• Title/Summary/Keyword: 메쉬 생성

Search Result 233, Processing Time 0.031 seconds

The simulation system for ceramic drying processes (세라믹 건조공정 시뮬레이션 시스템)

  • 금영탁;김준한;오근호
    • Journal of the Korean Crystal Growth and Crystal Technology
    • /
    • v.11 no.3
    • /
    • pp.120-126
    • /
    • 2001
  • The simulation system for analyzing the ceramic drying process is developed. This system consists of 3 parts: pre-processor, analyzer, and post-processor. The pre-processor creates 3-dimensional ceramics, makes finite-element models, and prepares analyzers input. The analyzer computes temperature, moisture, residual stress, displacement, etc. during the drying process using the information about finite-element model, material property, and boundary condition provided by the pre-processor. In post-processor, the analyzers results are visualized to help designers evaluation of the drying of the ceramic.

  • PDF

Terrain Simplification Using New Cost Function (새로운 비용함수를 이용한 지형 간략화)

  • 김성수;유영중;박정민;조환규
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 1998.10c
    • /
    • pp.644-646
    • /
    • 1998
  • 대용량의 지형을 실시간에 가시화하기는 어려운 문제이다. 따라서, 지형을 구성하는 메쉬를 간략화하여 다단계 상세도(Level-Of-Detail)를 가진 모델 생성이 필요하다. 본 논문에서는 지형 간략화를 위해 에너지의 특성과 주변 정보를 이용한 에지 축약(Edge Collapse) 기반의 단순한 간략화 알고리즘을 제시한다. 기본적인 접근 방법으로는 기하학적인 메쉬 구성요소들 중에서 에지의 특성에 따라 제거 기준을 설정한 후 간략화해 나간다. 속도 향상을 위해 에지 축약 이후의 새로운 점 위치 계산을 에지의 종류에 따라 구분하여 단순하게 계산하였고, 간략화를 위한 제거 기준도 비교적 간단한 기준으로 설정하였다. 간략화 이후에도 원래 지형의 위상(topology)을 유지 할 수 있는 단순한 기법을 제시하고 있다. 실험 결과에서 두 가지 지형 모델에 대해서 정점 제거 방법과의 비교 결과, 간략화된 지형 모델에서의 에러를 최소화하였고, Heckbert가 제안한 방법과의 비교에서는 개선을 하였음을 알 수 있다.

  • PDF

An Adaptive Watermarking Scheme for Three-Dimensional Mesh Models (3차원 메쉬 모델의 적응형 워터마킹 방법)

  • 전정희;호요성
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.40 no.6
    • /
    • pp.41-50
    • /
    • 2003
  • For copyright protection of digital contents, we employ watermarking techniques to embed watermark signals into digital host data. In this paper we propose an adaptive watermarking algorithm for three-dimensional (3-D) mesh models. Watermark signals are inserted into vertex coordinates adaptively according to changes of their position values. While we embed strong watermarks in the areas of large variations, watermarks are weakly inserted in other areas. After we generate triangle strips by traversing the 3-D model and convert the Cartesian coordinates to the spherical coordinate system, we calculate variations of vertex positions along the traversed strips. Then, we insert watermark signals into the vertex coordinates adaptively according to the calculated variations. We demonstrate that imperceptibility of the inserted watermark is significantly improved and show the bit error rate (BER) for robustness.

Face and Its Components Extraction of Animation Characters Based on Dominant Colors (주색상 기반의 애니메이션 캐릭터 얼굴과 구성요소 검출)

  • Jang, Seok-Woo;Shin, Hyun-Min;Kim, Gye-Young
    • Journal of the Korea Society of Computer and Information
    • /
    • v.16 no.10
    • /
    • pp.93-100
    • /
    • 2011
  • The necessity of research on extracting information of face and facial components in animation characters have been increasing since they can effectively express the emotion and personality of characters. In this paper, we introduce a method to extract face and facial components of animation characters by defining a mesh model adequate for characters and by using dominant colors. The suggested algorithm first generates a mesh model for animation characters, and extracts dominant colors for face and facial components by adapting the mesh model to the face of a model character. Then, using the dominant colors, we extract candidate areas of the face and facial components from input images and verify if the extracted areas are real face or facial components by means of color similarity measure. The experimental results show that our method can reliably detect face and facial components of animation characters.

Rate Gap Minimum Channel Assignment Protocol for Rate Anomaly Solution in IEEE 802.11 Wireless Mesh Networks (IEEE 802.11 무선 메쉬 네트워크에서 Rate Anomaly 현상 해결을 위한 데이터 전송률 차이 최소화 채널 할당 프로토콜)

  • Park, Byung-hyun;Kim, Ji-in;Kwon, YongHo;Rhee, Byung Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2013.10a
    • /
    • pp.1044-1047
    • /
    • 2013
  • Wireless Mesh Network (WMN) provides effective Internet Service accesses to users by utilizing multi-rate and multi-channel. In multi-rate networks, the Rate Anomaly (RA) problem occurs, the problem that low-rate link degrades the performance of high-rate link. In this paper we propose Rate Gap Minimum Channel Assignment (RGM-CA) protocol that select the minimal rate gap parent node and assign the channel in order to mitigates the rate anomaly problem. RDM-CA protocol is efficient because it consider rate anomaly, channel diversity and node connectivity.

