• Title/Summary/Keyword: 디지털치료

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The Effects of Art and Craft Activities on Anxiety and Stress of Stroke Patients (수공예 활동이 뇌졸중 환자의 불안과 스트레스에 미치는 효과)

  • Kim, Ji-Hoon
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.251-258
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    • 2019
  • This study was aimed to evaluate the effects of art and craft activities on anxiety and stress of stroke patients. Patients diagnosed with stroke were selected according to select the study target, 9 patients with experimental group receive art and craft activities, 9 patients with control group receive traditional occupational therapy for 30 minutes per each session 3 times a week for total 8 weeks. Art and craft activities were structured through a group of occupational therapy practitioners interview. A comparison of two groups after the intervention showed that the experimental group had a more significant on the anxiety and stress(p<.05). These result demonstrate that art and craft activities decrease anxiety and stress for stroke patients, therefore is expected to be useful in clinics.

The Effectiveness of Mindfulness-Based Cognitive Therapy-Korean (MBCT-K) for Anxiety and Depression in Patients with Anxiety Disorder (한국형 마음챙김 명상에 기초한 인지 치료가 불안 장애 환자의 불안과 우울에 미치는 효과 비교)

  • Shin, Nayeon
    • Journal of Digital Policy
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    • v.1 no.1
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    • pp.1-5
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    • 2022
  • The objective of this study was to examine the effectiveness of newly developed program for the recovery and relapse prevention in patients with anxiety disorder. Twenty-four patients with anxiety disorder received Mindfulness-Based Cognitive Therapy (MBCT) session weekly for a period of overall 8 weeks-program. Changes of depression, anxiety, negative and positive automatic thought were compared before and after the program. Depression and anxiety were improved significantly after the MBCT program(Z=-1.9, p=.06, Z=-2.9, p<.001). Conclusions: MBCT may be effective at reducing negative automatic thought and relieving anxiety and depressive symptoms in patients with anxiety disorder. However, large-sample, randomized controlled trials will be needed for generalization.

Analysis on Characteristics of Therapeutic Factors of VRAT(Virtual Reality Art Therapy) Contents (가상현실 미술치료 (VRAT) 콘텐츠의 치료적 요인 특성에 대한 분석)

  • Rim, Sung-Ryun
    • The Journal of the Korea Contents Association
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    • v.22 no.4
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    • pp.1-12
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    • 2022
  • Since the early 20th century, along with the interest and development of alternative psychotherapy, the field of art therapy has also been developed and expanded. In particular, the recent development of technology and the untact era brought about by the COVID-19 Pandemic is accelerating the development of new digital art therapy contents. Among them, the hot interest in virtual reality is raising expectations and questions about the effectiveness of psychotherapy given by new media beyond traditional art therapy. In this study, the characteristics of VRAT (Virtual Reality Art Therapy) content therapeutic factors were investigated through qualitative literature analysis based on the conceptual framework and therapeutic components of ETC (Expressive Therapies Continumm), an integrated art therapy theory. As a result of the study, VRAT contents showed mostly therapeutic factors in the left hemisphere that triggered the user's dynamic, perceptual, and cognitive factors, and the therapeutic factors in the right hemisphere, which focused on sensory, emotional, and symbolic factors, were relatively few. The reason seems to be due to the nature of the experimental stage, the absence of active intervention by the therapist and long-term session composition, and the fear, clumsiness, and unfamiliarity of users about VRAT in addition to the characteristics and technical limitations of the VRAT medium. The limitations of the study include the small number of documents to be analyzed and the insufficient form of current VRAT to be called art therapy. It is expected that the characteristics of the therapeutic factors of VRAT content media and environment derived as a result of this study will be usefully used for the appropriate development of VRAT content in the future.

