• Title/Summary/Keyword: 교육용 도구

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A Method of Graphic Representation of Mathematical Sentences for Game Generation (게임세대를 위한 수학문장의 그래픽 표현방법)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • v.12 no.5
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    • pp.5-12
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    • 2012
  • The information represented by graphic is preferred more than by text to the game generation familiar to computer games in the cognitive style. The learning to solve the math problems represented by graphic is significantly effective to improve learner's problem-solving power in math education. In this paper, we proposed a method of graphic representation of mathematical sentences for effective learning of the game generation. The proposed method arranges the unit informations in the logical structure and represent the logical interrelation between the informations by symbols, line segments, or arrows using the graphic elements with good visibility for the game generation to recognize easily and to understand accurately the logical meaning. The proposed method is able to represent accurately the math sentences until the detail level that appears the tense and the voice of the sentences differently from the previous graphic representation method's ability. The proposed method could be used as learning tools and used widely to represent graphically mathematical informations for the instructional scaffolding of an educational game in oder that the game generation could learn effectively.

Software Development Process Improvement Training and Collaboration Capabilities Optimized to the Psychological Type of ICT Engineer (ICT 기술자의 심리유형에 맞춰진 소프트웨어 개발 프로세스 교육 및 협업 능력 향상 방안)

  • Lee, Jae-Yong
    • Journal of the Korea Convergence Society
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    • v.6 no.4
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    • pp.105-111
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    • 2015
  • Most of the software development is determined by the hard skills of project participants and capacity management and operations. However, failure of the current software development is very high. Since the development of the exploration of human psychology continues, the study that there is an association between the preferences of personality and work preference has been actively conducted. It is found out that there is a relationship of preferences in MBTI, the test tool of psychological typology, and those for the work of the ICT engineers tuned to the software development cycle. By using the information on the soft skills associated with software development for the psychological typology, it can be understood the preference of the software development process. In this paper, we develop a program for software development process to allow personality type to be classified with using the soft skills to find ways to improve education and collaboration capabilities of ICT engineers.

The Simulator Design for the Analysis of Aircraft Longitudinal Dynamic Characteristics (항공기 세로 동특성 해석을 위한 시뮬레이터 설계)

  • Yoon, Sun-Ju
    • Journal of the Korea Computer Industry Society
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    • v.7 no.4
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    • pp.427-436
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    • 2006
  • State-space method for the analysis of the dynamic characteristics of a body motion is set up as mathematical tool for the solution of differential equation by computer. Representation of a system is described as a simple form of matrix calculation and unique form of model is available for the linear or nonlinear, time variant or time invariant, mono variable or multi variable system etc. For the analysis of state-space method a complicated vector calculation is required, but this analysis can be simplified with the specific functions of a software package. Recently as the Graphical User Interface softwares are well-developed, then it is very simplified to execute the simulation of the dynamic characteristics for the state-space model with the interactive graphics treatment. The purpose of this study is to developed the simulator for the educational analysis of the dynamic characteristics of body motion, and for the analysis of the longitudinal dynamic characteristics of an aircraft that is primarily to design the simulator for the analysis of the transient response of an aircraft longitudinal stability.

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Preliminary Structural Form Planning for Suspension Bridge According to Force Flow (힘의 흐름을 따르는 현수교의 초기 구조형태계획)

  • Kim, Namhee;Koh, Hyun-Moo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.33 no.4
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    • pp.1315-1326
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    • 2013
  • Geometric form of a suspension bridge that uses load-sensitive cables takes on not only resisting loads but also becoming a visually sensible shillouette. This study has proposed a preliminary structural form planning for a suspension bridge following force flow by adopting the two possibilities of the graphic statics. First, the force polygon allows alternative load paths for the same loading condition. Second, a new structural form for the newly developed load path can be constructed using the reciprocal principle that exits between a structure space and the corresponding force polygon. Major structural form parameters that affect both structural and aesthetic aspecs are first identified. The relationships between structural forms and the corresponding force polygons are then investigated for the identified parameters. Upon the investigation, a stepwise process is developed for a preliminary structural form planning for a suspension bridge. The proposed structural form planning method is general that can be easily expanded to generate design alternatives of similar form-active structural systems. It is also expected that this method will be used as an educational tool to explain the interrelationships between structural forms and their force flows.

A study on the digital textbook acceptance by application of Chasm Theory and Technology Acceptance Model (캐즘이론과 정보기술수용모형을 적용한 디지털 교과서 수용 연구)

  • Suh, Soon-Shik;Yun, Han-Gi
    • The Journal of Korean Association of Computer Education
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    • v.14 no.4
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    • pp.33-41
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    • 2011
  • This study was conducted to identify factors that influenced teachers' adoption of digital textbooks and causal relationships among the factors identified. Chasm theory was used in developing strategies for adoption of digital textbooks that consider teachers' innovativeness. This study also employed the information technology adoption model of Davis (1989) that illustrates decision making processes for the adoption of instructional media such as digital textbooks. Based on these two theories, a measurement instrument measuring teachers' innovativeness, perceived usefulness, perceived ease of use, and intention of use was developed and validated through a series of reliability and validity tests. Causal relationships among the factors were examined using structural equation modeling. The result indicated that: a) perceived ease of use had a directional effect on perceived usefulness and an indirect effect on intention of use; and b) perceived usefulness had a direct effect on intention of use. Implications of this finding are discussed especially for the efforts in developing strategies for teachers' adoption of digital textbook. For example, when digital textbooks are introduced into public schools, teachers' perception of the usefulness of digital textbooks, beyond just ease of use, should be considered.

