• Title/Summary/Keyword: 과학인성

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사용자탐방-서강대학교 컴퓨터학과 임인성 교수

  • Lee, Jung-Yeon
    • Journal of Scientific & Technological Knowledge Infrastructure
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    • s.3
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    • pp.134-136
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    • 2000
  • 최근 문화, 예술, 과학 등 많은 분야에 걸쳐 컴퓨터 그래픽의 중요성이 부각되고 있다. 특히 컴퓨터 그래픽의 한 분야인 3D 그래픽은 영화, 광고, 게임, 교육 CAD/CAM, 과학적 가시화 등 많은 분야에서 널리 쓰이면서 그 중요성이 더욱 커졌다. 그러나 이와 관련된 국내 기술력은 외국의 기술력에 비해 많이 뒤쳐진 상태다. 국내의 컴퓨터 그래픽관련 기술력을 세계적인 수준으로 끌어올리기 위해 연구에 매진하고 있는 서강대학교 컴퓨터그래픽스연구실의 임인성 교수님을 만나보았다.

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The Effect of STEAM Education Program using Movies on the Creative Personality, Creative Problem-solving Ability and Scientific Attitude of Elementary Scientific Gifted (영화를 활용한 융합인재교육 프로그램이 초등과학영재의 창의적 인성, 창의적 문제해결력 및 과학적 태도에 미치는 영향)

  • Kim, Ji-Hwan;Bang, Mi Sun;Bae, Sung Chur;Hong, Yeon Sook;Choi, Jong Gyung;Lee, Na Ri;Seo, Seung Gab;Bae, Jinho;Lee, Yong-Seob;Lee, Hyeong Cheol;So, Keum-Hyun
    • Journal of Science Education
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    • v.38 no.1
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    • pp.120-132
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    • 2014
  • This research aimed at developing STEAM Program with the medium of films for scientific talents in elementary schools and examining its influence on the problem solving ability, creative personality, and scientific attitude. The results were as follows: First, the STEAM program using movies was proved to be effective in forming creative personality, and a significant difference was found especially in the areas of patience/obsession, self conviction, sense of humor, curiosity, imagination, openness, adventurous spirit, and spirit of independence(p<.05). Second, the STEAM program using movies was found to be a successful way to improve their problem solving ability, and in particular, the difference was significant in the areas of planning an experiment and creative problem solving ability(p<.05). Third, the program was also found to be effective for the enhancement in their scientific attitude, and the difference, particularly in the areas of curiosity, openness, criticism, cooperation, spontaneity, patience, creativity and scientific attitude, was significant(p<.05). The study results above indicated that the STEAM program using movies was an efficacious way in forming creative personality, and enhancing creative problem solving ability and scientific attitude.

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Exploring the Effective Utilization of Science Gifted Education Model based on Creativity and Character (창의·인성 중심 과학영재 교수-학습 모형의 효과적 활용방안 탐색)

  • Choi, Kyoulee
    • Journal of Gifted/Talented Education
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    • v.24 no.4
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    • pp.483-507
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    • 2014
  • This is a follow up study to develop an education model focused on creativity and character for gifted students in science. The purpose of this study was to explore the effective utilization of the model that was developed by conducting literature review, exploring the direction of science-gifted education through an in-depth interview, and studying science-gifted educational methods by using a Delphi survey. The developed science-gifted education model, termed the Blossom Model, consists of four educational dimensions: leadership, science inquiry, convergence, and problem solving. The education programs using the Blossom Model were developed with four secondary school teachers, and were applied to unit schools' gifted education classes or district education office's gifted education center. After class, the in-depth interviews were conducted with teachers individually, and students' outcomes were collected. So the effective utilization of the model was suggested by analyzing these results.

Effects of Science Lessons with Educational Game Content on the Science-related Attitudes of Elementary Students: Focusing on Games for Learning the Domains of Motion and Energy (교육용 게임 콘텐츠를 활용한 과학 학습이 초등학생들의 과학 관련 태도에 미치는 영향 - 운동과 에너지 영역을 학습할 수 있는 게임을 중심으로 -)

  • Kim, Hyunguk
    • Journal of Korean Elementary Science Education
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    • v.42 no.4
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    • pp.481-496
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    • 2023
  • This study aimed to evaluate the effects of utilizing educational game content for science learning on science-related attitudes. The content was applied to 24 students in an after-school science club at an elementary school in Gyeongsangbuk-do Province followed by a pre and posttest analysis using the Attitude About the Relevance of Science Test and the Creative Personality Test. This study used Tino's Journey, which was developed by the Korea Creative Content Agency and is currently distributed for free through the Ministry of Education to develop nine lessons that include scientific scenarios and concepts presented in the game. The results demonstrated that science lessons utilizing educational game content significantly influenced the science-related attitudes of the students. Among the subdomains, enjoyment of science lessons increased the most followed by the attitude toward scientific inquiry, social meaning of science, and hobby of science. However, the commonness of scientists, acceptance of scientific attitudes, and career in science did not reveal significant differences. This study classified the students into two groups (i.e., high and low, n=12 each) using the Creative Personality Test in advance. This study performed covariate analysis with the score for pre-science-related attitude as the covariate. Result revealed that the scores for science-related attitude significantly differed between the high and low groups. Specifically, the increase in the scores of the low group was larger than that of the high group. Lastly, the study presented implications for the utilization of educational game content in science learning.

