• Title/Summary/Keyword: 디자인 협업

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Methods to Reduce Conflicts on Energy Transition to Hydro Energy: Focused on the Application of Design Thinking (수소에너지의 에너지전환 활용을 둘러싼 갈등해결 방안: 디자인씽킹 방법론 적용을 중심으로)

  • Kim, Taeyoon;Choi, Hanna;Kim, Minchul
    • Journal of Energy Engineering
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    • v.29 no.2
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    • pp.30-39
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    • 2020
  • The purpose of this paper is to present a solution to the conflict when hydrogen energy is used for national energy transition through design thinking methodology. Research shows that design thinking enables joint design of policies for hydrogen energy transition between government and stakeholders. This is a macro approach based on empathy and cooperation, and can form consensus on the policy design process in the early stages. Starting with an understanding of hydrogen energy conflicts, ideas can be found based on the experiences gained from conflicts of stakeholders, disputes or lawsuits. And based on this, additional ideas on hydrogen energy transition will be verified the realization of the ideas. Collaboration with stakeholders to improve conflicts can create new values. In the process of reconfiguring the definition of energy transition problems, the opinions of stakeholders can be integrated with continuous empathy. Through design thinking methodology, we can integrate opinions of stakeholders and prevent conflicts.

A study on the procedure and method for engineering comprehensive design for collaboration between engineering and design (공학과 디자인의 협업을 위한 공학 계열 종합설계의 수행절차와 방법 연구)

  • Huh, Won-Whoi
    • Journal of the Korea Convergence Society
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    • v.11 no.5
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    • pp.125-130
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    • 2020
  • Universities that hold engineering education accreditation emphasize the importance of design education. In particular, comprehensive design courses in the engineering field are designed to produce the result reflecting the functional and limiting factors of the design. Systematic design education is also important, but the application of multidisciplinary convergence education is very high in view of the comprehensive design curriculum as a creative education program. This study describes a case study of convergence of curriculum and engineering and design, focusing on the 2019 comprehensive engineering design subject of the researcher. For the collaboration between engineering and design, the process of developing students' ideas and applying them to actual results was presented as the procedures of planning and theme selection, content design, software design, presentation and evaluation. As a result, it is meaningful that the method of convergence between engineering and design was presented without focusing only on technology in the comprehensive design subject of engineering by applying a design that considers the user in producing the work.

Designing User Experiences in Network Environment with Scenario-Based Design - PACT Analysis Approach to Conceptual Design - (시나리오 기반 디자인을 이용한 네트워크 환경에서의 사용자 경험 설계 - PACT 분석을 적용한 개념 디자인 연구 -)

  • Lee, Sang-Hee;Kim, Joon-Hwan;Yim, Jin-Ho
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.240-245
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    • 2006
  • 시스템의 복잡도가 증가하고 컨버젼스 제품들이 늘어나면서 기존의 사용자 인터페이스 설계 방법론으로 미래의 사용자 환경을 예측하기엔 한계를 보인다. 또한, 제품 개발 시 관련 부서간 협업의 비중이 늘어난 반면 커뮤니케이션을 통해 얻을 수 있는 효과가 감소하고 있는 실정이다. 본 연구에서는 사용자 경험 설계 방법론으로써 PACT 분석을 응용한 시나리오 기반 디자인(Scenario-Based Design)을 채택하여 디지털 가전제품간의 네트워크 사용 환경에 대한 개념 디자인 방향을 효율적으로 제시하였다. PACT 분석은 People, Activity, Context, Technology 등 4 가지 요소를 시나리오 전개의 중요한 인자로 삼고 있는 방법론으로써 미래 사용 환경에 대한 예측과 체계적인 접근을 가능하게 했다. 또한, 다양한 전공자들로 구성된 관련 부서간의 커뮤니케이션 도구로 활용되어 각 분야의 전문성을 결과물에 반영하기에 효율적이었다. 추후 연구과제로는 본 방법론을 체계화하여 복잡하고 예측하기 어려운 도메인을 위한 사용자 중심의 설계 프로세스를 구성할 예정이다.

