• Title/Summary/Keyword: 디지털 학습역량

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Science Technology and Manpower Policy (과학기술 정책 방향과 인력정책)

  • 문해주
    • Journal of the Korean Professional Engineers Association
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    • v.37 no.2
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    • pp.34-36
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    • 2004
  • 우리나라의 과학기술은 지난 40여년간 국가 산업발전에 발맞춰 고도성장을 효과적으로 뒷받침, '60-'70년대 모방$.$학습단계 '80년도 내재화단계를 거쳐 '90년대이후 신기술 개발경쟁에 뛰어드는 혁신단계로 진입, 장기간의 과감한 투자로 과학기술역량이 급신장, 연구개발비 '67년 48억\$\longrightarrow$'02년 17조 3,251억원(세계 6위), 연구원수 '68년 5,024명 \$\longrightarrow$'02년 18만 9,888명(세계 9위), 미국내 특허출원 10년간 평균증가율 32%(OECD 국가중 1위) SCI 논문게재수 5년간 평균증가율 15%(세계4위), 그러나 선진국과 비교할 때 양적$.$질적으로 미흡, '02년을 기준으로, 연구개발투자는 미국의 1/20, 일본의 1/10, 독일의 1/3수준에 불과, '01년 기준 상위 20개 기업의 연구개발비 총액은 50억불 정도로, Ford(74억불), GM(62억불)보다 적음, 인구 천명당 연구원 수 (2,98명)도 주요국에 비해 부족 일본 7.07명, 러시아 6.98명, 독일 5.90명, 대만 4.77('01년, IMD), 특히 신성장산업의 창출과 산업의 고도화에 직결되는 핵심원천기술이 취약, SCI 게재논문수는 세계 14위이나, 논문의 질적 수준을 나타내는 피인용도는 세계 31위('02년), 10대 성장동력 10대 산업과 관련되는 핵심기술의 평균 기술수준은 최고 대비 69.8%, 기술격차는 4.2년 - 디지털 TV/방송산업 74.9%/기술격차 3.1년, - 바이오 신약/장기 산업 61.2% 수준, 과학기술 및 과학기술자에 대한 사회적 인식이 낮음, 이공계 출신의 사회 각 분야 지도층 진출비율이 매우 낮음(16대 국회의원 8%, 3급이상 국가공무원중 기술직 비율 17.1% 등), - 민간의 경우, 10대 기업 임원의 53%가 이공계 출신, 100대 기업 CEO의 38.4%가 이공계 출신, 대입수능시험에서 자연계 지원비율이 감소 -40.1%('99)\$\longrightarrow$34.7%('00)\$\longrightarrow$29.4%('01)\$\longrightarrow$26.9%('02)\$\longrightarrow$30.3%('03)\$\longrightarrow$31.5%\$\longrightarrow$'04)

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The Effects of Forum Theatre Instruction Utilizing Smart Devices on enhancing Social Skills (스마트 기기를 활용한 포럼연극 수업이 사회성 향상에 미치는 효과)

  • Kim, Sun-Hee
    • Journal of the Korea Convergence Society
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    • v.10 no.11
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    • pp.275-282
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    • 2019
  • Social Skills are one of the most important competency for student who live in the future Society. The purpose of this study is to propose a Forum Theatre Instruction utilizing smart devices as an alternative teaching and learning methods for enhancing the social skills of students, and to examine the effect of this instruction on the improvement of it. In order to achieve the purpose, the class was designed based on the 'Procedural Instructional Model for FTI using Digital Media', and the effectiveness of it was verified using 'SSIS'. FTI can be composed of six classes, and results of paired t-test showed that it was effective in enhancing students' social skills. Reflecting the interview results of the participant, the further requirements for improvement and efficient use of FTI were suggested.

Analysis of Effects of Small School Space Innovation (소규모 학교공간혁신 효과성 분석)

  • Kwon, Soon-Chul;Lee, Yong-Hwan
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.22 no.4
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    • pp.1-8
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    • 2023
  • The downsizing of schools is accelerating due to a rapid decline in the school-age population, and as the crisis over regional and school disappearance increases, the need for smaller schools to respond to future educational needs is increasing. Through flexible curricula and digital/artificial intelligence-based classroom teaching improvements, students' satisfaction with school life, student creativity and character development, improved academic achievement, and strengthened cooperative communication capabilities will be observed, and teachers' teaching and learning methods will change. Educational effects such as these are important, and transforming school facilities into future-oriented spaces, including school space innovation, is required to accomplish them. This study examined the future of education systems in small schools, focusing on analyzing the educational effects and awareness of the sustainability of spatial innovation, in terms of school space changes, school education correlation, and smart environment, to develop innovation projects in small schools. A desirable direction for implementation is presented.

