• Title/Summary/Keyword: 과학적 설명 구성 도구

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A Development for 'Attitude toward Work Scale' on Welfare Recipients (공공부조수급자의 "일에 대한 태도" 척도 개발)

  • Jung, Jin-Kyung
    • Korean Journal of Social Welfare
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    • v.56 no.3
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    • pp.207-225
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    • 2004
  • This study aims to develop an attitude toward work scale on the welfare recipients in Korea. This study has process through literature review and empirical research. As a results, there are 3 factors, 'independent/reliance', 'work as itself', 'hardworking and success' in this scale. And this scale is composed of 11 items with 5 likert scale. The sums of squared loading of this scale is 54.9%, and the internal reliability is ${\alpha}=.79$. The means of attitude toward work on welfare recipients in Korea is 43.9 among the total sum 55. This means the welfare recipients in Korea have highly positive attitude toward work. This study has an implication as a first trial to measure work attitude on welfare recipients in Korea more objective and scientific. But this scale need some follow-up study to improve the validity and elaboration.

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Characteristics of Modeling of Experiment in Case Analysis of Students' Open Inquiry and its Meaning on Science Education (학생의 자유 탐구 활동의 사례 분석을 통해 본 실험 모델링의 특징과 과학교육적 의미)

  • Kim, Kwan-Young;Lee, Jong-Hyeok;Choi, Jinhyeon;Jeon, Sang-Hak;Lee, Sun-Kyung
    • Journal of The Korean Association For Science Education
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    • v.42 no.2
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    • pp.201-214
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    • 2022
  • The purpose of this study is to examine the characteristics of model of the experiment in students' open inquiry. The research is a reinterpretation of the data collected from the performance of a three-year research project under the theme of 'school science inquiry' the perspective of model of the experiment. The inquiry activities of a focus group made up of four students have been recorded seven times. The recorded files and transcribed copies were analyzed according to interpretive methods. Students' activities were divided into three modeling of the experiment units, considering the modeling unit that includes the process of starting from the problem until it gets solved. The results of the study include illuminating the dynamic process and characteristics of modeling of the experiment and discussing its educational meaning as a distributed cognitive system at each modeling unit. First, students, instruments, and the primitive form of calculation represented by the interaction between them turned out to be important factors in the distributed cognitive system that constitutes model of the experiment. Second, in the early stages, non-verbal activities were carried out in which students became familiar with instruments, and verbal quantitative signs were created when the activities were sufficiently carried out. The generated quantitative signs became a source of data and confidence that can be referenced in subsequent activities. Third, the specialization of instrumentalization occurred, and factors that were important in inquiry, such as variable control, appeared. The results of the study provide new implications for science education research and education, which have been centered on explanatory models, by unfolding the characteristics of model of the experiment that have not been noticed in science education through students' inquiry.

Exploring the Relationships between Inquiry Problems and Scientific Reasoning in the Program Emphasized Construction of Problem: Focus on Inquiry About Osmosis (문제의 구성을 강조한 프로그램에서 나타난 탐구 문제와 과학적 추론의 관련성 탐색 -삼투 현상 탐구 활동을 중심으로-)

  • Baek, Jongho
    • Journal of The Korean Association For Science Education
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    • v.40 no.1
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    • pp.77-87
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    • 2020
  • Scientific inquiry has emphasized its importance in various aspects of science learning and has been performed according to various methods and purposes. Among the various aspects of science learning, it is emphasized to develop core competencies with science, such as scientific thinking. Therefore, it is necessary to support students to be able to formulate scientific reasoning properly. This study attempts to explore problem-finding and scientific reasoning in the process of performing scientific inquiry. This study also aims to reveal what factors influence this complex process. For this purpose, this study analyzed the inquiry process and results performed by two groups of college students who conducted the inquiry related to osmosis. To analyze, research plans, presentations, and group interviews were used. As a result, it was found that participants used various scientific reasoning, such as deductive, inductive, and abductive reasoning, in the process of problem finding for their inquiry about osmosis. In the process of inquiry and reasoning complexly, anomalous data, which appear regularly, and the characteristics of experimental instruments influenced their reasoning. Various reasons were produced for the purpose of constructing the best explanation about the phenomena observed by participants themselves. Finally, based on the results of this study, several implications for the development context of programs using scientific inquiry are discussed.

