• Title/Summary/Keyword: 모바일 RPG

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The Quality Evaluation Model for Mobile RPG (모바일 RPG의 품질평가모델)

  • Kim, Giuhyoung;Lee, Nam-yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.457-460
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    • 2014
  • As to the rapid development of mobile technology, the era of 1-person 1-smart phone has come. Also, the application of smart phone became the part of our life. Especially mobile RPG(Role Playing Game) has the biggest market and the largest number of users. There could be no precise quality assessment result, if quality evaluation model of PC RPG game were applied to the mobile RPG. Thus, it is time to focus on new quality evaluation model for mobile RPG with the great reflection of smart phone attributes. In this paper, based on ISO/IEC 9126, the international standard of software quality, quality evaluation elements for mobile RPG were deducted. Then metrics for validation of elements were redefined and new quality evaluation model was proposed.

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A Study of Evaluation Model for RPG Combat Balance in Mobile (RPG 전투밸런스 평가모델 연구 : 모바일 게임 중심으로)

  • Jeon, Joon Hyun;Jeong, Eui Jun
    • Journal of Korea Game Society
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    • v.15 no.4
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    • pp.49-58
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    • 2015
  • Due to the improving mobile environments, we can play RPG in not only computer online field but also mobile field. It is difference from hardware environment between them so that mobile RPG has been changed and modified to play in mobile environment except RPG's frame and basic element. This Study has investigated the model to evaluate the balance of battle that is based on the RPG. Although there is an assessment model studied with a focus on the MMORPG, It is difficult to apply to the entire balance in RPG especially mobile RPG. Former model has used only basic element because there were so many kinds of variables such as user's controls, other players and objects in game. The reason why that model just gave a guide line about battle balance. In this paper, the new assessment model to include the balance factors such as BUFF, NURF and PASSIVE could be possible for applying the balance of mobile RPG on recent trends. As a result, the new model can measure numerical calculations compared to the previous model.

Proposal for the Model of mobile RPG lobby layoutfrom Viewpoint of UX (UX관점에서의 모바일 RPG 로비 layout 모델 제시)

  • Kim, Seong-gon;Kim, Tae-Gyu
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.467-472
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    • 2019
  • Growing smartphone usage in South Korea has also accelerated the pace of development of mobile games, but competition is intensifying as the market grows. As one of the factors for the success of the game in this mobile game market, UI has been presented, suggesting that the design of such mobile game UI should be approached in terms of designing the user's experience, along with its function, aesthetic expression, function-oriented design and information delivery before. In this paper, we propose an effective lobby layout of mobile RPG using experience among UX factors. Through the layout classification of Ernest Adams and Andrew Rollings, we selected 9 mobile RPGs in the 20th place of google play cumulative sales rankings and analyzed the layout of the lobby. As a result, the lobby layout of the game, which led the first market success of the mobile RPG genre, The result was that it became the standard of the boxed game. It can be interpreted that the lobby layout, which is similar to the game used previously by the user, is effective because low entry barriers and learning are unnecessary due to the experience of using the existing RPG. Future studies may produce a common layout of a broad genre if studies are conducted to measure the optimum UX for other genres than RPG.

A Study of UI in mobile game RPG (모바일 게임 RPG에서 UI에 대한 연구)

  • KIM, Do-Kyung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.07a
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    • pp.311-314
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    • 2016
  • 본 논문에서는 특정한 모바일 게임 장르인 RPG를 선호하는 유저들의 성향과 매력적인 게임 UI는 무엇인지에 관해 다양한 방법 및 분석한 결과를 제시한다. 모바일 RPG게임에 진입함에 있어 사용자들이 거치는 프로세스를 알아보고, 매력적인 게임 UI는 어떻게 정의하는 가에 대한 것도 제시한다. 게임 UI의 외형이나 기능 등의 요소가 게임을 선택하는 데에 있어 어떠한 영향을 끼치는가에 대해서 알 수 있다. UI와 플레이의 연관성을 분석을 통해 요인을 알아보고, UI가 게임을 진입하는데 있어 사용자에게는 어떤 의미를 가지는가에 대한 것을 알 수 있다.

