• Title/Summary/Keyword: 디지털 사용 인식

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Study on Heart Rate Variability and PSD Analysis of PPG Data for Emotion Recognition (감정 인식을 위한 PPG 데이터의 심박변이도 및 PSD 분석)

  • Choi, Jin-young;Kim, Hyung-shin
    • Journal of Digital Contents Society
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    • v.19 no.1
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    • pp.103-112
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    • 2018
  • In this paper, we propose a method of recognizing emotions using PPG sensor which measures blood flow according to emotion. From the existing PPG signal, we use a method of determining positive emotions and negative emotions in the frequency domain through PSD (Power Spectrum Density). Based on James R. Russell's two-dimensional prototype model, we classify emotions as joy, sadness, irritability, and calmness and examine their association with the magnitude of energy in the frequency domain. It is significant that this study used the same PPG sensor used in wearable devices to measure the top four kinds of emotions in the frequency domain through image experiments. Through the questionnaire, the accuracy, the immersion level according to the individual, the emotional change, and the biofeedback for the image were collected. The proposed method is expected to be various development such as commercial application service using PPG and mobile application prediction service by merging with context information of existing smart phone.

Perception and Attitude of Pre-Service Early Childhood Education Teacher about The Introduction and Utilization of Smart Education (스마트 교육 도입 및 활용에 대한 예비 유아교사의 인식과 태도)

  • Lee, Young-Joo;Gil, Hyo-Jung
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.13-23
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    • 2016
  • The purpose of this study is to examine the perceptions and attitudes of pre-service early childhood education teachers about the introduction and utilization of smart education. We selected 262 pre-service early childhood education teachers. The Focus Group Interview and questionnaire were used to measure the perceptions and attitudes about the introduction and utilization of smart education. As a result, most of pre-service early childhood education teachers use smart phones and they use extra two more hours except phone calls. The most frequent usage is text. It is affected to device utilization experience in class, impact on childhood development. FGI results of pre-service early childhood education teachers for the introduction and utilization of smart education were analyzed by 2 subjects, 4 categories, 18 items.

A Convergence Study on the Affecting Factors of Cyber Lecture for University Students (대학생의 사이버강의 영향 요인에 관한 융복합 연구)

  • Kang, Keoung-Shim
    • Journal of Digital Convergence
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    • v.17 no.4
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    • pp.41-47
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    • 2019
  • The purpose of study is to enhance the convergence effects of cyber lecture for university students. The results were derived through the comparison and verification of recognition levels before and after cyber lectures. The study material was a questionnaire composed of 15 questions divided into five areas; usefulness, enjoyment, academic relevance, social intention and usage intention. The recognition levels significantly improved after learning in five areas with particularly large improvements in enjoyment and academic relevance. The recognition levels significantly improved in the five areas(p<.001). With regard to changes in recognition levels by major, social science majors showed significant improvements in usage intentions after learning. Cyber lectures for university students were proved to be generally convergence effective.

Development of Infrared-Ray Communication System for Position Recognition of Yard Tractor in Container Terminal (컨테이너터미널 내의 야드 트랙터 위치인식을 위한 적외선 통신시스템 개발)

  • Hong, Dong-Hee;Kim, Chang-Gon
    • Journal of Digital Convergence
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    • v.11 no.1
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    • pp.211-223
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    • 2013
  • In Korea, the location of yard tractors is figured out in real time by using RFID system in container terminals. However, even though the location recognition of RFID system works fine when transfer crane is in yard operation, there are some problems when container crane is in ship operation. That is because yard tractors come one by one to each transfer crane in an order, but yard tractors come in 4 lanes to the container crane, which makes the system impossible to recognize each yard tractor separately. Therefore, we developed the infrared-ray communication system which can recognize yard tractors accurately in not only in the yard operation of transfer crane but also in the ship operation of container crane in same way in this study. The result in this study showed constant number of recognition, and the range of recognition measures 5.7m in 25m distance. The range of recognition shown in this study is enough to recognize each yard tractor passing under container crane separately.

Decision Tree Learning Algorithms for Learning Model Classification in the Vocabulary Recognition System (어휘 인식 시스템에서 학습 모델 분류를 위한 결정 트리 학습 알고리즘)

  • Oh, Sang-Yeob
    • Journal of Digital Convergence
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    • v.11 no.9
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    • pp.153-158
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    • 2013
  • Target learning model is not recognized in this category or not classified clearly failed to determine if the vocabulary recognition is reduced. Form of classification learning model is changed or a new learning model is added to the recognition decision tree structure of the model should be changed to a structural problem. In order to solve these problems, a decision tree learning model for classification learning algorithm is proposed. Phonological phenomenon reflected sound enough to configure the database to ensure learning a decision tree learning model for classifying method was used. In this study, the indoor environment-dependent recognition and vocabulary words for the experimental results independent recognition vocabulary of the indoor environment-dependent recognition performance of 98.3% in the experiment showed, vocabulary independent recognition performance of 98.4% in the experiment shown.

