• Title/Summary/Keyword: 놀이 활동

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Impact of Role-play activities on academic achievement and learning attitude in science class (과학수업에서 역할놀이 활동이 학업성취도와 학습태도에 미치는 영향)

  • Kim, Myung-Sook;Oh, Ki-Sun;Cho, Dal-Hyun
    • Journal of Digital Convergence
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    • v.10 no.4
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    • pp.323-331
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    • 2012
  • Cell division in biological education is an important and unintelligible unit. Most of students have no interest in learning the content, and don't concentrate on it because cell division unit contains relatively difficult content. In this vein, during considering the effective learning methods, the researcher found role-play as the method for student's positive access to important and unintelligent learning content. Effect of role-play on their learning achievement of science was analysed through the Chapter of cell division on 3rd grade of middle school students. For this study three levels of middle school students were selected from the school located in Seoul. And divided this students into experiment group and control group by 2 classes respectively. Before putting into practice this instruction, there took into account the before and after of students' learning achievement and their learning attitude by using same questionnaire. On the other hand, the researcher put into practice co-variate analysis by using SPSS statistical package as the measurement method.

An Activity-based Instructional Design For Search Algorithm Expression of Elementary Students (초등학생의 알고리즘 표현을 위한 활동 중심의 검색 알고리즘 수업 설계)

  • Han, Byoungrae;Gu, Jungmo;Song, Taeok
    • Journal of The Korean Association of Information Education
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    • v.20 no.2
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    • pp.161-170
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    • 2016
  • Currently computer education has been emphasized improving thinking skill instead of practical education of applied software. There are various studies that are to teach algorithm with visualization learning materials or activitives-centered unplugged class. However, algorithm classes for elementary school have various difficulties. One of the reasons is insufficient learning materials and teaching methods. Therefore we designed a activities-centered algorithm class for elementary school students. We hope this study will contribute to the study of algorithm classes for improving kids' thinking skill.

Strategy of Information Education Using IT Games (IT기반 게임을 활용한 정보교육 전략)

  • Baek, Sung-Hyun;Han, Sun-Kwan
    • 한국정보교육학회:학술대회논문집
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    • 2007.08a
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    • pp.117-122
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    • 2007
  • 게임은 누구나 선호함에 틀림없는 IT가 가져다 준 훌륭한 놀이이다. 그러나 이러한 훌륭한 놀이가 교육적인 측면으로 조직적이고 체계적으로 구현되지 못하고 있다. 본 연구에서는 여러 장르의 게임을 분석하여 교육에의 시사점을 찾고, 특히 게임을 만드는 것이 정보교육에 어떻게 효과적인지를 연구한다. 게임을 만드는 것은 그것을 직접하는 것보다 자기주도적 학습, 창의적 사고력과 과제 집착력을 향상시키는데 큰 도움을 줄 것이다. 게임을 만드는 활동을 기초로 정보교육 시스템을 설계하고자 한다.

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Risk Factors of Childhood Obesity II (소아 비만의 위험요소에 관한 연구 II)

  • Lim, Weon-Jeong
    • Korean Journal of Psychosomatic Medicine
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    • v.7 no.2
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    • pp.213-225
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    • 1999
  • Objectives : The purpose of this study was to investigate how the play habits, temperament, and environmental factors might affect childhood obesity. Methods : Two hundred sixty children, aged 4 through 6 years living in Seoul & Cheonan were surveyed by a questionnaire about the children's play habit and the parent's related factors such as weight, height, education, income. In addition the Korean version of the Parent Temperament Questionnaire for Children and the Korean version of the Family Environment Scale were also administered to parents of those children. The height and weight of those children were measured and the percentage of body fat was measured by Bioelectrical Impedance Fatness Analyzer. Result : 1) Among 260 children, 25 children were considered to be obese on the basis of both obesity index and percentage of body fat. 2) Parents of obese children showed a significantly higher educational level(p<0.05) and mothers of obese children had significantly more jobs(p<0.05) and showed higher body mass index(p<0.05) than those of nonobese children. 3) By observing play habits of children, obese children spent significantly longer time in watching TV and video(p<0.05), while nonobese children showed a trend to play outside(p<0.1). 4) On the Korean version of the Parent Temperament Questionnaire for Children, obese children showed significantly less activity than nonobese ones(p <0.05). 5) Family of obese children had significantly higher point on subscale of Achievement orientation, Intellectual-cultural orientation and Moral-religious emphasis of the Korean version of the Family Environment Scale(p<0.05). 6) Percentage of body fat of obese children was correlated with children's watching TV time, activity level, scores of Achievement orientation, Intellectual-cultural orientation of the Korean version of the Family Environment Scale and the both parent's education levels(p<0.05). Conclusion : Obese children showed hypoactivity and more watching TV time. And obese children's both parent had higher educational level and their mother had higher Body Mass Index and more jobs. Family of obese children had higher point on items of Achievement orientation, Intellectual-cultural orientation and Moral-religious emphasis. Family environmental factors influence on children's obesity through interaction of genetic and behavioral-psychological factors concomittently.

