• Title/Summary/Keyword: 디지털 다이어그램

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The Application of Digital-Diagrams as Infographic Material in Multimedia Design (멀티미디어디자인에서 인포그래픽 도구로서 디지털다이어그램 활용에 관한 연구)

  • 류시천
    • Archives of design research
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    • v.17 no.3
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    • pp.133-146
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    • 2004
  • Diagrams have been deeply and widely used for supporting effective communication relating to design information and knowledge in most design fields. The results show that their role expands to "developmental design material" increasing the principle and method of design process. It's recent trend that Digital-Diagrams are aggressively used in multimedia design fields such as web contents, interactive movies and DVD Titles in order to support user's information understanding more effectively and to stimulate user's participation in information acquiring process. This study aims to clarify the essence of digital diagram corresponding to infographic material in multimedia design and application of multimedia contents development process . This study purpose leads to argue the substance of Digital-Diagrams as one of infographic types and identity of Digital-Diagrams which is relatively compared to existing Diagrams. Eventually, this study examines the application issues of Digital-Diagrams in multimedia design process. Regarding the identity of Digital-Diagrams, they are functionally utilized depending on hypertext based on language forms and interactivity based on graphical forms as core attributes. Therefore, they semantically enlarge user s information understanding by segmenting hierarchy of information expression and rather support user s acquisition of information control ability. Relating to multimedia design process, Digital-Diagrams are used by information designers and navigation designers as method for ‘modeling for realization based on information acquisition support for information-users. Especially, the study results show that the applications of Digital-Diagrams are performed for information representing methods for information designers and embodiment of useful functional factors of interface for navigation designersgation designers.

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A Study on 'Digital Diagram' for Creating Architectural Forms (건축 형태생성을 위한 디지털 다이어그램에 관한 연구)

  • Kang Hoon
    • Korean Institute of Interior Design Journal
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    • v.15 no.4 s.57
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    • pp.147-155
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    • 2006
  • Recently, because of the rapid remarkable development of the digital media, contemporary society is continuously extending and changing over the limitation of the human recognition. But in the field of architectural form creation, a diagram used in the design process of the past is not enough to reflect a complication, contingent and multiple quality of these contemporary society. So, to reveal the rhizomorphous and non-hierarchial qualify of the contemporary digital network society, architecture became necessary to use the diagram with digital media which have various possibilities to present architect's abstract images that the diagram of the past couldn't do. Therefore, this study proposes that the process for creating architectural form with the digital diagram be a alternative to conquest the limits of contemporary architecture, so it present the complicate and contingent quality of contemporary society. Furthermore, it examines the quality and possibility of the diagram by understanding the creation and transformation of the digital diagram, and how to apply to the actual architecture process of the creating form.

A Study on 'Diagram' as a Digital Design process - Through G. Deleuze's 'machine abstraite' and Peter Eisenman, Ben Van Berkel's 'Diagram'- (디지털 디자인 프로세스로 본 다이어그램(Diagram)에 관한 연구 - 질 들뢰즈의 '추상기계'와 피터 아이젠만, 벤 반 버클의 '다이어그램'을 중심으로 -)

  • Kang Hoon
    • Korean Institute of Interior Design Journal
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    • v.15 no.3 s.56
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    • pp.201-210
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    • 2006
  • Among the architects who use diagrams as a digital design process, especially through Peter Eisenman and Ben van Berkel's works, we have specifically got the meaning of their diagrams. Their diagrams act as 'the block of becoming' and we can regard the diagrams not only as a tool of devenir including architect's root thoughts beyond a tool of schematic presentation, but also as architect's intention including devenir thought. And in the case of diagrams which the architects use, we can recognize that architects' intentions are to think that Deleuze's 'machine abstraite' evolve the diagram into various and transformed form. That is to say, Peter Eisenman interprets the machine abstraite as a root thought of devenir by using diagram as medium to reveal the virtual. And Ben van Berkel transforms the diagram by including all external conditions into selected diagram which shows the abstract relations to the elements. We can get the meaning of the machine abstraite from these cases well. This study will play an important role in giving good usage of the diagram in making a form of contemporary digital architecture and showing the direction of form creation field.

