• Title/Summary/Keyword: 동기성

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A study on the Information interchange degree, Network density, Information reliability, Network sense of solidarity of According to the motive difference on Using social networks (SNS 이용동기 수준에 따른 정보교류, 네트워크 밀도, 정보신뢰성, 유대인식의 차이에 관한 연구)

  • Park, Won-Jun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.6
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    • pp.657-664
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    • 2014
  • This study is targeted at users of social networks to investigate motives, motives based on information exchange, network density, and reliability of information, recognizing network. Result motivation is a social network analysis of information-seeking motivation, social influence motivation, entertainment motivation, motivation network formation, respectively. Network density is also information seeking motivations, social influence motivation, entertainment showed differences in motivation, information about the reliability of the difference between the difference was in all the motivational factors.

The Influence of Game Motivation on the Interpersonal Competence through Social Behavior in MMORPG (게임 이용 동기가 게임 내 사회적 이용 행동을 매개로 현실의 대인관계 유능성에 미치는 영향 : MMORPG를 배경으로)

  • Yang, Seo-Yun;Choi, Su-Mi
    • Journal of Korea Game Society
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    • v.20 no.1
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    • pp.67-82
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    • 2020
  • This study looked at the influence of MMORPG's motivation on interpersonal competence through MMORPG's social usage. For this, 496 surveys were retrieved. As a result, the social usage of MMORPG was completely mediated in the relationship between motivation and interpersonal competence. The social usage of MMORPG has a positive full mediation effect on the relationship between the social relationships motivation and the interpersonal competence. And Immersion/Escapism motivation, the social usage of MMORPG has reduced the negative effect on the interpersonal competence.

A Synchronizing Agent in Distributed Database using XMDR (XMDR을 이용한 분산 DB의 동기화 에이전트)

  • Kook Youn-Gyou;Jung Gye-Dong;Choi Yung-Geun
    • The KIPS Transactions:PartA
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    • v.12A no.1 s.91
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    • pp.31-40
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    • 2005
  • In this paper, we propose XMDR(XML Metadata Registry) to guarantee the interoperability of data in distributed database, and describe a data synchronizing agent system using it. The proposal of XMDR is to solve the data heterogeneity problem in the sharing and exchanging data. Data heterogeneity problem is generated by different definition or mismatching expression of the same information. Therefore, we define XMDR with XML document by analyzing data elements based on MDR specification. The proposed synchronizing agent system using XMDR not only solves data heterogeneity for data interoperability in synchronizing data but also provides more efficient the agent system by offering errors of low frequency in the number of systems and requests of synchronizing data.

The Relationships among Family-Friendly Culture, Intrinsic Motivation, Team-member Exchange(TMX), and Creativity in ICT Company (ICT기업에서 가족친화적 조직문화, 내재적 동기부여, TMX, 창의성의 관계)

  • Park, Jae-Choon;Jeong, Jee-Yeon;Jung, Jae-Jin
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.607-619
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    • 2015
  • This paper investigates the relationships among family-friendly culture, intrinsic motivation, team-member exchange(TMX), and creativity in ICT(information & communication technology) company. Also the study investigates the moderator effect of TMX and the mediator effect of intrinsic motivation in the relationships between family-friendly culture and creativity. A structural equation modeling(SEM) was employed to test the hypotheses. Using survey data collected from 229 R&D department and support personnel in ICT company. The main finding of this study was as follows: First, a family-friendly culture had a negative effect on employee creativity. Second, intrinsic motivation had a positive impact on employee creativity. Third, a family-friendly culture had a positive effect on intrinsic motivation. Fourth, intrinsic motivation mediated effect on the relationship between a family-friendly culture and employee creativity. Fifth, the positive relationships between a family-friendly culture and intrinsic motivation were stronger when TMX was high rather than low. In particular, this review concludes with implications for future research, limitations of this study, and practical application.

