• Title/Summary/Keyword: 디지털 콘텐츠

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The Paradox of China's Cultural Rise (중국 문화굴기의 역설)

  • Kim, SeungSoo
    • Korean journal of communication and information
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    • v.76
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    • pp.31-60
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    • 2016
  • The task of this essay deals with the China's Cultural Rise in analizing the power of media and 'Go Global' policy. The phenomena of Chinese cultural hegemony over Asia beg study. I review the Chinese cultural industry going global. The notion of cultural hegemony is introduced in this study, in order to explain the rise of China accelerating a penetration and influence of Chinese cultural capital and its power. A peaceful rise of China links to its cultural hegemony over Asian countries. Currently, China has not sufficiently enjoyed the soft power due to its lack of globally accepted ideological dynamics in China's culture and media. But in the near future, market-driven Chinese cultural capital and contents will replace Korean ones.

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Secret Sharing Scheme using Gray Code based on Steganography (스테가노그라피 기반에서 그레이코드를 사용한 비밀공유 기법)

  • Kim, Cheon-Shik;Yoon, Eun-Jun;Hong, You-Sik;Kim, Hyoung-Joong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.1
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    • pp.96-102
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    • 2009
  • Due to the rapid growth of the Internet, it is possible to distribute the digital content efficiently. However, the need for image data protection and secret communication technique is also on the rise because of an infringement of the copyright by malicious attackers. Shamir and Lin-Tsai proposed simple secret image encryption algorithms based on the principle of secret sharing, respectively. However, their secret sharing schemes have a serious problem which can be declined the image quality and it is possible for third party to know embed information. In this paper, we propose a new secret sharing scheme using gray code that can be increased the image quality and security. As a result of our experiment, the proposed scheme is not only shown of good image quality and but also provide enhanced security compare with Shamir and Lin-Tasi's schemes.

Design and Implementation of Fishes Growth Process System using Morphing Techniques (모핑 기법을 활용한 어류 성장 과정 시스템 설계 및 구현)

  • Kim, Eung-Kon;Ryu, Nam-Hoon;Lee, Hye-Mi;Oh, Kyeong-Sug;Ban, Kyeong-Jin;Han, Jae-Jeong;Park, Yeong-Og
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.1
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    • pp.102-108
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    • 2010
  • With gradual growth of digital image contents industry connected with computer graphics technology, users require high-quality animations similar to real world and want to observe the type of fishes or their swimming types through cyber aquarium and fish encyclopedia. This study designed and developed fish growth process system to express natural and dynamic movement of fish, which is the critical in expressing submarine environment. This system proposes new mopping technique not presented in existing mopping studies as well as simulation using algorithm that newly supplemented existing fish swimming types. In addition, disease infection status is realistically expressed, which may occur depending on environmental factors during their growth process. With comprehensive fish studies, different from existing fish studies, this study examines the overall features of fish with realistic simulation.

MPEG Audio New Standard: USAC Technology (MPEG 오디오 최신 표준: USAC 기술)

  • Lee, Tae-Jin;Kang, Kyeong-Ok;Kim, Whan-Woo
    • Journal of Broadcast Engineering
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    • v.16 no.5
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    • pp.693-704
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    • 2011
  • As mobile devices become multi-functional, and converge into a single platform, there is a strong need for a codec that is able to provide consistent quality for speech and music contents. MPEG-D USAC standardization activities started at the 82nd MPEG meeting with a CfP and approved Study on DIS at the 96th MPEG meeting. MPEG-D USAC is converged technology of AMR-WB+ and HE-AAC V2. Specifically, USAC utilizes three core codecs (AAC, ACELP, and TCX) for low frequency regions, SBR for high frequency regions, the MPEG Surround for stereo information, and window transition technology for smoothing transition between various core coder. USAC can provide consistent sound quality for both speech and music contents and can be applied to various applications such as multi-media download to mobile devices, digital radio, mobile TV and audio books.

Impact Analysis of nonverbal multimodals for recognition of emotion expressed virtual humans (가상 인간의 감정 표현 인식을 위한 비언어적 다중모달 영향 분석)

  • Kim, Jin Ok
    • Journal of Internet Computing and Services
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    • v.13 no.5
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    • pp.9-19
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    • 2012
  • Virtual human used as HCI in digital contents expresses his various emotions across modalities like facial expression and body posture. However, few studies considered combinations of such nonverbal multimodal in emotion perception. Computational engine models have to consider how a combination of nonverbal modal like facial expression and body posture will be perceived by users to implement emotional virtual human, This paper proposes the impacts of nonverbal multimodal in design of emotion expressed virtual human. First, the relative impacts are analysed between different modals by exploring emotion recognition of modalities for virtual human. Then, experiment evaluates the contribution of the facial and postural congruent expressions to recognize basic emotion categories, as well as the valence and activation dimensions. Measurements are carried out to the impact of incongruent expressions of multimodal on the recognition of superposed emotions which are known to be frequent in everyday life. Experimental results show that the congruence of facial and postural expression of virtual human facilitates perception of emotion categories and categorical recognition is influenced by the facial expression modality, furthermore, postural modality are preferred to establish a judgement about level of activation dimension. These results will be used to implementation of animation engine system and behavior syncronization for emotion expressed virtual human.

