• Title/Summary/Keyword: 그래프 구성

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An Efficient Graph Algorithm Processing Scheme using GPUs with Limited Memory (제한된 메모리를 가진 GPU를 이용한 효율적인 그래프 알고리즘 처리 기법)

  • Song, Sang-ho;Lee, Hyeon-byeong;Choi, Do-jin;Lim, Jong-tae;Bok, Kyoung-soo;Yoo, Jae-soo
    • The Journal of the Korea Contents Association
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    • v.22 no.8
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    • pp.81-93
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    • 2022
  • Recently, research on processing a large-capacity graph using GPUs has been conducting. In order to process a large-capacity graph in a GPU with limited memory, the graph must be divided into subgraphs and then processed by scheduling subgraphs. In this paper, we propose an efficient graph algorithm processing scheme in GPU environments with limited memory and performance evaluation. The proposed scheme consists of a graph differential subgraph scheduling method and a graph segmentation method. The bulk graph segmentation method determines how a large-capacity graph can be segmented into subgraphs so that it can be processed efficiently by the GPU. The differential subgraph scheduling method schedule subgraphs processed by GPUs to reduce redundant transmission of the repeatedly used data between HOST-GPUs. It shows the superiority of the proposed scheme by performing various performance evaluations.

A Study on Constructing the Multiple-Valued Logic Systems over Finite Fields using by the Decision Diagram (결정도(決定圖)에 기초(基礎)한 유한체상(有限體上)의 다치논리(多値論理)시스템구성(構成)에 관한 연구(硏究))

  • Park, Chun-Myoung
    • Journal of IKEEE
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    • v.3 no.2 s.5
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    • pp.295-304
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    • 1999
  • This paper presents a method of constructing the Multiple-Valued Logic Systems(MVLS) over Finite Fields(FF) using by Decision Diagram(DD) that is based on Graph Theory. The proposed method is as following. First, we derivate the Ordered Multiple-Valued Logic Decision Diagram(OMVLDD) based on the multiple-valued Shannon's expansion theorem and we execute function decomposition using by sub-graph. Next, we propose the variable selecting algorithm and simplification algorithm after apply the each isomorphism and reodering vertex. Also we propose MVLS design method.

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그래프 탐색을 이용한 웹으로부터의 온톨로지 기반 규칙습득

  • Park Sang-Eon;Lee Jae-Gyu;Gang Ju-Yeong
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2006.06a
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    • pp.245-254
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    • 2006
  • 지능형 에이전트와 규칙기반 시스템을 이용해 보다 지능적안 웹 환경을 구축하고자 하는 노력이 시맨틱 웹의 발전과 함께 증가하고 있다. 이러한 에이전트와 규칙기반 시스템에 필요한 규칙들을 이미 많은 지식들이 산재해 있는 웹으로부터 습득 할 수 있다면 보다 효율적으로 시스템을을 구축하는 것이 가능하며, 이러한 응용시스템의 확장은 시맨틱 웹의 발전을 더욱 가속화하는 계기가 될 수 있을 것이다. XRML 방법론은 웹으로부터 규칙을 습득하기 위한 단계적 방법을 제시하고 있으며, 온톨로지를 이용함으로써 규칙의 구성 요소들을 자동으로 추출할 수 있도록 지원한다. 그러나 추출된 규칙구성요소들을 조합하여 완전한 규칙을 만드는 과정이 규칙관리자의 수작업에 의존하고 있다. 본 연구는 온톨로지와 그래프 탐색 을 사용함으로써 이과정을 자동화하고자 하는 연구이다. 온톨로지에 있는 규칙의 일반적 패턴을 기반으로 하여 그래프 탐색을 이용해 규칙구성요소들을 조합함으로써 웹 페이지로부터 자동으로 규칙을 추출할 수 있다.

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An Algorithm for Construction of Distribution Breadth-First Search Tree Using New Threshold Values (새로운 임계값을 이용한 분산 너비우선탐색 트리(Distributed Breadth-First Search Tree)의 구성 에 관한 알고리즘)

  • 송인섭;신재호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.16 no.5
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    • pp.468-574
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    • 1991
  • In construction of breadth-frist tree, the communication complexity can be reduced by efficent synchronization schemes based on several threshold values, We determine several new threshold values by considering the graph density represented as lognm, where n and m are the number of nodes and links., repectively. When thesethreshold values are used in the synchroization method for constructing distrbuted bradth-first search tree, we can obtain a more efficient algorithm in sparse graphs, and also, this algorithm has vthe same performance for communication complexity in dense graphs.

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A Study on Single Attractor Hierarchical Cellular Automata (SAHCA에 관한 연구)

  • Cho, Sung-Jin;Choi, Un-Sook;Hwang, Yoon-Hee;Kim, Han-Doo;Kim, Seok-Tae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.05a
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    • pp.513-516
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    • 2005
  • 셀룰라 오토마타가 비트단위로 데이터가 처리되는데 비하여 계층적 셀룰라 오토마타는 바이트 단위 또는 그 이상의 단위로 데이터를 처리할 수 있다. 본 논문에서는 GF($2^p$) 위에서의 유한체 성질을 이용하여 한 개의 트리로 구성되는 계층적 비그룹 셀룰라 오토마타인 SAHCA의 성질에 대하여 분석한다. 또한 기본경로를 이용한 선형 SAHCA의 상태전이 그래프를 구성하는 방법과 선형 SAHCA의 상태전이 그래프를 이용하여 비선형인 여원 SAHCA의 상태전이 그래프를 구성하는 알고리즘을 제안한다.

