• Title/Summary/Keyword: 과학자 이미지

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A Study on Sensibility Image of Necktie according to Width and Color Combination of Checked Pattern (체크패턴의 폭과 색채조합에 따른 넥타이의 감성이미지 연구)

  • Choi, Su-Koung;Jung, Su-Jin;Sung, Nam-Suk
    • Science of Emotion and Sensibility
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    • v.12 no.4
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    • pp.545-556
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    • 2009
  • The purpose of this study was to investigate the sensibility image of necktie according to width and color combination of checked pattern. The experimental materials developed for this study were a set of stimulus and response scales. The stimuli were 18 color pictures, in which the width(small: 0.2cm, medium: 1cm, large: 2cm), tone combination(similar, contrast), and hue combination(WR: white+red, WB: white+blue, WG: white+gray) were manipulated. The 7-point scale was used for evaluation of sensibility image. The subjects of this research were 216 female college students living in Gyeongnam. The investigation was carried out at September 2009. The data were analyzed by using SPSS program. Analysis methods were ANOVA and Duncan-test. The results of this study were as follows.; The analyses of sensibility for necktie according to width and color combination of checked pattern revealed that the concerned factors are five characteristic dimensions of attractiveness, youth, appeal, elegance, and warmness. Width showed an independent effect on appeal. Tone combination showed an independent effect on attractiveness, appeal, elegance, and warmness. Interaction effects of width and tone combination on attractiveness were found. Hue combination showed an independent effect on all dimensions. In addition, significant interaction effects of width and hue combination on attractiveness, youth, appeal, and elegance were found. Significant interaction effects of tone combination and hue combination on attractiveness, youth, and appeal were found.

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The Sensibility Image and Interaction Effect of Necktie according to Same-Tone Coordination - Focusing on 1:2:3 Area-Ratio Variation of Striped Pattern - (동일색조 코디네이션에 따른 넥타이의 감성이미지와 상호작용효과 - 스트라이프 패턴의 1:2:3 면적비 변화를 중심으로 -)

  • Sung, Nam-Suk;Choi, Su-Koung
    • Science of Emotion and Sensibility
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    • v.12 no.1
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    • pp.65-76
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    • 2009
  • This study aims to characterize the sensibility image and interaction effect of striped necktie according to same-tone coordination and 1:2:3 area-ratio variation on the gender. The experimental materials developed for this study are a set of stimuli and response scales. The stimuli consist of 56 color pictures manipulated with every combination of 4 different colors, 2 different tones and 7 different area-ratio. The 7-point scale designed for visual evaluation of sensibility image included 26 bipolar adjectives. The subjects were 1344 undergraduate students in Gyeongnam, Seoul, Busan, and Daegu areas. The results of this study were as follows. The analyses of sensibility images in terms of same-tone coordination and 1:2:3 area-ratio variation of stripe necktie reveal that the concerned factors are of five characteristic dimensions of attractiveness, youth-activity, appeal, ability, and warmness. In the 5 factors of sensibility image, color combination and tone showed independent effect. In addition, significant interaction effects of area-ratio and tone on appeal and ability were found. Interaction effects of gender and area-ratio on youth-activity were found. Interaction effects of gender and tone on warmness were found. Interaction effects of color combination and tone on appeal and warmness were found. The study results are highly expected to be used as useful sources in developing men's coordination.

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An Efficient Walkthrough from Two Images using Spidery Mesh Interface and View Morphing (Spidery 매쉬 인터페이스와 뷰 모핑을 이용한 두 이미지로부터의 효율적인 3차원 애니메이션)

  • Cho, Hang-Shin;Kim, Chang-Hun
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.2
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    • pp.132-140
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    • 2001
  • This paper proposes an efficient walktlu-ough animation from two images of the same scene. To make animation easily and fast, Tour Into the Picture(TIP) enables walkthrough animation from single image but lacks the reality of its foreground object when the viewpoint moves from side to side, and view morphing uses only 2D transition between two images but restricts its camera path on the line between two views. By combining advantages of these two image-based techniques, this paper suggests a new virtual navigation technique which enable natural scene transformation when the viewpoint changes in the side-to-side direction as well as in the depth direction. In our method, view morphing is employed only in foreground objects , and background scene which is perceived carelessly is mapped into cube-like 3D model as in TIP, so as to save laborious 3D reconstruction costs and improve visual realism simultaneously. To do this, we newly define a camera transformation between two images from the relationship of the spidery mesh transformation and its corresponding 3D view change. The result animation shows that our method creates a realistic 3D virtual navigation using a simple interface.

