• Title/Summary/Keyword: 디자인 공간 탐색

Search Result 70, Processing Time 0.031 seconds

A Study on the Role of Service Design in Creating Resident-driven Safe Community (주민주도형 안전 공동체 조성에 있어 서비스디자인의 역할 탐색)

  • Jeon, Young-Ok
    • Journal of Digital Convergence
    • /
    • v.15 no.6
    • /
    • pp.407-414
    • /
    • 2017
  • With an increase in urban crimes in various forms, this study is intended to analyze the effectiveness of the service design that presented a new model resolving crime risks through differentiated thinking paradigm and problem approaches. The empirical case addressed in this study is 'the project to create resident-driven safe community in Duryu-dong, Dalseo-gu, Deagu though service design'. This project is evaluated as having prepared a prevention-oriented local safety system through a preemptive and resident-centered process. The project was promoted as a 'natural monitoring capacity building program' for residents to prevent local crimes, a 'social role expansion program' for local safety, and 'crime prevention environment design', which provides comprehensive solutions for residents' safety. Here, designers act as exerts in designing a task-based platform that can be driven by residents rather than a visual environment improver, and reorganizing the local ecosystem by expanding the opportunities for residents to interact. This case identifies the role of service design as binding the solidarity of local residents beyond the improvement of the crime environment and giving them the potential capacity to maintain a safe living space in relation to a safety issues of community.

An Empirical Study on the Correlation between TOD Planning Elements and Subway Ridership in Busan Metropolitan City (부산시 역세권 TOD계획요소의 공간특성과 지하철 이용객 수의 상관성에 관한 실증연구)

  • Choi, Don-Jeong;Suh, Yong-Cheol
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.17 no.3
    • /
    • pp.147-159
    • /
    • 2014
  • Public transportation ridership and walkability of urban district can be enhanced through high quality of TOD(Transit Oriented Development) elements. Generally, TOD have been evaluated several physical components such as the diversity of land use pattern, accessibility of public transportation and aspects of urban design around the station area. Especially, Spatial characteristics of TOD planning elements have many potential dependent when considering the characteristics of Rail Station-Influenced Area Development which is performing around subway station. Therefore, researchers should be considering the variation of spatial properties for planning elements according the set of spatial area and their socioeconomic factors. However, existing many cases related TOD does not consider about this point. In this paper, the changes of TOD characteristics were analyzed by different spatial units surrounding subway station in Busan Metropolitan City. Multiple Regression Analysis was performed for an investigation of effective spatial unit of TOD planning elements in this area using subway ridership data. In addition, the application validity of socioeconomic variables was examined through a comparative analysis of regression results with the multiple regression that implied only physical TOD elements. As the result, the variation of spatial properties for TOD planning elements according to the set of spatial unit was found. Furthermore, the specific spatial unit to applicable TOD elements in this area was derived. And the multiple regression model which added socioeconomic variables was derived more improved estimate results than the multiple regression model that implied only physical TOD elements.

Scanning Determination & Observation Features by Sex shown in the Process of Acquiring Visual Information - With the Object of Subway Station Hall Space - (시각정보획득과정에 나타난 주사판정과 성별 주시특성 - 지하철 홀 공간을 대상으로 -)

