• Title/Summary/Keyword: 동아리

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Influences on Pre-teacher's R-learning Professionalism by Participation in R-learning University Club Management Program (R-러닝 학생 동아리 프로그램 참여가 예비유아교사들의 R-러닝 전문성에 미치는 영향)

  • Han, Sun-Ah;Kang, Min-Jung;You, Hee-Jung
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.1058-1068
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    • 2013
  • The purpose of this study was to examine how participation in R-Learning university club management program affects to R-Learning professionalism of pre-teachers in field of early childhood education related to knowledge, function, and attitude. Upon investigation for knowledge part, those answers: 'I know the role of teachers when education based on robot, 'I know how much education based on robot affects to development of early childhood', and 'I know the necessary of education based on robot' appear highly. 'I can give lessons by connecting robot and computer' for function part, and 'I think using robot for class positively' for attitude part show highly. Also, professionalism of the pre-teachers improved after participating in R-running club, especially, function and attitude part. Thus, R-Learning university club management program is effective by the research.

Study about the Case that the High School Science Club Experience Affected on Students' Career Decision (고등학교 과학 동아리 활동 경험이 학생들의 진로선택에 영향을 준 사례 연구)

  • Choi, Won-Ho;Woo, Kyu-Whan;Park, Hyun-Ju
    • Journal of The Korean Association For Science Education
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    • v.24 no.6
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    • pp.1070-1081
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    • 2004
  • This study is the analysis of interview with science major student about the effect of science club experience on career decision. The special interview was planned and arranged to meet students as well as their teacher. Both of the student whose background had experience in the science club activity, field science education during their high school days are majoring in physics and biology. In Summary: 1) science teacher's guidance deeply impressed the student that they respect the teacher as a occupational role model. 2) they really enjoyed the hands-on activities joyful. 3) their experience lasted so long time to keep them to stay in science field. 4) they had an experience of speaking before peer science club students who had similar interest and talent. We found the above four factors were really influential to encourage the subject to major in science career.

An Assessment Study for The Impact of Startup Club Activity by Bizcool Students on Their Entrepreneurship Will and Maturing Their Career Path (특성화 고등학생들의 창업동아리활동이 창업의지와 진로성숙도에 미치는 영향)

  • Yang, Young Seok;Kim, Myung Seuk
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.10 no.5
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    • pp.233-240
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    • 2015
  • About 500 Bizcool High School will be designated by the year of 2017. The policy of designating Bizcool will promote startup club activity among Bizcool high school Student. In particular, the startup club activities will help Bizcool high school student fixing their career path after graduation by enhancing their creativity, leadership, team spirit, and problem solving ability through understanding the concept of entrepreneurship and embodying the startup process taking real startup experience. Hence, this paper set and test hypothesis of assuming the differences with respect to entrepreneurship will and maturing career path whether they have startup club activity as presenting Bizcool high school or not. The empirical test have bee done over 274 Bizcool high school students. The result have shown that significant level of differences(Determinants and Confidence) are found between the group of having startup club activity and those of not having.

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A Survey on SW Club Activities in Science Core High Schools (과학중점 고등학교에서의 SW동아리 활동 실태 조사)

  • Lee, Jaeho;Shin, HyunKyung;Park, Hee Gyun
    • Journal of Gifted/Talented Education
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    • v.25 no.6
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    • pp.971-987
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    • 2015
  • This paper aims at analyzing SW club acitivities on the science core high school using information disclosure. Targeting 103 schools across the nation science core high schools, the factors influencing the SW Club was analyzed. And science core high school education plans, business plans and management reports were analyzed in SW club activities. It was the most influencing on the SW club in Creative-Experiential activities organization of computer courses. So computer curriculum reform is urgently needed. SW extra subject activities and funding was having a positive effect. Tuition reimbursement rates was having a negative effect. But academic achievement did not significantly affect. Therefore as many students as possible should be able to assist the SW extra subject activities. And it is required Programs and budget support that reflect the characteristics of local and school. Also, as science core high schools have STEAM education, science, mathematics and technology home economics teachers etc were leading the SW club activities by fusing the their curriculum and SW education. As these activities are consistent with the purpose of SW education, research should be more active autonomic consisting of various teachers.

