• Title/Summary/Keyword: 교육프로그램 설계

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A Study on the Development of Educational Program for Digital Personal Archives Preservation: A Case of P University Undergraduate Students (디지털 개인기록 보존을 위한 교육프로그램 개발 - P대학 학부생을 중심으로 -)

  • Kim, Seul-Gi
    • Journal of Korean Society of Archives and Records Management
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    • v.15 no.4
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    • pp.77-98
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    • 2015
  • This study was carried out to develop the educational program which can be used in the university library or archives to their students under an aspect that each individual should preserve own personal archives themselves. Based on precedent studies and foreign cases, a survey study on preservation of digital personal archives for the university students was carried out. The educational program of preservation reflected conditions of the undergraduates attending Pusan national university. The educational program is dealt with a total of seven contents including awareness-raising, creation methods, managements methods, selection of archives, construction of preservation folder, construction of preservation copy, and the management of preservation copy.

A Study to Design the Instructional Program based on Explainable Artificial intelligence (설명가능한 인공지능기반의 인공지능 교육 프로그램 개발)

  • Park, Dabin;Shin, Seungki
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.149-157
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    • 2021
  • Ahead of the introduction of artificial intelligence education into the revised curriculum in 2022, various class cases based on artificial intelligence should be developed. In this study, we designed an artificial intelligence education program based on explainable artificial intelligence using design-based research. Artificial intelligence, which covers three areas of basic, utilization, and ethics of artificial intelligence and can be easily connected to real-life cases, is set as a key topic. In general design-based studies, more than three repetitive processes are performed, but the results of this study are based on the results of the primary design, application, and evaluation. We plan to design a program on artificial intelligence that is more complete based on the third modification and supplementation by applying it to the school later. This research will help the development of artificial intelligence education introduced at school.

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국내외 디자인-공학 융합설계 교육 사례

  • Ji, Hae-Seong
    • Journal of the KSME
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    • v.53 no.3
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    • pp.56-60
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    • 2013
  • 산업 환경이나 디자인 산업의 변화에 영향받아 최근의 설계 교육 프로그램 및 커리큘럼은 다학제적 접근을 통한 융 복합적 방향으로 모색되고 있다. 이 글에서는 국외 및 국내 대학에서의 융합설계교육 진행사항에 대하여 뮨헨공과대학(TUM: Technische Universit$\ddot{a}$t M$\ddot{u}$nchen)과 홍익대학교의 사례를 소개하고자 한다.

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A Design Education Program for Children's Participation Design - Focused on Eogong 6ho Children's Park in Suwon - (어린이 참여디자인을 위한 디자인 교육 프로그램 연구 - 수원시 어공6호 어린이공원을 사례로 -)

  • Choi, Ju-won;Chung, Soo-Jin
    • Journal of the Korean Institute of Landscape Architecture
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    • v.45 no.5
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    • pp.29-41
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    • 2017
  • Recently, citizen participation and user - oriented design are becoming increasingly important in the urban space design process. The Children's Park has also begun to discuss the need to reflect children's opinions and needs as well as existing ways and means of participation to reflect these opinions and ideas. In this study, a design education program for children was constructed and user opinions accessed via this design education were reflected in design and applied to the Children's Park. The training program consists of five weeks of educational programs, textbooks and teaching methods related to existing research, design education for children and participatory design programs. This program was used as a pilot of Eogong-6ho Children 's Park(No. 6 Children's Park), located in Gwonseon-gu, Suwon, and reinterpreted the results of the workshop for 5th grade students at Sunil Elementary School. This design education program is distinguished from other workshop programs on how to organize and operate participating professors and textbooks, and has a program base that can reproduce the entire process. In addition, it is necessary to verify the effects of user participation through research, such as monitoring the use of children's parks after completion, as well as the application of more diverse design methodologies to children's parks and the way they reflect children's opinions.

implementation of a free exercises program for elementary physical education (초등체육교과학습을 위한 맨손체조 프로그램 구현)

  • Jang, Yeon-Lan
    • 한국정보교육학회:학술대회논문집
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    • 2007.08a
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    • pp.280-285
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    • 2007
  • 체육교과에서 맨손 체조를 구성하는 수업은 기존의 자료 제시 형태의 컴퓨터 활용 수업에서는 일제식 수업이나 학습 목표를 달성하지 못한 흥미 위주의 수업으로 흐르기 쉽다. 그래서 맨손 체조에 관련된 제 7차 교육과정 내의 학습 내용을 살펴보고, 학습자가 자신에게 필요한 맨손 체조를 직접 구성하는 프로그램을 설계하였다. 여러 가지 동작을 익히고, 그 동작의 효과를 학습한 뒤, 적절한 동작을 연결하여 맨손 체조를 구성하는 프로그램으로써 평가를 통해 피드백이 가능하도록 한다. 이 프로그램을 통해 맨손 체조 구성 학습에 대한 학습자의 동기를 유발하는 동시에 학습 목표에 충분히 도달하여 학습자의 자기주도적 능력을 신장시키고자 한다.

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A Study on the Educational Applications of the Virtual Reality Space Design Simulation (가상현실 공간설계 시뮬레이션의 교육적 활용 탐색)

  • Kim, Ji-Yun;Jung, Bokmoon;Yoo, Jiyeon;Lee, Tae Wuk;Kim, Kwihoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.439-442
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    • 2021
  • 가상현실은 제4차 산업혁명 시대 신산업으로 꼽히는 기술 중 하나이다. 본 연구에서는 가상현실 공간설계의 교육적 가능성을 확인하고 교육적 활용을 위한 툴로서 3D 컴퓨터 그래픽 제작 소프트웨어인 블렌더와 3D 객체를 웹에서 쉽게 렌더링해주는 자바스크립트 라이브러리 three.js를 이용한 건축 내외장재 시뮬레이션 프로그램의 프로토타입을 개발 및 제안하였다. 본 연구에서 제안한 방식으로 학습자들은 자유도 높은 가상공간 공간설계가 가능하여 조형놀이의 형태로 학습을 즐길 수 있을 것으로 기대된다. 후속 연구로는 본 연구에서 구현한 프로토타입과 같은 방식으로 가상현실 공간설계 시뮬레이션을 할 수 있는 교육 프로그램 개발 및 효과성 검토를 실시할 것을 제안하였다.

