• Title/Summary/Keyword: 과학성취와 흥미

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The Effects of Instruction Using Mind Map in Middle School Science Class (중학교 과학수업에서 학생들의 뇌기능 분화에 따른 마인드 맵을 활용한 수업의 효과)

  • Chung, Young-Lan;Lee, Joo-Youn
    • Journal of The Korean Association For Science Education
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    • v.24 no.5
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    • pp.805-813
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    • 2004
  • Our educational system clearly places much greater value on left hemisphere learning. Students who process information in other ways are at a serious disadvantage and may not be learning efficiently. Since mind mapping emphasizing visual and spatial language, it helps students to use the whole brain and promotes more effective comprehension. The purpose of this research was to determine the effects of the instruction using mind map on the science achievement of students. A pretest-posttest control group design was employed. Subjects were 153 male and female, first grade students in a middle school. A control group of 83 was instructed with a traditional teaching method, and an experimental group of 70 was instructed by using a mind mapping strategy. Two groups were treated for 50 hours during 17 weeks. Tolerance's 'Style Of Learning And Thinking(SOLAT)' was used to assess students' lateralization preferences. A 30-item multiple choice posttest was used to assess students' achievement. To analyze the data, we used an analysis of covariance(ANCOVA) and i-tests. It was found that 21.6% of students was left brain dominant, 31.4%, right brain dominant and 47.1 % was integrated style. There was no gender difference in hemispheric dominance. Significant differences existed between the test scores when they were taught by using a mind map. Mind mapping turned out to be a valuable learning technique for the right brain students, helping them to achieve the same level of subject mastery as left brain students. There was a significant difference between males and females in relation to mind map application. Female scored significantly higher than males.

Application and Student Responsesfor ESE Program in the 10th-grade Classroom - Focusing on 'Volcanic Eruptions and Global Climate Change' - (10학년 '과학' 수업에서 지구계 교육 프로그램 적용 방안 및 학생 반응 - '화산 폭발과 기후의 변화'를 중심으로 -)

  • Cho, Kyu-Seong;Lee, Gwang-Ho;Jang, Ji-Young;Kang, Hyun-A
    • Journal of the Korean earth science society
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    • v.27 no.3
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    • pp.251-259
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    • 2006
  • The purpose of this study is to help 10th grade students learn their science course more efficiently through an Earth System Education (ESE). ESE may contribute in the right view of nature and human by mitigating interdisciplinary in science and accomplishing harmonious tuition-studying. In this study, subject in 'Volcano explosion and Global climate change' is chosen by the ESE program and corrects are made so that it becomes suitable in 'Science' subject of the 7th curriculum and supplements this and inspects the application possibility. As a result of the analysis, the experimental group showed a positive change in almost all area; whereas, the control group was so only in cognition of science (p=0.003), interest toward science (p<0.001), attitude about science (p<0.001), etc. Experiment group in which ESE programs were applied shown higher accomplishment drawing in study accomplishment degree than the control group, which progress traditional class (p=0.038). Students from the experimental group were active, serious in attitude, self-directed in their studies during class. We can expect that the application of ESE programs has a good effect on scientific interest, curiosity enhancement of students, scientific talent and right view of nature height in science subjects on the basis of these result.

A Study on Application of STEAM education with Robot in Elementary School (초등학교에서 로봇을 활용한 STEAM 교육의 적용 연구)

  • Park, Jung-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.4
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    • pp.19-29
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    • 2012
  • According to the result of PISA and TIMSS, it was reported that interest for Math and Science was far lower compared to high achievement of Them. The purpose of this study is to investigate effects of robot based STEAM education on elementary school students' Math learning behavior and Science motivation. Robot based STEAM education integrated science, mathematics and art with a theme of 'Energy' was practiced for test group and For control group, those three subjects were taught separately in order to achieve this purpose. Curriculum of fourth grade second semester's science, mathematics and art was analysed to teach a robot based STEAM class and STEAM class Model with the theme 'Energy was designed and applied to elementary students. In science class, heat transfer experiment was conducted with robots and the result was related to drawing polygonal lines in mathematics. In art class, robot components were used to describe the heat energy in shapes and colors. The research shows that students' Math learning behavior and Science motivation were improved more with robot based STEAM education than with traditional lessons(p<.05). It proves that robot based STEAM class can be effective for improving interest in elementary Math and Science.

