• Title/Summary/Keyword: 구조영화

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The Ultrastructure of the Cutaneous Pigment Cells in Rana nigromaculata coreana Okada (금개구리 피부 색소세포의 미세구조)

  • 김한화;지영득;문영화
    • The Korean Journal of Zoology
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    • v.27 no.4
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    • pp.231-240
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    • 1984
  • The authors observed pigment cells in the dorsal skin of Korean frog (Rana nigromaculata coreana Okada) under an electron microscope. The traits of pigment cells were as follows. The three kinds of dermal chromatophores were horizontally expanded; adjacent closely contiguous and partially overlapped with one another and there were the intercellular space between a xanthophore and an iridophore, or an iridophore and a melanophore. 1. Xanthophores: Xanthophores were filled with pterinosomes and carotenoid vesicles, the formers of which were evenly distributed in each cell. Pterinosomes were five kinds of types (type I, type II, type III, type IV and type V pterinosomes). Especially typical type II and type III pterinosomes were well observed in the cytoplasm. 2. Iridophores: Xanthophores were closely contiguous to the xanthophore situated above and they were filled with reflective platelets. Mostly these platelets are arranged regularly, that is, in parallel with the surface of skin, but partly, nonparallel. 3. Melanophores: Melanophores were filled with melanin granules, each of which revealed the same electron density. The pocesses of melanophore entended to bilateral sides of iridophores and melanin granules were dispersed especially in the processes.

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Shot Type Detecting System using Face Detection (얼굴 검출을 이용한 숏 유형 감지 시스템)

  • Baek, Yeong-Tae;Park, Seung-Bo
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.9
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    • pp.49-56
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    • 2012
  • In this paper, we propose the method that decides the shot types using face detection technique. The shot types, such as close-up shot, medium shot, and long shot, can be applied as useful information for understanding narrative structure of movies. The narrative structure of movie is builded by characters. Also their mental and emotional changes become inextricably bound up with them of narrative. The shot types are decided by distance between character and camera. If put together above them, shot types can be found by using detection technique of face size of characters and understand narrative of movie. To do this, we propose the methodology to detect shot type by face detecting and implement the system to do it. Additionally, we evaluate the performance of the system. The implementation system has been evaluated as 95% for close-up shot detection and 90% for medium shot detection, while 53.3% is just detected for long shots.

Strength Change due to Plastic Deformation in Al 2024 Ultrafine Grained ECAP Metal (ECAP 성형가공한 Al 2024 초미세결정립 재료의 소성변형량에 따른 강도 변화)

  • Choi, Jeong-Woo;Ma, Young-Wha;Yoon, Kee-Bong
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.29 no.10 s.241
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    • pp.1407-1415
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    • 2005
  • Strength change of an over-aged A12024 material was studied after being subjected to stages of severe plastic deformation by ECAP (Equal Channel Angular Pressing). Various kinds of strength value were measured using the conventional tensile test, Rockwell and Vickers hardness and the SP (small punch) test Due to limitation of the specimen size, tension test in transverse direction could not be conducted. Hence, SP test was employed for assessing the strength in transverse direction. Based on TEM observation the measured strength characteristics were explained based on the relation between microstructure, dislocation and strength. As the number of ECAP pass increases, the strength of A12024 was also increased. However, considerable change of strength, which is generally predicted, was not observed in this study. For the strength in transverse direction even decrease of the strength was observed after 6 passes of ECAP. It was argued that this decrease was due to dynamic recovery of dislocation density during or after ECAP processes at $150^{\circ}C$. The strength assessment equation proposed by the authors in the previous paper was shown to be very accurate. This argument was supported by comparing the results of conventional tensile test with those of SP test. It was also pointed that the Rockwell har(3ness value seemed to be able to represent the strength in the transverse direction.

A Stylized Font Rendering System for Black/White Comic Book Generation (흑백 만화 제작을 위한 스타일 폰트 설계 시스템)

  • Lee, Jeong-Won;Ryu, Dong-Sung;Park, Soo-Hyun;Cho, Hwan-Gue
    • The KIPS Transactions:PartA
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    • v.15A no.2
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    • pp.75-86
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    • 2008
  • Black/white comic rendering is one of the researches in the field of non-photorealistic rendering(NPR). Black/white comics have been produced manually as yet. But these previous systems require lots of time and manual work. So we propose the COmics Rendering system on VIdeo Stream (CORVIS) which transforms video streams into black/white comic cuts. Stylized font, one of comic representations, can be used to express onomatopoeic words and mimetic dialogue exaggeratively. But current comic generation systems do not provide enough effects of stylized font. This paper proposes a model for stylized fonts to express various effects. Effects of stylized fonts we proposed include geometric deformations. Thus we could represent stylized fonts on the still cut of movies and the background texture on a cuts of plain black/white comics. The final quality of our system produced is good enough to compare with manual black/white comics.

A Study on Developing Model and Implementation of Intelligent Contents Planning Supporting System(ICPS) in familyHistory (지능형 스토리텔링 콘텐츠 기획지원도구 모델설계 및 구현에 관한 연구 - 가족이야기(familyHistory)를 중심으로 사례연구)

  • Lee, Eun-Ryoung;Kim, Kio-Chung
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.607-614
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    • 2010
  • History centered knowledge based story-telling project planning tool supports the process of story creation in narrative genre about history of families or individuals. Narrative fields not only include drama, mythology, legend, history but also non-verbal epics such as movie, play, ballet and opera. But as verbal epic, this research paper focuses on the family history and individual history of each household. This story-telling planning tool redevelops each genre of story-telling about family history through sampleDB and informationDB, and it is widely applicable in concreting high quality stories in both its content and value. Reduces the time of planning story-telling, and impose minimum expenses in human resources. Content about family history is one of the most the fundamental and renowned contents in Story-telling but planning tool that is easily applicable in creating such content does not exist in statue quo. In this current system lacking creative infra, this research paper seeks to provide a planning tool that public can easily utilize, and by systemizing the tool. it aims to create a creative contents tool model applicable in variety of genres.

