• Title/Summary/Keyword: 맵 가시화

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A 3D Terrain Reconstruction System using Navigation Information and Realtime-Updated Terrain Data (항법정보와 실시간 업데이트 지형 데이터를 사용한 3D 지형 재구축 시스템)

  • Baek, In-Sun;Um, Ky-Hyun;Cho, Kyung-Eun
    • Journal of Korea Game Society
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    • v.10 no.6
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    • pp.157-168
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    • 2010
  • A terrain is an essential element for constructing a virtual world in which game characters and objects make various interactions with one another. Creating a terrain requires a great deal of time and repetitive editing processes. This paper presents a 3D terrain reconstruction system to create 3D terrain in virtual space based on real terrain data. In this system, it converts the coordinate system of the height maps which are generated from a stereo camera and a laser scanner from global GPS into 3D world using the x and z axis vectors of the global GPS coordinate system. It calculates the movement vectors and the rotation matrices frame by frame. Terrain meshes are dynamically generated and rendered in the virtual areas which are represented in an undirected graph. The rendering meshes are exactly created and updated by correcting terrain data errors. In our experiments, the FPS of the system was regularly checked until the terrain was reconstructed by our system, and the visualization quality of the terrain was reviewed. As a result, our system shows that it has 3 times higher FPS than other terrain management systems with Quadtree for small area, improves 40% than others for large area. The visualization of terrain data maintains the same shape as the contour of real terrain. This system could be used for the terrain system of realtime 3D games to generate terrain on real time, and for the terrain design work of CG Movies.

Implementation of a citizen-driven smart city living lab community platform to improve pedestrian environment of school zone (스쿨존 보행환경 개선을 위한 시민참여형 스마트시티 리빙랩 커뮤니티 플랫폼 구현)

  • Jang, Sun-Young;Kim, Dusik
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.1
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    • pp.415-423
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    • 2021
  • Citizen participation and Living Lab are attracting interest as one of the major strategies for the success of smart cities. In a Living Lab, citizens, who are the end-users of technology, participate in the search for alternatives to define and solve problems and repeat experiments to verify alternatives in a circular process. The purpose of this research was to present an operating model of a citizen-participating online community platform to improve urban problems, implement and test it, and show its applicability. To this end, an operation model of a citizen-participating online community platform was proposed to improve urban problems. An online platform was designed and implemented to reflect the functions pursued by the operation model. Finally, a pilot test for the function was performed using the Oma Elementary School case located in Ilsan, Goyang-si, Gyeonggi-do. The operating model was designed with the city's pedestrian environment and children. As a result, the sharing and communicating process of urban issues among community members worked appropriately according to the designed intention. The Living Lab coordinator could visualize and view urban issues posted by users on a map based on location information. Visualizing the urban problem as a heat map confirmed that urban problems were concentrated in a specific area.

Economical and Industrial Effects of Fusion Technologies of multi-sensor Spatial Imagery (멀티센서 공간영상정보 통합처리기술의 경제적.산업적 효과분석)

  • Chang, Eun-Mi;Yoon, Min-Kyung
    • 한국공간정보시스템학회:학술대회논문집
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    • 2007.06a
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    • pp.147-155
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    • 2007
  • 본 연구는 기술개발 자체의 효과성을 개발된 기술의 시장성, 확대 보급가능성, 민간분야의 기술 로드맵과의 관계성을 도출하는 것으로 실제로 업계에서 다양한 인맥과 프로젝트의 경험을 가지고 있는 자에 의한 심층인터뷰를 근거로 한 정성적 판단과 시장조사를 통한 정량적 판단을 결합하여 멀티센서의 기술개발의 가치를 평가하는 후속 조치에 해당되는 연구이다. 직접적 측면의 산업적 파급효과는 2006년에는 시범적인 수준에서 적용된 사례를 중심으로 정리해 본 결과, 다음과 같이 요약될 수 있다. 첫째, 전문화된 기업의 경우 각자의 강점에 기반을 두어 멀티센서의 적용시장을 바라보고 있다는 점이다. 모든 소프트웨어의 생산을 서버 부분부터 웹 버전, 모바일 버전까지 모두 보유하고 있는 벡터 부분의 GIS 수준과는 달리 위성영상 및 멀티센서 분야의 소프트웨어는 대용량으로 인한 한계로, 서버중심, 웹 중심의 개발이 이루어지고 있으나 모바일 분야까지 확장되지는 않고, 차량항법장치와의 연계를 통한 확장을 꾀하는 수준이라고 요약할 수 있다. 둘째, 전문기업이 아닌 대기업의 시장분석 및 전략에 관한 부분을 요약하자면, 멀티센서와 직접적인 연관을 갖는 회사는 많지 않으나 대체로 U-city 사업 발굴 시 멀티센서가 융합기술이 요소기술로서 기여할 수 있을 것이라는 기대는 하고 있으며, 규모도 1,000억 원 대를 상회할 것으로 바라보고 있다. 셋째, 멀티센서 개발기술의 상용화 및 산업화를 위한 제거 요소 및 감소 요소, 증가 요소 및 새로이 만들어야 할 요소 등을 다차원 전략으로 제시하였으나, 전략을 구사할 기관이 산재되어 있어 제도적 차원의 뒷받침이 기술개발과 더불어 진행되어야 한다는 결론에 이르게 된다. 넷째, 개발된 4개의 기술에 대하여 KVA에서 산출한 기업평가 방식을 변형하여 적용하였는데, 위성영상과 DEM 개발기술이 87% 이상의 점수를 받아 가장 시장성 및 활용성이 높은 기술로 평가되었으며, 초다분광영상에 대한 기술은 70%를 겨우 넘는 수준에서 평가가 되었다. 멀티센서 공간영상정보 통합처리 기술 개발은 다목적 실용위성의 보유, 국가 NGIS 사업의 결과물이 상당히 축척이 되어 있고, 라이다(LiDAR) 기술의 도입을 위한 환경이 조성되었기에 다른 국가에 비해 멀티센서 기술의 적용과 산업화가 가시화 될 수 있을 것으로 기대된다. 그러나 멀티센서 자료의 수급이 용이하지 못하고, 법 제도적인 한계, 시장의 성숙도가 기대이하라는 점 등의 한계를 노정하고 있다.

