• 제목/요약/키워드: 균형 훈련

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공적개발원조를 위한 물관련 재해위험경감 교육훈련프로그램 연구 (Water Related Disaster Risk Reduction Education & Training Program for Official Development Assistance)

  • 이승호;조예은;고혜진
    • 한국수자원학회:학술대회논문집
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    • 한국수자원학회 2015년도 학술발표회
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    • pp.128-128
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    • 2015
  • 본 연구는 공적개발원조 사업 중 하나로 개발도상국의 실무자 및 정책결정자의 물 관련 재해위험경감 역량 강화를 위한 교육 훈련 프로그램을 검토하고 개발하는데 목적이 있다. 특히, 물 관련 재해에 대한 구조적, 비구조적 대응방식을 균형있게 논의하고 지방정부 및 관련기관과의 협력, 지역사회기반의 재해경감정책 등 새로운 대응방식관련 교육 프로그램을 검토한다. 2000년-2006년 기간 Emergency Disasters Database (EM-DAT)에 기록된 전 세계 2,163건의 물 관련 재해는 총 29만 명 이상의 인명피해와 4,220억 달러의 재산피해를 초래하였다. 이런 재해는 개발도상국이나 선진국 모두에게 치명적이지만 특히 재해대응역량이 부족한 개발도상국에 막대한 손실을 초래하여 국가개발과 존망에 큰 위협이 되고 있다. 그럼에도 불구하고 대부분의 개발도상국은 재해관리를 간과하여 빈곤의 악순환에서 벗어나지 못하고 있는 실정이다. 본 연구는 2005년 효고행동강령(Hyogo Framework for Action: HFA)의 기본원칙, 2011년 중간평가 검토, 2015년 이후 제시될 새로운 재해위험경감 정책의 틀 속에서 재해위험경감 교육 프로그램을 연구하고자 한다. 이를 위하여 개발도상국 공무원을 대상으로 공적개발원조 프로그램을 운영한 천안의 중앙민방위방재교육원과 일본 고베시의 JICA 등을 방문하여 물 관련 재해 대응의 실질적 개선방향을 모색하였다. 물 관련 재해대응을 위한 교육 프로그램 대상은 실무자와 정책결정자로 설정하고 예방/대비/대응/복구의 유형에 따른 교육과정을 검토한다. 재해 대응 역량강화를 위하여 댐이나 제방 등 홍수위험관리기술과 같은 구조적 방식뿐만 아니라 근본적인 재해위험경감을 위한 홍수위험도 분석과 관리, 도시홍수위험경감계획, 관련 법규제정, 지역홍수위험경감과 민관협력 등과 같은 비구조적 방식에 대한 교육도 포함한다. 이런 측면에서 한국의 경제발전 경험과 물 관련 재해관리 경험을 정책, 사업, 사례와 연관시켜 교육을 진행하고 장단점 비교를 통하여 개발도상국 현지에 적합한 모델을 모색한다. 또한 재해발생시 피해규모를 최소화하게 하는 초동대응을 위해서 행정뿐만 아니라 지역, 시민, 기업 등 다양한 이해 당사자와 주체가 참여하는 종합대책교육을 포함한다. 사회경제발전의 지속을 위해서는 재해에 대한 관리가 매우 중요하다. 특히 인간의 삶에 너무도 익숙하지만 홍수, 가뭄 등으로 치명적인 피해를 야기하는 물 관련 재해에 대응하기 위해서는 물 관리와 관련 재해에 대한 전반적인 이해가 필수적이다. 따라서 한국의 물 관리 경험에 기초한 재해위험경감 교육과 훈련은 개발도상국의 효과적인 재해관리를 가능하게 할 것이다.