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The Study on the psychological characteristics of learning types in the e-learning environment (사이버 학습 환경에서의 학습자 유형과 그 특성에 대한 탐색)

  • Whang, Sang-Min;Kim, Jee-Yeon;Ko, Beom-Seog;Seo, Jeong-Hee
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.206-212
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    • 2007
  • 웹을 기반으로 하는 e-러닝에 대한 교육적 수요는 증가하고 있다. 이와 동시에, 학습 공간으로서의 사이버 공간의 활용에 대한 고민도 증가하였다. 전통적인 학습활동을 사이버 공간에 복제하려 했던 고전적 방식이 e-러닝 또는 사이버 학습이 아니라는 사실을 확인하기 시작했기 때문이다. e-러닝의 가치가 강조됨에도 불구하고, 실제 사이버 공간에서 일어나는 학습자의 특성과 학습활동이 구체적으로 어떻게 일어나는 지에 대한 탐색은 미흡하다. 산재한 정보를 스스로 가공한 지식, '학습하는 방법을 학습'하는 것이라는 개념들이 제시됨에도 불구하고, 사이버 공간에 산재한 정보, 학습하는 방법의 학습, 그리고 사이버 공간의 학습특성에 대한 논란은 여전하다. 본 연구에서는 실제 사이버 학습 사이트를 이용하고 있는 학습자들의 행동을 중심으로, 학습자의 특성을 탐색하였다. 사이버 공간에서 보이는 스스로 학습하는 방법이 무엇인지 확인하고 이것이 다양한 학습자 유형으로 구분되는 지를 확인하고자 하였다. 연구대상이 된 사이버 학습 사이트는 서울, 부산, 대구, 광주 교육청에서 운영하는 사이버 가정 학습관이었다. 총 1535명의 사이버 가정 학습관 이용자들의 특성이 분석되었다. 사이버 가정학습관 이용자들의 행동특성은 9개의 요인-놀이 활동, 공동 경험, 현실 정체, 공동 성취, 개인주의, 경쟁 지향, 성취감, 편리성(조작 용이), 생생함-으로 구분되었다. 9개의 활동 요인을 기준으로 하여 확인된 학습자 유형은 4가지로 나타났다. 4가지 학습자 유형은 각각 독야청청형, 동고동락형, 의무방어형, 희희낙낙형으로 명명되었다. 이들 유형은 학습 활동 정도 및 사이트 이용 행동, 학습 스타일(사이버 학습 활동 양식)에서 서로 차이가 있었다. 본 연구는 기존의 이론적인 모델에 기초하여 임의적으로 구분된 사이버 학습자 유형 구분이 아닌, 실제 학습 활동을 탐색하였다는 측면에서 의미가 있다. 특히, 기존의 오프라인 학습 이론 및 학습자 특성 연구를 사이버 학습에 그대로 적용할 것이 아니라 사이버 공간의 특성이 실제 학습 활동에서 어떻게 나타났는지를 밝히려고 했다는데 그 의의가 있다. 향후, 사이버 학습자 유형에 따른, 사이버 학습활동의 촉진방안이나 학습 효과의 차이를 높일 수 있는 구체적인 학습 시스템의 설계 및 운영 모델에 대한 탐색이 필요할 것이다.

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The Effect of Project Activity Based on Role Play on 5-Year-Olds' Mathematical Ability (역할놀이를 활용한 프로젝트 활동이 유아의 수학적 능력에 미치는 효과)

  • Kim, Jihyun
    • Journal of Families and Better Life
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    • v.30 no.6
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    • pp.115-127
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    • 2012
  • This study's aim was to analyze the effect of a project activity based on role play on 5-year-olds' mathematical ability. The participants of this study were 56 5-year-olds from two educational institutions for young children located in two metropolitan cities in Korea. The experimental group (n=28) participated in a project activity based on role play, while the comparative group (n=28) did not. The "Mart Play" project activity based on role play was developed emergently by the children and teachers of the experimental group. The children's mathematical ability was measured before and after the experiment. The data were analyzed using t-test and ANCOVA. As a result, the project activity based on role play had an effect on the improvement of 5-year-olds' mathematical ability generally, but not on their measurement ability.

