general features were shown as following; age, marital status, clinical career, work schedule type, frequency of night duty. The relationship between turnover intention and job stress had positive correlation. But the relationship between turnover and other factors that job satisfaction, organizational commitment had negative correlation. The causal factors of turnover intention were organizational commitment, job satisfaction, job stress, and job characteristics, frequency of night duty. $R^=.39$. The organizational commitment were the highest significant predictors of turnover intention. Conclusions: The findings of study suggest that broad intention program should be provided to prevent problems of turnover.

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Production of Lip-sync Animation, 3D Character in Dialogue-Based Image Contents Work System by Utilizing Morphing Technique (Morphing 기법을 활용한 대화구문기반 영상 콘텐츠 저작도구 시스템 내 3D 캐릭터 Lip-sync Animation제작)

  • Jung, Won-Joe;Lee, Dong-Lyeor;Ryu, Seuc-Ho;Kyung, Byung-Pyo;Lee, Wan-Bok
    • Journal of Digital Convergence
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    • v.10 no.7
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    • pp.253-259
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    • 2012
  • In this study, the dialog syntax-based video content production flow for the character set, 'Form Noah' chart using the mouse, lip-sync Animation been making 3D characters were applying. Vertex Animation Morphing techniques by expressing the natural shape of the mouth for the characters engaging and the transmission of visual information for the viewers to be able to get a high intelligibility is considered.

A Study on the Problem and Improvement of VR Content Using Motion Platform and VR HMD (모션플랫폼과 VR HMD를 사용하는 VR콘텐츠의 제작환경에 따른 문제점과 개선 방안)

  • Kwon, Ho-Jong;Sung, Jung-Hwan
    • Journal of Korea Game Society
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    • v.19 no.3
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    • pp.15-24
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    • 2019
  • Many limitations arise when using washout algorithms to calibrate input values in VR content-making environments using VR HMD and motion platforms. Thus, in this study, we designed a new fabrication method using a control object that turns acceleration into a rotational motion. A total of 30 people were tested to see if the improved method was better than the existing one. The results showed significant differences that the improved method is better for realism, immersion and ride comfort.

A Study on the Reproduction Method of Oriental-painting on 3D Space in Virtual Reality - Based on the case of "Haedol landscape painting" (가상현실 속 3D 공간에서의 동양화 기법 재현방법 연구 - "해돌 산수화"의 사례를 중심으로)

  • Park, Min-Ji;Sung, Jung-Hwan
    • Journal of Korea Game Society
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    • v.19 no.3
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    • pp.33-42
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    • 2019
  • This paper is the result of research on how to represent 'Landscape' of Oriental painting in 3D space within virtual reality. Based on the similarities between the characteristics of Oriental painting and virtual reality put together three features of painting and put them into the digital content. For the expression of painting style, we produced texture, represented spaces and shadows as a content development environment, and the view point with helper storytelling.

Education Content Service Platform Using the Near Field Communication based on IoT (IoT 기반의 근거리 통신 기술을 활용한 교육콘텐츠 서비스 플랫폼)

  • Ryu, Chang-su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.690-692
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    • 2014
  • Conventional one-way cramming education at schools has the disadvantage of poor student interest in learning, immersion, and learning efficiency as well as a limitation in realizing collective intelligence and collaborative learning. Therefore, an educational content service platform using a near-field communication(NFC) technology is required as a tool for encouraging the voluntary learning participation of students and increasing learning effectiveness through self-directed studying. This study focuses on the development of an educational content production system that creates high-quality education contents suitable for smart schools. In these schools, students and teachers generally communicate through an electronic blackboard using Bluetooth, which is an NFC technology. Further, the lecture notes of individual students are reproduced and collected as big data, which will facilitate the sharing of these notes.

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A Study on the Effect of characteristics of smart educational contents by the UX types on the concentration and attitude of a learner (스마트 교육 콘텐츠의 UX 유형별 특성이 학습자의 몰입과 학습태도에 미치는 영향 연구)

  • Son, Joon Ho;Oh, Moon Seok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.4
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    • pp.197-209
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    • 2014
  • The smart paradigm in the modern society is bringing about a rapid smart sensation and there are means of informational communications being developed with the smart technology in various fields. Accordingly, for an effective smart education, it is necessary to create the customized educational contents for the learners, the users of the education. In this study, the contents of smart education are categorized based on the user experiences. As a result of the analysis, the 3 types of UX are found to have a playful influence on the learning concentration and it is also deduced that such concentration of a learner positively affects his or her attitude towards learning. Moreover, by the age and gender groups, there were differences in the preferences for each of the UX type, so that, in result, gave the valid data for designing and applying the suitable UX type for creating contents of smart education for different main target groups.

