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http://dx.doi.org/10.7583/JKGS.2018.18.4.53

AR Motion based game contents research for user healthcare  

Jung, Suk-Ho (Dept. of Game Design, Kongju National University)
Ko, Jung-Woon (Dept. of Game Design, Kongju National University)
Heo, Seol-Hwa (Dept. of Game Design, Kongju National University)
Kyung, Byung-Pyo (Dept. of Game Design, Kongju National University)
Abstract
The digital era opens with the changing times and many parts of life has become convenient. With this convenience of living, the obesity rate of people is gradually increasing, and the necessity of exercise is emerging. However, many studies have shown that many people do not exercise or stop exercising in three to six months. In this paper, we have designed and developed a "Walking Pet" prototype, a healthcare-inspired AR game, based on the theoretical background of exercise and the precedent studies to verify these facts. The developed "Walking Pet" provides exercise data to motivate the person to exercise and apply the pet system to eventually enjoy the exercise. In order to verify the effectiveness of the "Walking Pet" prototype developed in this paper, we surveyed 100 males and females in need of health care applications and surveyed the satisfaction of pure functional aspects.
Keywords
AR; Serious Game; Healthcare; AR Game;
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Times Cited By KSCI : 3  (Citation Analysis)
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