Design of Digital Textbook Functions Based on the PATROL Instructional Model (PATROL 교수학습모형 기반의 디지털교과서 기능 설계)

  • Jeong, Youngsik
    • Journal of The Korean Association of Information Education
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    • v.20 no.2
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    • pp.189-196
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    • 2016
  • The PATROL instructional model only uses digital textbooks. PATROL is an acronym for Planning, Action, Tracking, Recommending, Ordering, and Leading. Teachers have a difficult time using current digital textbooks to determine how much time students spend using course materials. This is because current digital textbooks can only show the content of paper textbooks and display additional multimedia materials. In this study, digital textbook functions were designed based on the PATROL model in order to analyze students' learning situations, diagnose problems, and offer solutions. Digital textbook are based on learning analytics named SEE-PAD. SEE-PAD is composed of the following: Social network analysis; Evaluation and assEssment analysis; Predictive analysis; Adaptive learning analysis; and the analysis Dashboard. I drew and showed the use case and sequence diagrams of SEE-PAD to help design digital textbook functions.

A Study on Rhythm Information Visualization Using Syllable of Digital Text (디지털 텍스트의 음절을 이용한 운율 정보 시각화에 관한 연구)

  • Park, seon-hee;Lee, jae-joong;Park, jin-wan
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.120-126
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    • 2009
  • As the information age grows rapidly, the amount of digital texts has been increasing as well. It has brought an increasing of visualization case in order to figure out lots of digital texts. Existing visualized design of digital text is merely concentrating on figuration of subject word through adoption of stemming algorithm and word frequency extraction, prominence of meaning of text, and connection in between sentences. So it is a fact that expression of rhythm that can visualize sentimental feeing of digital text was insufficient. Syllable is a phoneme unit that can express rhythm more efficiently. In sentences, syllable is a most basic pronunciation unit in pronouncing word, phase and sentence. On this basis, accent, intonation, length of rhythm factor and others are based on syllable. Sonority, which is most closely associated with definitions of syllable, is expressed through air flow of igniting lung and acoustic energy that is specified kinetic energy into sonority. Seen from this perspective, this study examines phonologic definition and characteristics based on syllable, which is properties of digital text, and research the way to visualize rhythm through diagram. After converting digital text into phonetic symbol by the experiment, rhythm information are visualized into images using degree of resonance, which was started from rhythm in all languages, and using syllable establishment of digital text. By visualizing syllable information, it provides syllable information of digital text and express sentiment of digital text through diagram to assist user's understanding by systematic formula. Therefore, this study is aimed at planning for easy understanding of text's rhythm and realizing visualization of digital text.

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Design of Digital Item Management Model for Interactive Video based on SOA (SOA 기반의 양방향 동영상을 위한 디지털 아이템 운용 모델 설계)

  • Oh, Jung-Min;Kim, Kyung-Rok;Choi, Wan;Moon, Nam-Mee
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.274-275
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    • 2010
  • 디지털 기술의 발달로 콘텐츠 서비스 방식에 대한 융복합화 현상이 두드러진다. 플랫폼, 네트워크, 디바이스 등의 발달과 함께 이루어지는 서비스 방식의 다양화는 콘텐츠 제작 및 소비에 있어 사용자의 참여를 가속화시킨다. 최근 들어 동영상 콘텐츠에 양방향성의 특징을 반영하는 서비스가 주목받고 있으며, 이에 따라 양방향 동영상의 확장된 비즈니스 모델을 고려한 신규 서비스 운용 모델이 요구된다. 이에 본 논문은 전자상거래를 지원하기 위한 기본 비즈니스 모델인 Imprimatur Business Model을 기반으로 양방향성이 반영된 동영상 비즈니스 모델을 재정의하고 그 운용에 필요한 구성 요소를 도출하였다. 서비스 운용 모델은 생성, 처리, 소비의 단계를 갖는다. 각 단계별로 세부 운용 요소를 설계하여 운용 시스템과의 연결성을 고려하였다. 이는 XML 다이어그램으로 표현되었으며 디지털 아이템의 생성, 처리, 소비에 필요한 기능을 제어하고 처리할 수 있도록 하기 위해 각 단계별 생성자(creator)와 핸들러(handler)를 정의하였다.