Comparison of the Explanation on Visual Texture of Cotton Textiles using Regression Analysis and ANFIS - on Warmness (회귀분석과 ANFIS를 활용한 면직물의 시각적 질감에 대한 해석 비교 - 온난감을 중심으로)

  • 주정아;유효선
    • Science of Emotion and Sensibility
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    • v.7 no.3
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    • pp.15-25
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    • 2004
  • The regression analysis and Adaptive -Network based Fuzzy-inference system (ANFIS) were applied to the explanation on human's visual texture of cotton fabrics with 7 mechanical properties. The ANFIS uses the structure with fuzzy membership function and neural network. The results obtained by the statistical analysis through the coefficient of correlation and regression analysis showed that subjective texture had a linear relationship with mechanical properties. But It had a relatively low coefficient of determination and was difficult that the statistical analysis explained other relationship with the exception of a lineality and interaction among mechanical properties. Comparing the statistical analysis, the ANFIS was an effective tool to explain human's non-linear perceptions and their interactions. But to apply ANFIS to human's perceptions more effectively, it is necessary to discriminate effective input variables through controlling the properties of samples.

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Analysis of Elementary Students Modeling Using the Globe on the Cause of Seasonal Change (초등학생의 계절 변화 원인에 관한 지구본 활용 모델링 분석)

  • Suk, Yun Su;Yoon, Hye-Gyoung
    • Journal of Korean Elementary Science Education
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    • v.41 no.4
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    • pp.673-689
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    • 2022
  • To understand seasonal changes it is necessary to understand the relationship between celestial bodies in a three-dimensional space, and to this end, modeling activities in which students directly construct, use, evaluate, and modify three-dimensional models are important. In this study, the process of elementary school students using globes and light bulbs to model Earth's motion in a three-dimensional space as a cause of seasonal changes was analyzed. Seventeen sixth graders participated in the modeling process. After exploring phenomena and concepts related to seasonal change, students constructed models using globes and bulbs and used them to explain seasonal changes. Video data recording students' modeling process, students' activity sheets, and transcripts of post-interview were used as research data, and data triangulation was conducted. The modeling level analysis framework was also developed based on previous studies. In particular, the framework was developed in detail in this study in consideration of the concept of Earth's motion as well as understanding model and implementing modeling. In the final analysis framework, the 3D modeling level was classified from level 1 to level 3, and student performance that may appear at each level was specified. As a result of the study, there were two main levels of modeling using globes for elementary school students to explain seasonal changes. The rotation and tilt of the axis of rotation and revolution of the earth were considered but the level at which empirical evidence was not used (level 2), the level at which empirical evidence was used to explain seasonal chages (level 3). However, even when students use empirical evidence, it did not lead to the construction of a scientific model. In this study, the cause was explored in relation to the characteristics of the tool used for modeling.

Investigation of Elementary and Secondary Students' Interest in Science (초.중등 학생들의 과학 흥미도 조사)

  • Kwak, Young-Sun;Kim, Chan-Jong;Lee, Yang-Rak;Jeong, Deuk-Sil
    • Journal of the Korean earth science society
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    • v.27 no.3
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    • pp.260-268
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    • 2006
  • Students' affective attitude not only influences their achievement in a meaningful way but is also an important educational goal in its own right. This research investigated how students' interest in science varies among elementary, middle, and high-school students based on surveys and reviews of previous research results. We analyzed students learning attitude in terms of (1) interest in and enjoyment of science, (2) instrumental motivation in science, (3) science learning anxiety, and (4) self-concept in science. Major findings are that students showed more negative attitudes in intrinsic motivation, instrumental motivation, value perception of science, and confidence in science as they move in to a higher school level. According to the students' explanation, science classes get boring in higher grades because of difficult contents, lack of experiments and activities, and the teachers' monotonous explanations. Based on the results, recommendations on how to improve students' attitudes towards science are suggested. First of all, we need to secure more science instructional hours in the school curriculum than the 7th national curriculum to implement improved science teaching and learning methods.