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뇌활동 증진을 위한 손가락 운동용 기능성 게임 장치 및 콘텐츠 개발 (Development of a functional game device and Contents for improving of brain activity through finger exercise)

  • 안은영
    • 한국멀티미디어학회논문지
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    • 제15권11호
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    • pp.1384-1390
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    • 2012
  • 신체의 감각기관 중에서도 손가락의 운동과 감각 부분이 뇌에 가장 큰 영향을 미친다는 것은 널리 알려진 사실이다. 본 연구는 이러한 사실에 주목하여 교육, 훈련, 건강증진 등의 목적으로 다양하게 활용이 가능한 기능성 게임 장치를 개발하되, 주로 두뇌향상을 위한 다섯 손가락의 균형적 사용에 초점을 맞춘 게임 콘텐츠를 위한 장치 개발하고자 한다. 제안하고 있는 게임 장치는 본체 부분만을 독립적으로 사용하는 '오프라인' 방식과 스마트폰 등의 단말기와 연동하여 사용하는 '온라인' 방식의 2가지 방식으로 게임을 즐길 수 있다. '온라인' 방식으로 동작할 때는 블루투스를 통해서 연동되는 단말기에서 시각 정보를 표시하여 게임을 진행하는 것이 가능하고 '오프라인' 방식에서는 주로 청각과 촉각 등을 이용하여 두뇌 훈련을 하거나 정서를 함양하도록 고안되었다. 본 게임장치의 성능과 활용 가능성을 살펴보기 위해서, 연령에 관계없이 모두가 즐길 수 있는 온라인 모드의 슈팅게임과 촉각이나 청각에 의존하는 고령자 친화형 게임콘텐츠인 낚시게임을 개발하였다. 낚시 게임은 온라인 모드로 게임을 진행하는 것도 가능하지만 오프라인 모드에서는 청각과 순발력을 이용하여 다섯 손가락을 균형 있게 사용하게 함으로써 뇌활동이 저하되는 고령자가 게임을 통해 치매, 기억력 저하 등의 인지기능 장애를 예방하는데 도움을 줄 수 있다.

적혈구의 Manganese Superoxide Dismutase 활성은 경주마의 훈련강도를 나타낸다 (Erythrocyte Manganese Superoxide Dismutase Activity Indicates Training Intensity for Racing Horses)

  • 최준영;박인경;임진택;고태송
    • Journal of Animal Science and Technology
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    • 제50권4호
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    • pp.573-580
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    • 2008
  • 적혈구는 산소를 운반하는 세포이므로 본 연구는 마필의 훈련과정에 적혈구내 SOD 활성을 포함한 혈액내 항산화 효소계의 활성변화와 상호작용이 있는지 조사하였다. 마무리 훈련중인 경주 후보마 6두, 21월령, 체중 474kg~509kg을 2001년 9월 24일부터 11월 13일 경주후보 발주 검사시 까지 7주의 훈련기간 조사하였다. 마필에서 10월 1일, 10월 16일, 10월 30일, 및 11월 6일 네 번 각각 채혈되었고, 아침 훈련후 약 3시간의 휴식후 일정시간에 마필이 스트레스를 느끼지 않게 매우 조심하여 헤파린 처리 Vacutainer로 약 5~10mL가 채혈 되었다. 혈액은 적혈구의 MnSOD와 CuZnSOD의 활성, 혈장의 Ceruloplasmin 활성과 그리고 혈장의 과산화물과 과산화물 분해효소 활성 및 포도당과 젖산의 농도 측정에 사용되었다. 훈련기간의 경과에 따라, 마필 적혈구의 MnSOD 활성과 혈장의 과산화물 수준은 점차 유의하게 높아지고, CuZnSOD 활성과 혈장의 Ceruloplasmin과 과산화물 분해효소의 활성은 점차 낮아졌다. 마필의 계산된 산소 소비량의 증가에 따라 MnSOD 활성은 직선적으로 증가하나(r=650, n=32) CuZnSOD 활성은 감소하였다. 그리고 적혈구의 MnSOD 활성은 혈장의 과산화물 함량과 양의 상관관계(r=616, n=48)를 그리고 혈장 젖산농도와 부의 상관관계를 나타내었다. 본 성적은 훈련량이 많아짐에 따라 과산화물은 축적되나, 적혈구의 MnSOD 활성이 높아지는 것은 혈액의 항산화계와 산화계의 균형을 위한 적응을 나타내고 있다. 적혈구의 SOD 활성과 혈장의 과산화물함량은 혈장의 젖산농도와 함께 마필의 훈련정도 평가의 지표로 사용할 수 있다는 것을 보였다.

