• Title/Summary/Keyword: 독자적인 이론

검색결과 145건 처리시간 0.124초

Timing Agency in Digital Comics : Focused on Multimedia Comics (전자만화의 타이밍 에이전시 : 멀티미디어와 혼합된 만화를 중심으로)

  • Yoh, Mi-Ju
    • Cartoon and Animation Studies
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    • 통권27호
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    • pp.79-97
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    • 2012
  • Comic book readers have respectively different reading speed and this means that time in comics is translated by readers' view. The authors arrange panels and gutters to control time, but time recognition in comics depends on the readers and generally it is the readers' role. On the contrary, the phenomenon having occurred by infinite canvas varied the authority of timing. Infinite canvas can give the comic book authors more authority of controlling timing than the readers by intervening in readers' relative time as an agents and transforming their fictive time into absolute time. Following to the concept of "Agency" in games, agency is the power which satisfies the players by reemergence of their intentions. Since some of digital comics absorbed the properties of other media such as animation and sound, we can see that the reader's timing agency is shifted to the author's timing agency. The purpose of this study is to analyse this phenomenon and to remind that agency motivated by the balance between material constraints and formal constraints becomes a condition of readability of digital comics but excessive timing constraints given to the readers causes a decrease of the readers' timing agency. This also can be a considerable matter when we produce digital comics.

A Study on the Monolithic Characteristics of Contemporary Architecture (현대건축에서의 단일체적 조형 성향에 관한 연구)

  • Lyu, Ho-Chang
    • Archives of design research
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    • 제19권1호
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    • pp.49-58
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    • 2006
  • This study is on the general characteristics of 'Monolithic' architecture. The intentions of monolithic architecture can be assumed as an attempt to replace the formal looseness or difficulties of understanding formal complexity of modern architecture, or a trial to react against contemporary avant-garde architectural tendency typically characterized as unstableness, uncertainty, fluidity, and articulation to reestablish autonomy of architecture. Buildings in this category coincide in their extreme economy and simplicity of overall form and consistency of external appearance while showing great expressional capacity with very limited formal means. Even though monolithic architecture still seems a little unstable and ambiguous in historical aspects, it can be considered as strikingly shaped objects or autonomous forms with identities, logics, and representation that promote recognition. Using architectural techniques of scale, colors, materials and finishes, monolithic architecture shows strategically invested surfaces that mediate between the inside and the outside, and shows unexpected and mysterious autonomy. This kind of monolithic approach is also found in interior space as a separate objects that contain functional space inside, or as formal elements that overflow the boundaries of conventional architecture by eliminating the distinction between floor, wall, and ceiling.

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Method of Motion Graphic Design Approach from Postmodern Point of View (포스트모던적 관점에서 본 모션그래픽 디자인 접근 방안)

  • Kim Gyo-Wan;Hong Su-Jung
    • The Journal of the Korea Contents Association
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    • 제6권9호
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    • pp.124-131
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    • 2006
  • Motion graphic is also developing into its own genre in graphic design by establishing individual industrial fields. images and graphics but also recognize even motions and sounds as communication elements delivering a message. Nevertheless, web communication designers have yet to experimentally test the visual motion priniciples or the audio sound expressions in terms of technology. If the dance are used, they may be new communication approaches in the age of multi-media, which allows for communication of visual and audio information or images. With such conceptions in mind, this study was aimed at reviewing the structural relationship between visual motion principles of the kinetic and the sound images to combine the audio and video effects. To this end, the basic structure of dance and music were substituted into the dance to determine their relevancy, and thereupon, examine the effective sound expression methods and techniques depending on movements of the objects in the monitor. Thus, this study, by inquiring into the uniqueness of choreography in motion graphic, presents the possibility of limitless expression of designer creation and inner world, and the ultimate goal lies in assuring the artistic value of motion graphic and its position as a synthetic art.

