• Title/Summary/Keyword: 기술과 디자인의 융합

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디자인과 기술의 융합은 어떻게 이루어져야 하는가?

  • Choe, Ji-Min
    • Journal of the KSME
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    • v.55 no.8
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    • pp.32-35
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    • 2015
  • 디자인-기술 융합 R&D는 디자이너 주도의 R&D를 의미하는 것이 아니라 사용자 중심의 사고에 의한 R&D를 의미하며 엔지니어를 포함한 R&D 프로젝트 조직 구성원 모두의 적극적인 디자인적 사고에 의한 아이디어 전개와 기술정보 공유에 의해 이뤄져야 한다.

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System Requirements for the Development of a Personal Mobility Using Reverse Engineering and QFD (역공학과 QFD를 활용한 퍼스널모빌리티 시스템 요구사양 도출)

  • Kim, In-Kyu;Park, Tae-han;Chung, Yun-Chan
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.263-266
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    • 2019
  • 본 연구에서는 주행승차감 및 안정성을 고려한 전동킥보드의 문제점을 해결하기 위해 역공학 기법을 사용하여 주요 시스템의 품질요소, 제품특성 등을 분석하고 사용자 요구사항을 도출하기 위해 품질기능전개(QFD: Quality Function Deployment)방법론을 적용하였으며 그 결과로 사용자 요구사항은 6개의 범주에서 20개를 도출하였으며 품질특성 요구사항은 16개 도출하여 최종 12개를 시스템 품질특성(CTQ: Critical To Quality)으로 선정하였다.

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Research on the Curriculum for Integration of ICT+Design (ICT+디자인 융합 교육과정 개발연구)

  • Jeong, Sang-Hoon
    • Science of Emotion and Sensibility
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    • v.20 no.1
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    • pp.105-114
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    • 2017
  • Nowadays, novel and innovative technology including 3D printers, internet of things (IoT), and wearable devices are rapidly emerging. As we must constantly keep up with the most recent trends, words like convergence, multidisciplinarity, and design revolution indeed define society today. Due to the expansion of such diverse technological, industrial, and academic convergence trends, the role of design is becoming evermore essential in development of products as well as creative services. Even the government is pushing towards a 'creative economy' by encouraging ICT convergence to create novel industries as well as advanced jobs. In order to adapt flexibly to such changes in global trends, a solid academic curriculum centered around 'ICT+Design' must be developed. In the current research, we analyzed various literature and benchmarked the major universities both domestic and foreign. Also we utilized a survey-based approach against subjects who are experts or design specialists working in environments related to industry and research. In our proposed integrated ICT+Design educational curriculum, students familiarize themselves with design perspectives and methodology to creatively carry out the course. Moreover, experts from design and ICT came together in an act of 'Radical Collaboration' in which they shared their unique 'Design Thinking' in order to promote understanding and cooperation. Furthermore, industry experts have also taken part as mentors in order to create a workplace-oriented course with various integrated projects. Most importantly, the course was designed so that in addition to research, students can really get hands-on with their ideas in the creativity-integrated workplace.

A Study on the Transition and Characteristics of Convergence Design Furniture (융합디자인 가구의 변천과 특성에 관한 연구)

  • Kim, Mi-Sook;Kang, Hwa-Seon
    • Journal of the Korea Convergence Society
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    • v.9 no.5
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    • pp.137-143
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    • 2018
  • The 4th industrial revolution will have brought smart furniture integrated with IT technology and provide a convenient and comfortable environment for our lives. Therefore, this study analyzed the design characteristics of fusion integrated furniture based on changes of the times. In 20th centuries, characteristic of fusion design was based on architectural structure, new material and function. In 21st centuries, smart home furniture and network system was developed based on IT technology. In addition, due to the increase of single-person households and various consumer purchasing patterns, combined functions for small spaces and multi-function furniture was also developed. In conclusion, the trends of convergence design furniture from 20 to 21st century showed that furniture industry has a significant potential for high-tech technology. This study may be a useful information in developing convergence design furniture industry.

A Generative Design Algorithm to Generate 3D shapes Using 2D Images (2차원 이미지로 3차원 형태를 생성하는 생성적 디자인 알고리듬)

  • Kim, Hyeon Ji;Chung, Yun Chan
    • Design Convergence Study
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    • v.15 no.6
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    • pp.229-241
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    • 2016
  • In generative design computer automatically and quickly generates many alternative design solutions, and the computer algorithms which perform the design tasks are important. The main purpose of this study is to propose a computer algorithm which generates three-dimensional shapes from a two-dimensional digital image such as a photograph or a painting. The base geometry of the final shape is a cylinder or sphere. A surface of the cylinder or sphere is deformed depending on the used image. The proposed algorithm was implemented as a computer program, and the program tested with several famous paintings. The algorithm and results presented in this study implicate the possibilities of the generative design which generates three-dimensional shapes from two-dimensional images. It is necessary to find and measure the values of the generated shape, and it will be a future research to find the relations of emotional and cognitive aspects between the input images and the generated shapes. Those studies are expected to expand the possibilities of generative design.