Effect on the Life Satisfaction and Emotional Clarity For Adult Women by Laughter Therapy Program (웃음치료 프로그램이 성인 여성의 삶의 만족과 정서인식 명확성에 미치는 효과)

  • Jung, Ha-Gon
    • Journal of Digital Convergence
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    • v.15 no.9
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    • pp.511-518
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    • 2017
  • The purpose of this study was to examine the effect of the laughter treatment program on the satisfaction of life and emotional perception clarity of adult women. The subjects were 90 adult women in P metropolitan city who agreed to participate in the experiment and randomly placed 45 women in the control group and 45 women in the experimental group. In the experimental group, the laughter treatment program was conducted for fifteen weeks for a total of fifty minutes a week. t-test and covariance analysis were used to verify the effectiveness of the laughter treatment program. The results of the study are as follows. First, it was found that the laughter treatment program significantly improves the satisfaction of life of adult women. Second, the laughter treatment program significantly increased the emotional perception of adult women. Finally, the implications and limitations of this study and future research topics were discussed.

The Effects of Cinema Therapy on Depression and Self-Esteem in People with Schizophrenia (영화치료가 조현병 환자의 우울 및 자긍심에 미치는 영향)

  • Lee, Sung Eun;Ko, Sung Hee
    • Journal of Digital Convergence
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    • v.11 no.10
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    • pp.585-592
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    • 2013
  • This study was done to investigate the effects of cinema therapy on schizophrenia patients' depression and self esteem. The research design was a nonequivalent control group pretest-posttest design. Participants were recruited from two mental health facilities in J city(20 in the experimental group and 20 in the control group). The research was carried out from March to April, 2010. The cinema therapy was conducted seven times. After the cinema therapy, depression of schizophrenia patients in experimental group was lowered compared with that of patients in control group, and the difference was statistically significant (t=-4.17, p<.001). After the cinema therapy, self esteem of schizophrenia patients in experimental group was improved compared with that of patients in control group, and the difference was statistically significant(t=5.77, p<.001). The results indicate that the cinema therapy was a useful program leading positive effects on depression and self esteem in schizophrenia patients.

Digital duplication of provisional prosthesis to fabricate definitive prosthesis for full mouth rehabilitation using double scan technique (잠정수복물의 최종수복물로의 디지털 복제를 통한 완전구강 회복 증례: Double scan technique)

  • Hong, Young-Tack;Koak, Jai-Young;Kim, Seong-Kyun;Heo, Seong-Joo
    • The Journal of Korean Academy of Prosthodontics
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    • v.59 no.1
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    • pp.63-70
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    • 2021
  • Using computer-aided design and manufacturing technique improve quality of treatment in many aspect. This case reports the complete mouth rehabilitation of a patient with amelogenesis imperfecta utilizing digital technology. Clinical examination revealed loss of mastication due to insufficient occlusal stop, missing teeth, interdental spacing due to microdontia, insufficient overbite, and etc. Full veneer crowns for teeth were selected, followed by a fixed partial denture and implant placement was done using CAD-CAM guide template with bone graft for partially edentulous space. Definitive restorations were duplicated by double scanning provisional restorations and successfully delivered to the patient. These full mouth rehabilitation procedures resulted in satisfactory outcomes for the patient functionally and aesthetically.

3-D Conformal Radiotherapy for CNS Using CT Simulation (입체조준장치를 이용한 중추신경계의 방사선 입체조형치료 계획)

