1 |
I. Hacmun, D. Regev, R. Salomon, "Artistic creation in virtual reality for art therapy: A qualitative study with expert art therapists," The Arts in Psychotherapy, 72, 2021.
|
2 |
P. Orr, "Social remixing: art therapy media in the digital age," in Materials & Media in Art Therapy, ed C. H. Moon (Abingdon: Routledge), pp.121-132, 2011.
|
3 |
L. Shamri Zeevi, "Making Art Therapy Virtual: Integrating Virtual Reality Into Art Therapy With Adolescents," Frontiers in psychology, Vol.12, 584943, 2021. https://doi.org/10.3389/fpsyg.2021.584943
DOI
|
4 |
G. Riva, R. M. Banos, C. Botella, F. Mantovani, and A. Gaggioli, "Transforming experience: the potential of augmented reality and virtual realityfor enhancing personal and clinical change," Front. Psychiatry, Vol.7, p.164, 2016.
DOI
|
5 |
G. Kaimal, K. Carroll-Haskins, M. Berberian, A. Dougherty, N. Carlton, and A. Ramakrishnan, "Virtual Reality in Art Therapy: A Pilot Qualitative Study of the Novel Medium and Implications for Practice," Art Therapy, Vol.37, No.1, pp.16-24, 2020.
DOI
|
6 |
L. H. Hinz, Over and Under Use of Expressive Therapies Continuum Components, unpublished article, 2021.
|
7 |
C. L. Bethel, "A systematic review of the use of art in virtual reality," Electronics, Vol.10, No.18, p.2314, 2021.
DOI
|
8 |
A. Lecuyer, "Playing with Senses in VR: Alternate Perceptions Combining Vision and Touch," Computer Graphics and Applications, Vol.37, No.1, pp.20-26, 2017.
DOI
|
9 |
A. Zubala, N. Kennell, and S. Hackett, "Art Therapy in the Digital World: An Integrative Review of Current Practice and Future Directions," Frontiers in psychology, Vol.12, 595536, 2021.
|
10 |
C. L. Bethel, "A systematic review of the use of art in virtual reality," Electronics, Vol.10, No.18, 2314, 2021.
DOI
|
11 |
L. H. Hinz, Expressive Therapies Continuum: a framework for using art in therapy, New York, NY:Routledhe, 2009.
|
12 |
G. Kaimal, K. Carroll-Haskins, A. Ramakrishnan, S. H. Magsamen, A. Arslanbek, and J. Herres, "Outcomes of Visual Self-Expression in Virtual Reality on Psychosocial Well-Being With the Inclusion of a Fragrance Stimulus: A Pilot Mixed-Methods Study," Frontiers in Psychology, 11, 2020.
|
13 |
S. Kagin and V. Lusebrink, "The expressive therapies continumm," Art Psychotherapy, Vol.5, pp.171-180, 1978b.
DOI
|
14 |
L. Zeevi, "Making Art Therapy Virtual: Integrating Virtual Reality Into Art Therapy With Adolescents," Frontiers in Psychology, 12, 2021.
|
15 |
M. Alex, B. C. Wunsche, and D. Lottridge, "Virtual reality art-making for stroke rehabilitation: Field study and technology probe," International Journal of Human-Computer Studies, Vol.145, Article 102481, 2021.
|
16 |
조예지, 게이미피케이션을 활용한 VR기반 미술교육, 부산대학교, 국내석사학위논문, 2021.
|
17 |
A. Paczynski, L. Diment, D. Hobbs, and K. Reynolds, "Using Technology to Increase Activity," Creativity and Engagement for Older Adults Through Visual Art, 2017.
|
18 |
유현진, 이웅규, "4차 산업혁명 시대 예술심리치료 방법론으로서 VR 콘텐츠 활용사례 및 가능성에 관한 연구," 글로벌문화콘텐츠, Vol.47, pp.71-88, 2021.
|
19 |
B. Lusebrink, Imagery and visual expression in therapy, New York: Plenum Press, 1990.
|
20 |
G. Burdea and P. Coiffet, "Virtual Reality Technology," Presence. Vol.12, pp.663-664, 2003. 10.1162/105474603322955950.
DOI
|
21 |
M. Iosa, M. Aydin, C. Candelise, N. Coda, G. Morone, G. Antonucci, F. Marinozzi, F. Bini, S. Paolucci and G. Tieri, "The Michelangelo Effect: Art Improves the Performance in a Virtual Reality Task Developed for Upper Limb Neurorehabilitation," Front. Psychol. Vol.11, 611956, 2021. doi: 10.3389/fpsyg.2020.611956
DOI
|
22 |
이소민, 김효정, "가상현실(VR)을 활용한 미술 감상수업이 학습자의 학습동기 및 학업성취도에 미치는 영향," 교과교육학연구, Vol.24, No.2, pp.167-177, 2020.
DOI
|
23 |
손원광, 가상현실(VR) 기반 미술치료에 대한 문헌고찰, 차의과학대학교, 국내석사학위논문, 2021.
|