• Title/Summary/Keyword: 디지털 미디어 교육

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A Study on the Improvement of Software Education Using VR Block Coding (VR 블록코딩을 활용한 소프트웨어 교육 개선방안 연구)

  • Yoo, Sang-Wook;Lee, Cheong-Ho;Jung, Jin-Oh;Cho, Sung-Hyuk;Han, Sol
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.1028-1031
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    • 2021
  • 소프트웨어의 중요성이 커지면서 코딩열풍이 불고 있다. 코딩열풍은 소프트웨어 교육 의무화로 이어졌다. 본 연구는 소프트웨어 교육 개선방안으로 VR 블록코딩을 제안하였다. 본 연구에서 제안한 VR 블록코딩은 최단경로 찾기 모델을 기반으로 교육과정에 따른 컴퓨팅 모델을 설계하여 구현하였다. 컴퓨팅 모델은 입력과 출력, 변수와 연산, 제어구조, 함수생성 및 호출이다. 본 연구에서 제안한 VR 블록코딩이 가능해짐에 따라 초현실사회에 새로운 디지털 교육 콘텐츠에 기여할 것이다.

A Study on the Current Status and Educational Needs of Low-experienced Teacher Librarians' Instructional Expertise (저경력 사서교사의 전문성 영역에 대한 교육적 요구도 분석)

  • Jeong-Hoon, Lim;Byoung-Moon, So
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.34 no.1
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    • pp.167-188
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    • 2023
  • This study reviewed the current status of low-experienced teacher librarians with less than 5 years and attempted to identify their educational needs through IPA analysis, Borich Priority Formula, and The Locus for Focus Model. A survey was conducted on low-experienced teacher librarians with less than 5 years of experience to analyze their process in the pre-service teacher training and experiences before an appointment and to identify teacher librarians instructional expertise. The results of the analysis of the study are as follows. First, there was a statistically significant difference between the importance and performance in all areas of instructional expertise of low-experienced teacher librarians. Second, 'reading education-practice progress' was recognized as a 'Keep up good work' with high importance and satisfaction, and 'library-based instruction planning, progress evaluation', 'information literacy-curriculum design', and 'digital and media literacy education-progress and evaluation' were recognized as areas of 'Concentrate here' through IPA analysis. Third, In the Borich Priority Formula, 'teaching-learning evaluation', 'teaching-learning progress', and 'teaching-learning plan' in the Library based instruction area showed the highest educational needs. Fourth, the library-based instruction was shown to the high discrepancy/high importancy area as same as the Borich Proity Formula. The results of this study can provide implications for improving the instructional expertise of teacher librarians.

Exploring Teachers' Perceptions and Beliefs about the Acceptance of Smart Education and Preschoolers' Digital Literacy (교사들의 스마트 교육 수용과 유아 디지털 리터러시에 대한 인식 탐구)

  • Lee, Eun-Jeong;Lee, Jae-Shin
    • Informatization Policy
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    • v.23 no.3
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    • pp.64-83
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    • 2016
  • Although the government mandated classroom use of smart technology, there exist obstacles to adapting smart technology as a means of educational tools in class. This study aims to explore the preconditions for integrating smart technology and early childhood education. To meet this end, this study investigates preschool teachers' perceptions about the possible benefits or negative impacts of using smart media on child education. Results show that teachers have negative rather than positive perceptions and attitudes toward preschoolers' use of smart media, which implies that rendering teachers have positive impression on smart education is most important for fostering smart education.

To Establish the Infrastructure of Broadcasting Education Information Based on the Digital Library (디지털도서관기술을 이용한 방송교육 정보 인프라 구축)

  • 이종문
    • Journal of Korean Library and Information Science Society
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    • v.31 no.3
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    • pp.71-88
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    • 2000
  • 본 논문은 기존의 방송교육이 지니고 있는 정지성, 획일성, 일방통신성, 순간성 등의 문제점을 해결할 수 있는 하나의 방안으로 디지털도서관기술을 기반으로 한 방송교육정보 인프라 구축 방안을 제시하는데 목적이 있다. 방송사가 디지털도서관을 설립하여 자사의 방송교육정보 인프라를 구축하고 이를 통합할 수 있는 $\ulcorner$통합 가상방송교육센타$\lrcorner$를 인터넷상에 설립하여 통합 탐색이 가능한 인터페이스를 제공한다면 방송교육의 목적을 배가할 수 있다. 디지털도서관기술을 기반으로 한 방송 교육정보 인프라 구축 방안을 방송교육프로그램의 정보적 속성을 분석한 DB 프로그램의 설계, 멀티미디어기술을 기반으로 하여 서지정보와 본문정보가 상호 연동된 DB의 구축과 인터넷 웹서비스 기술에 의하여 서비스가 가능하도록 설계하는 것이다.