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Analysis of User Interface and Usability Evaluation for Mobile RPG Games based on Battlefield Display (전투창 화면 디스플레이를 중심으로 본 모바일 RPG 게임의 사용자 인터페이스의 특징과 인터페이스 만족도 평가)

  • Kim, Jinsu;Lee, Junhyung;Song, Doo Heon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.433-436
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    • 2017
  • 조작해야 할 정보와 사물이 가장 많은 게임 장르인 RPG 장르에서 모바일 환경의 제약은 자연스럽게 사용자 인터페이스 패턴의 제약으로 연결된다. 다만 기기 환경도 스마트폰 디스플레이 화면이 예전보다 커지고 자동 전투 기능의 활용으로 조작의 대상과 적시성을 감소시키면서 최근에는 그 제약이 개선되었다는 평가가 있다. 이 논문에서 우리는 지난 3년간 연도별로 가장 많이 플레이 된 모바일 RPG 게임 5개씩을 골라 주요 구성 요소의 전투 창에서의 배치 패턴을 분석하고 그러한 패턴이 실제로 사용자들에게 어떻게 인식되고 있는지 조작 편의성을 중심으로 만족도 평가를 실시하였다. 4점 척도로 적극적 평가를 요구한 9개의 설문에서 이 장르 사용자들은 대체로 70% 이상의 만족도를 보이고 있었으며 일부 설문에서만 게임 간 차이가 발견되었다.

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Evaluation of the Usability of Mobile RPG Game In-App Payment Service User : Focused on the Lineage M (모바일 RPG 게임의 인 앱 결제 서비스 이용자에 대한 사용성 평가 : '리니지M'을 중심으로)

  • Kim, Seung-Eon;Kim, Youngsik
    • Journal of Korea Game Society
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    • v.18 no.3
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    • pp.27-38
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    • 2018
  • This paper is designed to propose the contents necessary for updating and developing future mobile RPG game developers through a usability evaluation of Users using In-App Payment Services at Lineage M. This paper conducted a usability assessment for quantitative assessment of users who use in-app payment services for mobile game 'Lineage M'. The tool for usability assessment was surveyed in a questionnaire designed based on 'The User Experience Honeycomb' defined by Peter Morville. These statistical results were then divided into lateral analyses. Through this, it is expected that game developers and planners will be able to find data to help develop new mobile RPG games.

Development of Mobile RPG using Unity 3D Engine (Unity 3D 엔진을 이용한 모바일 RPG 게임 개발)

  • Kim, Horyul;Yoo, Jongho;Han, Changmin;An, Syoungog;Kim, Soo Kyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.81-82
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    • 2019
  • 게임 시장에 높은 점유율을 보이고 있는 추세에 따라 모바일 게임 제작에 많이 사용하고 있는 Unity 3D 게임 엔진을 사용하였다. 모바일 RPG인 '몬스터 길들이기'와 'Hundred Soul' 이라는 게임에서 감명 받아 이러한 아이디어를 바탕으로 Unity 3D 게임 엔진의 여러 기능과 접목하여, 다양한 기능 및 효과들을 구현하였고, 그에 따른 개발 방법을 설명한다.

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An analysis of DIY Character System of Mobile Game (모바일 게임의 DIY 캐릭터 시스템 분석)

  • Lee, Wan-Bok;Ryu, Seuc-Ho
    • Journal of Digital Convergence
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    • v.14 no.9
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    • pp.423-429
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    • 2016
  • Character customization means a series of processes to build a characters. Mobile character customizing system is very scarce than Online RPG system qualitatively or quantitatively. In this paper, I will propose some effective elements about A DIY character system that must be suitable for the mobile environment system. The reasons why Select System is mainly used as the customizing system in RPG are as follows; First, the screen of a mobile device is small; Second, it is due to the space-time characteristics with which mobile games are played. In the middle of playing a game, a customizing system should be adopted in order for players not to feel bored. In addition, avatar's costumes should be continually updated.

Development of Idle Role Playing Game using Unity 3D Engine (Unity를 이용한 방치형 RPG 게임 개발)

  • Han, Chang min;An, Syoungog;Kim, Soo Kyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.71-72
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    • 2019
  • 올해 전세계게임 시장 매출 절반 이상을 모바일 게임이 차지했고 계속 성장해 가는 추세이다. 그중 항상 순위권 안에 들어가는 장르로 방치형 RPG 게임이 있다. 그러므로 게임 시장 추세에 맞혀 멀티 플랫폼이 지원되는 유니티 엔진을 이용하여 방치형 RPG 게임을 개발한다. 본 논문에서는 Unity 엔진의 기능을 사용하여 방치형 RPG 게임을 개발하는 법에 관해 설명한다.

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An On-line Mobile RPG System Development based on Real time (리얼타임기반의 온라인 모바일 RPG 시스템 개발)

  • Kim, Song-Min;Lee, Mal-Rey
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.5
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    • pp.1003-1007
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    • 2009
  • In this paper, we developed a mobile RPG System based on real time. This system includes game engine based on real time, system library, item trade server based on network, and client tools. Also, to make inroads into USA market, we are using smart phone platform based on Microsoft Windows CE.