• Title/Summary/Keyword: 디지털 리터러시

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A Study on the Current Condition and the Improvement of Digital Literacy Education (디지털 정보활용교육 운영실태 및 개선방안 연구)

  • Bae, Kyung-Jae;Park, Hee-Jin
    • Journal of Korean Library and Information Science Society
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    • v.44 no.2
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    • pp.241-265
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    • 2013
  • This study aims to investigate the current state of digital literacy education in Korean public libraries and suggest improvements. The education programs were analyzed, which are offered in the National Library of Korea and related social and educational institutions, in order to explore the digital literacy education program required for public libraries. An interview was conducted with 38 librarians of the regional central libraries. Respondents reported that a cooperative program for digital literacy education with national library is essential, due to the lack of the budget and digital literacy resources. Based on the analysis, a model of the National Digital Library Information Literacy Education and the cooperative programs for digital literacy education were proposed.

Factors associated with internet health information seeking behavior of younger children's parents (영유아 부모의 인터넷 건강정보 추구행동 영향요인)

  • Cho, Ok-Hee;Hwang, Kyung-Hye;Kim, Mi-Na
    • Journal of Digital Convergence
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    • v.19 no.4
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    • pp.403-411
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    • 2021
  • The purpose of this study is to investigate factors associated with internet health information seeking behavior of younger children's parents. The subjects included 108 parents with infants and children, the survey was conducted with structured questionnaires about attitudes to internet health information, e-health literacy, and internet health information seeking behavior. Data were analyzed by t-test, ANOVA, Scheffé test, and multiple regression analysis. As a results of the study, perceived usefulness and information utilization was founded to factors associated with internet health information seeking behavior of younger children's parents. Based on the results of this study, it is necessary to develop a program to provide health information and manage utilization by considering the characteristics, usefulness, and information utilization of infants and their parents.

A Case Study on Artificial Intelligence Education for Non-Computer Programming Students in Universities (대학에서 비전공자 대상 인공지능 교육의 사례 연구)

  • Lee, Youngseok
    • Journal of Convergence for Information Technology
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    • v.12 no.2
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    • pp.157-162
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    • 2022
  • In a society full of knowledge and information, digital literacy and artificial intelligence (AI) education that can utilize AI technology is needed to solve numerous everyday problems based on computational thinking. In this study, data-centered AI education was conducted while teaching computer programming to non-computer programming students at universities, and the correlation between major factors related to academic performance was analyzed in addition to student satisfaction surveys. The results indicated that there was a strong correlation between grades and problem-solving ability-based tasks, and learning satisfaction. Multiple regression analysis also showed a significant effect on grades (F=225.859, p<0.001), and student satisfaction was high. The non-computer programming students were also able to understand the importance of data and the concept of AI models, focusing on specific examples of project types, and confirmed that they could use AI smoothly in their fields of interest. If further cases of AI education are explored and students' AI education is activated, it will be possible to suggest its direction that can collaborate with experts through interest in AI technology.

A Study on the Digital Competency for the Fourth Industrial Revolution (제 4차 산업혁명 시대의 디지털 역량에 관한 고찰)

  • Choi, Sook Young
    • The Journal of Korean Association of Computer Education
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    • v.21 no.5
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    • pp.25-35
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    • 2018
  • As one of the key competencies required in the era of the Fourth Industrial Revolution, interest and importance of digital competency is the growing. Digital competency means the ability to search and analyze necessary information using digital technology through collaboration and communication with other people to solve problems given in digital society and to produce the result. In this study, we will consider what factors should be included in the digital competence required in the era of the Fourth Industrial Revolution. To do this, we systematically classify factors that are considered to be important through analysis of relevant research on domestic and foreign digital literacy, and propose a digital competence model suitable for domestic reality based on this classification. In order to design a digital competence model, we first define the operational factors of the digital competence and then define and refine it by experts.

Qualitative Study on Sexual Harassment in Digital Games : Applying the Grounded Theory (디지털 게임에서의 성적 괴롭힘 피해 경험에 대한 질적 연구 : 근거이론을 적용하여)

  • Kim, Jee Yeon
    • Journal of Korea Game Society
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    • v.19 no.6
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    • pp.133-150
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    • 2019
  • The purpose of this study is to explore the contents and process of sexual harassment experience in digital games. We interviewed 12 Female gamers and analyzed their experiences through grounded theory. In the paradigm model, the core phenomenon was psychological confusion and influence. Various causal, contextual and interventional conditions have been identified. The strategies were 'direct and passive action', and 'anger expression'. The consequences were 'decreasing the value of game' and 'negative perception of Korean society and men'.

Transforming School Library Materials into Images and Digital Forms (학교도서관의 매체변환에 관한 이론과 실제)

  • Chun Myung-Sook
    • Journal of the Korean Society for Library and Information Science
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    • v.39 no.4
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    • pp.193-205
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    • 2005
  • The major role of school librarians in Korea has been providing reading guidance and library user education with paper resources. However, digital users have become more ubiquitous and demand more information with the images and digital materials. Therefore, school libraries need to collect more images and digital materials. At the same time, school librarians have to equip themselves with the ability to cope with this transformation. The qualified school librarians not only should have a teaching certificate but also know about techniques to transform various library materials into digital formats. Teachers and students could use these materials for their Web site homepages and Powerpoint presentations.