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Analyses of the Patterns of the Synchronous and Asynchronous Social Media Usage in College e-Learning Settings (대학 이러닝 환경에서 실시간과 비실시간 소셜미디어 활용유형 차이분석)

  • Eom, Sang-Hyeon;Lim, Keol
    • Journal of Digital Convergence
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    • v.15 no.4
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    • pp.27-34
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    • 2017
  • As information technology has been developed in a rapid way, a lot of users get to be familiar with social media. Accordingly, the possibility of social media for educational use has increased. From the view point of learning, social media help learners make communities of practice that can lead to collective intelligence. In this study, two different types of social media, synchronous and asynchronous, were compared in terms of usage patterns in the e-learning settings of college level. Content analysis has figured out four factors: learning content, tasks and assignments, emotional communications, and chatting. There found to be a statistical differences in the postings in all of the factors except tasks and assignments. In the qualitative interviews, the participants told various usage patterns of synchronous and asynchronous social media. In sum, the learners generally preferred synchronous social media. Rather, asynchronous social media were mainly used for deep thinking and summarizing. Last, suggestions were made to improve educational environments for the learners in the digital and social media age.

The Study on the Education System of Digital Film design in New Media Environment - Focusing on Graduate Courses in film and Digital Media - (뉴미디어 환경에서의 디지털 영상디자인 교육시스템 연구 - 영상ㆍ디지털미디어 대학원교육을 중심으로-)

  • 정봉금;김종덕
    • Archives of design research
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    • v.17 no.2
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    • pp.451-462
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    • 2004
  • The range of graphic design has expanded very widely as the digital era emerged, and many new areas of film design, including film, DVD, interactive TV, mobile and DMB, began to require the work of designers. This could be considered as an application as well as a case of digital film design as it has more developed new media environment as basis. The change in the expression techniques of film language is inevitable since major consumers of new media are the younger generation. The method of creating and distributing visual communication work is not standing still anymore. It has been diversified through dynamic movements and changes resulting from interaction. The major objective of this study is to find out and suggest the directions that film and digital media graduate school education of future by researching and analyzing how the nature of design, as an academic subject that keeps on changing and developing, is evolving in the new media environment. For this purpose, the methods of appropriate education system in higher design education, which are derived from case studies and previous studies on education system, are evaluated by examining the consumers. This study aims at finding the most effective training method in film and digital media design, and by integrating current design education with digital film design education establish a better fit education system that complies with the demands of today's society. It will suggest how an educational institute should see ahead of the time and provide what the society will demand in the future.

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Current Status and Development Direction of Digital Literacy Education in Elementary Schools (초등학교에서의 디지털 리터러시 교육의 현황과 발전 방향)

  • Yang, Ji-Hye;Hyun, Yong-Chan;Park, Jung-Hwan
    • Journal of Convergence for Information Technology
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    • v.11 no.5
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    • pp.138-149
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    • 2021
  • Our society is developing exponentially, but schools are not keeping up with the pace of society's development, and they are not providing digital literacy education suitable for the growth and development of students. Thus, this study identified the actual conditions and problems of digital literacy education at school sites and sought the direction of development of digital literacy education. By identifying the current state of schools in which the 2015 curriculum is operated, we sought the direction of the development of digital literacy education for our school. First, old digital devices should be replaced, laptops or smart devices should be provided for each student, and internet access should be available throughout the school. Second, digital literacy education should be provided to teachers by providing various training opportunities.Third, coding education where you can express what you think as logical thinking, Software training should increase the level of the algorithmic domain that shows the computational thinking process of discovering problems and automating a given problem into a computer programming language, there is enough robot that can be seen operating the program, digital parish will need to be delivered.