Phenomenological study about treatment experiences of Children with Precocious Puberty (성조숙증 치료경험 환아에 대한 현상학적 연구)

  • Kim, Young-Wha;Choi, Hye-Kyung;Gwak, Yun-Bock
    • Journal of Digital Convergence
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    • v.16 no.7
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    • pp.325-335
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    • 2018
  • This study is a qualitative study applying phenomenological methodology to understand the experiences of childrens with precocious puberty and to describe the whole meaning. Participants were randomly selected from six childrens who had been diagnosed with precocious puberty. From October 12, 2016 to November 18, 2016, data were collected through in-depth interviews with individuals and group interviews. The method proposed by Colaizzi (1978) was used to guide the process of data analysis. Four theme clusters were derived from interview data : the treatment chosen by the mother, uncomfortable treatment, illness not understood well, and don't want to get treatment again. we identified the various emotional and psychological difficulties experienced by childrens with precocious puberty. Future research should develop a nursing intervention program to reduce the burden of the children and accept the treatment as a positive emotion.

A Study on Quality of Bibliographic Records for DVDs in University Libraries (대학도서관의 DVD자료 목록레코드 품질에 관한 연구)

  • Kim, Woo-Jeong;Lee, Ji-Won;Cho, Yong-Wan
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.28 no.4
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    • pp.77-100
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    • 2017
  • The aim of this study is to evaluate quality of the bibliographic records for DVDs owned by the domestic university libraries and to suggest how to improve the problems as a result of the evaluation. In order to conduct this study, the previous studies related to the topic were analyzed, and then, four regions of quality evaluation standard including accuracy of inputting, observance of regulations related to cataloging, perfection of expressions and consistency of structure were established. And the quality evaluation was made on total 100 records of the lists for DVDs from 10 university libraries. As a result, several types of errors were discovered in the quality evaluation and some solutions were suggested to improve quality of cataloging records for DVDs by interviewing with catalogers in the domestic university libraries.

Transition from Spectacular Point of View to Contractual Point of View on Video Games - Theatrical Contract between Video Games and Player - (비디오 게임에 대한 스펙터클적 관점에서 계약의 관점으로 이동 - 비디오게임과 플레이어가 맺는 연극적 계약 -)

  • Ko, Kyu-Heun
    • Journal of Korea Game Society
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    • v.4 no.3
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    • pp.29-42
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    • 2004
  • With the development of hardware and 3D graphic technologies since the 1990s, video games have been evolving in the direction in which they wholly pursue illusions and movie formats, and thus they are considered to be media centered on spectacles. However, video games, due to their inherent characteristics, cannot be transparent media like the existing spectacular entertainments centering on optical illusions. In their structure, there can be found elements that continually disillusion players from visions. Strictly speaking, players are not lost in visions, but are kept a certain distance from internal contexts. Games rely not on illusion but on contracts with players which are similar to a kind of convention, clearing internal imperfections. This paper aims to identify and analyze disillusioning elements and discuss theatrical contacts between players and games. The purpose of this paper is to reconsider the awareness of video games as a spectacle entertainment and to help discover future directions for game culture.

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QoS Guarantee in Partial Failure of Clustered VOD Server (클러스터 VOD 서버의 부분적 장애에서 QoS 보장)

  • Lee, Joa-Hyoung;Jung, In-Bum
    • The KIPS Transactions:PartC
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    • v.16C no.3
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    • pp.363-372
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    • 2009
  • For large scale VOD service, cluster servers are spotlighted to their high performance and low cost. A cluster server usually consists of a front-end node and multiple back-end nodes. Though increasing the number of back-end nodes can result in the more QoS streams for clients, the possibility of failures in back-end nodes is proportionally increased. The failure causes not only the stop of all streaming service but also the loss of the current playing positions. In this paper, when a back-end node becomes a failed state, the recovery mechanisms are studied to support the unceasing streaming service. For the actual VOD service environment, we implement a cluster-based VOD servers composed of general PCs and adopt the parallel processing for MPEG movies. From the implemented VOD server, a video block recovery mechanism is designed on parity algorithms. However, without considering the architecture of cluster-based VOD server, the application of the basic technique causes the performance bottleneck of the internal network for recovery and also results in the inefficiency CPU usage of back-end nodes. To address these problems, we propose a new failure recovery mechanism based on the pipeline computing concept.

The Image Contents Production Techniques Using Drone (드론을 이용한 영상콘텐츠 제작기법)

  • Park, Sung-Dae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.3
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    • pp.491-498
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    • 2018
  • As unmanned aerial vehicle(UVA), drone means a flying object that could aviate the route entered by a program in advance or remotely-controlled when a pilot is not on board. Drone that has been initially developed for the military purpose is currently used for diverse areas such as agricultural industry, leisure activity, logistics service, and life-saving area. Out of these areas, the shooting drone equipped with a camera is actively used for diverse image contents production areas including film and broadcasting area. This paper examines the characteristics of drone for the purpose of shooting, and also handles the shooting techniques using drone. Especially, this study aims to suggest and discuss the methods to shoot diverse camera working used by the existing image shooting with the use of drone after examining the operation of shooting drone used for the image contents production area.