• Title/Summary/Keyword: 모바일 교육

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Digital textbook service technology trends and utilize. (디지털 교과서 서비스 기술 동향 및 활용)

  • Choi, JoungYoung;Park, Seok-Cheon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.05a
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    • pp.1093-1096
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    • 2013
  • 교육과학기술부는 2006년에 학교교육에 새로운 패러다임의 변화를 받아들이는 방법으로 디지털교과서의 사용을 시도하였다. 2007년 이후 일부 초등학교에서 디지털교과서가 시범적으로 운영 되었으며 2015년 초중고등학교 모든 교과서를 디지털 교과서로 변환을 발표하였다. 따라서 본 논문에서는 이에 대처하기 위해 디지털 교과서의 서비스 구성, 구조, 시스템, 플랫폼등에 대해 분석하고 향후 발전 방향을 연구 한다.

Web accessibility Education Trends and Discussion to Vitalize a Web accessibility Education (웹 접근성의 교육현황 및 활성화를 위한 제언)

  • Hong, Soon-Goo;Kang, Young-Moo;Lee, Hyun-Mi;Cha, Yoon-Sook
    • Journal of Korea Society of Industrial Information Systems
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    • v.16 no.3
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    • pp.73-87
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    • 2011
  • The development of a web has made our life more convenient than ever before; however, the elderly and disabled people have not advantage on it. Due to "Anti-Discrimination against and Remedies for Persons with Disabilities Act" enacted in 2008, the importance of web accessibility education has been important, but education on the web accessibility has not been actively implemented yet. Thus, in this paper the trends of web accessibility education in both domestic government agencies and private organizations are reviewed. In addition, its trends on the foreign government agencies, private organizations, and institutions of universities are summarized. To achieve this research goal, literature review was carried out and data collected from the both domestic and foreign countries were compared. Based on the review, the way to vitalize web accessibility education in Korea is discussed. The contribution of this paper is that web accessibility education of domestic and foreign institutions are compared for the first time and thereby, the implications for activating web accessibility education are suggested.

Design Implementation of Robots Assemble Content for Education in Cyberspace (가상공간에서 로봇조립교육을 위한 콘텐츠 디자인 구현)

  • Jung, Hoe-Jun;Park, Dea-Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.463-466
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    • 2011
  • 유무선 초고속 인터넷 연결과 모바일기기의 발달로 사이버공간을 이용하는 멀티미디어 교육용 콘텐츠에 대한 연구가 필요하다. 본 논문에서는 인터넷 가상공간에서 로봇조립에 대한 이해를 돕기 위해서 교육용 콘텐츠를 디자인하고 구현한다. 콘텐츠는 로봇 부품을 사용자가 조립해 나가는 과정으로 플래시 애니메이션 기법과 액션 스크립트을 활용해서 동영상과 상호작용을 조립과정 콘텐츠에 나타내었다. 인터넷 가상공간에서 사용자 중심의 상호 작용을 통하여 로봇 조립과정을 구현함으로써 가상공간에서 사용자 직접 조작으로 조립함으로서 교육효과를 증진시킬 수 있다. 현재의 구현과정은 이미지위주의 제한적 조립과정이지만 향후에는 3차원 모델링기반의 AR(증강현실) 구현으로 발전할 수 있다.

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A Mobile Course Coordinator System for Learning Profound Major Field (전공 분야 심화 학습을 위한 모바일 코스 코디네이터 시스템)

