• Title/Summary/Keyword: 다양한 유형의 지식 활용

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Study on the Evolution of Technological Innovative Pattern in System Semiconductor Industry (시스템반도체산업의 기술혁신패턴의 진화에 대한 연구)

  • Moon, Joo-Hyun;Park, Kyoo-Ho
    • Journal of Korea Technology Innovation Society
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    • v.14 no.2
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    • pp.320-342
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    • 2011
  • This paper tries to analyze the evolution of technological innovative pattern in system semiconductor industry from the perspective of the evolution of way by which knowledge is generated and its related evolution of inter-firm relationships. In particular, this paper focuses on the evolution of knowledge after the emergence of EDA as a design tool, as a main momentum. As a result of analysis, we can find out following things. First, the innovative activities have evolved from design activity-centered technology development to innovative activities focusing on searching activities for utilizing knowledge and technology. Second, with rising value of knowledge, creation of new market utilizing knowledge, and development of new industry and new technology through inter-firm relationship had been made, in addition to strengthened specialized technological division of labor. Third, with focusing on utilization of knowledge, inter-firm network has taken diverse forms for building complementary platform for co-development. This discussion can give an insight on the necessity of utilizing inter-firm network strategically and setting strategies for enhanced searching activities such as market creation and knowledge utilization.

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Types of Integrative Thinking Ability in Solving Earth Science Items (지구과학 문제 풀이에서 활용되는 통합 사고 유형)

  • Kwon, Susie;Shin, Donghee
    • Journal of Science Education
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    • v.42 no.3
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    • pp.322-333
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    • 2018
  • The purpose of this study is to identify the types and characteristics of the integrative thinking that learners with diverse learning backgrounds use in solving earth science problems. Four students in middle school were surveyed using questionnaires to know students' science learning background and test items with integrated content. A total of 200 items, 40 integrated items and 160 general items, were administered ten times. The students did not show a consistent relationship in terms of correct answer percentage in general items and that of in integrated items. In order to understand the type of integrative thinking of each student, after students solve an item, we analyzed the percentage of correct answers by types and interviewed them and analyzed the contents to identify the characteristics of the thinking used in solving each item. As a result, the types of integrative thinking used in problem solving were classified into three types, knowledge-based, real life-based, and integrated inquiry-based types. It is necessary to study various ways to improve the integrative thinking ability considering the characteristics of students in science teaching and learning.

Factors Influencing Use of Mental Health Helping Systems among College Students in Korea (한국대학생의 정신건강 원조체계 활용에 영향을 미치는 요인)

  • Lee, Sun-Hae;Chung, Sul-Ki
    • Korean Journal of Health Education and Promotion
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    • v.25 no.5
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    • pp.21-38
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    • 2008
  • Objective: This study examined the use of mental health helping systems among college students in Korea. A behavioral model of health service utilization was applied to examine factors influencing different types of helping systems. Methods: A total of 454 college students from four universities participated in the survey. A self-administered questionnaire measuring help-seeking behaviors including formal health and mental health services, informal helping system, peer group, and family support was used. Results: Respondents frequently turn to family members and peer group when in need, and age, sex, mental Health status, and attitude and knowledge on mental illness were significant factors affecting help-seeking behaviors of Korean students. While older students and those with more severe symptoms were more likely to seek help from formal resources, students with more severe symptoms were less likely to seek help from informal resources. Male students and those with negative attitude toward mental illness were less likely to ask peer groups for help. Conclusions: Study results indicate that informal resources and peer groups can be significant sources of social support for individuals in their late adolescence and young adulthood, however, their role as gateways to professional help is limited. Student counseling centers should take on a more active role in reaching out; implications for developing peer leaders as counselors and self-help groups are discussed.