A Case Study of Sustainable Design Curriculum for the implement SDGs focus on fashion design major (SDGs 지속가능한 디자인 교과목 운영 사례연구 - 패션디자인을 중심으로)

  • Shin, Haekyung
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.1
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    • pp.325-335
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    • 2024
  • In this study, I investigated cases of operating Sustainable Development Goals (SDGs) sustainable design courses based on interdisciplinary education for diverse design major students in the fashion design department. Through literature review, we examined the necessity of this course operation and analyzed the course through class design, execution, and operational results. Sustainable design courses were organized for 2nd to 4th-year students, promoting integrated learning for fashion design and various design majors to enhance interdisciplinary skills based on the in-depth study of SDGs issues. The educational content in the classes focused on the sustainable development goals achieved through upcycling design of waste PET bottle fibers developed by local industries, aiming to pursue sustainable values of designers through problem discovery and resolution. Students developed various upcycled products, evaluated metrics, and assessed satisfaction levels. Through this process, students gained an understanding of the practical value of SDGs, recognized the importance of sustainable development through design approaches for solving local issues, and acknowledged the significance of interdisciplinary education with various design majors.

A study on the procedure and method for engineering comprehensive design for collaboration between engineering and design (공학과 디자인의 협업을 위한 공학 계열 종합설계의 수행절차와 방법 연구)

  • Huh, Won-Whoi
    • Journal of the Korea Convergence Society
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    • v.11 no.5
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    • pp.125-130
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    • 2020
  • Universities that hold engineering education accreditation emphasize the importance of design education. In particular, comprehensive design courses in the engineering field are designed to produce the result reflecting the functional and limiting factors of the design. Systematic design education is also important, but the application of multidisciplinary convergence education is very high in view of the comprehensive design curriculum as a creative education program. This study describes a case study of convergence of curriculum and engineering and design, focusing on the 2019 comprehensive engineering design subject of the researcher. For the collaboration between engineering and design, the process of developing students' ideas and applying them to actual results was presented as the procedures of planning and theme selection, content design, software design, presentation and evaluation. As a result, it is meaningful that the method of convergence between engineering and design was presented without focusing only on technology in the comprehensive design subject of engineering by applying a design that considers the user in producing the work.

Study on Web-related Spatial Design Research Trend (웹과 연계된 공간디자인 연구동향에 관한 연구)

  • An, Somi
    • Journal of Digital Convergence
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    • v.12 no.8
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    • pp.481-492
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    • 2014
  • The goal of this research was to build comprehensive and systematic basic materials related to IT industry and spatial design. In this research, the trend in spatial design research and its categories are identified and analyzed. The research results show that spatial design researches related to web have declined for last five years. However, a new possibility appears to be latent. An attempt to build database of diverse design information has led to increase in fusion of spatial design education and IT technology from design perspective. Futhermore, residents of space are becoming more active, starting from spatial design to management. Finally, from th environmental perspective, researches on predicting and managing buildings are also growing. Accordingly, diverse researches and financial support for grafting creative education, design process, environment-friendly IT technology and spatial design are needed.

Data Literacy Education in Design Curriculum of Higher Education Focused on Development of Design-Data Convergence Curriculum (디자인 교과과정에서의 데이터 문해력 교육에 관한 연구 -디자인-데이터 융합 교과 개발 사례를 중심으로)

  • Lee, Hyun Jhin
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.685-696
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    • 2022
  • This study explores convergence curriculum for design and data science, and applies data science knowledge on undergraduate design classes for designer's data literacy. First, related studies about data literacy education for non-data science major's, and data driven design project cases are explored, then design competency and data competency based on NCS are studied. Then this study developed 3 step design-data convergence curriculum model for designers' data literacy. The curriculum model is applied on case study classes, which are Big data and UX design(2) classes. The learning results and student's feedback of the case study classes are collected and analyzed to prove the design-data convergence curriculum, and the results provide findings and implications of the design-data convergence class case study.

A Study on Characteristics of New Media Art with the Integration of Art and Technology (예술과 과학기술이 융합된 뉴미디어아트의 특성에 대한 연구)

  • Lei, Jinyi;Zhang, Yichen;Kim, Won-Suk;Kim, Sung-Min
    • Journal of Digital Convergence
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    • v.19 no.12
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    • pp.451-456
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    • 2021
  • Advances in science and technology have led the development of the times, and provide abundant technological means, new tools, and new angles of thought to art and new media, and become an important driving force for creativity and rigidity in art. This study, starting from the trend of convergence creativity between art and science and technology, focuses on the new characteristics of new media art, and combines examples of works in several areas such as characteristics. It has a certain reference value for understanding the characteristics of the times and its development trend to deeply grasp the current new media art while analyzing it in detail.