Security Threats to Enterprise Generative AI Systems and Countermeasures (기업 내 생성형 AI 시스템의 보안 위협과 대응 방안)

  • Jong-woan Choi
    • Convergence Security Journal
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    • v.24 no.2
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    • pp.9-17
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    • 2024
  • This paper examines the security threats to enterprise Generative Artificial Intelligence systems and proposes countermeasures. As AI systems handle vast amounts of data to gain a competitive edge, security threats targeting AI systems are rapidly increasing. Since AI security threats have distinct characteristics compared to traditional human-oriented cybersecurity threats, establishing an AI-specific response system is urgent. This study analyzes the importance of AI system security, identifies key threat factors, and suggests technical and managerial countermeasures. Firstly, it proposes strengthening the security of IT infrastructure where AI systems operate and enhancing AI model robustness by utilizing defensive techniques such as adversarial learning and model quantization. Additionally, it presents an AI security system design that detects anomalies in AI query-response processes to identify insider threats. Furthermore, it emphasizes the establishment of change control and audit frameworks to prevent AI model leakage by adopting the cyber kill chain concept. As AI technology evolves rapidly, by focusing on AI model and data security, insider threat detection, and professional workforce development, companies can improve their digital competitiveness through secure and reliable AI utilization.

A Study on the Policy Directions for the Development of Skill Convergence in the Post-COVID19 Era (포스트코로나시대 융합인재양성을 위한 정책방향연구)

  • Kim, Eun-Bee;Cho, Dae-Yeon;Roh, Kyung-Ran;Oh, Seok-Young;Park, Kee-Burm;Ryoo, Joshua;Kim, Jhong-Yun
    • Journal of the Korea Convergence Society
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    • v.12 no.3
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    • pp.247-259
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    • 2021
  • This study aimed to look for educational ways to prepare for the future society for education and people of talent who will lead the post-COVID-19 era. To this end, the factors necessary for the type of future talent in the post-COVID-19 era were identified by analyzing Big data. Based on the deducted factors composing the type of talent in the post-COVID-19 era, policy direction according to the emergence of the post-COVID-19 era were deducted through the interviews with the group of experts and delphi survey, and on the basis of this, this study sought for"a plan for the educational change in line with cultivation of people of talent in the post-COVID-19 era. The results of this study are as follows. First, through the big data analytics and analysis of the interviews, convergence, ICT utilization ability, creativity, self-regulated competency and leadership were found to be the factors necessary for the type of talent in the post-COVID-19 era. Second, it considered the innovation of digital education system and the support for vulnerable classes as the issue for cultivation of people of talent in the post-COVID-19 era. Third, the most important policy with regard to the educational direction for cultivation of people of talent in the post-COVID-19 era was cultivation of convergence talents. Convergence is a very important variable in the post-COVID-19 era since it creates new values by connecting things that are separated from each other. Hopefully, this study will build a basis for competency development, education and training in preparation for the post-COVID-19 era.

Integrating AI Generative Art and Gamification in an Art Education Model to Enhance Creative Thinking (AI 생성예술과 게임화 요소가 통합된 미술 교육 모델 개발 : 창의적 사고 향상)

  • Li Jun;Kim Yoojin
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.425-433
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    • 2023
  • In this study, we developed a virtual artist play lesson model using gamification concepts and AI-generated art programs to foster creative thinking in freshman art majors. Targeting first-year students in the Digital Media Art Department at Sichuan Film & Television University in China, this course aims to alleviate fear of artistic creation and enhance problem-solving abilities. The educational model consists of four stages: persona creation, creative writing, text visualization, and virtual exhibitions. Through persona creation, students established their artist identities, and by introducing game-like elements into writing experiences, they discovered their latent creativity. Using AI-generated art programs for text visualization, students gained confidence in their creations, and in the virtual exhibitions, they were able to enhance their self-esteem as artists by appreciating and evaluating each other's works. This educational model offers a new approach to promoting creative thinking and problem-solving skills while increasing learner engagement and interest. Based on these research findings, we expect that by developing and implementing educational strategies that cultivate creative thinking, more students will grow their artistic capacities and creativity, benefiting not only art majors but also students from various fields.

