• Title/Summary/Keyword: 과제수행

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Research on the Student Activities in the Clothing & Textiles Section of 'Technology & Home Economics' in Middle School Textbooks[I] (중학교 기술.가정 교과서 의생활 영역의 활동과제에 관한 연구[제1보])

  • Eo, Ji-Hyun;Oh, Kyung-Wha
    • Journal of Korean Home Economics Education Association
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    • v.20 no.2
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    • pp.15-30
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    • 2008
  • Various types of students activities presented in the clothing part of the current 'Technology Home Economics' middle school textbooks were analyzed to provide basic idea for improving the quality of content of text, which can arouse students' interest and practical use. Analysis was conducted for the units related to clothing contained in 10 different technology & home economics textbooks of 2nd grade middle school students approved by the Ministry of Education under the 7th national curriculum. Types of student activities were categorized based on "size of groups", "type of problems" and "methods of carrying out tasks" and the this study sought to explore future directions for action plans especially in terms of composition of contents, the methods of performance and suggestions. As a result, the volume of each part in clothing & textiles section was investigated. Among them 'dressing' part was found to make up the largest percentage of the clothing unit. And among the six of the detailed contents, "How to Wear Traditional Korean Clothes" and "Functions of Clothes", took up the largest space. In additions, the types of students activities and methods of implementing and how to performing tasks vary depending on publishing companies and detailed contents of areas. As a result, 'individual activities', 'structured problem', and 'problems that require prior home-based experience' were most common types of activities. Based on this study, it is suggested to increase the number of small group activities and the activities that require diverse problem-solving methods.

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How facial emotion affects switching cost: Eastern and Western cultural differences (얼굴 표정 정서가 전환 과제 수행에 미치는 영향: 동서양 문화차)

  • Jini Tae;Yeeun Nam;Yoonhyoung Lee;Myeong-ho Sohn;Tae-hoon Kim
    • Korean Journal of Cognitive Science
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    • v.34 no.3
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    • pp.227-241
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    • 2023
  • This study aimed to examine the influence of emotional information on task switching performance from a cross-cultural perspective. Specifically we investigated whether the impact of affective information differs between Koreans and Caucasian when they perform a switching task using pictures that express positive and negative emotions. In this study, Korean and Caucasian college students were presented with either positive or negative faces and asked to perform either an emotion or a gender judgment task based on the color of the picture frame. The results showed that the switching cost from the gender judgment task to the emotion task was significantly larger than the switching cost from the gender task to the emotion task for both Koreans and Caucasians. This asymmetric switching cost was maintained when the previous and current pictures showed the same emotion but disappeared when two images presented different emotions. Regardless of the participant's cultural background, switching costs were greater for emotional tasks where the emotion was directly related to the task than for gender tasks. However, the effect of emotional switching on switching costs varied by the individual's background. Koreans were less sensitive to whether poser's emotion was changed than Americans. These results demonstrate that emotional information affects cognitive task performance and suggest that the effects of emotion may differ depending on the individual's cultural background.

A study on the effect of arousal level on 3-back task performance ability (각성 정도가 3-back 과제 수행능력에 미치는 영향)

  • Lee, Su-Jeong;Choe, Mi-Hyeon;Jeong, Sun-Cheol
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2009.05a
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    • pp.75-78
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    • 2009
  • 본 연구에서는 세 가지의 각성상태(긴장, 중립, 이완감정)가 3-back 과제 수행능력에 어떠한 영향을 미치는지 관찰하고자 한다. 10명의 남자 (평균 $25.7{\pm}1.5$ 세) 대학생과 10명의 여자 (평균 $24.5{\pm}1.8$ 세) 대학생이 본 실험에 참여하였다. 집단 검사를 통해 추출된 사진을 이용하여 긴장, 중립, 이완의 세 종류의 각성상태를 유발하여 3-back 과제 수행 능력 측정 실험을 수행하였다. Rest 1 (2분), 감성유발사진제시 1 (2분), 3-back Task 1 (2분), 감성유발사진제시 2 (2분), 3-back Task2 (2분), Rest2 (2분)의 5단계로 실험이 진행되었다. 또한 제시된 감정 사진으로 적절한 arousal level 이 유발되었는지를 확인하기 위해 GSR 신호를 측정하였고, 실험 종료 후 주관적 평가를 실시하였다. 3-back 과제의 정답률은 중립감정일 때 가장 컸고, 이완, 긴장 감정 순서였다. 또한 통계적으로 유의하지는 않았지만 중립감정일 때 반응시간이 가장 빠른 경향을 보였다. 본 연구결과로부터 인지 처리와 무관하게 유발된 각성의 증가나 감소는 과제 수행능력을 감소시킬 수 있다는 사실을 유추할 수 있다.

