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http://dx.doi.org/10.21598/JKPNFA.2018.16.2.259

Comparison of Balance Ability according to the Immersion Level of Virtual Reality-based Training for the Balance Enhancement of the Elderly  

Kim, Yeoung-Sung (Department of Rehabilitation Medicine, Busan St. Mary's hospital)
Park, Min-Chull (Department of Physical Therapy, Catholic University of Pusan)
Publication Information
PNF and Movement / v.16, no.2, 2018 , pp. 259-266 More about this Journal
Abstract
Purpose: This study aimed to compare balance ability according to the immersion level of virtual reality-based training for the balance enhancement of the elderly. Methods: This study included 48 elderly people aged 65 years and older (male 16, female 32). According to the immersion level of applied virtual reality training, 16, 17, and 15 persons were randomly assigned to full immersion, semi-immersion, and control groups. The subjects who were assigned to the full immersion group and semi-immersion group received virtual reality training for 6 weeks at 20 min at a time, 3 times per week. The control group received no intervention. Balance ability was evaluated by measuring the stability limit and the tandem walking test before and after the intervention. Results: Results showed significant differences among the three groups in the limit of stability of all directions and the tandem walking test after the intervention. The results of the limit of stability showed a significantly higher value in the full-immersion group than in the control group, and the results of the tandem walking test showed a significantly lower value in the full-immersion and semi-immersion groups than in the control group. Conclusion: The results indicate that the head-mounted display equipment for applying full-immersion virtual training is the most effective in enhancing the balance ability of the elderly.
Keywords
Virtual-reality-based training; Immersion level muscle; Head-mounted display; Elderly balance enhancement;
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