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A study on development of algorithms for the B-spline freeform modelling (B-스플라인 자유형상체 생성 알고리즘)

  • 김희중;정재현
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 한국정밀공학회 1996년도 춘계학술대회 논문집
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    • pp.798-802
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    • 1996
  • 최근 생산 현장에서의 CAD/CAM 등을 통한 자동화 확대와 더불어 이에필요한 설계 및 가공시스템의 수요도 증가하고 있다. 그러나 국내에서 사용중인 기계 및 관련 분야의 CAD/CAM 시스템은 대부분이 외국 제품이다. 근래 국내 몇몇 업체에서 독자 적인 제품을 보급하고 있으나 아직도 저조한 실정이다. 더우기 이들 제품의 대부분도 기본적인 핵심 기술 및 이론은 외국의 것을 도입한 경우가 많다. 그러므로 현재 설계 및 가공시스템의 국산화가 매우 절실하며, 또한 기본 배경이 되는 기하 라이 브러리와 모델링 엔진의 개발이 시급히 요구된다.

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A Study on the Development of an Education Method for Children's Decision Making Skill (초등학생들의 책임있는 의사결정능력 함양 방안 개발)

  • Son, Kyung-Won
    • The Journal of Korean Philosophical History
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    • 제25호
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    • pp.99-135
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    • 2009
  • This study is to investigate many kinds of conceptual models of social problem solving approach as well as decision making method, and then describes educational implications, especially for more effective method of teaching problem solving ability in order to reduce children' anti social behaviors and to be able to have their healthy and happy lives. Problem solving ability or decision making skills have been taken to goal of primary school curriculum, but is too cognitive or too centered to morality for student to get that kinds of skill or competency. As a result of new education method is developed on the basis of Socal Emotional Learning(SEL) as well as Emotional Intelligence which put on the importance on the role of emotion in the problem solving. This method have two distinctions. First, It has the background of culture specific views of emotion to be proper this method in our society. Second, It should be integrated into moral education as a part of school curriculum to establish secure and long term intervention.

지문항해학 학술용어 개념정립에 관한 연구 - 침로와 선수방향을 중심으로 -

  • Mun, Seong-Bae;Jeon, Seung-Hwan
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 한국항해항만학회 2012년도 춘계학술대회
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    • pp.135-136
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    • 2012
  • 우리나라의 지문항해학은 1969년 윤여정이 지구과학, 항로표지, 수로도지, 조석 및 조류, 연안항법, 항정선항법 및 대권항법 등을 중심으로 실무적 경험과 학문적 이론에 입각하여 집필하였는데, 이것은 지금까지도 해기전문 인력을 교육하는 주요 교재로 이용되고 있다. 그러나 이 '지문항해학'의 일부 내용의 경우 해운선진국이라 할 수 있는 미국, 영국 및 일본에서 출판된 항해학관련 도서를 바탕으로 하였기 때문에 설명되는 과정에서 적용한 학술용어가 맞지 않거나 설명이 부족하여 독자의 이해부족과 오해를 초래하고 있다. 이 연구에서는 선박의 이동방향과 진로에 관한 기초 용어인 침로(Course)와 선수방향(Heading)이 가지고 있는 문제점과 논란의 원인을 분석하였고, 이론적 검토를 통하여 사용상 오류와 혼동을 방지할 수 있도록 용어의 개념을 새롭게 정립하였다.

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A study of Open Access for Korean Journals based on Diffusion of Innovations Theory (혁신 확산 이론을 통해 본 국내 학술지에서의 오픈액세스)

  • An, Jeongnam
    • Proceedings of the Korean Society for Information Management Conference
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    • 한국정보관리학회 2017년도 제24회 학술대회 논문집
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    • pp.47-51
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    • 2017
  • 본 연구는 오픈액세스 개념을 혁신확산이론의 주요 속성을 바탕으로 분석한 것이다. 데이터는 국내학술지 편집담당자를 대상으로 설문조사를 실시하여 수집하였다. 그 결과 국내에서 오픈액세스는 독자가 논문을 편리하고 신속하게 이용할 수 있도록 하는 상대적인 이점을 가지지만, 오픈액세스를 시행하기 위해 구체적인 정책을 세우는 등의 복잡함이 있으며 논문이 많이 인용되거나 학술지의 영향력지수가 상승할 것이라는 기대에 비해 실제로 오픈액세스의 긍정적인 효과를 체감하고 있지 못한 것으로 나타났다. 따라서 국내에서 오픈액세스 정착을 위해 정책과 저작권 분야의 교육 실시가 필요하며 성공사례 공유를 통해 오픈액세스에 대한 긍정적인 인식이 확산될 수 있도록 노력해야할 것이다.