  • 추성실;조광환;이창걸
    • Progress in Medical Physics
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    • v.14 no.2
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    • pp.90-98
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    • 2003
  • Purpose : A new virtual simulation technique for craniospinal irradiation (CSI) that uses a CT-simulator was developed to improve the accuracy of field and shielding placement as well as patient positioning. Materials and Methods : A CT simulator (CT-SIM) and a 3-D conformal radiation treatment planning system (3D-CRT) were used to develop CSI. The head and neck were immobilized with a thermoplastic mask while the rest of the body was immobilized with a Vac-Loc. A volumetric image was then obtained with the CT simulator. In order to improve the reproducibility of the setup, datum lines and points were marked on the head and body. Virtual fluoroscopy was performed with the removal of visual obstacles, such as the treatment table or immobilization devices. After virtual simulation, the treatment isocenters of each field were marked on the body and on the immobilization devices at the conventional simulation room. Each treatment fields was confirmed by comparing the fluoroscopy images with the digitally reconstructed radiography (DRR) and digitally composited radiography (DCR) images from virtual simulation. Port verification films from the first treatment were also compared with the DRR/DCR images for geometric verification. Results : We successfully performed virtual simulations on 11 CSI patients by CT-SIM. It took less than 20 minutes to affix the immobilization devices and to obtain the volumetric images of the entire body. In the absence of the patient, virtual simulation of all fields took 20 min. The DRRs were in agreement with simulation films to within 5 mm. This not only reducee inconveniences to the patients, but also eliminated position-shift variables attendant during the long conventional simulation process. In addition, by obtaining CT volumetric image, critical organs, such as the eyes and the spinal cord, were better defined, and the accuracy of the port designs and shielding was improved. Differences between the DRRs and the portal films were less than 3 m in the vertebral contour. Conclusion : Our analysis showed that CT simulation of craniospinal fields was accurate. In addition, CT simulation reduced the duration of the patient's immobility. During the planning process. This technique can improve accuracy in field placement and shielding by using three-dimensional CT-aided localization of critical and target structures. Overall, it has improved staff efficiency and resource utilization by standard protocol for craniospinal irradiation.

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Development of a Verification Tool in Radiation Treatment Setup (방사선치료 시 환자자세 확인을 위한 영상 분석 도구의 개발)

  • 조병철;강세권;한승희;박희철;박석원;오도훈;배훈식
    • Progress in Medical Physics
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    • v.14 no.3
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    • pp.196-202
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    • 2003
  • In 3-dimensional conformal radiation therapy (3D-CRT) and intensity-modulated radiation therapy (IMRT), many studies on reducing setup error have been conducted in order to focus the irradiation on the tumors while sparing normal tissues as much as possible. As one of these efforts, we developed an image enhancement and registration tool for simulators and portal images that analyze setup errors in a quantitative manner. For setup verification, we used simulator (films and EC-L films (Kodak, USA) as portal images. In addition, digital-captured images during simulation, and digitally-reconstructed radiographs (DRR) can be used as reference images in the software, which is coded using IDL5.4 (Research Systems Inc., USA). To improve the poor contrast of portal images, histogram-equalization, and adaptive histogram equalization, CLAHE (contrast limited adaptive histogram equalization) was implemented in the software. For image registration between simulator and portal images, contours drawn on the simulator image were transferred into the portal image, and then aligned onto the same anatomical structures on the portal image. In conclusion, applying CLAHE considerably improved the contrast of portal images and also enabled the analysis of setup errors in a quantitative manner.

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A prototype of digital humans capable of emotionally using deep generative models (사전학습 기반 생성모델을 이용한 정서적 지지형 디지털 휴먼 프로토타입 구현)

  • Song, Chejung;Lee, Jee Hang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.1005-1008
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    • 2021
  • 메타버스의 산업적/학술적 가치가 증대되면서, 실세계 인간과 메타버스 내 디지털 휴먼과의 상호작용 시스템 또한 큰 조명을 받고 있다. 본 논문에서는 인간과 디지털 휴먼이 상호작용할 때, 인간의 발화에 대해 감성적 지지가 가능한 디지털 휴먼 프로토타입을 소개한다. 대화의 의미에 따른 동작 생성이 가능한 아바타 구축 공개 프레임워크를 도입하고, 사전학습모델을 바탕으로 감성적 지지가 가능한 심층 대화 생성 모델 기반 대화 시스템을 여기에 통합하여 인간의 감성 상태에 따른 동작과 대화를 진행하는 감성 지지형 디지털 휴먼 프로토타입을 구현하였다. 이러한 프로토타입을 고도화 하면, 향후 메타버스 기반 정신 건강 케어 및 디지털 치료제로의 확장이 가능할 것으로 사료된다.