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Education on Remote Sensing Using the CanSat (캔샛을 활용한 원격탐사 교육)

  • Kim, Hyo-Seok;Choi, Phil-Hun;Park, Jang-Soon;Park, Hong-Young;Cho, Dong-Hyun;Jang, Tae-Sung;Choi, Myung-Jin
    • Proceedings of the KSRS Conference
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    • 2008.03a
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    • pp.53-58
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    • 2008
  • 인공위성을 통해 취득된 데이터들은 지상국의 수신처리시스템을 거쳐 표준영상으로 생산되며, 생산된 영상으로부터 사용자에게 의미 있고, 가치 있는 정보를 이끌어 내는 판독의 단계를 수행하게 된다. 본 연구에서는 원격탐사의 전반적인 이해를 돕기 위한 교육적 모델로서 캔샛 프로그램을 도입하였다. 캔샛 프로그램은 스탠포드대 로버트 트윙 교수의 제안으로 학생들에게 한 학기의 짧은 시간에 실제 인공위성의 설계, 해석, 제작, 조립, 시험, 발사, 운용 등 전반적인 시스템의 이해를 도모하기 위한 1Kg 이하의 캔 크기의 초소형 위성을 개발하는 교육 프로그램이다. 본 연구는 한국과학영재학교 R&E 프로그램의 지원으로 시작하였으며, 실제 초소형 위성 캔샛('KSAsat'으로 명명)을 직접 설계, 제작, 조립하고 최종적으로 발사 운용 시험을 수행하였다. 주 탑재체로 일반 상용 디지털 카메라를 장착하였으며, GPS, 광센서, 3 축 가속도계, 온도센서, 압력센서를 탑재하였다. 비행시험을 통해 성공적으로 영상을 취득하고, 각종 센서로부터의 데이터를 지상국으로 전송 받았다. 지상국을 통해 처리 되어진 데이터로부터 의미 있는 정보를 추출하는 판단의 단계를 거쳐 원격탐사의 전반적인 교육을 성공적으로 수행할 수 있었다. 본 논문에서 캔샛 프로그램이 원격탐사 교육에도 충분히 활용될 수 있음을 보였다.

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Development of mobile counseling program for the promotion of voluntary problem solving of disabled persons and families (장애인과 가족의 자발적 문제해결증진을 위한 모바일 상담 프로그램 개발)

  • Cho, NamOk;Cho, KyooLak
    • The Journal of Korean Association of Computer Education
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    • v.20 no.3
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    • pp.47-57
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    • 2017
  • The purpose of this study was to design and develop the Mobile Disabilities Family Counseling (MDFC) application as a tool to voluntarily solve problems that disabilities family faces in every day life and investigate the effects of the application. To do so, counseling contents were designed and the MDFC application was developed based on ADDIE, an educational program model. Contents consisted of the results of need analysis of people with disabilities and their family and extracted literature review. The MDFC developed has following distinctive characteristics: 1) people with disabilities and their family can voluntarily participate in the MDFC and solve real problems and intrinsic ones; 2) chatting counseling of the MDFC allows client to choose his/her time and chatting program; 3) the MDFC and confirms client's objective data in mobile counseling by connecting and recommending online psychological tests of counselor. The effectiveness of the MDFC contained high satisfaction rate in contents, counseling procedure, problem solving, manual, recommendation, information gathering and showed high level of counseling access. These results of the study also suggest useful development ideas for future mobile counseling programs.

Development of Teacher Training Programs for Game Addiction Treatment (게임 중독 치료를 위한 교사 연수 프로그램 개발)

  • Lee, Ha-Na;Han, Seon-Kwan
    • Journal of The Korean Association of Information Education
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    • v.14 no.2
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    • pp.139-148
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    • 2010
  • This study aimed to develop the teacher training programs to prevent and treat of game addiction. First, we analyzed the existing training programs concerning game addiction and searched for various strategies applicable to game addiction prevention and treatment education programs. On this ground, training programs were divided into three courses that were the prevention program for normal students, the treatment program I for students in the potential-risk group, and the treatment program II for those in the high-risk group. For the prevention program, commonalities were drawn and developed from the existing studies and training programs; and for treatment programs, game addiction clinic centers were analyzed to draw various useful strategies and contents. We also developed the details of those programs in consultation with experts. As a result of content validity about the developed teacher training program to prevent and treat of game addiction, this program was generally appropriate and acceptable. We expect that the developed programs help to treat a student who has game addiction effectively.

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Development of RFID Education System (RFID교육용시스템개발)

  • Kim, Hae-Ran;Ye, Seoung-Bin;Jun, Jong-Chan;Han, Chang-Min;Han, Soon-Hee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.12
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    • pp.2743-2752
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    • 2009
  • This research is about the development of RFID education system which is designed for experience use to understand concepts and characteristics of RFID not in the industry but in the education field. We implemented the RFID education system on the basis of the design which is focused to induce the participation and interests of trainees. We applied technologies such as RFID tag reader, database, image processing, visual program and web program for this system. Also, we applied the system in the education field and checked an education quality from trainees. Thus, we expect that this study is a framework of RFID education system and is used widely for basic education of understanding and utilization of RFID in the educational institutions and industries.