영재교육원 수료 학생에 대한 과학고등학교 정원 외 선발의 타당성 분석

  • Jeon, Yeong-Seok
    • Journal of Gifted/Talented Education
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    • v.14 no.4
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    • pp.47-70
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    • 2004
  • We analyzed the validity of Science Highschool's selection process for the students from Science Gifted Education Center in order to suggest the direction of improvement. First of all, we invested the students' achievement in Mathematics and Science. As a result, we found that the students are not so good at mathematics and science through the selection process for the students from Science Gifted Education Center. However the difference is not statistically meaningful. On the contrary, The achievement of the students from Science Gifted Education Center is above average who were selected through the other course, e. g. the students who acquired the recommendation of principal, winner of prize in Olympiad of Mathematics or Science. We didn't find any meaningful result in the investigation of Affective Domain in Science. And then we found that the students prefer the generous environment through the selection process for the students from Science Gifted Education Center. As a whole, the selection process for the students from Science Gifted Education Center was not so satisfying. It should be reformed; we should examine the students' portfolio on the activities in the Science Gifted Education Center, and the entrance examination should include both divergent and convergent problems to find out the students' creativity. And the 3 dimensional process is also essential through the multiple steps.

A Study on the Types of Work Values of Radiologic Technology Students (방사선과 학생의 직업가치관 유형에 관한 연구)

  • Kim, Hark-Sung
    • Journal of radiological science and technology
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    • v.30 no.3
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    • pp.271-280
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    • 2007
  • The objectives of this study were to identify the types of work values of radiological technology students and to verify the characteristics of them. The population of this study was the radiological technology students from 7 colleges randomly chosen in the whole country. data collected from 791 subjects were used. Types of work values were identified through the factor analysis and t-test between variables was used to determine the characteristics of the students. The research instrument used in this study was the Maryland Work Value Inventory(MWVI) designed by Meitus, R. The findings of this study were as follows ; 1. The types of work values of radiological technology students can be classified into 6 categories ; social contribution, achievement, capability, work interest, social status, economic reward. 2. Social contribution, achievement, capablity and work interest were classified as 'internal work values', while social status and economic reward as 'external work values'. 3. Work values of the radiological technology students were economic reward, social status, achievement, capablity, work interest, social contribution in order. 4. External work values of the radiological technology students got higher grade than internal work values.

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Study of Effect of Information Representation Learning in Middle-School with Play Activities Materials on the Learning Achievement (놀이 활동 교육 자료를 활용한 중학교 정보 표현 학습이 학업성취도에 미치는 영향)

  • Nam, Dong-Soo;Park, Jin-Hwa;Seo, Soon-Shik;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.12
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    • pp.157-165
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    • 2011
  • As the contents of information were reinforced the rules of computer science, it was necessary to develop the new teaching and learning plans and various education materials that encourage students and easy to access. So, in this study developed a wide ran of play activities and educational materials without using a computer for the area of information representation and applied to 68 students, second grade of middle school for 4 weeks. After the class, the effect on the learning achievement was verified by the t-test. As a result, it was shown that there was a significant difference between learning with play activities materials and the traditional lecture-type. It means that learning with play activities materials in the information representation influences a positive effect to the learning achievement.

Learning Development and Analysis by Dynamic playing on Representation and Management part of Information In Middle School (중학교 정보의 표현과 관리 부분에서 동적 놀이로 하는 학습 개발 및 분석)

  • Yoo, hee-won
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.385-386
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    • 2012
  • 제7차 교육과정에서 컴퓨터 과목은 정보사회에서 원만한 생활을 하기 위하여 컴퓨터를 단순히 도구적으로 활용하는데 그쳐 정작 컴퓨터 교과가 지향하는 목표를 달성하지 못하였다. 2007년 개정 교육과정을 통해 '정보'라는 명칭으로 변경하여 컴퓨터 과학의 원리를 바탕으로 정보 과학과 기술에 대한 올바른 지식습득 및 여러 가지 문제를 해결하는 능력을 향상시켜 정보 과목의 정체성을 확립하고 있다. 본 논문은 정보교과 내용을 바탕으로 학생들이 보다 쉽게 이해할 수 있도록 동적 놀이로 하는 학습형태로 개발하였다. 이를 통해 학생들이 흥미를 가지게 되며 학업성취도에도 영향을 조사하고 분석한다.

