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http://dx.doi.org/10.7583/JKGS.2011.11.6.201

The Effects of Racing Game's Realistic Input Device and Point-of-View on Arousal, Valence, Identification and Engagement  

Kim, Ock-Tae (Institute of Communication Research, Seoul National University)
Abstract
This study examines the potentials of realistic controller and point-of-view to affect users' arousal, valence, identification and engagement. While media researchers have advocated the role of realistic controller and point-of-view as a possible contributor to psychological reactions of playing video game, this claim is based on a relatively small number of empirical studies. Collegiate subjects took part in an experimental investigation manipulation the level of controller realism(gamepad vs. steering wheel) and point-of-view(first person vs. third person). Results of the study showed the influence of controller realism and point-of-view on arousal, identification and engagement, and the implication of the findings are discussed.
Keywords
Controller Realism; Point-Of-View; Racing Game; Arousal; Valence; identification; Engagement;
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