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http://dx.doi.org/10.21598/JKPNFA.2020.18.2.183

The Effects of Virtual Reality Training and Traditional Balance Training on Balance in Patients with Functional Ankle Instability  

Kim, Su-Hyeon (Department of Physical Therapy, Colleges of Medical Sciences, Jeonju University)
Park, So-Hee (Department of Physical Therapy, Colleges of Medical Sciences, Jeonju University)
Kim, Da-Jung (Department of Physical Therapy, Colleges of Medical Sciences, Jeonju University)
Gwak, Yu-Jin (Department of Physical Therapy, Colleges of Medical Sciences, Jeonju University)
Shin, Yeon-Jin (Department of Physical Therapy, Colleges of Medical Sciences, Jeonju University)
Kim, Su-Jin (Department of Physical Therapy, Colleges of Medical Sciences, Jeonju University)
Publication Information
PNF and Movement / v.18, no.2, 2020 , pp. 183-194 More about this Journal
Abstract
Purpose: Functional ankle instability (FAI) causes tension in the joints, ligaments, and tendons, and the impact on visual and vestibular organs leads to imbalance. This study compared the effects of a traditional balance training program to virtual reality training to improve FAI. Methods: Twenty-four participants with FAI (CAIT score < 24) were assigned to a virtual reality training group (n = 13) and a traditional balance training group (n = 11). Both groups pursued their respective training program for four weeks. After a ten-minute warm-up, participants completed a 30-minute training session, three times per week. The traditional balance training group underwent static and dynamic training using a balance board and a stability trainer pad while the virtual reality group underwent balance training using a virtual reality program. Biorescue was used to measure changes in the speed and length of center of pressure (COP) for single-leg stance pre- and post-training. Results: The speed and length of COP improved significantly in both groups after training as compared to before (p < 0.05). However, there were no significant differences in these outcomes between the virtual reality training group and the traditional balance training group (p>0.05). Conclusion: The study findings confirm the effectiveness of both virtual reality training and traditional balance training in reducing ankle instability, with no difference in treatment effects.
Keywords
Balance; Functional ankle instability; Traditional exercise; Virtual reality;
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Times Cited By KSCI : 5  (Citation Analysis)
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