• Title/Summary/Keyword: 국제성함양

Search Result 47, Processing Time 0.023 seconds

Research on Career Education Game Development Utilizing the Concept of Digital Transformation (디지털 전환 개념을 활용한 진로 교육용 게임 개발 연구)

  • Kwang-Hee Cho;Su-In Kim;Sung-Ho Ahn;Jung-Yi Kim
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.5
    • /
    • pp.543-548
    • /
    • 2023
  • This study emphasizes the need to understand digital transformation and addresses the development process of functional mobile games with the theme of digital transformation. Through previous research, we found that existing mobile games do not reflect the changes in industries and jobs in the future. In this study, we designed and developed an educational mobile game that can help young people develop digital literacy skills and understand core skills for future changes in industrial structure and jobs due to digital transformation. It utilizes Unity 3D and combines the best features of puzzle, card, and board games. While there may be limitations in terms of expertise in developing educational content, it is important to note that we have presented content that can provide a futuristic view of careers through a game that is highly preferred by students. Considering the direct and indirect educational effects of the game, it is expected to be useful as a vocational education content in the classroom through tablet devices that have recently been distributed in schools.

Practical Tasks to Secure Accessibility to Leisure Activity for Students with Developmental Disability : Focusing on school-community connection in the perspective of lifelong planning (발달장애학생 여가활동 접근성 확보를 위한 실천과제 : 평생계획 관점에서 학교-지역사회 연계)

  • Choi, Sun kyoung
    • The Journal of the Convergence on Culture Technology
    • /
    • v.4 no.4
    • /
    • pp.107-114
    • /
    • 2018
  • It is needed to connect the curriculum of leisure use with community resources in order to allow students with developmental disability in a transition period to recover composure themselves through the curriculum of leisure use, improve their skills to enjoy, and apply their independent ability to utilize the actual leisure resources in a community through community programs. To realize this, it is necessary to secure recognition of leisure use from teachers instructing leisure use as a curriculum and examine points to be improved and importance mentioned about community-based leisure activity participation. The latest research on lifelong planning extends leisure activity from existing elements and implies the necessity of preparation in holistic aspects. As the crucial resources of leisure activity for students with developmental disability, this author focuses on the importance of leisure activities in schools and in communities and provides supportive measures to elevate accessibility to leisure activity.

A Study on the Efficiency of Large-Scale Classes through Small Group Cooperative Learning (소그룹 협동학습을 통한 대단위 수업의 효율성 연구)

  • Chang-Hwan Sung
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.5
    • /
    • pp.431-441
    • /
    • 2023
  • In a good class, the elements that make up the class are organically related as a system. The goal of the class is to foster the ability of students to fully understand the educational content of the subject and then apply it to their professional areas. Therefore, for ideal classes, it is necessary to design students to acquire the necessary theories and apply them practically. The question We always ask ourselves during lectures is how to effectively give large-scale lectures for students. This is also the concern of all professors in charge of large-scale lectures opened across various major fields. Now is the time to find ways to effectively give lectures on a large scale. We studied how it is most effective to design and implement various factors such as lectures, presentation and group organization, assignment, group presentation, professor's group presentation guidance, lecture materials posting, questions and answers, group presentation feedback, final report writing, and grade calculation.

Undergraduates' Satisfaction of Online Classes : Focused on differences between Colleges (대학생의 원격수업운영에 대한 만족도 분석 : 단과대학별 차이를 중심으로)

  • Kim, Seong Ju;So, Yeon Hee
    • Journal of the International Relations & Interdisciplinary Education
    • /
    • v.1 no.1
    • /
    • pp.46-60
    • /
    • 2021
  • The main purpose of this study was to examine the satisfaction of online classes of undergraduates who have experienced sudden online classes in college because of COVID-19, and to analyze the differences of the satisfaction of online classes depending on colleges. The participants were 1,380 college students. Descriptive statistics, one-way ANOVA, and Post-hoc Scheffé were performed. Undergraduates were highly satisfied with online classes in cultural subjects and major subjects, whereas they showed low satisfaction with appropriateness of the assignment. There were statistically significant differences in online class satisfaction between colleges. Students at the College of Education were highly satisfied with online classes satisfaction, while engineering students were less satisfied with online classes satisfaction. There were statistically significant differences in students engagements between colleges. Regardless of colleges, students displayed low satisfaction in e-class server and teaching and learning infrastructure. These findings suggest that we need to provide autonomous support and make an effective online learning environment such as server expansion and e-class improvement to enhance undergraduates' self-directed learning. We also should come up with effective online classes guidelines.

The Perception of Secondary School Principals on Competency Education (학교 현장에서 역량교육 실행에 대한 학교장의 인식 탐색)

  • Cho, Bokyung;Jeon, Young-Joo
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.8
    • /
    • pp.247-257
    • /
    • 2021
  • It seems likely that the characteristics of future society will include an emphasis on diverse and expansive data sets and the use of AI technology. Because of this, school leaders within the traditional, textbook based educational framework there will be changes should meet the 2015 Revised National Curriculum and prepare students for future societies. The purpose of this research paper was to suggest the nature of and policies necessary for better educational processes in middle and high schools after they've been improved in accordance with the 2015 Revised National Curriculum. This paper implemented its survey and interview of school principals through the guidelines provided by UNESCO Bangkok's transversal competence research. Analysis results and research participants were practicing strengthened education in the course of their daily activities. The educators involved received positive evaluation from their students. Further, pedagogical opinions were suggested regarding the effects of school principals on various strengthened education elements. This paper's suggestions within the context of the 2015 Revised National Curriculum are expected to continue reinforcing the overall positive effect of the currently in practice strengthened education methods. Furthermore, it can contribute to the development of the next National Curriculum with empricial data.