노인의 균형증진을 위한 가상현실 기반 훈련의 몰입도에 따른 균형능력 비교 (Comparison of Balance Ability according to the Immersion Level of Virtual Reality-based Training for the Balance Enhancement of the Elderly)

  • 김영성;박민철
    • PNF and Movement
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    • 제16권2호
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    • pp.259-266
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    • 2018
  • Purpose: This study aimed to compare balance ability according to the immersion level of virtual reality-based training for the balance enhancement of the elderly. Methods: This study included 48 elderly people aged 65 years and older (male 16, female 32). According to the immersion level of applied virtual reality training, 16, 17, and 15 persons were randomly assigned to full immersion, semi-immersion, and control groups. The subjects who were assigned to the full immersion group and semi-immersion group received virtual reality training for 6 weeks at 20 min at a time, 3 times per week. The control group received no intervention. Balance ability was evaluated by measuring the stability limit and the tandem walking test before and after the intervention. Results: Results showed significant differences among the three groups in the limit of stability of all directions and the tandem walking test after the intervention. The results of the limit of stability showed a significantly higher value in the full-immersion group than in the control group, and the results of the tandem walking test showed a significantly lower value in the full-immersion and semi-immersion groups than in the control group. Conclusion: The results indicate that the head-mounted display equipment for applying full-immersion virtual training is the most effective in enhancing the balance ability of the elderly.

불안정 지지면과 안정 지지면에서의 발목균형훈련이 비만중년여성의 고유수용성감각, 균형 및 근력에 미치는 영향 (The Effect of Ankle Balance Traning on Unstable and Stable Surface on Proprioception, Balance and Muscle Strength in Obese Middle-Aged Woman)

  • 한준호;이효정
    • 대한통합의학회지
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    • 제6권3호
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    • pp.59-71
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    • 2018
  • Purpose : The purpose of this study was to compare the effects of ankle balance training on unstable and stable surfaces to discover on which surface the proprioception, balance and muscle strength of obese middle aged women improves more. Method : Thirty obese middle-aged women were randomly recruited and divided into two groups (training on an unstable surface, training on a stable surface). The subjects in each group participated in the training for six weeks, three times per week for 30 minutes each session. Proprioception was measured using Dualer IQ digital inclinometer; sway length (SL) and sway area (SA) of center of pressure, and limit of stability (LOS) were measured for balance; muscle strength before and after the training was measured using manual muscle testing. Results : There were significant improvements in the subscales of the proprioception, balance and muscle strength in those who participated in ankle balance training on the unstable surface, and in those who participated on the stable surface. However, before and after the intervention, there were no differences between those who had the balance traning on the unstable surface and those who had the balance traning on the stable surface. Conclusion : Unstable and stable surface ankle balance training are both effective in improving the proprioception, balance and muscle strength of obese middle-aged woman.

