• Title/Summary/Keyword: 디지털 문화콘텐츠

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A Mashup Server for Digital Cultural Content (디지털문화콘텐츠 매쉬업 서버)

  • Choi, Jong-Myung;Kim, Ki-Won
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2009.01a
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    • pp.441-443
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    • 2009
  • 세계적으로 디지털문화콘텐츠에 대한 관심이 높아지고 있으며, 이를 육성하기 위한 다양한 지원책 및 프로젝트에 대한 자금 지원이 이루어지고 있다. 본 논문에서는 구축된 디지털문화콘텐츠를 각 산업에서 효과적으로 활용하기 위한 방법의 하나로 콘텐츠를 매쉬업 방법으로 사용자들에게 제공할 수 있는 서버 시스템에 관한 내용을 제시한다.

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콘텐츠연재 / 디지털콘텐츠

  • Im, Eun-Mo
    • Digital Contents
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    • no.7 s.86
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    • pp.30-35
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    • 2000
  • 호르크하이머와 데이비드 보넷 이 두사람의 이름처럼 아날로그와 디지털을 구분하는 인물은 그리 흔하지 않다. 역사적으로 산업의 축이 농업에서 공업으로, 다시 중공업에서 서비스산업으로 옮겨지는 물결에 따라 새로운 등장 인물이 나타난다. 디지털콘텐츠 서비스 산업중에서도 명실상부한 21세기형 산업으로 떠오르면서 그 시대의 걸맞는 주역 역시 나타나기 마련이다. 디지털 콘텐츠의 다른 이름인 꺼리 문화에서 ;문화'라는 단어가 처음 등장한것은 1940년대와 프랑크푸르트학과 창시자인 호르크하이머와 아도르노가 계몽의 변증법에서 문화산업을 논의 대상으로 올리면서 영국을 거쳐 미국으로 건너가 대중화 되기 시작하였다.

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An Implementation of Service Framework for Public Culture Contents in the Convergence Environment of Spatial Information and Culture Contents (공간정보 및 문화콘텐츠 융합 환경에서 공공 문화콘텐츠 서비스 프레임워크 구현)

  • Hong, Dae-Ki;Song, Byeong-Sun;Lee, Nam-Young
    • Journal of Digital Contents Society
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    • v.11 no.2
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    • pp.195-201
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    • 2010
  • Globalization, conversions, and OSMU (One Source Multi Use) in modern cultural industry is expanding fast, and global competition is soaring with a changing environment today. In fact, the development of one nation depends on its cultural creativity. Yet, there is an increasing need for a connection between space and culture since globalization homogenizes a nation's unique cultural identity and provides low level of utilization in digital cultural contents in terms of saving, conserving and maintaining data. In order to invigorate the cultural industry, there must be some information that provides public culture contents, which they can be freely searched, displayed, and re-produced. Ultimately, these public culture contents should be able to provide Culture Space. This text discusses how individuals produce the Culture Space, which provides digital information of time and space, from a relationship between culture and space. It also introduces the public Culture Contents service framework in order to provide culture information and combined Culture Contents.

A Study on the Expression of Authenticity in the Digital Content of Built Heritage with HBIM (건축유산정보모델(HBIM)을 활용한 건축문화유산 디지털 콘텐츠의 진정성 표현 연구)

  • Kim, Bo-Ram;Lee, Jong-Wook
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.276-287
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    • 2022
  • Since the 1990s, digital technology has been actively applied in the field of heritage, and this presents a new possibility of using cultural heritage as a way to utilize the original cultural data that was previously recorded and stored. Methods of interpreting cultural heritage have been particularly diversified due to various external circumstances such as COVID-19 and time constraints, and the use of contactless digital content has played a significant role in built heritage that cannot be moved. Building Information Modeling (BIM) technology is considered as a way to properly express the authenticity of built heritage, but simply creating built heritage content with BIM cannot express the authenticity of cultural heritage. Therefore, it is necessary to show the reliability of the process of content production through an authorized institution and to provide the information of members on the content. This study intends to contribute to the field of digital heritage by suggesting ways to improve reliability and express authenticity in the production of built heritage content.

Study on Digitalization of Cultural Archetype Based on the Tale of Cheoyong (처용설화의 문화원형 디지털콘텐츠화에 관한 연구)

  • Jung, Jai-Jin
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.591-600
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    • 2008
  • Korean traditional culture has a long history and it is rooted in the deep down our national culture. It is like bread and pride for Korean people. The tale of Cheyong is a precious cultural heritage, which has existed in the public awareness of the Korean people since the period of unified Silla. Based on its mysterious and beautiful story, the value of traditional culture can be revealed through development of digital contents. With such precious cultural resource we can digitalize the fun contents which the general public can enjoy. Ways of digitalize of cultural archetype has been suggested by analyzing the content elements of the tale of Cheyong. Also, by making scientific approach to the development process of digitalization, the possibility of digitalization has been found through 3D animation restoration process for Cheyong Dance and the process of making the tale of Cheyong into animation. Through analyzing the contents development process of cultural archetype of the tale of Chetyong, a cultural archetype sourcehas been developed which has a great value as a contents product that can be developed and used as various cultural content art works. With studies on the theory of development method for digitalization of traditional culture, scientific studies and investigation have to be continuously carried out so the digitalization of Korean cultural heritage, which will shine in the world, can be continued as well.