Effects of Soil Play Activities on Children's Nature-Friendly Attitudes and Emotions (흙놀이 활동이 유아의 자연친화적 태도와 감성에 미치는 영향)

  • Jeong, Su-Jeong;Hwang, Hae-Ik
    • Korean Journal of Child Studies
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    • v.30 no.6
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    • pp.459-472
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    • 2009
  • This study investigated educational effects of soil play activities by analyzing the influence of soil play activities on children's nature-friendly attitudes and emotions. Fifty 5-year-old children enrolled in K-kindergarten in Y-city were randomly selected for the study. Assessment of nature-friendly attitudes and emotions was by 11 questions selected from Musser & Diamond's (1999) Pro-environmental Attitude Test (adapted by Lee, Hye Sun, 2006) and from Bar On and Parker's (2000/2001) Emotion Test, an Emotional Quotient Scale for Young Children. Results showed that children who participated in the Soil Play Activities program acquired more nature-friendly attitudes and emotions than the control group. In conclusion, soil play activities can improve nature-friendly attitudes and emotions of 5-year- old children.

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Play Activities in Eco-Friendly Outdoor Environments: Effect on Children's Self-Concept and Prosocial Behavior (자연친화적인 실외환경에서의 놀이활동이 유아의 자아개념과 친사회적 행동에 미치는 효과)

  • Gweon, Eun Hee;Lee, Gi Hyoun
    • Korean Journal of Child Studies
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    • v.25 no.1
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    • pp.61-76
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    • 2004
  • This study was conducted with 50 5-year-old children in public schools with very similiar outdoor eco-friendly play facilities. Specific play activities were introduced in the experimental group of 25 children while the control group did nor have such activities. Results of the analysis by t-test and ANCOVA showed that the play activities were effective for implementing emotional, social and physical self-concepts. There was no effect of play activities on cognitive self-concept. Effects on prosocial behavior showed that the play activities were effective for developing abilities to control individual emotions, build human relationships and adapt to school.

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R. R. Skemp's basic activities for building number concepts based on constructivism (구성주의에 따른 Skemp의 수 개념 기초 활동)

  • Kang Shin Po;Kim Pan Soo
    • Journal of Elementary Mathematics Education in Korea
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    • v.2 no.1
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    • pp.1-14
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    • 1998
  • Nowadays there are presented various educational methods based on Constructivism which is regarded as newest epistemological paradigm about Knowledge and knowing, but none which is dramatically new. The educational methods proposed by the advocates of Constructivism are already put in practice by the teachers that are interested. Following this, we will interpret R. Skemp's theory about educational methods based on Constructivism. Here we will introduce various play activities for building number concepts.

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Childrearing in the Collection of Works during the Koryo Dynasty Period(I) (고려시대 문집에 나타난 아동양육 고찰(I))

  • 신양재
    • Journal of Families and Better Life
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    • v.13 no.1
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    • pp.134-144
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    • 1995
  • 본 연구는 한국전총사회의 아동양육을 알아 보기 위해 고려시대의 문집인 파한집.한국이상국집.보한집을 문헌분석하였다. 그 결과는 다음과 같다. 첫째, 고려시대의 아동에 대한 인식특징으로는 아동의 소질이나 품성은 선천적으로 타고 나는 것으로 보았으며, 또한 아동의 지적 측면에 대한 기초가 높았다는 점을 들 수 있다. 둘째, 고려시대 아동은 가내과업을 통하여 성인생활로 자연스럽게 사회화될 뿐만아니라 행동모방.자연적 친화.도구제작 등의 활동특성을 지닌 놀이 생활을 하였다. 세째, 고려시대에 부성은 아동의 물리적 보호뿐만 아니라 심리적 측면에서의 야육활동을 수행하였고 한편으로 모성에게는 영아 양육에 있어 필연적 관계가 강조되었으며 또한 당시 사회에는 강항 양육책임의식이 있었음이 밝혀졌다. 그리고 분집을 통하여 당시 아동의 의식주생활, 출생의례, 가족교육등에 관한 일부 내용이 발견되었다.

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