AR Motion based game contents research for user healthcare (사용자의 헬스케어를 위한 AR기반 체감형 게임 콘텐츠 연구)

  • Jung, Suk-Ho;Ko, Jung-Woon;Heo, Seol-Hwa;Kyung, Byung-Pyo
    • Journal of Korea Game Society
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    • v.18 no.4
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    • pp.53-64
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    • 2018
  • The digital era opens with the changing times and many parts of life has become convenient. With this convenience of living, the obesity rate of people is gradually increasing, and the necessity of exercise is emerging. However, many studies have shown that many people do not exercise or stop exercising in three to six months. In this paper, we have designed and developed a "Walking Pet" prototype, a healthcare-inspired AR game, based on the theoretical background of exercise and the precedent studies to verify these facts. The developed "Walking Pet" provides exercise data to motivate the person to exercise and apply the pet system to eventually enjoy the exercise. In order to verify the effectiveness of the "Walking Pet" prototype developed in this paper, we surveyed 100 males and females in need of health care applications and surveyed the satisfaction of pure functional aspects.

A Study on the Mode of Address and Meaning Creation of Underlight in Broadcasting Lighting (방송조명에서 언더라이트의 표현 양식과 의미 창출에 관한 연구)

  • Kim, Young-Jin;Park, Gooman
    • Journal of Broadcast Engineering
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    • v.21 no.5
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    • pp.749-759
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    • 2016
  • As image contents in broadcasting have been created in HDTVs and monitors have been commercialized, facial expression of objects in broadcasting lighting has become a very significant task. Figure modeling of objects in HDTVs requires smoother and cleaner video images owing to the expansion of precision of image expression by light. Lighting methods that enlighten characters in the digital generation have come to require a new change. Character modeling methods used on expression features of underlight are receiving attention for aesthetic expression of figures in HD images. Accordingly, the influence of underlight light source intensity, distance, and size on character modeling characteristics was experimentally measured and comparatively analyzed. The experiment results show that good results can be obtained only when the intensity is 17%∼25.5% in contrast to total brightness, distance is beyond 40cm, and the size is at least 20cm, to exhibit the optimum effect of underlight. This data will become material with high usage to gain smoother and cleaner images of characters in future high-quality images.

A Real-time System of Crowd Animation with Motion Pre-processing Method (동작 전처리 기법을 활용한 실시간 군중 애니메이션 시스템)

  • Ahn, Jung-Hyun;Wohn, Kwang-Yun
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.3
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    • pp.124-131
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    • 2007
  • Research field on crowd animation can be classified into two major categories. One is to offer realism of the crowd motion and the other is to improve speed of the animation. For the last decade, a lot of research on realism and behavior of crowd have been presented. But lately, research on improving speed seems like more interesting. Therefore, in this paper, we conducted an experiment to analyze what is the main bottleneck of crowd animation. As the result, we find out one of the most important bottleneck is the number of joints transformed in each animation frame. In order to resolve this problem we propose a novel level-of-detail technique 'motion level-of-detail', which is a joint-reduction technique operated in the pre-processing time. We used a non-linear optimization, SQP (sequential quadric programming), to generate the low detailed motions.

A Camera Image Authentication Using Image Information Copyright Signature for Mobile Device without Distortion (무왜곡 휴대용 단말기 영상정보 권한서명을 이용한 카메라 영상 인증)

  • Han, Chan-Ho;Moon, Kwang-Seok
    • Journal of the Institute of Convergence Signal Processing
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    • v.15 no.2
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    • pp.30-36
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    • 2014
  • Quality and resolution of camera in mobile device is improved significantly. In this paper, we propose block-based information hide techniques without image distortion for mobile device to solve image degradation in conventional watermarking methods. Information of image is composed with text such as camera maker, model, date, time, etc. Each text is converted to $8{\times}8$ pixel blocks and is added to the bottom of image. Generally image including block based information for image authentication are compressed using JPEG in mobile device. The vertical line value in JPEG header is modified by original size of image sensor. This technique can hide the block based authentication information using general decoder. In the experimental results, JPEG file size is slightly increased within 0.1% for the proposed block based authentication information encoding. Finally proposed methods can be adopted for various embedded systems using medical image, smart phone and DSLR camera.

A Study on Users' Need Analysis for Building Textbook Special Libraries Portal Sites (교과서전문도서관 포털사이트 구축을 위한 이용자 요구분석 연구)

  • Noh, Younghee;Choi, Won-Tae;Yun, Dayoung
    • Journal of the Korean Society for information Management
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    • v.31 no.4
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    • pp.69-102
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    • 2014
  • In this study, we propose an approach of building a portal site that can offer integrated services for textbook through special libraries For this purpose, we analyzed previous related studies and investigated textbook portal construction sites domestically and abroad. Based on this research, we developed survey questions and conducted a survey targeting users of textbook libraries. As a result, the following projects are required for creating a textbook library: a comprehensive list of textbooks and other content construction, digitization projects of library holdings, collection and delivery of various textbook-related reference books, building a textbook database by topic, collecting and providing textbook-related research publications, a cooperation network with textbook-related organizations, and active promotion of portal sites.