• Title/Summary/Keyword: 레이싱 효과

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Experimental Study on the Top- Lateral Bracing of U-Type Steel Box Girders Using Real Size Specimen: Torsional Stiffness (실물모형 시험를 이용한 U형 강박스거더의 상부 수평브레이싱에 관한 실험적 연구: 비틂강성)

  • Shim, Nak Hoon;Park, Young Suk
    • Journal of Korean Society of Steel Construction
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    • v.18 no.4
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    • pp.447-456
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    • 2006
  • In this study, a torsional test for U-type steel box girders was performed to observe the effects of the kind of panel for top lateral walateral bracings on the torsional behavior of the U-type steel girder system. For the structural tests, the test specimen with a two-thirds scale of the system actually constructed in the field was used. In the torsional test to observe the efects of top lateral bracings, the most economical arrangement of the top lateral bracing was found to be the panel width to length ratio of 1:1.5 with the inclined angle of $40^{\circ}$.

Effects of Lateral Bracing on the Load Distribution and Torsional Behaviors in Continuous Two-Girder Bridges (연속 2-거더교에서 수평브레이싱이 하중 분배 및 비틂 거동에 미치는 영향)

  • Hwang, Min Oh;Yoon, Tae Yang;Park, Yong Myung;Joe, Woom Do Ji;Hwang, Soon Young
    • Journal of Korean Society of Steel Construction
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    • v.19 no.6
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    • pp.671-680
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    • 2007
  • In this study, we performed a loading test to evaluate the effect of load distribution on continuous two-span plate-girder bridges with or without bottom lateral bracing using one-fifth-scale bridge specimens. From the test results, when specimens with lateral bracing were loaded eccentrically, the load distribution capacity of the concrete deck and cross beam improved and greater loading was distributed to the other side of the girder subjected to loading. The load distribution rate of the specimens with and without lateral bracing system was evaluated from the analytical model that was verified by the test results. From the result of the quantitative evaluation, when specimen without lateral bracing was loaded eccentrically, mostly 21% of loading according to the concrete deck was distributed to the other side of the girder subjected to loading. However, when specimen with lateral bracing was loaded eccentrically, the load distribution rate increased by 1.7 times as all cross beams, bracing and concrete deck participated in load distribution. The reason is that the torsional rigidity increased as the model with lateral bracing behaved like a pseudo-closed box section.

An Experiment on Redundancy in Continuous Span Two-Girder Bridge - Effects of Lateral Bracing (연속 2-거더교의 여유도 평가 실험 - 수평브레이싱의 효과)

  • Park, Yong-Myung;Joe, Woom-Do-Ji;Hwang, Min-Oh;Yoon, Tae-Yang
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.28 no.4A
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    • pp.417-429
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    • 2008
  • This paper presents an experimental result to evaluate the redundancy in continuous span two plate-girder bridges which are generally classified as a non-redundant load path structure. The experiments were performed when one of the two girders is seriously cracked. To estimate the effects of bottom lateral bracing on the redundancy, the experiment variable was considered as the bottom lateral bracing, and two 1/5-scaled bridge specimens with and without lateral bracing system were fabricated. The ultimate loading tests were conducted on the damaged specimens with an induced crack at a girder in the side span. The test results showed that the load carrying capacity of damaged specimen with bracing was about 1.2 times higher than that without bracing. To evaluate the redundancy in each specimen, numerical analysis was performed to calibrate the difference of dead load between the actual bridge and the test specimens. When the dead load calibration is considered, the results showed that a continuous span two-girder bridges have a reasonable redundancy even without lateral bracing. Especially, the level of redundancy is increased by about 1.8 times when the lateral bracing is provided.

An Experiment on Redundancy in Simple Span Two-Girder Bridge - Effects of Lateral Bracing (단경간 2-거더교의 여유도 평가 실험-수평브레이싱의 효과)

  • Park, Yong Myung;Joe, Woon Do Ji;Hwang, Min Oh;Lee, Dae Yong;Yoon, Tae Yang
    • Journal of Korean Society of Steel Construction
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    • v.19 no.3
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    • pp.271-280
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    • 2007
  • This paper presents the results of an experimental study to evaluate the redundancy in two plate-girder bridges, which are generally classified as non-redundant load path structures. The study was performed at a time when one of the two girders was damaged. The bottom lateral bracing was considered the experimental variable, and two 1/5-scale bridge specimens of simple span with and without a lateral bracing system were fabricated. Loading tests were first performed on the intact specimens without a cracked girder, within an elastic range. Thereafter, the ultimate loading tests were conducted on the damaged specimens with an induced crack at the center of a girder. The test results showed that the cross beams and the concrete deck redistributed some of the load to the uncracked girder, but the lateral bracing system played an important role in improving the redundancy during the damage and was also effective for load redistribution even when the bridge was intact.

Physics Engine with the Navigation Mesh from Racing Game (레이싱 게임에서의 물리엔진과 네비게이션 메쉬)

  • Song, Seung-Ho;Kim, Hye-Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.1159-1161
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    • 2011
  • 레이싱 게임은 자동차의 물리 지형과의 마찰 그리고 오브젝트간의 충돌을 구성하여 시뮬레이션되어야 한다. 그러나 NPC 의 이동 시에 NPC 도 PC 와 같이 일반적인 자동차 물리를 사용한다면 많은 부하가 걸리게 된다. 따라서 본 논문에서는 부하를 줄이고 NPC 의 이동을 구성하며 인공지능을 포함하여 스스로 길을 찾아가는 효과를 연출하기 위해 물리엔진과 네비게이션 메쉬를 사용하였다.