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Analysis of a Stock Price Trend and Future Investment Value of Cultural Content-related Convergence Business (문화콘텐츠 관련 융복합 기업들의 주가동향 및 향후 투자가치 분석)

  • Choi, Jeong-Il;Lee, Ok-Dong
    • Journal of Digital Convergence
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    • v.13 no.11
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    • pp.45-55
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    • 2015
  • This study used for KOSPI, KOSDAQ, entertainment culture and digital contents index that is related to cultural contents industry. There was investigated the each stock price index and return trends for a total 597 weeks to July 2015 from March 2004. They looked the content-related stocks about investment worth to comparative analysis the return, volatility, correlation, synchronization phenomena etc. of each stock index. When we saw the growth potential of the cultural contents industry forward, looked forward to the investment possibility of related stocks. Analysis Result cultural content related stocks showed a higher rate after the last 2008 global financial crisis. Recent as high interest in the cultural contents industry, we could see that the investment merit increases slowly. In the future, the cultural content industry is expected to continue to evolve. The increase of investments value in the cultural content related businesses is much expectation.

A Study on Factors Affecting Customer Satisfaction and Purchase Intention of Digital Cultural Contents (디지털 문화콘텐츠의 고객만족도 및 구매의도에 영향을 미치는 요인들에 관한 연구 )

  • Wang, Lu;Zhang, Xindan;Pang, Qiwei;Bae, Ki-Hyung
    • The Journal of the Korea Contents Association
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    • v.21 no.9
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    • pp.333-346
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    • 2021
  • The purpose of this study is to examine the effects of digital cultural contents characteristics, perceived values and perceived risks on customer satisfaction and purchase intentions for Chinese consumers, and contribute to the development of digital cultural contents. In addition, a total of 328 valid samples were obtained through an online survey and empirical analysis was conducted. The analysis results of the study are as follows. First, except for creativity, which are characteristics of digital cultural contexts, entertainment and interactivity also have a significantly positive effect on both customer satisfaction and purchase intention. Second, perceived value has a significant positive effect on customer satisfaction and purchase intention, whereas perceived risk does not have this significant effect. Third, customer satisfaction has a partial mediating effect between the three factors(entertainment, interactivity, perceived value) and purchase intention. Therefore, to promote the development of digital cultural contents, we could promote consumers' purchase behavior by improving satisfaction through content entertainment, communication between content producers and service providers, and unity and value that customers actually feel during the consumption process.

Problem Inference System of Interactive Digital Contents Based on Visitor Facial Expression and Gesture Recognition (관람객 얼굴 표정 및 제스쳐 인식 기반 인터렉티브 디지털콘텐츠의 문제점 추론 시스템)

  • Kwon, Do-Hyung;Yu, Jeong-Min
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.375-377
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    • 2019
  • 본 논문에서는 관람객 얼굴 표정 및 제스쳐 인식을 기반으로 인터렉티브 디지털콘텐츠의 문제점 추론 시스템을 제안한다. 관람객이 콘텐츠를 체험하고 다른 장소로 이동하기 전까지의 행동 패턴을 기준으로 삼아 4가지 문제점으로 분류한다. 문제점 분류을 위해 관람객이 콘텐츠 체험과정에서 나타낼 수 있는 얼굴 표정 3가지 종류와 제스쳐 5가지를 구분하였다. 실험에서는 입력된 비디오로부터 얼굴 및 손을 검출하기 위해 Adaboost algorithm을 사용하였고, mobilenet v1을 retraining하여 탐지모델을 생성 후 얼굴 표정 및 제스쳐를 검출했다. 이 연구를 통해 인터렉티브 디지털콘텐츠가 지니고 있는 문제점을 추론하여 향후 콘텐츠 개선과 제작에 사용자 중심 설계가 가능하도록 하고 양질의 콘텐츠 생산을 촉진 시킬 수 있을 것이다.

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A Study on the Present Condition and Prospect of Architectural Cultural Heritage Content Applied to 3D Digital Technology (3차원 디지털기술 적용 건축문화재 콘텐츠 현황분석 및 전망에 관한 연구)

  • Jung, Sung Ju;Lee, Tae Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.2
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    • pp.188-198
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    • 2021
  • Digital data was collected using modern three-dimensional digital technology. Current content-specific technologies were investigated through domestic and foreign cases so that three-dimensional digital technology could be applied to the utilization of various contents. First, the use of three-dimensional digital technology of architectural cultural assets has been changing from the restoration of cultural assets. Second, some of the contents produced were found to be underutilized. Third, the type of content has been changing in experience and exhibition, but the online approach was small. Fourth, digital restoration using domestic IT technology has been used as a technology to restore overseas cultural heritage. The fifth analysis of the relationship between the content types and 3D digital technologies shows the use of currently limited technologies. This study analyzed the status of digital architecture and the application of three-dimensional digital technologies to lay the foundation for the active development and utilization of content. Subsequent studies on various layers and digital technologies will be needed to revitalize digital architectural cultural assets in the future.