  • Han, Yong-Jae;Lee, Young-Seok;Cho, Jung-Won;Choi, Byung-Uk
    • The KIPS Transactions:PartA
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    • v.11A no.4
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    • pp.285-296
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    • 2004
  • The rapid progress of IT technologies promoted the foundation to offer users 'Any Time, Any Where, Any Service', and wireless internet services made it possible to use wired internet services while traveling. The previous academic administration management system having migrated from wired to wireless was dependent on mobile equipments' platform because of not being constructed on standard surroundings. And in the aspect of faculty system, course coordinator plays an significant role in building curricula and manage them, and finally counseling students with regard to them. But the course coordinator can't afford to advise students on which fields of their faculty fit them and which courses they have to take. We propose a mobile course coordinator system to help students learn profound courses of their major fields. Also the proposed system is implemented by using JAVA and WIPI technology, so that it is platform-independent. A mobile course coordinator system has an inference engine considering not only course trees which tell informations about the courses in every fields, but also personal courses that students have taken. The inference engine calculates three weights, representing the significance of each course considering every fields, the score of prerequisite courses which a student have taken, and the suitability in which department each student fits. When students apply for taking lectures, a mobile course coordinator system recommends them the most suitable courses. A mobile course coordinator system is able to substitute for the course coordinator who is counseling students. And the students with personal cellular phone are able to keep tracking their courses, and improve their knowledge about major with taking courses which the system's inference engine will advice.

A Study on Classification of Mobile Application Reviews Using Deep Learning (딥러닝을 활용한 모바일 어플리케이션 리뷰 분류에 관한 연구)

  • Son, Jae Ik;Noh, Mi Jin;Rahman, Tazizur;Pyo, Gyujin;Han, Mumoungcho;Kim, Yang Sok
    • Smart Media Journal
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    • v.10 no.2
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    • pp.76-83
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    • 2021
  • With the development and use of smart devices such as smartphones and tablets increases, the mobile application market based on mobile devices is growing rapidly. Mobile application users write reviews to share their experience in using the application, which can identify consumers' various needs and application developers can receive useful feedback on improving the application through reviews written by consumers. However, there is a need to come up with measures to minimize the amount of time and expense that consumers have to pay to manually analyze the large amount of reviews they leave. In this work, we propose to collect delivery application user reviews from Google PlayStore and then use machine learning and deep learning techniques to classify them into four categories like application feature advantages, disadvantages, feature improvement requests and bug report. In the case of the performance of the Hugging Face's pretrained BERT-based Transformer model, the f1 score values for the above four categories were 0.93, 0.51, 0.76, and 0.83, respectively, showing superior performance than LSTM and GRU.

Digital Divide in the Era of COVID-19: Focused on the Usage of the Mobile Internet (코로나-19 확산 시기별 디지털 격차: 모바일 인터넷 이용량 증가를 중심으로)

  • Hyeonjeong Kim;Beomsoo Kim;Miyea Kim
    • Knowledge Management Research
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    • v.25 no.1
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    • pp.193-215
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    • 2024
  • This study aims to identify the main factors that caused the digital divide during the COVID-19 pandemic. Utilizing data from the 2020 and 2021 Digital Divide Surveys by the National Information Agency, a research model was constructed for analysis using SmartPLS 4, applying PLS-SEM and Multigroup Analysis methods. The results of the study are as follows. First, combining 2020 and 2021, mobile internet usage during COVID-19 is positively associated with digital skills, digital usage, and usage outcomes except for networking. Second, the impact of digital usage was significantly higher during the outbreak than during the beginning of COVID-19, which may be due to the increased demand for digital usage as the outbreak continued, and the corresponding increase in internet usage. Third, we discovered that demographics are not the main factor affecting changes in mobile internet use during the COVID-19 pandemic. Instead, digital literacy affects mobile usage, which is the most important one. The results show the importance of creating programs to teach people how to use technology appropriately. We propose that digital literacy should be central to training programs for people who use digital services.