스타트업 제품 모델링을 위한 기존 보급 제품의 품질 유형 분류

  • Choe, Jae-Hun;Kim, Pan-Su
    • 한국벤처창업학회:학술대회논문집
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    • 2021.11a
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    • pp.161-165
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    • 2021
  • 스타트업 제품 모델링에 있어 기존 제품에 대한 분석은 매우 중요한 역할을 한다. 그리고 이러한 분석은 다양한 방식과 프로그램 들을 통해 측정이 가능하다. 하지만, 다수의 스타트업들은 이러한 프로그램 운영이나 통계적 산출을 할 수 있는 인력 공급이 원활하지 않아 실제 사용에 많은 어려움을 겪고 있다. 이에 본 연구는 특별히 뛰어난 수리적 지식이 없더라도 중, 소 스타트업의 입장에서 직원 누구나 활용 가능한 제품 분석 방법에 대해 찾게 되었으며 그 결과 Kano 모형이 가장 적합할 것이라는 예측을 하였다. Kano 모형을 적용할 제품군으로는 많은 소비자가 존재하지만 시장이 크지 않아 진출 기회가 열려있는 스마트워치를 대상으로 하였다. 본 연구에서는 일반적으로 많은 회사에서 활용하고 있는 기본 오피스 프로그램인 EXCEL만을 활용해 제품의 Kano 모델 측정을 진행하였으며 그 결과 매력적요소 4가지(배터리 유효기간, 워치페이스의 종류와 수, 외형의 손상방지, 브랜드이미지), 일원적요소 13가지(단말기의 무게, 단말기의 외형, 구매가격, 오류발생, 스마트페이 기능, A/S용이성, 사용 가능한 앱의 수, 충전의 용이성, 방수 등 부가기능, 단말기 색상의 다양성, 헬스케어, 통화기능, 알림기능), 당연적요소 1가지(자사 기기와의 연동), 무관심요소 2가지(워치밴드의 디자인, 타사 기기와의 연동) 항목들을 측정하는 것이 가능하였으며 향후 본 Kano 모델을 활용하거나 해석함에 있어 최종학력, 전공, 연령 등이 어떠한 영향을 미치며 모델 사용에 필요한 최소 지식 수준에 따른 추가적인 연구를 진행할 것이다.

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Question and Answering System through Search Result Summarization of Q&A Documents (Q&A 문서의 검색 결과 요약을 활용한 질의응답 시스템)

  • Yoo, Dong Hyun;Lee, Hyun Ah
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.4
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    • pp.149-154
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    • 2014
  • A user should pick up relevant answers by himself from various search results when using user participation question answering community like Knowledge-iN. If refined answers are automatically provided, usability of question answering community must be improved. This paper divides questions in Q&A documents into 4 types(word, list, graph and text), then proposes summarizing methods for each question type using document statistics. Summarized answers for word, list and text type are obtained by question clustering and calculating scores for words using frequency, proximity and confidence of answers. Answers for graph type is shown by extracting user opinion from answers.

A Mechanism for Controlling Accesses Dynamically in Smartwork Environment (스마트워크 환경에서 동적으로 접근 권한을 제어하기 위한 메커니즘)

  • Yoon, Kwansik;Kim, Kangseok;Kim, Ki-Hyung;Yeh, Hongjin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.877-880
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    • 2012
  • 정보통신기술의 발전으로 기업의 내에서만 업무를 하던 시대에서 벗어나 언제 어디서나 손쉽게 업무를 수행할 수 있는 스마트워크 환경이 가능하게 되었다. 특히 모바일 디바이스의 성능 발전과 급속한 보급은 스마트워크를 이용하는 환경이 다양해지는 계기가 되었고 이로 인해 동일한 사용자라 할지라도 스마트워크에 접근하는 방법이나 환경이 동적으로 변경 될 수 있다. 이러한 특성은 보안 위협의 유형도 다양하게 하여 기업 내부의 정보를 보호하기 어렵게 만들었다. 이로 인해 기존의 사용자 정보 중심의 통합 인증 관리시스템인 EAM(Extranet Access Management)만으로 다양한 위협에 대응하기에는 부족하게 되었다. 이에 본 논문에서는 기존 EAM 시스템의 한계를 알아보고 스마트워크 환경에서 사용자 정보 외에 디바이스, 네트워크, 위치 정보를 활용하여 접근 시의 환경에 따라 사용자의 권한도 동적으로 생성하는 방식을 제안한다.