일상생활용 디지털 의류

  • 이주현
    • Fiber Technology and Industry
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    • v.8 no.1
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    • pp.11-18
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    • 2004
  • 급속한 반도체 기술의 발전은 획기적인 컴퓨터 및 통신기술의 발전을 가져왔고 초고속 정보화를 가속화시켜 통신의 패러다임과 인류의 생활패턴을 바꾸어 놓았다. 또한 컴퓨터의 초소형 출력장치와 저장장치 및 센서나 음성 인식을 기반으로 한 컴퓨터 입력 방식의 변화, 이동통신 발전 등을 통합한 새로운 컴퓨팅 시대를 요구하고 있다. 1990년대까지의 컴퓨터 기술은 대형컴퓨터에서 고정형태의 개인용 컴퓨터로 발전하였고, 최근에는 노트북을 비롯한 여러 가지 형태의 휴대용 컴퓨터의 등장으로 컴퓨터를 가지고 다니는 포터블(portable) 시대를 지나 반도체와 통신 기술 등의 발전에 힘입어 몸에 지니는, 입고 다니는(wearable)웨어러블 시대에 접어들었다. 따라서 사용자의 몸에 부착시키고 다니면서 언제 어디서든지 컴퓨터와 네트워킹을 하여 사용할 수 있는 디지털 의류를 필요하게 되었다.(중략)

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A Study on Tangible Gesture Interface Prototype Development of the Quiz Game (퀴즈게임의 체감형 제스처 인터페이스 프로토타입 개발)

  • Ahn, Jung-Ho;Ko, Jae-Pil
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.235-245
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    • 2012
  • This paper introduce a quiz game contents based on gesture interface. We analyzed the off-line quiz games, extracted its presiding components, and digitalized them so that the proposed game contents is able to substitute for the off-line quiz games. We used the Kinect camera to obtain the depth images and performed the preprocessing including vertical human segmentation, head detection and tracking and hand detection, and gesture recognition for hand-up, hand vertical movement, fist shape, pass and fist-and-attraction. Especially, we defined the interface gestures designed as a metaphor for natural gestures in real world so that users are able to feel abstract concept of movement, selection and confirmation tangibly. Compared to our previous work, we added the card compensation process for completeness, improved the vertical hand movement and the fist shape recognition methods for the example selection and presented an organized test to measure the recognition performance. The implemented quiz application program was tested in real time and showed very satisfactory gesture recognition results.

Semantic Ontology Speech Recognition Performance Improvement using ERB Filter (ERB 필터를 이용한 시맨틱 온톨로지 음성 인식 성능 향상)

  • Lee, Jong-Sub
    • Journal of Digital Convergence
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    • v.12 no.10
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    • pp.265-270
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    • 2014
  • Existing speech recognition algorithm have a problem with not distinguish the order of vocabulary, and the voice detection is not the accurate of noise in accordance with recognized environmental changes, and retrieval system, mismatches to user's request are problems because of the various meanings of keywords. In this article, we proposed to event based semantic ontology inference model, and proposed system have a model to extract the speech recognition feature extract using ERB filter. The proposed model was used to evaluate the performance of the train station, train noise. Noise environment of the SNR-10dB, -5dB in the signal was performed to remove the noise. Distortion measure results confirmed the improved performance of 2.17dB, 1.31dB.

A study on the Types of Perception for the Liberal arts Education of University Students Using Q Methodology (Q 방법을 활용한 대학생의 교양교육에 대한 인식 유형 연구)

  • Lee, Hye-Ju
    • Journal of Digital Convergence
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    • v.19 no.12
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    • pp.103-113
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    • 2021
  • In this study, the Q method is used to investigate the types of perceptions of liberal arts education perceived by college students and to investigate the characteristics of each type. 33 Q samples were extracted from the Q population collected through literature research, open questionnaires, and deep interviews. Q classification was conducted for 27 students of A University located in B City. The data was analyzed using the QUANL program. In the research, the types of awareness of liberal arts education were derived as "pursuit of various experiences", "pursuit of practical studies", "pursuit of accident expansion", and "pursuit of social change". The results of this study re-establish the meaning of liberal arts education in university education and suggest that it is necessary to consider various educational contents and teaching learning methods.

Connecting Physical Objects and Digital Information with Smart Puck and RFID (스마트 퍽과 RFID를 이용한 물리적 매체와 디지털 정보의 결합)

  • Han, Man-Cheol;Kim, Rae-Hyeon;Park, Se-Hyeong;Jo, Hyeon-Cheol
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.869-874
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    • 2007
  • 본 논문에서는 CD, DVD, 책과 같은 정보 저장 매체와 디지털 환경을 조합하여, 사용자로 하여금 쉽게 정보에 접근 가능하도록 하는 시스템을 소개한다. 이 시스템에서는 RFID를 이용하여 각 물리적 정보 저장 매체를 디지털 정보와 연계하고, 연계된 디지털 정보를 직관적이고 편리하게 이용 가능하도록 하는 "스마트 퍽"이라는 인터페이스 도구를 사용하여 사용자가 컴퓨터와 상호작용할 수 있도록 한다. 시스템은 PDP 기반의 테이블 디스플레이 장치, 그 위에 나타나는 정보와 직접적이고 직관적인 인터랙션이 가능한 인터페이스 도구인 스마트 퍽, RFID 인식 장치 등으로 구성되었다. 최종적으로는 이 시스템을 이용하여 실제 음악 CD를 디지털 정보로 나타내고, 쉽게 조작하여 재생하는 예시를 보이기로 한다.

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