The Relationship between the Creativity and Motivation of Scientifically Gifted Students (과학영재아동의 창의성과 동기와의 관계 -전라북도 과학영재교육원 영재아동을 대상으로-)

  • Hur, Chin-Hyu;Yee, Young-Hwan
    • Journal of Gifted/Talented Education
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    • v.18 no.2
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    • pp.343-363
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    • 2008
  • The purpose of this study was to analyze the relationship creativity and motivation. The subjects were 297 gifted students, selected in the examination for entrance to the Science Education Institute for the Gifted located Jeonbuk. To compare the gifted students' creativity and motivation with the normal students', this study used the standardized test, the Creativity Inventory for Students(by Choi & Lee, 2004) and Multi-Dimensional Learning Strategy Test(by Park, 2006). The major results of this study were as follows; First, The gifted students group was high group in the creativity, and especially the gifted girls were significantly higher than the gifted boys. Second, learning motivation of the gifted students were high or than the normal students and the gifted students were inclined to cope actively to challenge situation rather than avoid. Third, The Creativity showed the positive relationship with learning motivation, the negative relationship with avoid motivation, and moderate relationship with competitive motivation. This result suggested that it is very important to encourage gifted students to the intrinsic motivation rather than extrinsic motivation like competition or achievement in education.

The Development of Academic Motivation Among Korean Adolescents (한국 청소년의 학업동기 발달)

  • Ahyoung Kim
    • Korean Journal of Culture and Social Issue
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    • v.14 no.1_spc
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    • pp.111-134
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    • 2008
  • In this article, a fairly extensive literature review was conducted to depict the current status of academic motivation and its developmental trend among Korean adolescents. The focal factors were perceived competence and autonomy which have been considered as major determinants of academic motivation. Theoretical frameworks adopted were self-efficacy theory, expectancy-value theory, and self-determination theory. Empirical studies conducted in Korean educational settings during the past decade were the target of the literature review. Results of the literature analysis revealed that, in general, there was a decreasing tendency in perceived competence from elementary to middle school which followed by a slight increase after entering high school. Similar trend revealed in the development of autonomous motivation, in that middle and high school students' intrinsic motivation levels were lower than that of the elementary groups. The amotivational tendency was increased as the grade level proceeded toward high school, which requires attention from educators. Discussion was followed in an attempt to provide plausible interpretations for this undesirable current status of Korean adolescents' academic motivation and to suggest implications for possible remedial actions both in pedagogical perspectives and students' well-being.

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The Effect of Characteristics of the Extended Science Investigations Tasks on Middle School Students' Motivation for Investigation (확장적 과학 탐구 과제의 특징이 중학생의 탐구 동기에 미치는 영향)

  • Yoon, Hye-Gyoung;Pak, Sung-Jae
    • Journal of The Korean Association For Science Education
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    • v.21 no.1
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    • pp.1-12
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    • 2001
  • The extended science investigations, comprehensive investigations contrasted with exercises of process skill components and cookbook style experiments, should be pursued for giving opportunity of more authentic science activity. The characteristics of the extended investigation tasks were emerged from critical argument on school practical work. And one of important educational objectives in students' investigations is to achieve motivation for investigation. The purpose of this study is to explore how the characteristics of the extended investigation tasks, that is practical context, openness and continuity, affect middle school students' motivation for investigation. On the basis of questionnaire results and students' school science achievement, ten students were interviewed to see the change of motivation for investigation and its causes while they perform two textbook investigations and four extended investigation tasks. Among the interviewees, the students who showed positive motivation for the extended investigations were critical about textbook experiments as they are just confirmations of theories and perceived practical context and openness as the main causes of their positive motivation. The students who showed negative motivation for extended investigations preferred textbook experiments as there was enough guidance from teacher and textbook-centered learning. They recognized the openness of the tasks as a main reason of their negative motivation for investigation. Some students showed negative responses about continuity of the extended investigation tasks but continuity was not recognized as a main cause for their motivation for investigation.