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Related Study which feeling "Fun" & "Reality" in Korean Cartoon (한국만화에서 느끼는 '재미'와 '현실'의 연관연구)

  • Chang, Jin-Young
    • Cartoon and Animation Studies
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    • 통권35호
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    • pp.227-253
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    • 2014
  • The purpose of this article is to prove the fun of cartoon has related in Reality. Ultimately, it will be occurred the expanding result in contact with reader's reality perception. I had pointed out this issue in introduction. Although Fun is our vital power, almost people recognize it as imagination result which is not related in Reality. As the result, we overlooked Fun is contacted in Reality recognition. Creation method of cartoon story emphasize "the Individual character" and "the original nature" also. As this result, it has limitation which neglect "Reality". In main subject, I explained the meaning of Fun and Reality in feeling Korea Cartoon. First, we looked around a theoretical background of fun. With take surveying for various fun characters in several category of cartoon. We can confirm that it was occurred the results contacting "Enlargement of actual recognition" commonly. Second, the main issue of Korea cartoon was "Reality" historically. But, described Reality in cartoon is different from true Reality. Therefore, cartoon is imagined Reality of writer. So he make a heros and make a fun putting a folk tail. Third, described Reality in Korea cartoons make a fun and reader's consensus which is from emotional reality. With limitation of writer's "Reality recognition", almost writers adapted to ideology of ruling classes. Forth, we surveyed Korean cartoons which described "true Reality". Newspaper cartoons during imperialism and Min-joong cartoon in 80' period and 2000th period life documentary cartoon, we participated three sector and surveyed each character. Especially, I am dealing with important inconsistency of true reality. As this result, My cartoon enlarge reader's true reality and make "Fun" of recognizing a true reality.

Networks of the Machinery and Metal Industries in Busan Region and the Strategies for Raising the industrial Competitiveness (부산지역 기계.금속산업의 네트워크분석과 경쟁력 제고방안)

  • Kwon, O-Hyeok;Yun, Yeong-Sam;Choi, Hong-Bong
    • Journal of the Korean association of regional geographers
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    • 제11권6호
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    • pp.543-558
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    • 2005
  • This paper is to research the present conditions and characteristics of the machinery and metal industries in Busan region from industrial cluster and network point of view. The result of this study is as follows. First, a independent machinery and metal industrial cluster has been shaped in Busan region although it is not so large. Second, the technological level and the competitiveness of the machinery and metal industries in Busan region is still low. The companies in Busan area are interacted by local network with low-tech and low competitiveness. Third, we need to invite the technological leading companies to Busan region for this industrial cluster's technological competitiveness is raised.

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An L1 Cache Prefetching Scheme using Excessively Aggressive Prefetchering and a Small Direct-mapped Filtering Cache (공격적인 선인출 및 직접 사상 필터링을 이용한 L1 캐시 선인출 기법)

  • Chon, Young-Suk
    • Journal of KIISE:Computer Systems and Theory
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    • 제33권11호
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    • pp.836-852
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    • 2006
  • This paper proposes an L1 cache prefetch scheme using an excessively aggressive hardware prefetcher and a hardware prefetch filter having a small direct-mapped filtering cache. A quantitative analysis method has been introduced and applied to analyze nonideal effects of aggressive cache prefetching. From those analysis results, the structure and algorithm of a prefetch filter has been derived and simulated, and the overall system performance has been measured using a cycle-by-cycle cache simulator. Experimental results show that the proposed scheme improves the overall system performance by 18% on the average over several benchmarks