Development of Studio Lectures to Develop Systematic Model Making Skills in Industrial Design Engineering Major (디자인공학전공에서의 체계적 모형 제작 스킬 함양을 위한 스튜디오 강의 개발)

  • Sungjoon Kim
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.4
    • /
    • pp.153-160
    • /
    • 2023
  • The process of verifying design concepts and ideas by producing real or equivalent model is essential in the product development process. Against this background, the purpose of this study is to consider the case of developing subjects that can systematically cultivate the ability to produce model from the basic stage to a certain level or higher, focusing on design engineering majors. As a theoretical consideration for this, prior studies related to making such as modeling or prototyping in related areas and majors such as industrial design are considered, followed by Bloom's revised taxonomy model and Hioshi Ishikawa's industrial design program as a methodological consideration for curriculum development. Finally, by applying this, we propose a new course that includes a lecture plan corresponding to the 16th week of learning, which is a general semester of university education. As a result of the study, it was confirmed that producing a physical model was still essential for the development of a new design, and accordingly, it was also necessary to establish a systematic curriculum suitable for the major area. Since the scope of this study extends to the development of subjects, in subsequent studies, it is necessary to consider the contents such as verification and reflection of the utility as competency education through actual application and suggestion of improved subject design.

Specialized manpower trainning system for Technology-friendly game graphic designer (기술친화형 게임그래픽디자이너 인력양성 특성화 방안)

  • Lee, Wan-Bok;Ryu, Seuc-Ho
    • Journal of the Korea Convergence Society
    • /
    • v.8 no.11
    • /
    • pp.257-262
    • /
    • 2017
  • The success or failure of the Korean game industry is a key issue for the creation of competent and talented human resources for the production of competent contents. The purpose of this study is to elucidate how to characterize and educate human - friendly game graphic designers with global competitiveness. The success of multi-disciplinary education will be maximized when cooperation with the responsible professors, the active will of the professor, the educational vision of the school, and real-time and active administration are supported In this study, based on the analysis of demand and supply of the human resources in the game industry, we found out that the game industry requires specialized manpower of technology-friendly game graphic designer who has the creativity, practical. application ability, and the international competency. In addition, we suggested ways of linking the curriculum with the local industries and related organizations such that they could be well educated as experts in related fields.

An Exploratory Study on Teaching & Learning and Evaluation Methods using Beaver Challenge in Software Education (소프트웨어 교육에서 비버챌린지를 활용한 교수·학습 및 평가 방법 탐색)

  • Jeon, YongJu;Jung, Ungyeol;Kim, Injoo;Kim, Jihyea;Lee, Hyuna;Kim, Dongyun
    • The Journal of Korean Association of Computer Education
    • /
    • v.21 no.6
    • /
    • pp.63-82
    • /
    • 2018
  • In the 2015 revised curriculum, software (SW) education was strengthened to cultivate computational thinking. In the curriculum of practical course at elementary school and of informatics course at secondary school, the characteristics, and content systems of SW education have developed systematically. However, it is necessary to study practical methods and cases for SW education because the curriculums provide only note and direction about teaching & learning, and evaluation methods for SW education. The purpose of this study is to analyze the achievement standards of the SW curriculum in the tasks of Bebras Challenge 2017 and to suggest various methods of teaching and learning, and of evaluation using the Bebras tasks. The results of this study are expected to propose a basis to develop various teaching and learning and evaluation researches.

STEAM Education considering the Level of Cognitive Development of Students in order to Cultivate Creative Convergence Talents (창의적 융합인재양성을 위해 학생들의 인지발달 수준을 고려한 융합인재교육)

  • Ahn, Sun Kyung;Kwak, Ock Keum;Jeon, Byeong-Gyun;Park, Jong Keun
    • The Journal of the Convergence on Culture Technology
    • /
    • v.7 no.4
    • /
    • pp.527-535
    • /
    • 2021
  • The STEAM education was applied to science high school students, and changes in perceptions of students and teachers were investigated after class treatment. By the results of the student's perception survey, very positive results were found in increasing problem-solving capabilities, educational satisfaction, etc. More than 98% of students said they would continue to participate in STEAM education classes. Meanwhile, the lack of time for class activities put a burden on students to complete the problems during class. Especially nanoscience content and activities were properly organized in consideration of the level of cognitive development of the students. In addition, as a result of a survey of teachers' perceptions for students, more than 80.0% of teachers responded very positively in 'self-directed learning ability' and 'problem-solving capability', etc.

Personalities and interpersonal relationships of dental hygiene students (치위생과 학생의 인성과 대인관계)

  • Shin, Myong Suk;Hwang, Ji Min
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.2
    • /
    • pp.91-97
    • /
    • 2022
  • This study was conducted to understand the degree of personality and interpersonal relationships among dental hygiene students. The survey was conducted from April 1, 2021 to June 30, 2021. As a result of the study, personality was 3.42 points and interpersonal relationships were 3.46 points. In general, there was a statistically significant difference in both personality and interpersonal subdomains in interpersonal satisfaction and college life satisfaction (p<.05, p<.001). The more experience they had in clinical practice, the lower their scores for friendship and professorship among interpersonal relationships. Among the sub-domains of personality, morality and sociality were analyzed as having the highest positive correlation (r=.674), and in interpersonal relationships, the relationship between friends and professors was analyzed as high (r=.606). Therefore, for the holistic growth of dental hygiene students as preliminary dental hygienists and their adaptation to the dental care field, a long-term strategy and continuous educational approach are needed at the university for cultivating character and interpersonal relationships, which are the basics. In addition, various programs related to the duties of dental hygienists should be developed and methods to be applied should be sought.