A Study on World University Evaluation Systems: Focusing on U-Multirank of the European Union (유럽연합의 세계 대학 평가시스템 '유-멀티랭크' 연구)

  • Lee, Tae-Young
    • Korean Journal of Comparative Education
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    • v.27 no.4
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    • pp.187-209
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    • 2017
  • The purpose of this study was to highlight the necessity of a conceptual reestablishment of world university evaluations. The hitherto most well-known and validated world university evaluation systems such as Times Higher Education (THE), Quacquarelli Symonds (QS) or Academic Ranking of World Universities (ARWU) primarily assess big universities with quantitative evaluation indicators and performance results in the rankings. Those Systems have instigated a kind of elitism in higher education and neglect numerous small or local institutions of higher education, instead of providing stakeholders with comprehensive information about the real possibilities of tertiary education so that they can choose an institution that is individually tailored to their needs. Also, the management boards of universities and policymakers in higher education have partly been manipulated by and partly taken advantage of the elitist ranking systems with an economic emphasis, as indicated by research-centered evaluations and industry-university cooperation. To supplement such educational defects and to redress the lack of world university evaluation systems, a new system called 'U-Multirank' has been implemented with the financial support of the European Commission since 2012. U-Multirank was designed and is enforced by an international team of project experts led by CHE(Centre for Higher Education/Germany), CHEPS(Center for Higher Education Policy Studies/Netherlands) and CWTS(Centre for Science and Technology Studies at Leiden University/Netherlands). The significant features of U-Multirank, compared with e.g., THE and ARWU, are its qualitative, multidimensional, user-oriented and individualized assessment methods. Above all, its website and its assessment results, based on a mobile operating system and designed simply for international users, present a self-organized and evolutionary model of world university evaluation systems in the digital and global era. To estimate the universal validity of the redefinition of the world university evaluation system using U-Multirank, an epistemological approach will be used that relies on Edgar Morin's Complexity Theory and Karl Popper's Philosophy of Science.

성공적인 콘텐츠비즈니스를 위한 전략 및 기획 방향

  • 전충헌
    • Proceedings of the Korea Database Society Conference
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    • 2002.10a
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    • pp.60-71
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    • 2002
  • 필자는 콘텐츠비즈니스를 인간의 근원적 욕구와 니즈에 대한 해갈을 주는 핵심전략 가치로서의 콘텐트를 영화, 게임, 애니메이션, 방송, 교육, 캐릭터, 출판만화, 모바일등의 형태로 미디어믹스 기획개발상품머천다이징 서비스하고 라이센싱함으로서 재화를 취득하는 제반 거래 및 커뮤니케이션 활동이며 무한경쟁시장인 글로벌시장을 목표시장으로 한다. 라고 정의한 바 있다. (중략)

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Development of a Mask Aligner Simulator for Education (노광 장치 시뮬레이터 개발)

  • Kim, Dae Jeong;Park, Yun Jeong;Jung, Taeho
    • Journal of the Korea Society for Simulation
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    • v.26 no.4
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    • pp.43-49
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    • 2017
  • With the advances in and expansion of the semiconductor and display businesses in Korea the demand of the engineers in such fields is increasing. Keeping pace with the trend, the semiconductor courses in undergraduate not only include the newest technologies in addition to the fundamental theories but fabrication related technologies as well in order to produce engineers with practical knowledge. However, since semiconductor fabrication requires expensive equipment and materials in a clean room, laboratory class can't be provided in undergraduate. To overcome this limitation actual fabrication processes are recorded in video and played in class. In addition, 3D visualization of fabrication processes can be used.

AR Gardening system with an interactive learning companion (AR Gardening : 상호작용형 증강 에이전트 기반 증강 원예 체험 시스템)

  • Oh, Se-Jin;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.168-173
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    • 2008
  • Recently, many researchers have studied on agent-based edutainment systems to improve students' learning experience. In this paper, we present AR Gardening which makes users experience interactive flower gardening with a bluebird, a learning companion agent, squatting in an augmented picture. The proposed system augments the animated bluebird to support interactive edutainment experiences. The bluebird perceives users' actions as well as environmental situations. It then appraises situational information to provide participants with problem-solving guidelines. Moreover, the bluebird responds like a companion than an instructor through anthropomorphic expression. To demonstrate our work, we exhibited the implemented AR Gardening and reviewed participants' responses to the system. In this exhibition, we could find that the learning companion-like bluebird helped users experience how to properly grow the flower in our educational setting. Ultimately, we expect that an augmented peer learning agent is one of the key factors for developing effective edutainment applications.

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