A Study of Influence of B anker's Big5 Personality Traits on Entrepreneurial Intention: Mediated Effect of Digital Media Utilization Capability (은행원의 Big5 성격요인이 창업의도에 미치는 영향: 디지털미디어 활용역량의 매개효과)

  • Kim, Kyong seon;Park, Woojin;Bae, byung Yun
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.15 no.2
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    • pp.209-220
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    • 2020
  • This study aimed to analyze characteristics of banker's personality who were engaged in five commercial banks (KB Kookmin Bank, Shinhan Bank, Woori Bank, KEB Hana Bank and NH Nonghyup Bank) with Big5 personality traits and also, investigate the influence of personality traits on entrepreneurial intention and digital media utilization capability, especially based on preceding research. Also, it analyzed mediated effect of digital media capability between Big5 personality traits and entrepreneurial intention. First, the analysis results of the influence of Big5 personality traits on the entrepreneurial intention showed that extroversion, openness had positive impact on the entrepreneurial intention but sincerity had negative impact on the entrepreneurial intention. Second, the friendliness, sincerity, openness had positive impact on contents utilization capability while openness had positive impact on the communication utilization capability. Third, the influence of communication utilization capability on the entrepreneurial intention was positive. Fourth, the mediated effect of digital media capability between Big5 personality traits and entrepreneurial intention discovered that the communication utilization capability mediated the openness and entrepreneurial intention. It's required to look for the bankers with extroversion, openness that positively influenced entrepreneurial intention and carry out systematic, practical entrepreneurship education to help set up actual business after retirement. This study successfully derive conclusion that it's in urgent need to improve entrepreneurship education program so that the bankers could strengthen their communication utilization capability and improve their capability to gather various information through entrepreneurship education and furthermore, create new value followed by starting their own business.

Changes in Production of Digitalized Educational Materials (디지털 교육 자료 제작의 변화 방향)

  • An, SangJin;Seo, YoungMin;Lee, YoungJun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.159-162
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    • 2012
  • 본 논문에서는 앞으로의 스마트 교육에서 활용 가능한 디지털 교육 자료 제작의 현재 상황과 미래에 대하여 논의하고자 한다. 디지털 교과서 개발 방향은 일방향적인 제작 및 배포의 과정과, 교사와 학생이 활용 가능한 교육 자료 저작도구의 개발로 나누어 생각할 수 있다. 현재까지의 전자책 저작도구는 텍스트를 어떠한 방식으로 표현하는지에 관심을 두었다면 앞으로의 저작도구는 다양한 멀티미디어 자료를 쉽게 조작하여 결과물을 만들어내는 방식으로 변화해야 할 것이다. 이를 위해 저작물이 유통될 수 있는 디지털 생태계를 구축하고 관련된 저작도구를 보급하여 학교 현장에서 활용되도록 노력해야 할 것이다.

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The Effect of Business and Digital Capabilities of Small Businesses on Business Satisfaction : The Moderating Effect of Personal Media Education Performance (소상공인의 사업역량과 디지털역량이 사업만족도에 미치는 영향 : 1인 미디어 교육성과의 조절효과)

  • Park, Jung-ok;Ha, Kyu-soo
    • Journal of Venture Innovation
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    • v.5 no.4
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    • pp.75-90
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    • 2022
  • This study was conducted to empirically analyze the relationship between business and digital capabilities of small businesses on business satisfaction. To this end, business capabilities were subdivided into industry expertise and customer management expertise. Digital capabilities were subdivided into SNS activity, ease of ICT usability, and business utilization of ICT. At the same time, we examined how the moderating effect of performance of personal media education. A survey was conducted to empirically analyze this, and 200 sample who received personal media education were analyzed. SPSS 24.0 and Macro Process 4.0 were used for statistical analysis. As a result of the empirical analysis of this study, industry expertise, customer management expertise, SNS activity, and business utilization of ICT, all had a positive (+) significant effect on business satisfaction. On the other hand, the significant influence relationship on the ease of ICT usability was not tested. Industry expertise and business utilization of ICT were found to be variables that had a great influence. It was analyzed that personal media education performance plays a moderating role between SNS activity, business utilization of ICT and business satisfaction. The results of this study are meaningful in that they empirically analyze that these capabilities affect business satisfaction even for small businesses at a time when the importance of digital capabilities increases.