분쟁사례를 통해 본 DC 법률문제 4

  • Son, Seung-U
    • Digital Contents
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    • no.4 s.143
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    • pp.108-111
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    • 2005
  • 이 세상에 완전히 새로운 창작물이 있을까? 현존하는 대부분의 창작물은 그 이전의 창작물을 학습하고 분석해서 그 토대 위에 보다 발전적으로 또는 개성 있게 표현한 것들이다. 지난 호에서 설명한 바와 같이, 저작권법은 특허법과 달리 창작성이 있는 표현(expression)을 보호하고 아이디어(idea) 자체는 보호하지 않는다. 그 이유로서, Idea는 창작이라는 빌딩을 지을 때 가장 기초가 되는 벽돌(building blocks)의 역할을 하는 것으로 그 도구를 특정인의 독점하에 두지 않고 만인(public)이 자유롭게 이용함으로써 문화, 예술 및 과학의 발전을 도모할 수 있기 때문이다. 영화나 음악과 같은 문학저작물과 달리 소프트웨어나 게임은 기능성이 강한 저작물로서, 개발자가 소스코드(source code)를 공개하지 않으면 그것의 구조나 운용원리 및 아이디어를 쉽게 이해할 수 없다. 이러한 비공개 소프트웨어의 기능적 구성요소를 이해하기 위해 산업계에서는 역분석(reverse engineering)이란 공정을 활용해 오고 있다. 그런데 아이디어를 얻기 위해 수행된 프로그램역분석 과정은 필연적으로 원프로그램(original program)의 복제를 수반 하게 되므로 그것의 저작권 침해여부가 미국과 유럽 등을 중심으로 뜨겁게 논의돼 왔다. 이에 SW 역분석이 무엇인지 그리고 역분석 을 하면 타인의 저작권을 침해하게 되는 것인지 여부를 소니 플레이스테이션 사건을 중심으로 검토해 봤다. 또한 역분석은 영업비밀을 밝혀내는데 중요한 수단으로서도 사용될 수 있는데, 그것의 법률관계도 함께 살펴봤다.

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Differences in Creative Personality and Environment between Higher-Level and Lower-Level Students in Scientific Creativity (창의 성향, 환경, 과정, 산물의 상관 분석 및 과학 창의성 상·하위 학생의 창의 성향과 환경의 차이)

  • Kim, Minju;Lim, Chaeseong
    • Journal of Korean Elementary Science Education
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    • v.41 no.2
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    • pp.395-417
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    • 2022
  • This study aims to analyze the correlation of creative personality, environment, process, and product as related to scientific creativity for different levels of elementary school students. We evaluated 105 fifth graders' responses to two tests: i) the scientific creativity test for creative process and product and ii) the self-report test for creative personality and environment. In the self-report test, creative personality comprises cognitive and affective personality, and creative environment constitutes home and school environments. To attain a deeper understanding of phenomena that cannot be explained by a quantitative analysis, interviews were conducted with four students who had the highest scores in creative product and four students who had the lowest scores in creative product while having higher-than-average scores in creative process. First, correlation of creative personality and environment were not significant. Second, in the interviews, students who had the highest scores in scientific creativity had common characteristics, namely, the ability to endure current difficulties to achieve future success and the propensity to listen to other people's ideas critically. Third, students who had the highest scores in creativity hailed from families that respected their opinions, whereas students with the lowest scores belonged to families that disregarded or neglected their opinions. Finally, this study specifies the criteria that should be considered for affective and environmental aspects of scientific creativity education.

Epistemological Views of Middle School Students on Scientific Inquiry (중학생들의 과학 탐구에 대한 인식론적 견해)

  • Han, Su-Jin;Choi, Sook-Yeong;Noh, Tae-Hee
    • Journal of The Korean Association For Science Education
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    • v.32 no.1
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    • pp.82-94
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    • 2012
  • In this study, epistemological views of middle school students on scientific inquiry were investigated. The Views of Scientific Inquiry Questionnaire was administered to 141 9th graders. The questionnaire consists of five open-ended items concerning the contexts of scientific investigation, the methods of scientific investigation, the interpretation of data, and the data and evidence. Analyses of the results indicated that their epistemological understanding of scientific inquiry were not adequate on the whole. Although the students suggested a variety of factors influencing scientists' decisions on the questions and the methods of investigation, many of the factors were minor. Only a few students specifically described the activities of scientists and the constituents of "scientific" activity, and students did not demonstrate adequate understanding of experimentation in science and multiple scientific methods. Moreover, the percentage of students who possessed the informed view that data can be variously interpreted was found to be low. The students also did not understand the distinctions between data and evidence. Educational implications are discussed.

Medical data visualization using Unity3D game engine (Unity3D 게임 엔진을 이용한 의료 데이터 가시화)

  • Ha, Taejun;Kye, Heewon
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.3
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    • pp.87-94
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    • 2017
  • Due to improvements in the capabilities of commercial game engines, there are increasing instances of applying game engines to scientific visualization applications. This study describes a case of creating a virtual reality application that visualizes medical volume data based on the Unity3D game engine. When using a game engine, there is an advantage that various functions required for an application are basically provided, such as depth sorting of translucent objects or virtual reality hardware support. On the other hand, there is a restriction that the structure of the application program should be modified to suit the characteristics of the game engine. This paper describes a method for visualizing medical volume data using the structure of a game engine. As a result, we were able to create a virtual reality scene that consisted of surface data and medical volume data fragments together. And we confirmed the possibility of game engine as a future medical simulation production tool.