The Reality and the Effect on Organizational Commitment of Myanmar Workers' Consciousness :A Case of Blue Collar Worker in Manufacturing Industry (미얀마 노동자 의식의 실태와 조직몰입에 대한 영향 :제조업 생산직노동자의 경우)

  • Yun, Yeong-Sam;Kyaw, HtetMyet Sandy
    • Asia-Pacific Journal of Business
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    • v.10 no.3
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    • pp.17-35
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    • 2019
  • This paper analyzes the reality of Myanmar workers' consciousness and reports the results of exploratory empirical studies that examined the influence of workers' consciousness on organizational commitment. To accomplish the purpose of the study, we performed conceptual and empirical research and mainly focused on empirical research through questionnaires on 262 workers in the manufacturing industry in Myanmar. Results of this empirical study are summarized as follow. First, the consciousness of the labor union of Myanmar labors such as 'Necessity of Union', 'Necessity of Strong Union', 'Militant Ideology' and 'Democracy' was high. The wage fair consciousness, which is a core consciousness related to the working conditions, is high, and class consciousness and collectivism, which are corporate and social consciousness, are also high but the 'growth ideology' and 'competitiveness ideology' are low. Second, the younger generation, less than high school graduates, and Yangon's workers have highly consciousness increasing the instability of industrial relations. Third, consciousness factors which have significant influence on organizational commitment were labor-management cooperation consciousness (+), democracy (-), competitiveness ideology (+), class consciousness (-) and authoritarianism (+). Lastly, implications and limitations of this empirical study, and suggestions for future research are suggested.

The Effect of Space Size and Dialogue Topic on Metaverse UX (대화 공간의 크기와 대화 주제가 메타버스 경험에 주는 영향)

  • Song, Stephen W.;Chung, Hanna;Chung, Donghun
    • Journal of Korea Game Society
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    • v.22 no.1
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    • pp.65-76
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    • 2022
  • What difference does the metaverse experience have from the real world? This study investigated the effect of space size and dialogue topic on metaverse user experience. The results from a 3(space size: reality vs. metaverse in an open room vs. metaverse in a closed room) x 2(dialogue topic: positive vs. negative) mixed factorial design experiment (N = 75) revealed statistically significant effects of space on responsiveness, and dialogue topic on closeness. This result implies that designing metaverse for non-immersive devices should include careful considerations regarding the characteristics of the user's real space.

Analysis of School Foodservice Managers' Job Satisfaction by Organizational Culture and Commitment in Jeju (제주지역 학교급식 관리자의 조직문화 및 조직몰입에 따른 직무만족도 분석)

  • Bu, Yun-Jeong;Chae, In-Sook
    • Journal of the Korean Society of Food Culture
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    • v.23 no.3
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    • pp.366-376
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    • 2008
  • The purpose of this study was to examine the job satisfaction of foodservice managers at schools in Jeju, Korea, according to the organizational culture and commitment of the school foodservice and administrative departments. The subjects included 144 (98.6%) dieticians from Jeju schools. The data were analyzed by descriptive analysis, reliability analysis, factor analysis, ttests, ANOVA, and Pearson's correlation coefficients, using the SPSS Win 12.0 program. In terms of organizational culture, the dieticians perceived the 'human relations model' and 'internal process model' as the strongest types for the school foodservice departments and administrative departments, respectively. However, for both types, a gap existed between the organizational culture that was perceived and that which was expected. In particular, the subjects expected that the 'human relations model' and 'open systems model' were the most important organizational culture types. In terms of the subjects' organizational commitment scores, loyalty and pride scored highest whereas unity scored lowest. For the level of job satisfaction, the performed work itself scored highest and was deemed most important. Additionally, organizational culture was positively correlated to the factors affecting organizational commitment and job satisfaction. Finally, the surveyed managers had high demands for a human relations-oriented organizational culture to enhance job satisfaction.