The Effects of Racing Game's Realistic Input Device and Point-of-View on Arousal, Valence, Identification and Engagement (레이싱게임 입력기의 사실성과 시점의 효과: 각성, 유인가, 동일시, 관여도를 중심으로)

  • Kim, Ock-Tae
    • Journal of Korea Game Society
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    • v.11 no.6
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    • pp.201-212
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    • 2011
  • This study examines the potentials of realistic controller and point-of-view to affect users' arousal, valence, identification and engagement. While media researchers have advocated the role of realistic controller and point-of-view as a possible contributor to psychological reactions of playing video game, this claim is based on a relatively small number of empirical studies. Collegiate subjects took part in an experimental investigation manipulation the level of controller realism(gamepad vs. steering wheel) and point-of-view(first person vs. third person). Results of the study showed the influence of controller realism and point-of-view on arousal, identification and engagement, and the implication of the findings are discussed.

Evaluation of Internal Bracing Member Forces due to Distortional Behaviors of Tub Section Steel Box Girders (U형 강박스 거더의 뒤틀림 거동에 의한 내부 수직브레이싱 부재력 평가)

  • Kim, Kyung-Sik
    • Journal of Korean Society of Steel Construction
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    • v.23 no.2
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    • pp.249-259
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    • 2011
  • In this study, the distortional behaviors of tub-section steel girders subjected to torsional loading were analyzed, and predictor equations were developed for estimating the member forces induced in the internal bracing system installed in the steel tub girders. Torsional loadings originated either by eccentric vertical loading or girder curvature were decomposed into the pure torsional force component that does not affect the distortional box deformation, and into the distortional force component that directly induces box distortion. The axial member forces induced in the internal cross frames were formulated as a function of the magnitude of torsional loading through the analytical investigation of the interactions between the distortional force component and internal cross frames. To verify the proposed equations, three-dimensional finite element analysis (3D FEA) was conducted for the straight simple-span girder and the three-span continuous girder samples. Very good agreement was found between the member forces from the FEA and the proposed equations.

Visualization for racing effect and meniscus merging in underfill process (언더필 공정에서 레이싱 효과와 계면 병합에 대한 가시화)

  • Kim, Young Bae;Kim, Sungu;Sung, Jaeyong;Lee, MyeongHo
    • Journal of Advanced Marine Engineering and Technology
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    • v.37 no.4
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    • pp.351-357
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    • 2013
  • In flip chip packaging, underfill process is used to fill epoxy bonder into the gap between a chip and a substrate in order to improve the reliability of electronic devices. Underfill process by capillary motion can give rise to unwanted air void formations since the arrangement of solder bumps affects the interfacial dynamics of flow meniscus. In this paper, the unsteady flows in the capillary underfill process are visualized and then the racing effect and merging of the meniscus are investigated according to the arrangement of solder bumps. The result is shown that at higher bump density, the fluid flow perpendicular to the main direction of flow becomes stronger so that more air voids are formed. This phenomenon is more conspicuous at a staggered bump array than at a rectangular bump array.

Deinterlacing Algorithm Using New Gradient Inverse Weighted Filter (향상된 Gradient Inverse Weighted Filter를 적용한 디인터레이싱 알고리듬)

  • Yun, Janghyeok;Yoo, Jongsang;Jeon, Gwanggil;Jeong, Jechang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.06a
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    • pp.260-262
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    • 2013
  • 본 논문에서는 gradient inverse weighted filtering(GIWF) 보간법 기반의 화면 내 디인터레이싱 알고리듬을 제안한다. 소실된 화소 줄을 보간하기 위해서 먼저 선 처리 과정을 통해 정해진 마스크의 중간 지점의 예측 값을 생성한다. 이 때는 4-tap 필터를 이용을 한다. 다음으로 이웃 픽셀들 사이에서 마스크 내의 기울기 정보를 이용하여 gradient-weighted 필터의 가중치 계수를 계산한다. 그리고 마지막으로 새롭게 제시된 GIWF 보간법을 이용하여 소실된 화소 줄을 보간하게 된다. GIWF를 이용하여 영상의 디테일을 보존하고 잡음을 제거하는 효과를 얻게 되었다. 제안된 방법의 영상 시퀀스에 대한 실험 결과는 기존의 방법들에 비하여 성능의 우수함을 보여준다.

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Audio based Haptic Interface (오디오 기반 촉각 인터페이스)

  • Lim, Jeong-Mook;Lee, Jeong-Uk;Kyoung, Ki-Uk
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06d
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    • pp.132-134
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    • 2012
  • 본 논문에서는 오디오 데이터를 분석하여 촉각 피드백을 출력할 수 있는 햅틱 라이브러리를 소개한다. 개발한 라이브러리는 안드로이드 플랫폼에서 동작하며, 어플리케이션에서 발생하는 오디오 신호를 이용하여 촉각 효과를 생성하므로, 기존 어플리케이션의 수정 없이 촉각 효과를 제공할 수 있다. 또한 복합적인 오디오 음원으로부터 사용자가 원하는 특정 주파수 대역을 선별하여 촉각 효과를 적용할 수 있다. 마지막으로 개발한 라이브러리를 레이싱 게임 및 음악감상 어플리케이션에 적용한 사례를 소개한다.