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Partnerships for joint product development between fashion companies and artists - focusing on exploratory factor analysis and structure equation model analysis - (패션기업과 아티스트 간의 공동상품화를 위한 파트너쉽에 관한 연구 - 탐색적 요인분석, 구조방정식 모형분석을 중심으로 -)

  • Choi, So-Ra;Chung, Sung Jee;Kim, Dong-Geon
    • Journal of the Korea Fashion and Costume Design Association
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    • v.21 no.1
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    • pp.47-57
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    • 2019
  • The purpose of the study was to explore effective satisfaction factors for continuous partnerships between fashion companies and artists. A questionnaire was developed by the researchers and results were collected from a total of 273 people who were working for a fashion company or working as an artist. Data was analyzed by the use of a frequency test, a reliability test, an exploratory factor analysis and a structure equation model analysis using AMOS 18.0. The results of the study were as follow. First, profitability and adequacy had significant effects, but awareness had no effect on confidence concerning the partnership. Second, awareness and profitability showed significant effects, but adequacy showed no effect on the flow among those in the partnership. Third, confidence had a significant effect on flow. Fourth, among the partnership factors, confidence and flow had significant effects on partnership satisfaction. Fifth, flow showed a significant effect on the intent for a continuous partnership, but confidence showed no effect.

Mobile Proxy Architecture and Its Practice: Mobile Multimedia Collaboration System (모바일 기기를 위한 프록시 구조와 모바일 멀티미디어 협업 시스템 적용예)

  • Oh, Sang-Yoon
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.7
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    • pp.123-132
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    • 2009
  • The perforrnance and portability of mobile applications can be greatly increased by adopting proxy modiles which exists between the conventional system and the device. When mobile devices collaborate with the conventional computers, there are problems to address: a battery life problem, limited input and output methods, and intermittent wireless connection. Those issues are magnified in the multimedia collaboration environment since it works in a real-time condition and the size of the message in the system is big in many cases. Additionally, because multimedia collaboration system softwares are too heavy and complex for mobile devices, it is veη hard to integrate them with conventional systems. In this paper, we describe our design and its implementation of a novel approach to map events (i.e. messages) using a proxy for mobile applications. We adopt a proxy to provide a content adaptation (i.e. transcoding) where the message contents are customized. Also, we design a mobile version publish/subscribe system to provide communication service for mobile device in loosely coupled and flexible manner. We present our empirical results which show that our design can be efficiently implemented and integrated with a conventional multimedia collaboration system.

A Study on an Optimal Plant Design Collaboration System Using a Design Structure Matrix (Design Structure Matrix를 활용한 플랜트 설계의 최적 협업 체계에 관한 연구)

  • Yun, Jong Yi;Kim, Jeong Hwan;Kang, Sang Hyeok;Seo, Jong Won
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.33 no.1
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    • pp.337-346
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    • 2013
  • A design collaboration system for a plant project is a set of complicated multidisciplinary processes in which a large number of various engineering fields are involved. Each subsystem is related to each other as they depend on information that other subsystems create, which leads to inefficient design iterations. This study presents an optimal design collaboration system for a plant project using Design Structure Matrix (DSM). Data regarding design subsystems, parameters, etc. were obtained by expert surveys and workshops. An automatic analysis program for DSM was developed using Visual Basic Application and Matlab to provide a partitioned DSM. A case study was conducted on a furnace project; consequently, the optimal design collaboration system with five crucial iteration groups was derived.

Innovation of Engineering Education via Global Automotive Development Project

  • Jee, Hae-Seong
    • Journal of Engineering Education Research
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    • v.12 no.3
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    • pp.41-49
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    • 2009
  • The paper introduces an educational environment for multidisciplinary automotive development project made with other global institutions worldwide. The main objective is to accelerate students design and manufacturing skills, while giving them the experience of global communications for a large scale collaboration. This objective demands the intimate partnership between industrial design and engineering worldwide as well. Not only is the design and manufacturing portion of the project a challenge, but the students must organize the project teams together to incorporate different subsystem designs from other institutions, which, after all, requires constant communication and a truly team-oriented atmosphere for the global innovative engineering education.