압력센서를 이용한 감각피드백 균형 훈련이 노인의 정적 균형에 미치는 효과 (Effect of Sensory Feedback Balance Training using Pressure Sensor on the Static Balance of the Elderly)

  • 권일호;김호;신원섭
    • 대한물리의학회지
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    • 제15권2호
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    • pp.129-136
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    • 2020
  • PURPOSE: This study aimed to determine the most effective feedback condition for static balance in elderly subjects. METHODS: Thirty-eight elderly subjects (12 men and 26 women with a mean age of 77.21 years) participated in this study. They each completed a questionnaire on their general characteristics, excluding personal identification codes. The static balance ability of the participants was evaluated using a Wii Balance Board and the Balancia program (version 2.0). The following three feedback conditions were considered: condition 1 (tactile feedback), condition 2 (visual feedback), and condition 3 (no feedback). One-way repeated-measures analysis of variance was used for the comparisons according to sway length and sway velocity. The statistical significance level was set to α = .05 for all variables. RESULTS: Significant differences in the sway length and sway velocity were observed between the three conditions (p < .05). Significant differences in the sway length were noted in the order of conditions 1, 2, and 3 (p < .05), and significant differences in the sway velocity in the order of conditions 3, 2, and 1 (p < .05). CONCLUSION: Significant differences in static balance ability were observed between the three conditions. In this study, tactile feedback was found to be the most effective feedback for balance training. Owing to aging and impairment of the senses, such as that observed in the tactile receptors, visual receptors, and proprioceptors, it is recommended that elderly subjects participate in balance training.

전통적 균형훈련이 노인의 균형능력에 미치는 영향 (Effect of Traditional Balance Training on Balance in Older Adults)

  • 이승은;배성수;김수민;김철용;송주영
    • 대한물리의학회지
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    • 제1권1호
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    • pp.77-92
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    • 2006
  • Purpose : This study was to evaluate the effect of traditional balance training on balance in older adults. Methods : The subjects of this study were thirty elderly over 65 years old. Thirty subjects ranging aged from 66 to 85($74.0{\pm}5.83$) completed the study and participated three times a week for 5weeks. Subjects were assessed by utilizing two different balance measure : Static standing balance was measured by balance performance monitor(BPM). Dynamic balance was measured by timed up and go test(TUG). The scale for static standing balance was measured by using frequence(Hz), sway area($mm^2$), sway path(mm), max sway velocity(mm/s), ant/post sway angle($^{\circ}$), left/right sway angle($^{\circ}$), and sway number. Results : The change in frequency were statistically significant on pre-test and post-test(P<.05), 2. The change in sway area were statistically significant on pre-test and post-test (P<.05), 3. The change in sway path were statistically significant on pre-test and post-test(P<.05), 4. The change in max sway velocity were statistically significant on pre-test and post-test (P<.05), 5. The change in ant/post sway angle were statistically significant on pre-test and post-test (P<.05), 6. The change in left/right sway angle were statistically significant on pre-test and post-test(P<.05), 7. The change in sway number were statistically significant on pre-test and post-test(P<.05), 8. The score on timed up and go test shows statistically significant increase on pre-test and post-test (P<.05). Conclusion : This study suggest that traditional balance training have an effect on balance performance ability for elderly people. Therefore, the traditional balance training is recommended for older adults to improve balance performance ability.

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가상현실과 전통적 균형훈련이 기능적 발목 불안정성 환자의 균형에 미치는 효과 (The Effects of Virtual Reality Training and Traditional Balance Training on Balance in Patients with Functional Ankle Instability)

  • 김수현;박소희;김다정;곽유진;신연진;김수진
    • PNF and Movement
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    • 제18권2호
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    • pp.183-194
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    • 2020
  • Purpose: Functional ankle instability (FAI) causes tension in the joints, ligaments, and tendons, and the impact on visual and vestibular organs leads to imbalance. This study compared the effects of a traditional balance training program to virtual reality training to improve FAI. Methods: Twenty-four participants with FAI (CAIT score < 24) were assigned to a virtual reality training group (n = 13) and a traditional balance training group (n = 11). Both groups pursued their respective training program for four weeks. After a ten-minute warm-up, participants completed a 30-minute training session, three times per week. The traditional balance training group underwent static and dynamic training using a balance board and a stability trainer pad while the virtual reality group underwent balance training using a virtual reality program. Biorescue was used to measure changes in the speed and length of center of pressure (COP) for single-leg stance pre- and post-training. Results: The speed and length of COP improved significantly in both groups after training as compared to before (p < 0.05). However, there were no significant differences in these outcomes between the virtual reality training group and the traditional balance training group (p>0.05). Conclusion: The study findings confirm the effectiveness of both virtual reality training and traditional balance training in reducing ankle instability, with no difference in treatment effects.