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The Generation of the Function Calls Graph of an Obfuscated Execution Program Using Dynamic (동적 분석을 이용한 난독화 된 실행 프로그램의 함수 호출 그래프 생성 연구)

  • Se-Beom Cheon;DaeYoub Kim
    • Journal of IKEEE
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    • v.27 no.1
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    • pp.93-102
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    • 2023
  • As one of the techniques for analyzing malicious code, techniques creating a sequence or a graph of function call relationships in an executable program and then analyzing the result are proposed. Such methods generally study function calling in the executable program code through static analysis and organize function call relationships into a sequence or a graph. However, in the case of an obfuscated executable program, it is difficult to analyze the function call relationship only with static analysis because the structure/content of the executable program file is different from the standard structure/content. In this paper, we propose a dynamic analysis method to analyze the function call relationship of an obfuscated execution program. We suggest constructing a function call relationship as a graph using the proposed technique.

The Construction of a Domain-Specific Sentiment Dictionary Using Graph-based Semi-supervised Learning Method (그래프 기반 준지도 학습 방법을 이용한 특정분야 감성사전 구축)

  • Kim, Jung-Ho;Oh, Yean-Ju;Chae, Soo-Hoan
    • Science of Emotion and Sensibility
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    • v.18 no.1
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    • pp.103-110
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    • 2015
  • Sentiment lexicon is an essential element for expressing sentiment on a text or recognizing sentiment from a text. We propose a graph-based semi-supervised learning method to construct a sentiment dictionary as sentiment lexicon set. In particular, we focus on the construction of domain-specific sentiment dictionary. The proposed method makes up a graph according to lexicons and proximity among lexicons, and sentiments of some lexicons which already know their sentiment values are propagated throughout all of the lexicons on the graph. There are two typical types of the sentiment lexicon, sentiment words and sentiment phrase, and we construct a sentiment dictionary by creating each graph of them and infer sentiment of all sentiment lexicons. In order to verify our proposed method, we constructed a sentiment dictionary specific to the movie domain, and conducted sentiment classification experiments with it. As a result, it have been shown that the classification performance using the sentiment dictionary is better than the other using typical general-purpose sentiment dictionary.

A Object-oriented Program Dependency Graph for Object-oriented Program Representation (객체지향 프로그램 표현을 위한 객체지향 프로그램 종속성 그래프)

  • Ryu, Hee-Yeol;Park, Joong-Yang;Park, Jae-Heung
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.10
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    • pp.2567-2574
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    • 1998
  • Many software engineering tools and techniques rely on fraphic representations of software, such as control flow graphs, program dependene graphs, or system dependence graphs. Existing graphic representations for object-oriented programs are compkicated, reduplicated. We thus propose a new graphic representation for object-oriented programs. Object-oriented Program Dependency Graph (OPDG). An OPDG consists of class dependence graph, class hierarchy graph and procedure dependence graph. Other features of OPDG are (1) the representation is compact; (2) the representation is easy to extend for the incremental development of a program; and (3) the repreesentation can be extended to provide dynamic information.

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A Hierarchical Graph Structure and Operations for Real-time A* Path finding and Dynamic Graph Problem (실시간 A* 길 찾기와 동적 그래프 문제를 위한 계층적 그래프 구조와 연산자)

  • Kim, Tae-Won;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Game Society
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    • v.4 no.3
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    • pp.55-64
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    • 2004
  • A dynamic graph is suitable for representing and managing dynamic changable obstacles or terrain information in 2D/3D games such as RPG and Strategy Simulation Games. We propose a dynamic hierarchical graph model with fixed level to perform a quick A* path finding. We divide a graph into subgraphs by using space classification and space model, and construct a hierarchical graph. And then we perform a quick path fading on the graph by using our dynamic graph operators. With our experiments we show that this graph model has efficient properties for finding path in a dynamic game environment.

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Graph Area Separation from A Sea Level Measurement Recording Image (조위관측기록 이미지로부터의 그래프 영역 분리)

  • Yu, Young-Jung;Park, Seong-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.1
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    • pp.175-182
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    • 2013
  • The digitalization of sea level measurement recording which is recorded as analog type is useful for many related oceanology. In this paper, we propose a method which separates the graph area from a sea level measurement recording image. At first, a pixel that is regarded as the pixel which is included in the graph area is selected. Then, many background pixels are separated using the color of the selected pixel. In each vertical line, a pixel is determined as the pixel within the graph area and the graph area is separated from the image using that pixels. Experimental results show that the proposed method in this paper overcome drawbacks of the previous research and can separate the graph area which similar to the graph area of the original image.