The Effects of Club Activities on Communication Skills and Self-leadership of Nursing Students (간호대학생의 동아리 활동이 의사소통 능력과 셀프리더십에 미치는 영향)

  • Song, Min Sun;Lee, In Sook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.8
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    • pp.485-494
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    • 2020
  • Club activities play an important role for college students in adapting to their college life. This study was therefore undertaken to investigate the effects of club activities on the communication skills and self-leadership of nursing students. Convenience sampling method was applied for 147 students enrolled in the nursing department of university in D city, of which 119 subjects participated in club activities. Data was collected from October 15 to November 30, 2019, and analyzed by applying 𝑥2 test, t-test, and hierarchical multiple regression analysis, using the IBM SPSS/WIN 22.0 program. Results: Communication skill and self-leadership were above the middle level. Depending on the club activities, significant differences were obtained for grade (𝑥2=8.07, p=0.045), major satisfaction (𝑥2=8.26, p=0.010), and communication skill and behavior-focused strategies (t=4.48, p=0.036). Factors affecting communication skill were behavior-focused strategies, constructive thought pattern strategies, and activeness amongst club activities. Therefore, the numerous club activity experiences of subjects helped improve the communication skill which, in turn, helps improve self-leadership. Our study indicates the necessity to seek an educational strategy that encourages active club activities of nursing students, for improving the core competencies of professional nurses, encompassing communication skills and self-leadership.

Development of Educational Program of STEAM-based Project for Circle Activities in Middle School: Focused on the Theme of "Photography of Earth" (중학교 동아리활동을 위한 STEAM 기반 프로젝트 교육 프로그램 개발: '지구사진 촬영' 주제를 중심으로)

  • Kim, Hyun-Jung;Kim, Young-Min;Kim, Jin-Yeon;Huh, Hye-Yeon;Kim, Jong-Nam;Kim, Ki-Soo
    • 대한공업교육학회지
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    • v.38 no.2
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    • pp.195-217
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    • 2013
  • The purpose of this study was to develop educational programs of STEAM-based project under the theme of "Photography of Earth" for the circle activities of the creative experiential activity, to be applied this program to them and to identify technology subject self-efficacy and change in attitude toward engineering. In order to achieve the research objectives, this program was applied to middle school student in Cheonan, STEAM-based circle during 9 class instruction. The results of this study are as follows. First, the STEAM program contents for circle activities were selected through utilizing a five-stage design model(preparation, design, development, implementation and evaluation) and analyzing the curriculum. After that we have developed a teaching plan, STEAM-Story, student activity sheets from the viewpoint of cultural fusion and have applied the circle activities of the creative experiential Activity during 4 months. Second, The result of the test(pre- and post-test) about STEAM program that has been developed were different about technology subject self-efficacy and attitude toward engineering. Therefore, we have verified that the effect of the STEAM-based project under the theme of "Photography of Earth" for the circle activities on the attitudes toward engineering and self-efficacy in middle school is effective.

Development of the Battle Robot Fabrication Curriculum Applied by the Robot Club Activities Program (로봇동아리 프로그램 적용에 의한 배틀 로봇 제작 교육과정 개발)