Effects of Goldberg Device Learning Program on Creative Personality of the Primary Gifted Students (골드버그 장치 수업 프로그램이 초등 영재 학생들의 창의적 인성에 미치는 영향)

  • Kim, Young-Jun;Son, Jeong-Woo
    • Journal of Gifted/Talented Education
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    • v.22 no.2
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    • pp.451-465
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    • 2012
  • The purpose of this study is to analyze the effects of a Goldberg device learning program on primary gifted students' creative personality. Based on the concept of creative personality derived from a literature review, a learning program has been developed and applied to 18 primary gifted class students and 20 invention club students. Creative personality consists of eight components: patience/persistence, confidence, humor, curiosity, imagination, openness, adventurous spirits, and independence. Creative personality tests were conducted before and after Goldberg device learning program lessons. The results of the tests indicate that (1) the Goldberg device learning program affected all eight components of creative personality positively; and (2) the invention club students showed a greater improvement in creative personality than the gifted class students. These findings suggest that Goldberg device learning programs can be effective to learn various scientific principles and improve students' creative personality.

The Effects of Pre-Service Early Childhood Teachers' Gratitude Disposition and Creative Personality on Teacher Professionalism (예비유아교사의 감사성향이 교사전문성에 미치는 영향: 창의적 인성의 매개효과)

  • Hae Jung Lee;Seung Hwa Jwa
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.4
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    • pp.31-38
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    • 2023
  • This study aimed to find out how gratitude disposition and creative personality affect teacher professionalism in 384 pre-service early childhood teachers. Data were analyzed using descriptive statics, Pearson correlation, multiple regression, and Sobel test for mediating effect. The results of the study were as follows: First, the average value was high in the order of teaching professionalism, gratitude disposition, and creative personality of pre-service early childhood teachers. Second, there was a positive corelation between pre-service early childhood teachers' gratitude disposition and creative personality, gratitude disposition and teaching professionalism. Third, as a result of examining the relative effects of gratitude disposition and creative personality on teaching professionalism, persistance was found to be the strongest predictor among creative personality.

Effects of Community-Based SSI Programs on Promoting Middle School Students' Understanding of Issues and Character and Values as Citizens: Focused on Fine Dust Issues (지역사회연계 미세먼지 교육프로그램이 중학생들의 이슈에 대한 이해와 시민으로서의 인성과 가치관 함양에 미치는 효과)

  • Kim, Gahyoung;Lee, Hyunju
    • Journal of The Korean Association For Science Education
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    • v.37 no.6
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    • pp.911-920
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    • 2017
  • The purpose of the study is to investigate the effects of community-based SSI programs (SSI-COMM) regarding "fine dust" on promoting middle school students' understanding of community issues and their character and values as citizens. SSI-COMM on fine dust was implemented in 4 middle schools located in Seoul, and 151 7th graders participated in the program lasting over 8 weeks. Data was collected through two questionnaires (i.e. students' understanding of issues, and character and values as citizens) and individual interviews with selected students. Results indicated that there were statistically significant increases in their understanding of fine dust issue after the program. In addition, the program significantly contributed to enhancing students' character and values, especially in the domains of social and moral compassion and socioscientific accountability. Student interviews revealed that they became more aware of the local community problems caused by fine dusts and started to consider what efforts should be made to solve them. They also felt individual responsibility for the occurrence of fine dust, and the need for participation and practice of community activities for vulnerable groups in affected areas.

Relationship between Thinking Styles and the Big-Five Personality Traits of scientifically-gifted students. (과학영재들의 사고양식과 5 인성 요인간의 관계)

  • 배미란;한기순;박인호
    • Journal of Gifted/Talented Education
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    • v.13 no.1
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    • pp.43-63
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    • 2003
  • The purpose of this study is to investigate the relationships between the thinking styles and the big five personality traits of gifted students. Two hundred and fifty-five gifted students(169 boys, 97 girls) enrolled in the Science Elite Program responded to the Big Five Personality Inventory and Thinking Styles Inventory. Although significant relationships were identified between particular thinking styles and certain personality traits, it was concluded that it is premature to claim that a personality measure can be used to measures thinking styles. Neuroticism, Agreeableness, in Big Five Personality Inventory and level and form dimensions of Thinking Styles Inventory was found to measure the each construct independently.