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Perceptions on Earth Scientists' Workings of High School Students (지구과학자가 하는 일에 대한 고등학생들의 인식)

  • Cheong, Cheol;Kim, Yun-Ji
    • Journal of the Korean Society of Earth Science Education
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    • v.9 no.3
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    • pp.243-254
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    • 2016
  • This study investigated that internalized images of earth scientist's work of 110 high school students who complete a course in Earth Science I through drawing. As a result that reflected the character of earth science as a school subject, it is shown that nearly half of the students believe that earth scientist's working place is outside. An object of study is limited to such areas as astronomy and geology, it says that students has little understanding of areas of atmospheric and oceanic sciences. There are lots of answers that tools for working are telescope or microscope, it reveals a huge difference between the results of advanced research that analyzed the typical experimental devices, and students realized that working is not invention but survey. We should try students to recognize earth scientist as a job with relation to their future.

A Study on Effects of Sustainability of Convention Events on Brand Equity and Customer Loyalty (컨벤션행사의 지속가능성이 브랜드자산 및 고객 충성도에 미치는 영향 연구)

  • Cheng, Xiao Xi;Kim, Chul Won
    • Korea Science and Art Forum
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    • v.27
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    • pp.231-246
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    • 2017
  • The purpose of this study is to examine effects of sustainability of convention events on brand equity and customer loyalty. This paper also explores the mediating role of brand equity amid sustainability of convention events and customer loyalty. The four determinants ofsustainability of convention events examined in this study are economic sustainability, environmental sustainability, social sustainability and event sustainability. Brand equity refers to performance, social image, value, trust worthiness, and attachment. The findings are as follows: (1)most sustainability of convention events have a positive effect on each brand equity's elements; (2)all sustainability of convention events have a positive effect on loyalty; (3)brand equity of convention is significantly related to customer loyalty. (4)brand equity plays a mediating role between sustainability of convention and customer loyalty. The findings will not only be useful in improving the structure of sustainability of convention events, but also in enhancing competitiveness in Korea's convention industry.

The Assessment of Odors Using EEG and Autonomic Responses (뇌파와 자율신경계 반응을 이용한 향(香)의 영향 평가)

  • 민병찬;전순철;김유나;신정상
    • Science of Emotion and Sensibility
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    • v.2 no.2
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    • pp.1-10
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    • 1999
  • 본 연구의 목적은 중추신경계 반응과 자율신경계 반응을 이용하여 향이 인간에 미치는 영향을 평가하고자 하는 것이다. 본 연구는 20-26세의 남자 10명, 여자 10명으로 구성된 피험자를 대상으로 이루어졌고, 100% Rose oil bulgrian, Lemon oil misitano, Jasmine abs., Lavender oil france (KIMEX.co.ltd) 등 4가지의 향을 사용하여 실험을 수행하였다. 전두엽 (Fz)과 두정엽 (Cz)에서 EEG를 기록하여 대역별 relative power spectrum 값을 구하고 $\alpha$대역에 대한 $\beta$대역의 비($\beta$/$\alpha$)를 통하여 향에 대한 감성 평가를 시도하였다. 또한 자율신경계 반응은 심전도, 피부온도, 피부저항의 생리신호를 측정하였다. 주관적 평가는 향의 세부적인 이미지를 나타내는 후각 감성 형용사를 이용하여, 양극의 7점 척도 25문항, 단극의 5점 척도 40문항, 그리고 각 향의 전반적인 선호도를 묻는 양극의 7점 척도 2문항으로 구성하여 자극제시 전, 후에 각각 실시하였다. 전체적으로 피험자들은 Lemon을 가장 쾌하고 연하다는 평가를, Rose를 가장 불쾌하며 진하다고 평가하였다. $\beta$/$\alpha$의 비는 쾌하고 연할수록 감소하였고 불쾌하고 진할수록 증가하였다. 또한 심박 변화율과 피부온도는 쾌하고 연할수록 감소하였고, 불쾌할수록 반대 결과를 나타내었다. 결론적으로 쾌하고 연한 향과 불쾌하고 진한 향 사이에 $\beta$/$\alpha$의 비와 자율 신경계 반응의 차이를 관찰할 수 있었다.