  • Kim, Jong-Ha;Choi, Gae-Young
    • Korean Institute of Interior Design Journal
    • /
    • v.23 no.6
    • /
    • pp.115-124
    • /
    • 2014
  • This study has carried out scanning tests in order to figure out the features of scanning search by sex of space users, with the result of which the validity of data has been estimated. In this research, the scanning patterns were set up for verifying the typology of scanning paths and then the reason for determining scanning paths and the validity of estimation method were reviewed. Since the observation features depends on sex, the analysis of visual activities for acquiring any information in a space will reveal the intention and purpose of space users. The findings by analyzing the features of scanning pattern by sex which were found at the determination of scanning patterns can be defined as the followings. First, for estimating the process of space-information search, the movement distance at each point of continuative-observation data from the angle of eye-movement has been extracted, on the ground of which the fixation and movement of eye have been defined for the establishment of scanning-cut characteristics. Second, the scanning times were estimated for the extraction of effective observation data that would be used for comparative analysis, which showed that men had more data (3,398.2/64.4%) than women (2,998.2/55.6%). This enables the acknowledgment that the scanning cut of men was relatively less, which indicates that men will acquire more information on space than women in the process of observing any space. Third, men's scanning times (58.0 times/2.02 seconds) were less than those of women (71.9 times/1.39 seconds) while the scanning time of the former was longer than that of the latter, which shows the feature that it takes longer for men than women in scanning while the scanning times of the former is less than those of the latter. Fourth, the observation features can be determined that the combination of this result with the predominance character by sex for a general viewpoint to be employed indicates that while men employ mixed-scanning for observation activities to acquire space-information spending for longer time, women, by concentrated-scanning, focus on a single point for shorter time or stay at one location for a considerably long time for space-information acquirement.

The research of new Multimedia design developmenton Internet(Focus on the layout) (인터넷에서의 뉴멀티미디어 디자인 개발에 관한 연구 -레이아웃을 중심으로-)

  • 류성현;신계옥;이은주;이현주;배경선
    • Archives of design research
    • /
    • v.20
    • /
    • pp.111-120
    • /
    • 1997
  • Recently, rapidly increasing internet Websites are providing us with the new kinds of multimedia informations without borders acting as the center for exchanging informations. Such new media informations through the internet passes informations via light on the monitor and provides the various informations, with the differentiation from the traditional printing media, it can be searched with electronic commands in limited space. In the process of adapting the new technologies, new media has successfully responded to the fast change and the development of its needs by experiencing the trials and errors, steadily establishing the stable position with its new information transferring and exchanging methods. The representative hompage of websites of information transformations means the first page containing no lower directories and consist of titles, icons, symbols and addresses and can design them in consideration of graphical process, planning, contents and others. Such hompages are very important since the graphical images shows its visual expressions deciding the total meanings of the hompages. In this research, we have analyzed the visual factors of frequencies, ratio of areas, distributions, alignment methodologies on layouts of hompages consisting titles, icons, contents and symbols, etc. from randomly picked samples of 161 hompages of websites in the internets of various areas. Generally, the homepages are designed with graphical expressions in personal way and the feedbacks and responses of such may differs, but we think, this can be used as reference materials for the analysis of new media in objective way. Also, it can be used as the base informations for arrangement and planning of designs with the characteristics of graphics and Graphic User Interfaces in the background which are implemented over internet.

  • PDF

Design Strategies and Processes through the Concept of Resilience (리질리언스 개념을 통해서 본 설계 전략과 과정)

  • Choi, Hyeyoung;Seo, Young-Ai
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.46 no.5
    • /
    • pp.44-58
    • /
    • 2018
  • Cities face new challenges not only in natural disasters by climate change but also in social and economic fluctuations. With the existing simple reconstruction method, it is difficult to solve the overall problems that a city or region may face. As a new approach to cope with various changes, the concept of resilience is emerging. Resilience is also one of the themes of recent major urban design projects. Design with the concept of resilience is a new strategy that can deal with various changes of urban space, rather than a temporary trend. The purpose of this paper is to explore the design method by analyzing cases where the concept of resilience is employed. We aim to examine what kind of design strategies are needed for the resilience design and how this design process differ in character, as compared to general design projects. Cases for this study include the "Rebuild by Design" competition held in 2013 and the "Resilient by Design/Bay Area Challenge" competition held in 2017. This paper consists of literature reviews and case studies. The latter is divided into two aspects: content analysis based on the theory of resilience and characteristics of the design process. Cases are analyzed through literature reviews and process characteristics of resilience design in response to the general design process. The main categories for urban resilience used as the framework for analysis include: Urban Infrastructure, Social Dynamics, Economic Dynamics, Health and Wellbeing, Governance Networks, and Planning and Institutions. As a result, the aspects of resilience concepts considered and design strategies undertaken by each team were identified. Each team tried to connect all 6 categories to their design strategies, placing special value on the role of governance, a system that enables collaborative design and project persistency. In terms of the design process, the following characteristics were found: planning the whole project process in the pre-project phase, analyzing predictable socioeconomic risk factors in addition to physical vulnerabilities, aiming for landscape-oriented integrated design, and sustainable implementation strategies with specific operations and budget plans. This paper is meaningful to connect the concept of resilience, which has been discussed in various articles, to design strategy, and to explore the possibility of constructing a practical methodology by deriving the characteristics of the resilience design process. It remains a future task to research design strategies that apply the concept of resilience to various types of urban spaces, in addition to areas that are vulnerable to disasters.

