• Title/Summary/Keyword: 메쉬 구성

Search Result 203, Processing Time 0.024 seconds

An 8b 200MHz Time-Interleaved Subranging ADC With a New Reference Voltage Switching Scheme (새로운 기준 전압 인가 방법을 사용하는 8b 200MHz 시간 공유 서브레인징 ADC)

  • Moon, Jung-Woong;Yang, Hee-Suk;Lee, Seung-Hoon
    • Journal of the Institute of Electronics Engineers of Korea SC
    • /
    • v.39 no.4
    • /
    • pp.25-35
    • /
    • 2002
  • This work describes an 8b 200MHz time-interleaved subranging analog-to-digital converter (ADC) based on a single-poly digital CMOS process. Two fine ADCs for lower digital bits of the proposed ADC employ a time-sharing double-channel architecture to increase system speed and a new reference voltage switching scheme to reduce settling time of the reference voltages and chip area. The proposed intermeshed resistor string, which generates reference voltages for fine ADCs, improves linearity and settling time of the reference voltages simultaneously. The proposed sample- and-hold amplifier(SHA) is based on a highly linear common-drain amplifier and passive differential circuits to minimize power consumption and chip area with 8b accuracy and employs input dynamic common mode feedback circuits for high dynamic performance at a 200MHz sampling rate. A new encoding circuit in a coarse ADC simplifies the signal processing between the coarse ADC and two successive fine ADCs.

Performance Evaluation of Low Rate Wireless Home Network Embedded DSSS System (저속 무선 홈 네트워크 임베디드 DSSS 시스템의 성능 평가)

  • Roh, Jae-Sung
    • Journal of Digital Contents Society
    • /
    • v.7 no.2
    • /
    • pp.103-108
    • /
    • 2006
  • Short-range wireless communication and networking technologies are becoming increasingly important in enabling useful mobile applications. for example, ZigBee technology is expected to provide low cost and low power connectivity for equipment that needs battery life as long as several months to several years. In addition, ZigBee can be implemented in mesh networks larger than is possible with Bluetooth. The main features of this ZigBee standard are network flexibility, low cost, very low power consumption, and low data rate in an adhoc self-organizing network among fixed, portable and moving devices. Home network/Home automation is one of the key market areas for Zigbee, with an example of a simple network This paper investigates the effect of short range wireless channel on the performance of Zigbee system and DSSS-BPSK signal transmission in AWGN, interference and Rician fading environments. And we investigate performance degradation due to interference and fading effects in short range wireless channel. In particular, the impacts of the fading and interference level on the bit error probability is shown in BER performance figures.

  • PDF

A Wireless Sensor Network Technique and its Application in Regional Landslide Monitoring (광역적 산사태 모니터링을 위한 무선센서네트워크 기술의 적용)

  • Jeong, Sang-Seom;Hong, Moon-Hyun;Kim, Jung-Hwan
    • Journal of the Korean Geotechnical Society
    • /
    • v.34 no.9
    • /
    • pp.19-32
    • /
    • 2018
  • In this study, the applicability and practicality of landslides monitoring by using wireless sensor network (WSN) was analysed. WSN system consists of a sensor node for collecting and transmitting data using IEEE 802.14e standard, a gateway for collecting data and transmitting the data to the monitoring server. In the topology of the sensor network, a highly flexible and reliable mesh type was adopted, and three testbeds were chosen in each location of Seoul metropolitan area. Soil moisture sensors, tensiometers, inclinometers, and a rain gauge were installed at each testbed and sensor node to monitor the landslide. For the estimation of the optimal network topology between sensor nodes, the susceptibility assessment of landslides, forest density and viewshed analysis of terrain were conducted. As a result, the network connection works quite well and measured value of the volumetric water content and matric suction simulates well the general trend of the soil water characteristic curve by the laboratory test. As such, it is noted that WSN system, which is the reliable technique, can be applied to the landslide monitoring.

An On-demand Station Location Management scheme using 6-address structure of IEEE 802.11s (IEEE 802.11s 6-Address 구조를 이용한 On-demand 방식 단말 위치 관리기법)

  • Jang, Jeong-Hun;Kong, Jong-Min;Kim, Jong-Deok
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.17 no.4
    • /
    • pp.829-836
    • /
    • 2013
  • Wireless mesh networks(WMNs) are wireless backbone networks technology consisting of a multi-hop routers. Location management is essential to provide a service to the terminal in WMNs. IEEE 802.11s standards have two basic location management scheme for location management - the proxy registration procedure and the associated station discovery protocol. These basic schemes, however, suffer from serious drawbacks including redundancy control message, ineffective location information maintenance, additional delay time. This paper propose an on-demand station location management scheme using 6-address structure of IEEE 802.11s. Through analysis and experimental evaluation on simulation, we show that proposal scheme reduce control message and forwarding delay time.

A Facial Animation System Using 3D Scanned Data (3D 스캔 데이터를 이용한 얼굴 애니메이션 시스템)

  • Gu, Bon-Gwan;Jung, Chul-Hee;Lee, Jae-Yun;Cho, Sun-Young;Lee, Myeong-Won
    • The KIPS Transactions:PartA
    • /
    • v.17A no.6
    • /
    • pp.281-288
    • /
    • 2010
  • In this paper, we describe the development of a system for generating a 3-dimensional human face using 3D scanned facial data and photo images, and morphing animation. The system comprises a facial feature input tool, a 3-dimensional texture mapping interface, and a 3-dimensional facial morphing interface. The facial feature input tool supports texture mapping and morphing animation - facial morphing areas between two facial models are defined by inputting facial feature points interactively. The texture mapping is done first by means of three photo images - a front and two side images - of a face model. The morphing interface allows for the generation of a morphing animation between corresponding areas of two facial models after texture mapping. This system allows users to interactively generate morphing animations between two facial models, without programming, using 3D scanned facial data and photo images.