  • PDF

Study on the Methods of Enhancing the Quality of DIBR-based Multiview Intermediate Images using Depth Expansion and Mesh Construction (깊이 정보 확장과 메쉬 구성을 이용한 DIBR 기반 다시점 중간 영상 화질 향상 방법에 관한 연구)

  • Park, Kyoung Shin;Kim, Jiseong;Cho, Yongjoo
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.19 no.1
    • /
    • pp.127-135
    • /
    • 2015
  • In this research, we conducted an experiment on evaluating the extending depth information method and surface reconstruction method and the interaction of these two methods in order to enhance the final intermediate view images, which are acquired using DIBR (Depth-Image-Based Rendering) method. We evaluated the experimental control groups using the Microsoft's "Ballet" and "Break Dancer" data sets with three different hole-filling algorithms. The result revealed that the quality was improved the most by applying both extending depth information and surface reconstruction method as compared to the previous point clouds only. In addition, it found that the quality of the intermediate images was improved vastly by only applying extending depth information when using no hole-filling algorithm.

Thermal Characteristics Investigation of Spaceborne Mesh Antenna with Dual-parabolic Surfaces (이중막 구조를 적용한 우주용 전개형 메쉬 안테나의 열적 특성 분석)

  • Kim, Hye-In;Chae, Bong-Geon;Oh, Hyun-Ung
    • Journal of Aerospace System Engineering
    • /
    • v.16 no.5
    • /
    • pp.86-93
    • /
    • 2022
  • Generally, a deployable solar panel is used primarily to achieve sufficient power output to perform the mission. However, temperature distribution on the antenna reflector may increase due to the shading effect induced by the presence of the deployable solar panels. Appropriate thermal design is critical to minimize the thermal deformation of the mesh antenna reflector in harsh on-orbit thermal environments to ensure remote frequency (RF) performance. In this paper, we proposed a dual-surface primary reflector consisting of a mesh antenna and a flexible fabric membrane sheet. This design strategy can contribute to thermal stabilization by using a flexible solar panel on the rear side of membrane sheet to reduce the temperature distribution caused by the deployable solar panel. The effectiveness of the mesh antenna design strategy investigates through on-orbit thermal analysis.

An External Surfaces Modeling of Inlay/onlay Using Geometric Techniques (기하학 기술을 이용한 인레이/온레이의 외면 모델링)

  • Yoo kwal-Hee;Ha Jong-Sung
    • The KIPS Transactions:PartA
    • /
    • v.12A no.6 s.96
    • /
    • pp.515-522
    • /
    • 2005
  • This paper presents a method for effectively modeling inlay/onlay prostheses restoring a tooth that are partially destroyed. An inlay/onlay is composed of internal surface adhering to an abutment, and external surface revealed to the outside sight. Internal surfaces are modeled using Minkowski sum expanding the grinded surface parts of abutments so that the internal surfaces can adhere to the abutments with closer contact. In modeling external surfaces, we exploit 3D mesh deformation techniques: DMFFD(direct manipulation free-form deformation)[19] and MWD(multiple wires deformation)[17] with three kinds of informations: standard teeth models, mesh data obtained by scanning a plaster cast of a patient's tooth, FGP(functionally guided plane) measuring the occlusion of the patients's teeth. The standard teeth models are used for building up the basic shapes of external surfaces, while the plaster fast and FGP data are used for reflecting the unique properties of adjacent md occlusal surfaces of the patients's teeth, which are slightly different to each other but very important for correct functioning. With these informations as input data, the adjacent and occlusal surfaces are automatically generated as mesh data using the techniques of DMFFD and m, respectively. Our method was implemented so that inlay/onlay prostheses fan be designed more accurately by visualizing the generated mesh models with requirements by dentists.

Detailed-information Browsing Technology based on Level of Detail for 3D Cultural Asset Data (3D 문화재 데이터의 LOD 기반 상세정보 브라우징 기술)

  • Jung, Jung-Il;Cho, Jin-Soo;WhangBo, Tae-Keun
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.10
    • /
    • pp.110-121
    • /
    • 2009
  • In this paper, we propose the new method that offer detailed-information through relax the system memory limitation about 3D model to user. That method based on making LOD(Level of Detail) model from huge 3D data of structure cultural assets. In our method as transformed AOSP algorithm, first of all it create the hierarchical structure space about 3D data, and create the LOD model by surface simplification. Then it extract the ROI(Region of Interest) of user in simplified LOD model, and then do rendering by original model and same surface detailed-information after process the local detailed in extracted region. To evaluate the proposed method, we have some experiment by using the precise 3D scan data of structure cultural assets. Our method can offer the detailed-information same as exist method, and moreover 45% reduced consumption of memory experimentally by forming mesh structure same as ROI of simplified LOD model. So we can check the huge structure cultural assets particularly in general computer environment.

A Study on Improving the Quality of DIBR Intermediate Images Using Meshes (메쉬를 활용한 DIBR 기반 중간 영상 화질 향상 방법 연구)

  • Kim, Jiseong;Kim, Minyoung;Cho, Yongjoo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2014.10a
    • /
    • pp.822-823
    • /
    • 2014
  • The usual method of generating an image for a multiview display system requires acquiring a color image and depth information of a reference camera. Then, intermediate images, generated using DIBR method, will be captured at a number of different viewpoints and composed to construct an multiview image. When such intermediate views are generated, several holes would be shown because some hidden parts are shown when the screenshot is taken at different angle. Previous research tried to solve this problem by creating a new hole-filling algorithm or enhancing the depth information. This paper describes a new method of enhancing the intermediate view images by applying the Ball Pivoting algorithm, which constructs meshes from a point cloud. When the new method is applied to the Microsoft's "Ballet" and "Break Dancer" data sets, PSNR comparison shows that about 0.18~1.19 increasement. This paper will explaing the new algorithm and the experiment method and results.

  • PDF