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Development of Marine Casualty Forecasting System (I). Construction and Analysis of Marine Casualty Numerical D/B (해양사고 예보 시스템 개발(I): 해양사고 수량화 D/B구축과 분석)

  • Yim, Jeong-Bin
    • Journal of Navigation and Port Research
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    • v.27 no.4
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    • pp.359-366
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    • 2003
  • The paper describes on the construction and analysis of marine casualty numerical D/B (N-D/B) to implement Korean MArine Casualty Forecasting System (K-MACFOS). The main target of K-MACFOS is to broadcast the prediction number and risk level of marine casualties as like daily weather forecasting. The data relating to a total of 724 ship casualties in the west-southern sea area (33oN∼35oN, 124oE∼127oE) of Korean peninsula for 11 years (1990∼2000) have been compiled and converted into quantitative data with 14 numeric conversion scales. Through the statistical analysis using contour-map visualization, the usability of N-D/B and the casualty features of the target sea areas are discussed. In addition, the optimum year-band selection method is also proposed to provide correct N-D/B analysis and precise prediction of the number of marine casualties.

Implementation of User Interface and GeoSensor based Traveling Type Sub-Observation Prototype System for Monitoring of Groundwater (지하수 모니터링을 위한 GeoSensor 기반의 이동식 보조관측망 프로토타입 시스템 및 사용자 인터페이스 구현)

  • Kim, Kyung-Jong;Jung, Se-Hoon;Sim, Chun-Bo
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.1
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    • pp.183-192
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    • 2012
  • Although underground water resource has relatively less pollution rate compared with surface water, its recovery faces many difficulties due to poor management. Our country monitors underground water to manage it effectively through auxiliary observation network for underground water. In this paper, we suggest water-well auto measure system based on Geosensor for business efficiency increase of water-well management and realtime monitering. In this system is consist of user GUI(Graphic User Interface) composed with water-well information and movement sub-observation network prototype system composed with GPS(Global Positioning System) and wireless sensor node such as water temperature, water level, electrical conductivity. In this system is using the light of the sun for self-power, variety water-well information collected wireless sensor node was a wireless transmitting/receiving a using CDMA(Code Division Multiple Access) module. Also, for promote with user ease, user GUI express that water-well collected in GIS(Geographic Information System) map. For performance evaluation of the proposed system, we perform experiment using sensing information through designed sub-observation network. And we was proved superiority of the proposed system through qualitative evaluation with other paper.

Development of a Performance Reference Model (PRM) for Ubiquitous City Operations (U-City 전략 성과 참조모델로서의 운영성과 측정 지표체계 개발에 대한 연구)

  • Park, Dong-Wan;Lee, Jung-Hoon;Kim, Jae-Min
    • The Journal of Society for e-Business Studies
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    • v.15 no.3
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    • pp.25-44
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    • 2010
  • In recent years, Ubiquitous City (u-City), the integrated and convergence of ubiquitous services, infrastructure, technologies and city management of the new future development city, is being initiated by the Korean government and local authorities as their new national growth engine. However, a performance measurement system for evaluating and monitoring the impacts of U-City implementation is yet to be established. This paper aims to develop an integrated performance management system (PMS) and extensively used as a tool for managing performance activities to support the visions and goals of the u-City operations. Based on current reviews on the literature and interviews with experts drew Critical Success Factors (CSF) and Key Performance Indicators (KPI) by four different measurement domains including U-City services, infrastructure, technologies, management and developed into an integrated performance measurement system based on the Balanced Scored Card (BSC) perspective. The system also provides number of examples of 'u-City Strategy Map' which illustrates a causal relationship between CSFs to execute u-City visions and goals.