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FSM Designs with Control Flow Intensive Cycle-C Descriptions (Cycle-C를 이용한 제어흐름 중심의 FSM 설계)

  • Yun Chang-Ryul;Jhang Kyoung-Son
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.1
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    • pp.26-35
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    • 2005
  • Generally, we employ FSMs for the design of controllers in digital systems. FSMs are Implemented with state diagrams generated from control flow. With HDL, we design and verify FSMs based on state diagrams. As the number of states in the system increases, the verification or modification processes become complicated, error prone and time consuming. In this paper, we propose a control flow oriented hardware description language at the register transfer level called Cycle-C. Cycle-C describes FSMs with timing information and control How intensive algorithms. The Cycle-C description is automatically converted into FSMs in the form of synthesizable RTL VHDL. In experiments, we design FSMs for control intensive interface circuits. There is little area difference between Cycle-C design and manual design. In addition, Cycle-C design needs only 10~50% of the number lines of manual RTL VHDL designs.

A Study on the Application of the Voronoi Diagram on Digital Space (디지털 공간에서의 보로노이 다이어그램 적용에 관한 연구)

  • Kang, Ka-Ae;Yoon, Jae-Eun
    • Korean Institute of Interior Design Journal
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    • v.17 no.3
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    • pp.156-164
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    • 2008
  • Through staggering advancements of technology and network as we know them as digital revolution, we have established a foundation of space in which we can express reality by eliminating the boundaries between expression, space, and movement. There are many ongoing approaches that aim to overcome the physically-fixed property of space where the mathematical-geometric notion of Voronoi Diagram is one of them. Although the repetitive increment based on self-organization during the process in which space is generated by the Voronoi Diagram forms a pattern and focuses on the formation, its pattern is not restricted to a single method of expression but evolves over self-control. The result of having analyzed spaces generated by the Voronoi Diagram in this study can be summarized as follows. First, the Voronoi computation method with self-organization property creates multiple levels, increments, and evolves through feedbacks among changes with the slightest order and in the absence of control. Secondly, after forming a pattern through such feedbacks comes the differentiation phase due to the presence of different properties. Thirdly, a space that has gone through the generation process retransforms through active interaction between changes and it obtains ambiguous boundaries and a repetitive pattern. This leads to an evolution of space through repetitive increments based on self-organization. Such flexible space creation is supported by various digital technologies where we believe a converging application of these studies, sciences, engineering concepts, and space design is and effective and new method in terms of space creation.

An Improvement of Coherence and Validity between CLD and SFD of System Dynamics (시스템 다이내믹스의 CLD와 SFD의 일관성 및 타당성 개선에 관한 연구)

  • Jung, Jae Un;Kim, Hyun Soo
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.69-77
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    • 2014
  • System Dynamics(SD) is one of the complexity theories that has attracted attention as a computer-aided simulation methodology to analyze a dynamic problem and to develop a policy(strategy) in social science. Though there are properly unproven cases in research models which were developed in various fields by SD methodology during the last five decades, they are utilized as models to represent SD sub-theories. For this reason, this study targeted the population dynamics model which was frequently utilized to explain SD fundamentals and it proved errors of reasoning a structure of the existing causal and dominant feedback loop. Consequently, we presented a strategy to strengthen the coherence between CLD(causal loop diagram) and SFD(stocks-and-flows diagram) for improving validity of the existing model. The findings of this study contribute to the advancement of the existing SD and to the reinforcement of validation for policy research models of SD.