Design Space Exploration of Many-Core Processor for High-Speed Cluster Estimation (고속의 클러스터 추정을 위한 매니코어 프로세서의 디자인 공간 탐색)

  • Seo, Jun-Sang;Kim, Cheol-Hong;Kim, Jong-Myon
    • Journal of the Korea Society of Computer and Information
    • /
    • v.19 no.10
    • /
    • pp.1-12
    • /
    • 2014
  • This paper implements and improves the performance of high computational subtractive clustering algorithm using a single instruction, multiple data (SIMD) based many-core processor. In addition, this paper implements five different processing element (PE) architectures (PEs=16, 64, 256, 1,024, 4,096) to select an optimal PE architecture for the subtractive clustering algorithm by estimating execution time and energy efficiency. Experimental results using two different medical images and three different resolutions ($128{\times}128$, $256{\times}256$, $512{\times}512$) show that PEs=4,096 achieves the highest performance and energy efficiency for all the cases.

Design Space Exploration of Many-Core Processors for Ultrasonic Image Processing at Different Resolutions (다양한 해상도의 초음파 영상처리를 위한 매니코어 프로세서의 디자인 공간 탐색)

  • Kang, Sung-Mo;Kim, Jong-Myon
    • The KIPS Transactions:PartA
    • /
    • v.19A no.3
    • /
    • pp.121-128
    • /
    • 2012
  • This paper explores the optimal processing element (PE) configuration for ultrasonic image processing at different resolutions ($256{\times}256$, $768{\times}1,024$, and $1,024{\times}1,280$). To determine the optimal PE configuration, this paper evaluates the impacts of a data-per-processing element (DPE) ratio that is defined as the amount of image data directly mapped to each PE on system performance and both energy and area efficiencies using architectural and workload simulations. This paper illustrates the correlation between DPE ratio and PE architecture for a target implementation in 130nm technology. To identify the most efficient PE structure, seven different PE configurations were simulated for ultrasonic image processing. Experimental results indicate that the highest energy efficiencies were achieved at PEs=1,024, 4,096, and 16,384 for ultrasonic images at $256{\times}256$, $768{\times}1,024$, $1,024{\times}1,280$ resolutions, respectively. Furthermore, the maximum area efficiencies were yielded at PEs=256 ($256{\times}256$ image) and 4,096 ($768{\times}1,024$ and $1,024{\times}1,280$ images), respectively.

A Study on the Deduction of the Forest Play Activity and Space through Preschooler Participatory Workshop (유아참여 워크숍을 통한 숲놀이 활동 및 공간 요소의 도출에 관한 연구)