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Implementation of PC-based education PLC(Power Line-network Communication) control system using Labview (LabView를 이용한 PC기반의 교육용 전력선망 통신 제어시스템 구현)

  • Park, Tae-Jin;Lee, Un-Sun;Lee, Sang-Hee;Lee, Jong-Hee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.3
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    • pp.730-739
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    • 2013
  • More than 30% of energy in Korea was spent in lighting part and then the consumption level and $CO_2$ emission will be increase from now. In this like situation, control-system construction for street-lamp of a smart grid-based that it has important meaning. Nowadays as a result, as an trying to utilize using Power-line-network communication modem and application a terminal in industrial fields, in this paper, we are want to implement the Power-line-network communication control system of PC-based. Therefore it will be use varied communication test-equipment and tools through the system. For experimentation, using the MODEM was able to use Planet production of based on the ZIC protocol and then the application program use the LabView. The result is primarily focused on equipments control by the PLC, and that we are able to perform each test with PLC equipment for experiment it.

Design and verification of VR gamification contents for cooperative thinking (협력적 사고 함양을 위한 VR 게이미피케이션 콘텐츠 설계 및 검증)

  • Jeong, Ji-Yong;Kim, Sang-kyun;Park, Sung-Jin;Jang, Jin-Tae;Kim, Sae-Ron
    • Journal of Digital Contents Society
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    • v.19 no.5
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    • pp.853-860
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    • 2018
  • The purpose of this study is to analyze the effectiveness of cooperative thinking and communication ability through gamified VR contents. For the experiment, we designed the Forum VR content using gamification approach and validated its effectiveness with a survey tool. The experiment was answered after 63 elementary school students played the Forum VR content. According to the survey results, Forum VR content has positive effects on the development of collaborative spirit and communication skills of elementary school students. Based on the results of this study, it is necessary to study the systematic and technical measures to spread VR contents at educational sites, and to differentiate them according to the characteristics of the curriculum for connecting various educational topics and VR contents.

Development and Validation of Korean MHBT for Identification of Giftedness (한국형 MHBT 영재판별 검사의 개발 및 타당화)

  • Lim, Kyung-Hee;Son, Seung-Nam
    • Journal of Gifted/Talented Education
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    • v.18 no.3
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    • pp.371-400
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    • 2008
  • The purposes of this study were to develop and validate Korean MHBT for identification of giftedness. MHBT in this study consists of KFT-HB and MHBT-5. MHBT-S was composed of 1) space presentation and thinking ability, space perception,. physics/technic tasks 2) affective domain; creativity, achievement motivation, desire of knowledge, social competence questionnaire 3) performance attitude questionnaire 4) interest questionnaire. The subject were 489 middle school students (1 or 2grade) in the education centers for gifted youth and general classes. Except a few subscales, internal consistent reliability was considered good. Korean MHBT discriminated well gifted students from general students in KFT-HB and some subtests of MHBT-5. As results, Korean MHBT in this study was expected to be a reliable and valid instrument for identification of korean gifted students.

Reliability of Modified Ashworth Scale Using a Haptic Robot Finger Simulating Finger Spasticity (손가락 경직을 모사하는 로봇 시뮬레이터를 이용한 경직도 검진의 신뢰도 평가)

  • Ha, Dokyeong;Park, Hyung-Soon
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.41 no.2
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    • pp.125-133
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    • 2017
  • This paper presents the inter-rater reliability of finger spasticity assessment tested realized by using finger simulator that mimics finger spasticity of patients after a stroke. For controlling the simulator torque, finger spasticity was modeled, and the model parameters were obtained by measuring quantitative data while grading based on Modified Ashworth Scale (MAS). A robotic finger simulator was designed for mimicking finger spasticity. Evaluation of this simulator with the help of seven rehabilitation doctors showed that the simulator had a Cohen's kappa value of 0.619 for Metacarpophalangeal Joint and 0.514 for Proximal Interphalangeal Joint. Fleiss' kappa between raters is 0.513 for Metacarpophalangeal Joint and 0.486 for Proximal Interphalangeal Joint. Therefore, the spasticity assessment made by MAS grade system is not reliable owing to the subjectivity of the assessment. The proposed robotic simulator can be used as a training tool for improving the reliability of the spasticity assessment.

Results and Lessons Learned From Nanosatellite Space Environment Test (나노급 초소형위성 우주환경시험 : 결과 및 교훈)

  • Kim, Hae-Dong;Choi, Won-Sub;Kim, Min-Ki;Kim, Jin-Hyung;Kim, KiDuck;Kim, Ji-Seok;Cho, Dong-Hyun
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.49 no.11
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    • pp.919-931
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    • 2021
  • In the recent New Space era, Nanosatellites are being used to carry out space business and practical missions by private space companies, government agencies and military reconnaissance organizations, away from satellite system education tools. In Korea, the development of nanosatellite satellites, which started with universities at the center, is gradually being attempted by various subjects, including private industries. However, it is not easy to find relevant information to share the experience and prepare for the space environment test, test results, and the various problems that may arise in the process, which can increase the chances of mission success for nanosatellites. In this paper, we expect that the subjects who want to develop the nanosatellite(SNIPE) will be used as useful references for reducing trial and error and increasing the possibility of mission success by organizing the 6U-class space environment test, test process, test results and problems.