An Internet-based Hybrid Design Methodology for Collaborative Virtual Design Studio (인터넷 기반 가상 디자인 스튜디오에서 하이브리드 건축 협업 설계 방법론에 관한 연구)

  • 박재완;최진원
    • Korean Institute of Interior Design Journal
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    • no.40
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    • pp.158-164
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    • 2003
  • The rapid development of information technology has much influence on architectural design. Collaboration beyond time and space has been possible by networking the work environment and digital products. Thus, the virtual design studio on architectural design is getting more important than ever before. This research investigates a virtual design studio methodology for effective collaboration. The building design process and the communication model are studied and possible modes of design collaboration are defined. This paper proposes an internet-based Virtual Reality(VR) communication tool as well as new design methodology that we call the 'Hybrid Design Methodology'. We expect that this design methodology will dramatically increase design feedbacks, and thus results in better design alternatives. There are two issues involved in developing the collaborative virtual design studio: 1) an intuitive interface that presents collaborative relations, and 2) three-dimensional computer-mediated communication tool using sketch as a modeling method. Further research issues identified at the end of the research include developing algorithms that translate mapping images to polygons for the drafting phase in the design process.

Analysis of Social Innovation Paradigm of Northern European Design Governance - Focusing on Design-driven Social Innovation Cases in Finland, Denmark and Germany (북유럽 디자인 거버넌스의 사회혁신 패러다임 분석 -핀란드, 덴마크, 독일의 디자인 주도 사회혁신 사례를 중심으로-)

  • Jeon, Young-Ok
    • Journal of Digital Convergence
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    • v.15 no.9
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    • pp.463-470
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    • 2017
  • The aim of this research is to examine patterns of design governance used by Northern European countries to respond to social crises and understand design governance as a tool for sophistication of social services and social integration. Design governance as applied in Sitra of Finland, MindLab of Denmark and the Gulliver project of Germany encourages using design methodology for analyzing and solving problems related to social phenomena based on involvement of the private, public, industrial, and academic groups. Especially, the citizens are actively involved in developing problem-solving ideas and designing new policy with other governance members, rather than simply providing information or one-time participation. In the cases discussed in this study, design governance reduce unnecessary administrative and financial consumption and inconvenience caused by complicated rules, based on field-oriented approach, regional characteristics, pluralism, and respect for diversity. Therefore, future design policy paradigm will need to evolve into concept of policy design and pluralistic monitoring centered on design governance based on participation of private sector to lead policy development, from the current system in which only few officials decide policy.

A Study of the Establishment of Framework for Information Exchange based on IFC Model in Domestic Collaborative Design Environment (국내 협업 설계 환경에서의 IFC기반 정보 교환 프레임워크 구축에 관한 연구)

  • Shin, Joonghwan;Kwon, Soonwook;Lee, Kyuhyup;Choi, Sangduck;Kim, Jinman
    • Korean Journal of Construction Engineering and Management
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    • v.16 no.1
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    • pp.24-34
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    • 2015
  • As recent multilateral collaboration design system has been advanced, BIM based data exchange is a key factor for successful next generation building project. Even though many studies have been trying to set up a data compatibility system for collaboration, There are still a lot of problem in data exchange between design and engineering phase. Therefore, In this study, we analysis causes of problem for information exchange and suggest a IFC based Information exchange framework for improving BIM based design collaboration environment. In order to find out problems that hinder establishment of advanced open BIM information exchange, proper analysis about transition of process from current and to-be BIM based design collaboration process is important, at first. From analysis of main obstacles to information exchange, this research suggests solution plan using open API and IFC based BIM collaboration supporting system. The suggested open API solution named Integrity feedback system perform a role making up for weak point derived from IFC based data exchange. And main system suggestion about framework for IFC based information exchange reflect technological system support, requirement of function for collaboration including API/BCF plug-in.