  • Lim, Ho-Kwon;Shin, Seung-Jung;Ryu, Dae-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.04a
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    • pp.340-343
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    • 2010
  • 본 연구는 공업계 고등학교에서 효율적인 로봇교육을 위하여 로봇에 관심과 흥미가 있는 학생들을 대상으로 로봇 동아리를 조직하고, 경진대회용 배틀 로봇을 제작하는 데 필요한 교육과정을 개발하였다. 이를 위해 첫째로 국내외 경진 대회와 문헌 고찰을 통해 다소 모호한 용어인 배틀 로봇을 정의하고, 에듀테인먼트 로봇으로 구분하였으며, 공업계 고등학교에서 배틀 로봇 제작이 갖는 교육적 활용가치를 탐색하였다. 둘째, '2007년 개정' 교육과정 중에서 '로봇 기초'와 '로봇 제작' 교육과정의 성격과 목표를 분석하였고, 셋째, 배틀 로봇 제작 교육과정을 개발하기 위해 로봇 동아리를 실험대상으로3라운드에 걸친 실험연구를 통해 공업계 고등학교 로봇 동아리 프로그램 적용에 의한 배틀 로봇 제작에 적합한 교육과정을 개발하였다. 로봇이 미래의 기술로 주목받게 됨에 따라 우리나라에서도 로봇 교육이 활성화되고 있는 지금, 배틀 로봇 제작이 학생들에게 체험 교육의 도구가 될 뿐 만 아니라, 공업계 고등학교에서 다루는 로봇 교과목 및 이와 관련된 전문 교과목의 교육효과를 극대화할 수 있는 도구가 될 수 있을 것으로 기대된다.

Design and Implementation of a Learning experience data xAPI-based University Club Linking & Archiving Metaverse Platform (학습경험데이터 xAPI 기반의 대학 동아리 매칭 및 아카이빙 메타버스 플랫폼 설계 및 구현)

  • Lee, Chanhee;Nah, Jeong-Eun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.11a
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    • pp.928-930
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    • 2022
  • 최근 취향 관심사를 기반으로 한 소모임 플랫폼 수요가 높아지듯, 대학 내외의 사회 전반에서 수준 높은 네트워킹에 대한 욕구가 강한 상황이다. 나아가, 교육 환경, 거주 지역, 개인의 성향 등의 변인들이 성장의 주요 발판이 될 인적 자원을 만드는 데에 지대한 영향을 끼친다는 점에서, 진입 장벽을 낮출 서비스에 대한 니즈가 존재한다. 한편, 기존의 플랫폼은 대학 동아리 및 소모임 활동을 분산적으로 취급하며 총괄하지 못한다. 따라서, 본 논문은 기존 플랫폼의 문제점을 개선한 메타버스 웹 플랫폼인 클러버스(Clubverse)를 소개한다. 이는 대학 내 동아리 간의 소통 및 외부 업체와의 연계를 제고하고 성장기회를 공평하게 분배해 변화에 대비할 수 있는 가능성을 지닌다.

A Study on Teachers' Recognition of Importance and Reflection on Creative Hands-on Activities at Technical High School: Focused on Club Activities (공업계 고등학교 교사가 인식하는 창의적 체험활동 영역의 중요도 및 반영도 분석: 동아리활동을 중심으로)

  • Ko, Kun-Soo;Seo, Won-Seok;Lee, Chang-Hoon;Kim, Jong-Seoung
    • 대한공업교육학회지
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    • v.39 no.1
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    • pp.227-246
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    • 2014
  • The purpose of this study is to suggest the desirable direction toward the creative hand-on activities suitable for the characters of the technical high school students by examining the teachers' recognition of sub-factors of creative activities in technical high school and analysing whether the factors are properly utilized. Respondents of this study were 393 teachers at the Technical high school in South Korea. The questionnaire survey on the recognition of creative hand-on activities consisted of questions, which are importance and reflection, from 32 sections in 5 fields. The summary of the results through this study is as following. First, In the results of importance analysis of teachers in technical high school, in club activity field, 'the invention' of 'academic activity', 'film-art' in 'culture-art activity', 'challenge activity' in 'sports activity', 'school specialized major' in 'work practice activity', 'scout federation', 'Red Cross youth activity' in 'youth group activity' were seemed to be higher. Second, In the results of reflection analysis, it was found that the 'academy, culture-art', 'sports activity' fields were similarly reflected in importance thought by teachers in technical high school. However, for 'the work practice activity' and 'youth group activity', except 'the school specialized major', all fields are not properly reflected, independent of importance. For 'the work practice activity', analyses of importance and reflection seemed to be alike but for 'the youth group activity', there was a significant difference between them.