Morphable Model to Interpolate Difference between Number of Pixels and Number of Vertices (픽셀 수와 정점들 간의 차이를 보완하는 Morphable 모델)

  • Ko, Bang-Hyun;Moon, Hyeon-Joon;Kim, Yong-Guk;Moon, Seung-Bin;Lee, Jong-Weon
    • The Journal of the Korea Contents Association
    • /
    • v.7 no.3
    • /
    • pp.1-8
    • /
    • 2007
  • The images, which were acquired from various systems such as CCTV and Robot, include many human faces. Because of a rapid increase in visual data, we cannot process these manually; rather we need to do these automatically. Furthermore, companies require automatic security systems to protect their new technology. There are various options available to us, including face recognition, iris recognition and fingerprint recognition. Face recognition is preferable since it does not require direct contact. However, the standard 2-Dimensional method is limited, so Morphable Models may be recommended as an alternative. The original morphable model, made by MPI, contains a large quantity of data such as texture and geometry data. This paper presents a Geometrix-based morphable model designed to reduce this data capacity.

A Study on Creation of 3D Facial Model Using Fitting by Edge Detection based on Fuzzy Logic (퍼지논리의 에지검출에 의한 정합을 이용한 3차원 얼굴모델 생성)

  • Lee, Hye-Jung;Kim, Ju-Ri;Joung, Suck-Tae
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.14 no.12
    • /
    • pp.2681-2690
    • /
    • 2010
  • This paper proposes 3D facial modeling system without using 3D scanner and camera or expensive software. This system enables efficient 3D facial modeling to cost reduction and effort saving for natural facial modeling. It detects edges of component of face using edge detection based on fuzzy logic from any 2D image of front face. It was mapped fitting position with 3D standard face model by detected edge more correctly. Also this system generates 3D face model more easily through floating and flexible control and texture mapping after fitting that connection of control point on detected edge from 2D image and mesh of 3D standard face model.

A Study on the Microwave Electric-Field Focusing Waveguide Systems for Driving Plasma Visible Light (플라즈마 가시광 구동을 위한 초고주파 전계 집속형 도파관 시스템에 관한 연구)

  • Jeon, Hoo-Dong;Park, Eui-Joon
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
    • /
    • v.20 no.3
    • /
    • pp.303-312
    • /
    • 2009
  • In this study, a waveguide system for focusing the electric field is presented to emit the microwave-driven plasma visible light. This system consists of a magnetron for the microwave power supply, the waveguide section for power propagation, and the mesh-type cavity reactor. The quartz bulb containing a dose of sulfur powder and buffer gas Ar is located in the reactor, and forced by the strongly concentrated electric field for generating and exciting the sulfur plasma. That is, the conductor tips are loaded on each inner wall of the waveguide and the reactor, and then the plasma bulb is positioned between the tips, hence focusing the strong electric field on the bulb. Furthermore the waveguide section is designed for minimizing the degradations of matching characteristics according to the variations of the electrical conductivities of plasma at the transitory phase for plasma generation, hence providing the stable operation. Finally, the 2.45 GHz aluminum waveguide system is constructed, and then experiments for emitting the visible light are performed by using 400 W-class magnetron, showing the validity of designed system.

AP-Initiated Flow Redirection Mechanism for AP Load Balancing in WLAN Environments (무선랜 환경에서 AP 로드 밸런싱을 위한 AP-개시 플로우 리다이렉션 메커니즘)

  • Kim, Mi-Hui;Chae, Ki-Joon
    • Journal of Internet Computing and Services
    • /
    • v.10 no.2
    • /
    • pp.65-73
    • /
    • 2009
  • IEEE802.11 Wireless LAN(WLAN) is being widely used in public space such as airport, and increases the networking boundary in campus and enterprise, and it has lastly attracted considerable attention for mesh network and converged network with other 3G mobile communication networks. In WLAN, load balancing among Access Points(AP) is an important issue for efficient resource management or supporting the Quality of Service(QoS) of traffic, but most researches focused on the AP selection in network entry or roaming of Stations(STA). In this paper, we propose an AP-Initiated Flow Redirection(FR) for AP load balancing by monitoring AP's availability in the true sense. When the AP's resource becomes almost saturated, that is used more than a specific threshold, the AP queries the roaming possible neighbor APs about their availability and calculates the distribution of traffic load with statistical methods such as entropy or chi-square. Finally, the AP decides flows and new APs for redirection and performs it. Our simulation results show that our FR mechanism increases the performance in the various views.

  • PDF

Efficient Controlling Trajectory of NPC with Accumulation Map based on Path of User and NavMesh in Unity3D

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
    • /
    • v.25 no.4
    • /
    • pp.55-61
    • /
    • 2020
  • In this paper, we present a novel approach to efficiently control the location of NPC(Non-playable characters) in the interactive virtual world such as game, virtual reality. To control the NPC's movement path, we first calculate the main trajectory based on the user's path, and then move the NPC based on the weight map. Our method constructs automatically a navigation mesh that provides new paths for NPC by referencing the user trajectories. Our method enables adaptive changes to the virtual world over time and provides user-preferred path weights for smartagent path planning. We have tested the usefulness of our algorithm with several example scenarios from interactive worlds such as video games, virtual reality. In practice, our framework can be applied easily to any type of navigation in an interactive world.