  • Kang, Taesun
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.46 no.5
    • /
    • pp.69-81
    • /
    • 2018
  • Recently, user participatory workshops have been applied as a way to plan landscape spaces that reflects the needs and demands of the users. It is also required to improve the quality of the FECC (Forest Experience Center for Children), which is growing rapidly. Therefore, the purpose of this study is to deduct the design elements (forest play activities and space), the basic needs, and the demands of users in making the FECC a preschooler participatory workshop. For this, materials for preschooler participation were selected, and a step-by-step workshop was conducted to satisfy the demands of the preschooler's development. First, in the pre-workshops phase, design elements standards were deducted through the preschooler participatory results (41 children aged 6 and 7, Kindergarten). Second, in the main workshop phase, the design elements to be introduced on the site (Songsan-mulbit FECC) were deducted through the participating preschooler's selection and those results were analyzed. The materials used at the preschooler participatory process were 'drawing a picture' in the pre-workshop phase, and the design elements and the standard types charts were the forest play activity pictogram chart, and the forest play space general images chart in the main workshop. As for results, frst, there are 38 standard types of forest play activities that have been deducted. It consists of 27 cognitive activities (functional 16, constructive 4, symbolic 4, game on rule 3), 9 games (sensory 5, other 4), and two social play activities (solo, group). There are 21 standard types of forest play spaces. They consist of 8 play facility spaces (5 facility, 3 natural), 2 water spaces, and 11 spaces of 5 types. Second, as a result of applying the results to the site, the forest play activities to be introduced on the site were selected, and the functional play was most selected. Additionally, climbing and water play were most selected as the unit activities. Also, functional, constructive, symbolic, games based on rules were selected, even in the preschooler's development play. In the case of the forest play spaces to be introduced in the site, the preschooler's selection results by sex and age tended to be similar to the preschooler's comprehensive selection results, but the boys preferred function and adventure spaces more than the girls, while the girls preferred rest spaces more than the boys. This result is similar to the previous study results, which directly observed the preschooler's forest play behavior, and analysis that the preschooler recognized the site and selected the design elements introduced on the site. Therefore, the participatory workshop process and the materials process in this study are analyzed and applied to the purpose of the study. It is valuable as a case to be applied in design of the FECC from this point forward.

A Study on Reformability and Application of Tensegrity Modules (텐서그러티 모듈의 변형 및 응용에 관한 연구)

  • Choi, Sun-Young;Park, Sun-Woo;Park, Chan-Soo
    • Journal of Korean Association for Spatial Structures
    • /
    • v.5 no.2 s.16
    • /
    • pp.73-79
    • /
    • 2005
  • Tensegrity is a relatively new structural system based on the use of continuous tension-discontinuous compression. Of course, a much more detailed structural investigation would be necessary, but at least in order to achieve the intended purpose, it is essential to understand the structural principles and the fundamental forces of tensegrity. Once this point is established, the applications of them to architecture are described, as well as the characteristics of these structures. Then, in spite of the controversial definitions to explain these systems, several examples of tensegrity prototypes or modules constructed in iESD(Institute of Environmental Structure Design) are presented to illustrate the feasibility of tensegrity as a lightweight structure. In this work, consequently, the reformability and application of tensegrity modules have also been researched in architecture, after the patterns of basic module as well as fundamental definition are introduced.

  • PDF

Research on the touch points of city brand users based on M-ICT (M-ICT시대의 도시 브랜드 사용자의 터치포인트에 관한 연구)

  • Yao, Xiao-Dong;Pan, Young-Hwan
    • Journal of the Korea Convergence Society
    • /
    • v.10 no.11
    • /
    • pp.289-296
    • /
    • 2019
  • In the era of M-ICT (mobile information communication technology), it is becoming more and more important to establish a city brand image that is "user-centered" and creates a new experience of "interaction between people, people and things, and people and space". The experience of city users on the brand image of a city is the key factor to determine the competitiveness of the city, among which the user's research on the touch point of the city brand is particularly important. The purpose of this study is to enhance the user's brand experience and enhance the city's brand competitiveness. The research methods of this paper are literature review and investigation. Firstly, the background and purpose of the study are expounded, then the characteristics and ways of user experience touch points are defined through the document review, and the multi-latitude composition model of city brand touch points is proposed. By means of user investigation, the structural characteristics of high frequency touch points between digital touch points and physical touch points are obtained. According to the problems found in the investigation, the optimal design strategy of touch point is put forward in combination with the case. The innovation of this study is to study the relationship between the city brand and the touch point of user experience from the perspective of user experience, and propose a multi-latitude model of the touch point of city brand.