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The Effect of Dot Pattern on Dress's Wearer Image -On the Neutral coloration- (물방울패턴이 원피스드레스 착용자의 이미지에 미치는 영향 -무채색 배색을 중심으로-)

  • Kim, Sun-Mi;Kang, Kyung-Ja
    • Korean Journal of Human Ecology
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    • v.16 no.2
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    • pp.407-419
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    • 2007
  • The purpose of this study was to identify the effect of four clothing cues dot pattern size and ground field of color area ratio on dress's wearer image. The experimental materials developed for this study are a set of stimuli and response scales(The 7-point semantic). The stimuli were 30 color pictures manipulated with the combination of dot pattern size, dot pattern on background of color area ratio and neutral dress's using computer simulation. The subjects were 180 female undergraduates living students in Gyeong-nam. The result of this study are as follows: Image factor of the stimulus was composed of 5 different components (visibility, gracefulness, attractiveness, cuteness, womanly). Especially, Neutral color combination independently influenced the every components. In regarding the effect of interaction between each variable, the combination of dot pattern on background of color area ratio, dot pattern size on the combination had cuteness, womanly.

Training Participant Character Detection Method for YOLOv8-based Military Virtual Training System (YOLOv8 기반 군사용 가상훈련체계의 훈련자 캐릭터 검출 방법)

  • Yong-Jae Park;Jae-Hyeok Han;Mi-Hye Kim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2024.05a
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    • pp.760-763
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    • 2024
  • 실제 전투와 유사한 군사 훈련을 수행하기 위해서는 훈련 공간 확보, 악천후 극복, 실 사격 훈련, 민간인 통제 등 다양한 제약이 있다. 이러한 제약을 극복하기 위해 과학화 훈련이 도입되었으며, 현대전의 양상이 대규모 전투에서 소규모 교전으로 전환되면서 가상 훈련 시스템이 주목을 받고 있다. 가상 현실에서 적을 감지하기 위해 광선투사방식이 사용되지만, 이 방법은 인간의 시각 지각능력을 넘어서기 때문에 현실적인 훈련을 시뮬레이션 하는 데 한계가 있다. 본 논문은 가상 환경 내 가상자율군(Computer Generated Forces)이 현실적인 적 시뮬레이션을 달성하기 위하여 이미지 기반의 적 검출을 적용하여, 광선투사방식에 비해 인간 시각 지각에 더 가까운 결과를 얻었다.

Study on the Science & Technology Information Service Needs Corresponding to the Scientists and Engineers Group Characteristics (사용자 그룹별 과학기술정보 서비스 수요 분석)

  • Jung, Hye-Ju;Yoon, Jungsun
    • Journal of Information Management
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    • v.43 no.4
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    • pp.143-167
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    • 2012
  • In this study, survey analysis was conducted to determine the demands of science & technology information service by the groups of users. The questionnaire was composed of the need for 20 services in the science & technology information, the need for personal information to people-to-people exchanges, and information that can be shared with others. KOSEN users 1,013 people participated in the survey, and the analysis of variance was conducted depending on institution, profession, final degree and the age of the respondents. Results of frequency analysis, there were in high demands for trend analysis, papers, research reports, patents, knowledge queries, project announcements, jobs, experimental methods, information society and study abroad/Post-doc information, and all services except mentoring, community and blog were appeared to have the significant differences depending on the groups of users. Also the personal information deemed to be necessary for interaction with others was resulted in specialization, thesis/research performances, career, organization, jobs, final degree and education in order, there were partially difference depending on the user's groups. In addition, 97% of respondents had their own scientific and technical information to be shared with other people in order of papers, presentations (ppt), reports, experimental methods and the images. The results of this study can be used as useful information for scientists and engineers to develop a user-centered personalized services and are expected to be helpful to set the direction of science information services in the future.

The Notion and Forms of Pataphor in Science Educational Contents Design (과학 교육콘텐츠 디자인에서 파타포(Pataphor)의 개념과 유형)

  • Han, Ji-Ae
    • Journal of Digital Convergence
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    • v.14 no.10
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    • pp.399-406
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    • 2016
  • As the paradigm of science education has been changing from offering scientific knowledge to 'Public Understanding', ways of communication through visual tools in science education has become increasingly important. In this study, I considered 'Pataphor' as a visual tool for scientific communication, and suggested its functions and forms. By studying the notion of pataphor, which was used an overlapped image of virtual reality and reality in literature, in the perspective of contents design, I defined 'Pataphor' as a visual way of deducing or making the metaphysical similarity with the reality based on scientific imagination. Also, I deduced the functions of pataphor as a visual mediacy and suggested its types as "Pataphor of duplicated reality", "Pataphor of reflected reality", "Pataphor of metamorphosed reality", and "Pataphor of artificial reality". Through this study, it was found to be necessary to study in detail the ways to use pataphor depending on contents producing media's and learners' awareness process of contents so there will be a follow-up study on the ways to use pataphor.