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Designing and Evaluating Convergence Education by Applying Crayon Physics to Strength and Motion (크레용 피직스를 힘과 운동에 적용한 융합교육 설계 및 평가)

  • Kim, Mi-yeon;Jeon, Mi-yeon;Kim, Eui-jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.417-420
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    • 2013
  • Teaching and learning through games which arouses interest in learning not only lessens a burden of a learner but also labors for Academic Achievement. and for the sake of enhancing convergence of thinking and problem solving abilities as well as raising interest and understanding in science and technology, Steam teaching which is mainly made of research and experimental activities is emphasized on. This paper which makes use of crayon physics has developed Steam program it was mainly applied to science for the first year of junior high school [strength and motion] which for learners of each team is made of four steps eight time in total. At each step learners can understand principle of strength and motion, especially at the step of finding principle of science through games can personally solve the game in cooperation with the leaners of a team and find principle of strength and motion which is to be applied to solving the game. By personally designing and making new games learners can enhance the ability of convergence of thinking. It is expected that the program developed in this paper can enhance imaginativeness of thinking and interest in science which lead to affirmative changes.

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The Effect of Computer Scientific Attitude on Academic Achievement of Information Gifted Students (정보영재들의 컴퓨터 과학적 태도가 학업성취도에 미치는 영향)

  • Chung, Jong-In
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.7
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    • pp.537-543
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    • 2020
  • In order to cultivate the talents needed in the 4th industrial revolution era, it is necessary to select gifted students and train them systematically. The affective characteristics of the gifted are self-concept, personality, sociality, motivation, morality, attitude and interest, and these are important factors that affect science achievement. In particular, computer scientific attitude is an important variable affecting computer science achievement. This study developed a computer scientific attitude test based on TOSRA developed by Fraser to measure the affective characteristics of information-gifted students. The computer scientific attitude test is composed of 7 areas: social implications of computer science, attitude to computer scientific inquiry, adoption of computer scientific attitudes, adoption of computer scientific attitudes, leisure interest in computer science, career interest in computer science, and normality of computer scientists. The relationship between computer scientific attitude and academic achievement of gifted students was analyzed using the developed test. To determine find out whether computer scientific attitude significantly predicts academic achievement, the results of a regression analysis showed that t = 2.543 and p = 0.025, indicating that the average of computer science attitude significantly predicted academic achievement.

A case study on the effects of programs utilizing learning strategies on the development of learning strategies and science academic achievements of the 7th grade science underachievers (학습전략을 활용한 프로그램이 중학교 과학학습 부진아의 학습전략 및 학업성취도에 미치는 효과에 대한 사례 연구)

  • Lee, Kyung-Hee;Han, Mi-Jung;Kim, Min-Jeong;Choi, Byung-Soon
    • Journal of Science Education
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    • v.38 no.3
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    • pp.509-524
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    • 2014
  • The purposes of this study were to develop a program utilizing learning strategies for underachieving middle school students in science and to identify the effectiveness of the program on the ability of using learning strategies and the improvement of science academic achievement. For this study, we developed the program of learning strategies consisting of eleven consecutive lesson plans focusing on the content of 2009 revised national science curriculum and applied the program to three underachieving students in science of 7th grade, who have weaker learning strategies that can be used for science study than other underachievers. After treatments, we analyzed the effectiveness of this program through science learning strategy tests, overall assessments, student-activity sheets, research logs, learning-transcription details, analysis of interviews with students, and observation of classes. According to this study, the enhancement of the ability of using learning strategies was limited because it was difficult for the students to change their fossilized strategies. On the other hand, their overall academic performance was considerably improved since the students became interested in studying science drawing on the learning strategies. Therefore, the program of learning strategies had a positive effect on improving the science underachievers' ability of using learning strategies and academic achievements.

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