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A Study on the Reproduction Method of Oriental-painting on 3D Space in Virtual Reality - Based on the case of "Haedol landscape painting"

가상현실 속 3D 공간에서의 동양화 기법 재현방법 연구 - "해돌 산수화"의 사례를 중심으로

  • 박민지 (숭실대학교 미디어학과) ;
  • 성정환 (숭실대학교 미디어학과)
  • Received : 2019.04.04
  • Accepted : 2019.06.07
  • Published : 2019.06.19

Abstract

This paper is the result of research on how to represent 'Landscape' of Oriental painting in 3D space within virtual reality. Based on the similarities between the characteristics of Oriental painting and virtual reality put together three features of painting and put them into the digital content. For the expression of painting style, we produced texture, represented spaces and shadows as a content development environment, and the view point with helper storytelling.

본 논문은 가상현실(Virtual Reality)속 입체 공간에서 동양화 중 '산수화'를 표현할 수 있는 방법에 대해 연구한 결과이다. 그림 속으로 들어가 교감하며 감상하는 동양화의 특성과 가상현실이라는 매체가 가진 '몰입성'의 유사점을 중심으로 동양화의 대표적인 특징 세 가지(여백, 시점, 그림자)를 정리하고, 디지털 콘텐츠 속에서 구현하는 과정을 연구했다. 자연스러운 수묵기법의 표현을 위해 산, 나무 텍스쳐를 제작했고 콘텐츠 환경으로 여백, 그림자를 표현했으며, 동선 스토리텔링으로 시점을 재현했다. 단순히 동양화의 표현유형을 적용시킨 콘텐츠가 아닌, 체험자가 실시간으로 시점을 변환하며 감상 할 수 있는 차별화된 콘텐츠라는 점에 의의를 둔다.

Keywords

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[Fig. 1] Mountain object applied by Toonshader

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[Fig. 2] Mountain object applied by Node Graph Shader

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[Fig. 3] Landscape applied by Camera 2D sketch Filter

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[Fig. 4] Original Mountain Texture

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[Fig. 5] India ink color Mountain Texture

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[Fig. 6] Mountain and Tree 3D Object in Virtual Reality Space

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[Fig. 7] Landscape in Virtual Reality Space

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[Fig. 8] Haedol in Landscape Scene

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[Fig. 8] Helper and Haedol in Cave Scene

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[Fig. 9] Tutorial Section in Cave Scene

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[Fig. 10] Dark Cave Section in Landscape Scene

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[Fig. 11] Arrival Island in Landscape Scene

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[Fig. 12] '高遠' View Section in Landscape Scene

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[Fig. 13] '深遠' View Section in Landscape Scene

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[Fig. 14] '平遠' View Section in Landscape Scene

[Table 1] Haedol Landscape Scenario

KGOHCL_2019_v19n3_33_t0001.png 이미지

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