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Effects of the Orthographic Representation on Speech Sound Segmentation in Children Aged 5-6 Years (5~6세 아동의 철자표상이 말소리분절 과제 수행에 미치는 영향)

  • Maeng, Hyeon-Su;Ha, Ji-Wan
    • Journal of Digital Convergence
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    • v.14 no.6
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    • pp.499-511
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    • 2016
  • The aim of this study was to find out effect of the orthographic representation on speech sound segmentation performance. Children's performances of the orthographic representation task and the speech sound segmentation task had positive correlation in words of phoneme-grapheme correspondence and negative correlation in words of phoneme-grapheme non-correspondence. In the case of words of phoneme-grapheme correspondence, there was no difference in performance ability between orthographic representation high level group and low level group, while in the case of words of phoneme-grapheme non-correspondence, the low level group's performance was significantly better than the high level group's. The most frequent errors of both groups were orthographic conversion errors and such errors were significantly more noticeable in the high level group. This study suggests that from the time of learning orthographic knowledge, children utilize orthographic knowledge for the performance of phonological awareness tasks.

The Effect of Environmental Enrichment Therapy Program for Developmental Delayed Children on Task Performance, Sensory Processing (환경 강화 치료(Environmental Enrichment Therapy) 프로그램이 발달지연 아동의 과제 수행 및 감각처리에 미치는 효과)

  • Jo, Eun-Ji;Park, Kyoung-Young;Choi, Jeong-Sil;Sin, Su-Jung
    • The Journal of Korean Academy of Sensory Integration
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    • v.19 no.3
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    • pp.1-12
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    • 2021
  • Objective : The purpose of this study was to investigate the effect of the environmental enrichment therapy (EET) program on the task performance and sensory processing of children with delayed development. Methods : This study was conducted with a single-subject ABA research design for two children with developmental delay findings, and intervention was conducted 7 times a week for 4 weeks. Both children confirmed changes in task performance and sensory processing after intervention. Results : After intervention, task performance improved from an average of 200% to a maximum of 354% compared to the baseline period, and the score in the sensory processing area, which affects tactile processing, emotional response, and activity level, was improved to the normal category. Conclusion : Through this study, it was confirmed that the EET program was effective in performing tasks and sensory processing for children with developmental delays, and its usefulness was confirmed as a program that can be implemented at home.

The Influence of Number of Targets on Commonness Knowledge Generation and Brain Activity during the Life Science Commonness Discovery Task Performance (생명과학 공통성 발견 과제 수행에서 대상의 수가 공통성 지식 생성과 뇌 활성에 미치는 영향)

  • Kim, Yong-Seong;Jeong, Jin-Su
    • Journal of Science Education
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    • v.43 no.1
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    • pp.157-172
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    • 2019
  • The purpose of this study is to analyze the influence of number of targets on common knowledge generation and brain activity during the common life science discovery task performance. In this study, 35 preliminary life science teachers participated. This study was intentionally made a block designed for EEG recording. EEGs were collected while subjects were performing common discovery tasks. The sLORETA method and the relative power spectrum analysis method were used to analyze the brain activity difference and the role of activated cortical and subcortical regions according to the degree of difficulty of common discovery task. As a result of the study, in the case of the Theta wave, the activity of the Theta wave was significantly decreased in the frontal lobe and increased in the occipital lobe when the difficult difficulty task was compared with the easy difficulty task. In the case of Alpha wave, the activity of Alpha decreased significantly in the frontal lobe when performing difficult task with difficulty. Beta wave activity decreased significantly in the frontal lobe, parietal lobe, and occipital lobe when performing difficult task. Finally, in the case of Gamma wave, activity of Gamma wave decreased in the frontal lobe and activity increased in the parietal lobe and temporal lobe when performing the difficult difficulty task compared to the task of easy difficulty. The level of difficulty of the commonality discovery task is determined by the cingulate gyrus, the cuneus, the lingual gyrus, the posterior cingulate, the precuneus, and the sub-gyral where it was shown to have an impact. Therefore, the difficulty of the commonality discovery task is the process of integrating the visual information extracted from the image and the location information, comparing the attributes of the objects, selecting the necessary information, visual work memory process of the selected information. It can be said to affect the process of perception.