Factors Influencing mHealth Use in Older Adults with Diabetes (당뇨병 노인의 mHealth 이용에 영향을 미치는 요인)

  • Minjin Kim;Beomsoo Kim;Sunhee Park
    • Knowledge Management Research
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    • v.23 no.4
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    • pp.113-132
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    • 2022
  • The development of information and communication technologies (ICT) and changes in medical services centering on daily life have ushered in an era of self-management through the smartphone health management app (mHealth). This study identified the factors affecting mHealth use among older adults with diabetes. A structured survey was conducted using online and offline channels for 252 older adults who were over 65 and had diabetes. The collected data were subjected to hierarchical multiple regression analyses, and subjective health status, e-health literacy, and interaction terms of social support were inputted to verify moderating effect. The main results of this study are as follows. First, mHealth use among older adults with diabetes was higher in the male, type 2 diabetes, and younger age groups. Second, the higher was the e-health literacy, the higher was the mHealth use. Third, a negative moderating effect of social support was found in the relationship between subjective health status and mHealth use. We expect this study to provide researchers and managers interested in mHealth and older adults with diabetes, with valuable theoretical and practical implications. Furthermore, this study contributes to improving mHealth use among older adults with diabetes and building a digitally inclusive society.

Discourses of Korean Newspaper Articles about Digital Education (디지털교육에 대한 대중 담론 분석)

  • HEO, SHIN-HYE
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.799-805
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    • 2023
  • During the pandemic period, when non-face-to-face education became commonplace, the discourse on digital education increased rapidly. And this is reflected in education policy. This is because most policies are influenced by public discourse. Therefore, this study analyzed influential newspaper articles to analyze public discourse on digital education. The results are as follows. First, in 2020, when COVID-19 peaked, the discourse on digital education surged, which originated from the need for efficient management of learning and students in non-face-to-face education situations. Second, the discourse discussed the problem of digital competency mainly about the problem of acquiring new skills and dealt with it most importantly. Third, the discourse of digital education was dominated by discourse from the current perspective. However, it is necessary to consider the perspective of what capabilities are needed for a future society. This is just because acquiring new technologies or cultivating functions cannot be seen as the whole of digital literacy. Therefore, it is necessary to revitalize the discussion on what digital competencies are needed in the future society and reflect them in education policies.

Establishing the Definitions of Metaverse and Metaverse Literacy and Developing the framework for Metaverse Literacy

  • Hee Chul, Kim;Iljun, Park;Myoeun, Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.3
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    • pp.197-208
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    • 2023
  • The purpose of this study is to establish definitions on Metaverse and Metaverse literacy and to develop a framework for Metaverse literacy utilizing a Delphi study and in-depth interview methods with experts on Metaverse and digital, and future education. 9 experts participated in the Delphi study and 4 took part in the in-depth interview, and Delphi study data was collected via emails from January 12th to 17th and in-depth study data was gathered via zoom from March 1st to 19th in 2022. To establish the definition of Metaverse, 6 existing definitions were presented and ranked with calculated means of each definition, and additional comments were collected. To build the definition of Metaverse literacy, 1 existing definition was shown and calculated with the degree of agreement, and additional feedback was gathered. To develop a framework for Metaverse literacy, 12 sub-concepts were presented and ranked with calculated means of each concept. After applying feedback of the Delphi study, the authors re-established the definitions of Metaverse and Metaverse literacy, and re-develop the framework for Metaverse literacy. In the in-depth interview, feedback on these definitions and the framework was collected. After these processes, the definitions of Metaverse and Metaverse literacy were finalized, and the framework for Metaverse literacy was developed. Based on the results, implications and limitations of the study, and possible future study are discussed.

The Context and Reality of Memes as Information Resources: Focused on Analysis of Research Trends in South Korea (정보자원으로서 '밈'의 맥락과 실재 - 국내 연구동향 분석을 중심으로 -)

  • Soram Hong
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.34 no.3
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    • pp.227-253
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    • 2023
  • The study is a preliminary study to conceptualize memes as information resources for literacy education in information environment changed with digital revolution. The study is to explain the context and reality of memes in order to promote the utilization of memes as information resources. The research questions are as follows: First, what topics are 'memes' studied with? Second, what things are captured and studied as 'memes'? The study conducted frequency and co-occurrence network analysis on 145 domestic studies and contents analysis on 73 domestic studies. The results are as follows: First, memes were mainly studied in the fields of 'humanities', 'social sciences', 'interdiciplinary studies', and 'arts and kinesiology'. Studies based on Dawkins' concept of memes (around 2012), studies on introducing the concept of memes to explain the spread of Korean Wave content (around 2015), and independent studies of memes as a major research topic in cultural sociology (around 2019) were performed. Second, memes are linguistic. Language memes (L-memes) are 102 (37%), language-visual memes (LV-memes) are 23 (8%), language-visual-musical memes (LVM-memes) are 21 (8%). Keyword 'language meme' ranked high in frequency, degree centrality and betweenness centrality of co-occurrence network. In other words, memes are expanding as a unique information phenomenon of cultural sociology based on linguistic characteristics. It is necessary to conceptualize meme literacy in terms of information literacy.