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The Effect of Person-Environment Fit on Task Performance and Turnover Intention, and the Mediating Effect of Work Motivation in SMEs (중소기업의 개인-환경적합성이 효과성 변수에 미치는 영향과 자기결정성 기반 직무동기의 매개효과)

  • Lee, Juyong;Kwun, Seog-Kyeun
    • Korean small business review
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    • v.41 no.3
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    • pp.23-47
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    • 2019
  • This study investigates the effects of three types of person-environment fit, i.e. POF, PJF(ability) and PJF(needs), on effectiveness variables and the mediating effect of work motivation in SMEs. The data were collected from 211 employees who work for SMEs. Results of structural equation modeling(SEM) analyses demonstrated that PJF(ability) was significantly associated with task performance and turnover intention, while POF and PJF(needs) were significantly associated with turnover intention only. PJF(needs) and PJF(ability) have the positive impact on intrinsic motivation, PJF(ability) also has the positive impact on external and identified motivation. We also analysed mediating effects using Process macro. Results demonstrated that intrinsic motivation mediated the relationship between POF, PJF(needs), PJF(ability) and task performance. The relationship between PJF(ability) and task performance was mediated by external motivation. Based on the results, theoretical and practical implications are derived. Also suggested are methodological limitations and future research directions.

Impacts of Intrinsic Motivation and Gender Difference on Video Game Genre Usage: A Multiple Group Comparison Approach (내재적 동기와 성차가 비디오 게임 장르 이용에 미치는 영향: 다중 그룹비교 접근법을 이용한 이론적 모델 검증)

  • Kim, Jung Kyu;Ahn, Jungsun
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.67-76
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    • 2013
  • By integrating of intrinsic motivation theory and flow theory, this study sought to investigate the causal linkage among optimal balance of video game player's perceived skill and challenge, flow experience, intrinsic motivation and video game genre usage. A path analysis showed that the different types of video game usage were directly influenced by players' intrinsic motivations, which were also reinforced by players' flow experiences of enjoyment. However, the path model with a multiple group approach provided no strong evidence for gender differences in the relationships between the variables of interest.

Design and Application of a Motivation Model in Mobile Learning Environments (모바일 학습 환경에서의 동기 모형에 관한 설계 및 적용)

  • Kim, So-Jin;Jun, Woo-Chun
    • 한국정보교육학회:학술대회논문집
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    • 2005.08a
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    • pp.183-192
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    • 2005
  • 이동 통신 가입자 수가 빠르게 늘어가면서 무선 인터넷 기술은 다양한 형태의 데이터 제공이 가능해 지고 이에 대한 교육적 활용에 대한 관심이 증대되고 있다. 이에 따라 무선 인터넷만의 장점인 이동성, 실시간성, 휴대성, 편리성, 개별화, 차별화 등을 이용하여 학습에 적용하는 것은 매우 중요한 의미를 지닌다. 또한 학습에 있어서 학습하고자 하는 욕구인 동기가 중요시되어야 하며 이에 따라 학습 성취도는 큰 영향을 가진다. 따라서, 본 논문에서는 보편적으로 잘 알려진 Keller의 ARCS 모형을 기반으로 하여 무선 인터넷 환경에 적합하도록 수정, 보완하여 동기 모형을 제시하고 적용하고자 한다. 본 모형의 특징은 다음과 같다. 첫째, 개별화 및 차별화에 중점을 두었다. 모바일 환경의 가장 큰 특징인 개별화, 차별성을 부각시켜 동기 전략에 적용하였다. 둘째, 학습자 진단에 비중을 두어 설계하였다. 모바일에서 개별화의 가장 큰 기준이 되므로 정확한 진단을 할 수 있도록 한다. 셋째, 무선 인터넷에 적합한 동기 전략을 제시하여 단계별 적용을 용이하도록 하였다. 넷째, 평가 및 피드백 후 교사에 의한 학생 개개인의 결과를 제시하도록 하였으며, 이를 통해 후속 학습에 도움이 되도록 하였다. 또한, 본 동기 모형을 초등학교 3학년 쓰기 활동에 적용하였다.

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