A Study on Utilization Method of Information Visualization in the Humanities and Area Studies (인문·지역연구에서의 정보시각화 활용 방안 연구)

  • Kang, Ji-Hoon;Lee, Dong-Yul;Moon, Sang-Ho
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.5 no.5
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    • pp.59-68
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    • 2015
  • Since interdisciplinary convergence could beyond the borders of each disciplines, it is able to create new and meaningful knowledge through collaborative research between different study areas. Especially, in recent years, the Digital Humanities has attracted the attention as the convergence form of the Humanities and ICT. From a research methodology perspective, the Digital Humanities is a tool that can be used as a convergence system for various information utilization such as storage, retrieve, share, and spread. In view of Information system, Digital Humanities has been constructed and used in a variety of systems. Among them, studies related to information visualization for the Digital Humanities have been actively conducted. To visualize data or information, various types such as images, multimedia, interface, and etc could be applied. In this paper, we analyze the cases of various information visualization in digital humanities systems, and propose a method to utilize them in the Humanities and Area Studies.

A Study on Category Analysis and TOC-based Structuralization of Research Records in Atomic Energy Field (원자력분야 연구기록물의 체계 분석과 TOC 기반 구조화에 관한 연구)

  • Oh, Jeong-Hoon;Lee, Eung-Bong
    • Journal of the Korean Society for Library and Information Science
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    • v.48 no.2
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    • pp.287-306
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    • 2014
  • Many researches have been processing on research records management and way of service for efficient usage of various records from R&D process. Especially, a study on type analysis and structured method of research records is very important for efficient knowledge transfer system. This study, as a basic study for integrated research record management system, is about how to structuralize records efficiently reflecting features of research records. First, analysis and systematization of broad records type made from atomic energy technology R&D process were conducted. Second, efficient methods for contents structuralization in terms of usage to maximize usage of research records were studied. This research tried to structuralize all records based on TOC enable to link, search and use of data for reflecting of integrated and systematic structure which is a feature of research record.

Research trend of Web 2.0 use in education (웹 2.0의 교육적 활용에 대한 연구 동향 분석: 블로그와 위키를 중심으로)

  • Heo, Hee-Ok;Kang, Eui-Sung
    • The Journal of Korean Association of Computer Education
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    • v.13 no.2
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    • pp.59-70
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    • 2010
  • This study aims to analyze research trend of Web 2.0 use in education and to suggest directions for further studies. Sixty representative studies were selected and analyzed in terms of a developed framework of Web 2.0 based learning environments and an analysis scheme. This scheme is divided into five dimensions: research targets, research themes, types of Web 2.0 tools, learning theories and research methodology. The findings indicate that a majority of the previous studies aimed to share information and reflect thoughts in collaborative contexts through blogs and wikis at universities. Some implications were discussed for further studies.

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Big Data! What do you think about that ? ; Using the Subjectivity of Sports Practitioner (빅 데이터!, 당신의 생각은 어떠하십니까? : 스포츠실무자의 주관성을 바탕으로)

  • Choi, Jai Seuk;Lee, Doh-Hee
    • The Journal of the Korea Contents Association
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    • v.21 no.5
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    • pp.149-156
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    • 2021
  • This study started from the question of what we think about big data as the term "big data" was used and discussed in our daily lives in the era of the 4th industrial revolution. For the analysis, the final 30 Q samples were selected based on prior research related to big data, and 23 respondents were secured for Q analysis, and the following results were derived. First, the explanatory power of each type was 34.30% for , 8.03% for , 7.21% for , and 6.24% for , showing a total of 55.69%. Second, the Q sample emphasized by respondents by each type shows various occupational distributions in , and for 'big data', it is 'digital' and future'. So they were named 「Digital Type」. In , the distribution of 'social workers' was high, and for 'big data', 'future', 'collaboration', 'welfare', 'local residents', and 'defense' were emphasized. It was named 「welfare type」. In , the job distribution of respondents appeared evenly, and it was named as 「Convergence Type」. Because it emphasized statements such as 'convergence', 'digital', 'future', and 'sports'. is composed of association officials, sports instructors, and graduate students, and was named 「Artificial Intelligence Type」, because it emphasizes 'artificial intelligence', 'new paradigm', 'network', and 'sports'. In the age of knowledge industrialization and knowledge informatization that followed industrialization and informatization, how to process and utilize the numerous data accumulated over the years is an important task. Right now, in sports, more than anything else, it is necessary to continuously seek ways to utilize and activate accumulated big data.