Reconstruction Of Photo-Realistic 3D Assets For Actual Objects Combining Photogrammetry And Computer Graphics (사진측량과 컴퓨터 그래픽의 결합을 통한 실제 물체의 사실적인 3D 에셋 재건)

  • Yan, Yong
    • The Journal of the Korea Contents Association
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    • v.21 no.1
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    • pp.147-161
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    • 2021
  • Through photogrammetry techniques, what current researches can achieve at present is rough 3D mesh and color map of objects, rather than usable photo-realistic 3D assets. This research aims to propose a new method to create photo-realistic 3D assets that can be used in the field of visualization applications. The new method combines photogrammetry with computer graphics modeling. Through the description of the production process of three objects in the real world - "Bullet Box", "Gun" and "Metal Beverage Bottle," it introduces in details the concept, functions, operating skills and software packages used in the steps including the photograph object, white balance, reconstruction, cleanup reconstruction, retopology, UV unwrapping, projection, texture baking, De-Lighting and Create Material Maps. In order to increase the flexibility of the method, alternatives to the software packages are also recommended for each step. In this research, 3D assets are produced that are accurate in shape, correct in color, easy to render and can be physically interacted with dynamic lighting in texture. The new method can obtain more realistic visual effects at a faster speed. It does not require large-scale teams, expensive equipment and software packages, therefore it is suitable for small studios and independent artists and educational institutions.

A Study on Intelligent Value Chain Network System based on Firms' Information (기업정보 기반 지능형 밸류체인 네트워크 시스템에 관한 연구)

  • Sung, Tae-Eung;Kim, Kang-Hoe;Moon, Young-Su;Lee, Ho-Shin
    • Journal of Intelligence and Information Systems
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    • v.24 no.3
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    • pp.67-88
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    • 2018
  • Until recently, as we recognize the significance of sustainable growth and competitiveness of small-and-medium sized enterprises (SMEs), governmental support for tangible resources such as R&D, manpower, funds, etc. has been mainly provided. However, it is also true that the inefficiency of support systems such as underestimated or redundant support has been raised because there exist conflicting policies in terms of appropriateness, effectiveness and efficiency of business support. From the perspective of the government or a company, we believe that due to limited resources of SMEs technology development and capacity enhancement through collaboration with external sources is the basis for creating competitive advantage for companies, and also emphasize value creation activities for it. This is why value chain network analysis is necessary in order to analyze inter-company deal relationships from a series of value chains and visualize results through establishing knowledge ecosystems at the corporate level. There exist Technology Opportunity Discovery (TOD) system that provides information on relevant products or technology status of companies with patents through retrievals over patent, product, or company name, CRETOP and KISLINE which both allow to view company (financial) information and credit information, but there exists no online system that provides a list of similar (competitive) companies based on the analysis of value chain network or information on potential clients or demanders that can have business deals in future. Therefore, we focus on the "Value Chain Network System (VCNS)", a support partner for planning the corporate business strategy developed and managed by KISTI, and investigate the types of embedded network-based analysis modules, databases (D/Bs) to support them, and how to utilize the system efficiently. Further we explore the function of network visualization in intelligent value chain analysis system which becomes the core information to understand industrial structure ystem and to develop a company's new product development. In order for a company to have the competitive superiority over other companies, it is necessary to identify who are the competitors with patents or products currently being produced, and searching for similar companies or competitors by each type of industry is the key to securing competitiveness in the commercialization of the target company. In addition, transaction information, which becomes business activity between companies, plays an important role in providing information regarding potential customers when both parties enter similar fields together. Identifying a competitor at the enterprise or industry level by using a network map based on such inter-company sales information can be implemented as a core module of value chain analysis. The Value Chain Network System (VCNS) combines the concepts of value chain and industrial structure analysis with corporate information simply collected to date, so that it can grasp not only the market competition situation of individual companies but also the value chain relationship of a specific industry. Especially, it can be useful as an information analysis tool at the corporate level such as identification of industry structure, identification of competitor trends, analysis of competitors, locating suppliers (sellers) and demanders (buyers), industry trends by item, finding promising items, finding new entrants, finding core companies and items by value chain, and recognizing the patents with corresponding companies, etc. In addition, based on the objectivity and reliability of the analysis results from transaction deals information and financial data, it is expected that value chain network system will be utilized for various purposes such as information support for business evaluation, R&D decision support and mid-term or short-term demand forecasting, in particular to more than 15,000 member companies in Korea, employees in R&D service sectors government-funded research institutes and public organizations. In order to strengthen business competitiveness of companies, technology, patent and market information have been provided so far mainly by government agencies and private research-and-development service companies. This service has been presented in frames of patent analysis (mainly for rating, quantitative analysis) or market analysis (for market prediction and demand forecasting based on market reports). However, there was a limitation to solving the lack of information, which is one of the difficulties that firms in Korea often face in the stage of commercialization. In particular, it is much more difficult to obtain information about competitors and potential candidates. In this study, the real-time value chain analysis and visualization service module based on the proposed network map and the data in hands is compared with the expected market share, estimated sales volume, contact information (which implies potential suppliers for raw material / parts, and potential demanders for complete products / modules). In future research, we intend to carry out the in-depth research for further investigating the indices of competitive factors through participation of research subjects and newly developing competitive indices for competitors or substitute items, and to additively promoting with data mining techniques and algorithms for improving the performance of VCNS.