A Study on Mathematical Literacy as a Basic Literacy in the Curriculum (교육과정에서 기초소양으로써 수리 소양에 관한 연구)

  • Park, Soomin
    • Communications of Mathematical Education
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    • v.37 no.3
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    • pp.349-368
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    • 2023
  • The revised 2022 educational curriculum highlighted the significance of mathematical literacy as a foundational competency that can be cultivated through the learning of various subjects, along with language proficiency and digital literacy. However, due to the lack of a precise definition for mathematical literacy, there exists a challenge in systematically implementing it across all subjects in the educational curriculum. The aim of this study is to clarify the definition of mathematical literacy in the curriculum through a literature review and to analyze the application patterns of mathematical literacy in other subjects so that mathematical literacy can be systematically applied as a basic literacy in Korea's curriculum. To achieve this, the study first clarifies and categorizes the meaning of mathematical literacy through a comparative analysis of terms such as numeracy and mathematical competence via a literature review. Subsequently, the study compares the categories of mathematical literacy identified in both domestic and international educational curricula and analyzes the application of mathematical literacy in the education curriculum of New South Wales (NSW), Australia, where mathematical literacy is reflected in the achievement standards across various subjects. It is expected that understanding each property by subdividing the meaning of mathematical literacy and examining the application modality to the curriculum will help construct a curriculum that reflects mathematical literacy in subjects other than mathematics.

Evidence-based Practices Convergence Issues for Advancement of Performance Analysis of Duksung Women's University Extracurricular Activities (덕성여자대학교 비교과교육과정 성과분석 고도화 근거기반 실제(evidence-based practices) 융합 쟁점)

  • Kim, Young-Jun;Kwon, Ryang-Hee
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.3
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    • pp.123-134
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    • 2021
  • This study was conducted for the purpose of convergence exploration of evidence-based practices for the advancement of performance analysis of the extracurricular activities at Duksung Women's University. The research method consisted of an expert meeting procedure along with a procedure for analyzing previous studies dealing with the performance analysis of the university's extracurricular activities in the field of pedagogy. The contents of this study consisted of presenting some facts that should be based on evidence for the advancement of performance analysis of the extracurricular activities after the establishment of the center for extracurricular activities in Duksung Women's University. And in practices, the development and diagnostic analysis of tools for diagnosing extracurricular customized learning capabilities, data-based multidimensional analysis (IR system), continuous monitoring analysis through extracurricular certification, and analysis based on feedback tools were presented in a convergence perspective and context. As a result of the study, the evidence-based practices for the advancement of the performance analysis of the extracurricular activities at Duksung Women's University guarantees the validity and stability of the performance evaluation and feedback system of the extracurricular activities at Duksung Women's University, and has a close influence on the extracurricular education work of other universities analyzed as possible.

The effectiveness of a flipped learning on Korean nursing students; A meta-analysis (국내 간호대학생에게 적용한 플립러닝의 효과에 대한 메타분석)

  • Kang, Mi-Jung;Kang, Kyung-Ja
    • Journal of Digital Convergence
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    • v.19 no.1
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    • pp.249-260
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    • 2021
  • This study is a meta-analysis study conducted to integrate and analyze the results of flip-learning studies for Korean nursing students. We searched PubMed, EMBASE, Cochrane, CINAHL, and Korean databases. Randomized controlled trials (RCTs) and Non-Randomized controlled trials (Non-RCTs) evaluating the effects of flipped learning for Korean nursing students were included. Standardized mean differences (SMDs) with 95% confidence intervals (CIs) were calculated using a random-effects meta-analysis. The entire effect size in flipped learning was big in effect size (SMD = 1.21; 95% CI = 0.84 to 1.63; I2 = 93.9; n = 23) compared to the control groups. The analysis results of subgroups according to the classification of Bloom showed that flipped learning was found to have a significant effect on psychomotor domain, cognitive domain, and affective domain. A total of 10 literature analyses, this meta-analysis showed that flipped learning on Korean nursing students is effective in psychomotor, cognitive, and affective domain than the traditional teaching method. The flip learning can be integrated into theoretical and practical nursing education to improve the academic performance of nursing students.

Suggestions for Developing a Metaverse Platform for Educational Purpose: A Delphi Study

  • Hee Chul, Kim;Iljun, Park;Myoeun, Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.2
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    • pp.235-246
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    • 2023
  • In this paper, we propose suggestions for developing a Metaverse platform for educational purpose utilizing a Delphi study method with experts on Metaverse and digital education. 17 experts participated in the 1st study and 16 took part in the 2nd study, and data was collected via emails from January 5th to 10th for the 1st study and from January 12th to 17th for the 2nd study in 2022. Collected data in the 1st study was analyzed by applying content analysis. The results for the 1st study indicated that there were 120 sub-factors were derived from 7 main questions(the necessity of a Metaverse platform for future education, how to use the Metaverse platform for education to improve the capacities needed for future human resources, problems that may arise during education using the Metaverse platform, the functions that the Metaverse platform for education should have, the infrastructure and environment required when using the Metaverse platform for education, how to use the Metaverse effectively as a learning space, subjects and educational contents that will be effective if conducted on the Metaverse platform for education). The results for the 2nd study were presented by being ranked with calculated means of sub-factors for each question. Finally, based on the results, suggestions for building a Metaverse platform for educational purpose are stated and limitations of the study and possible future study are discussed.