젊은 성인에서 몰입형 가상현실 균형 훈련에 따른 정적 균형 변화 (Changes in Young Adults' Static Balance Ability Following Immersive Virtual Reality Balance Training)

  • 서정표;여상석
    • PNF and Movement
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    • 제18권2호
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    • pp.265-273
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    • 2020
  • Purpose: The purpose of the study was to investigate the effects of HMD (head mounted display)-based virtual reality balance training on static balance in young adults, and whether appropriate balance training can help healthy adults to improve balance ability in daily living. Methods: The study subjects were 14 healthy adults. Subjects received 20 minutes of HMD-based virtual reality balance training 3 times per week for 4 weeks. Static balance was measured before, during, and after training and after one month. Static balance was measured in a total of 8 conditions, and the results were classified as visual (F1), somatosensory (F5-6), vestibular (F2-4), and central nervous system (F7-8). Results: The test results showed no significant difference in pre-training, post-training, and follow-up results under all conditions at Fourier index F1, F5-6, and F7-8 frequencies. For the F2-4 frequency, there was a significant difference before and after training under NC (neutral head position, eyes closed, firm surface) and PC (neutral head position, eyes closed, elastic surface) conditions. The NC condition returned a significant decrease of F2-4 frequency in post-training testing as compared to pre-training, and the PC condition showed a significant decrease of F2-4 frequency between the pre-training and mid-training tests, and between the pre-training and post-training tests. Conclusion: These results indicate that HMD-based balance training can improve balance ability, even in normal adults, and seems especially effective for vestibular function training.

불안정한 지지면에서의 과제지향 순환훈련이 아급성기 뇌졸중 환자의 균형, 보행 및 균형자신감에 미치는 영향 (The Effects of Task-Oriented Circuit Training Using Unstable Surface on Balance, Walking and Balance Confidence in Subacute Stroke Patients)

  • 김선민;강순희
    • 대한통합의학회지
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    • 제9권4호
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    • pp.211-223
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    • 2021
  • Purpose : The purpose of this study was to examine the effect of task-oriented circuit training using unstable support surface on balance, gait ability, and balance confidence in subacute stroke patients. Methods : Forty-five patients with subacute stroke were randomly divided into the three following groups of 15: 1) TOCT-US group; task-oriented circuit training using unstable surface (experimental group 1), 2) TOCT-SS group; task-oriented circuit training using stable surface (experimental group 2), and 3) CON group; conventional physical therapy (control group). All patients participated in one of the three training programs for 6 weeks, 30 minutes per session, 3 times per week. Patients' balance ability was assessed using the BT-4, BBS (berg balance scale), TUG (time up and go test), and LOS (limit of stability). Gait speed was measured to examine gait ability. K-ABC (activities-specific balance confidence scale) was also used to assess the level of patients' confidence in daily activities. Results : After the intervention, the sway area in experimental groups 1 and 2 decreased, but that in the control group increased. Experimental group 1 showed significant improvement compared with experimental group 2 and the control group. BBS, TUG, and LOS scores of experimental group 1 were significantly improved compared with those of experimental group 2 and the control group. Also, gait speed significantly improved in experimental group 1 compared with experimental group 2 and the control group. Experimental groups 1 and 2 showed significant improvement in K-ABC scores after training. Conclusion : Patients with subacute stroke had significantly improved balance, gait, and level of confidence in performing activities of daily living following task-oriented circuit training using the unstable surface. This indicates that task-oriented circuit training using unstable surfaces can be an effective treatment method for the recovery of balance and gait in subacute stroke patients.