Design of the structure and function of the EV charging stand (전기차 충전스탠드의 구조 및 기능 설계)

  • Song, Tack-Ho;Yang, Seung-Kwon;Han, Seun-Ho;Kim, Cheol-Woo;Kim, Sang-Buem
    • Proceedings of the KIEE Conference
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    • 2011.07a
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    • pp.900-901
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    • 2011
  • 전력연구원에서는 "그린카용 충전스탠드 기술개발" 과제를 통하여 전기차 충전스탠드의 구조 및 기능을 설계하였다. 본 과제는 지경부의 지원을 받아 수행한 정부과제로써, 2009년 5월부터 2011년 5월까지 2개년에 걸쳐 수행되었다. 본 논문에서는 "그린카용 충전스탠드 기술개발" 과제를 통해 수행한 전기차 충전스탠드의 구조 및 기능에 대해 1차년도에 수행한 내용과 2차년도에 수행한 내용으로 나누어 기술하였으며, 충전스탠드의 구조 및 기능설계에 있어서 중요하게 도출된 것이 무엇인가를 고찰하여 보았다.

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Studies of the Efficiency of Wearable Input Interface (웨어러블 입력장치의 인터페이스 효율성에 관한 연구)

  • Lee, Seun-Young;Hong, Ji-Young;Chae, Haeng-Suk;Han, Kwang-Hee
    • Science of Emotion and Sensibility
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    • v.10 no.4
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    • pp.583-601
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    • 2007
  • The desktop interface is not suitable for the environment in which mobile devices are used commonly with moving, because much attention should be paid for it. And the miniaturizing of mobile devices increases the workload for using them, makes the operation speeds lower and makes more errors. So the study of appropriate level of the input interface for this changing environment is needed. In the aspect of mobile devices. input style and the complexity of the menu hierarchy, this study will look for the way to decrease the workload when doing some primary tasks and using mobile devices simultaneously with moving. The input style was classified into gesture input style, button input style, and pointing input style. The accuracy and speed were measured when doing dual tasks, including a menu searching task and a figure memory task, through one input style of three. By Changing the level of menu hierarchy in the menu searching task, the accuracy of task execution was examined. These Experiments were done in standing state and moving state. In both state the pointing input style was the highest in the accuracy of task execution but the slowest in the speed. In contrast, the gesture input style was not high in the accuracy but the fastest in the speed. This fact shows that the gesture input style is suitable for the condition needed for speedy processing rather than accurate execution when moving.

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Analysis on the Problems in Carrying Out Homework Assignments in a Middle Class Engineering College (중위권 공과대학에서 학생 과제물 수행에 대한 문제점 분석)

  • Baek, Hyun-Deok;Park, Jin-Won
    • Journal of Engineering Education Research
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    • v.12 no.3
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    • pp.129-136
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    • 2009
  • This paper is on the analysis of the present situation in carrying out homework assignments of the students in the college of Science and Technology, Hongik University. Our survey confirmed that the purpose of the assignments was not satisfactorily achieved, because only a few students solve the problems by their own efforts and most of the other students just copied their peers' work. The reason for this problem was analysed based on the result of questionnaire for the professors and students. Possible solutions for the problem is proposed, such as providing sufficient number of teaching assistants and changing instruction strategy, reflecting the significance of homework assignments in the learning process. As one of the probable solutions, a team-based assignment is proposed, and expected and observed positive results were discussed.

A Study on Process Design for Applying the National R&D Projects of Governmental Department (NTIS 범부처 국가R&D과제 신청 프로세스 설계)

  • Han, Heejun;Kim, Yunjeong;Choi, Heeseok;Kim, Jaesoo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.11a
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    • pp.587-590
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    • 2014
  • 국가R&D사업 관리를 위해 17개 부처 청은 각각의 과제관리 대표전문기관을 지정하고 있으며, 16개 대표전문기관은 매년 국가R&D 과제를 발주하고 예산을 집행하며, 협약된 과제에 대한 성과를 관리하고 있다. 국가R&D 과제를 발주하기 위해 먼저 사업에 대한 공고를 시행하는데 대부분의 부처 및 대표전문기관은 온라인 시스템을 이용한다. 대표전문기관은 각각의 연구관리시스템을 운영하여 R&D과제 공고정보를 게제하고 연구자는 해당 시스템에 로그인하여 과제를 신청한다. 이 때 과제신청을 하고자하는 연구자는 원하는 공고정보를 찾고 과제를 신청하기 위해 산재된 연구관리시스템을 접근하여 원하는 정보를 탐색해야 하는 불편함이 존재한다. 본 논문에서는 범부처 국가R&D과제 공고정보를 통합적으로 제공하고, 산재된 연구관리시스템에 개별적으로 접근하지 않고도 과제신청을 효율적으로 수행할 수 있는 방안을 제시한다. 이기종간의 로그인 방안과 과제신청 프로세스, 신청된 관제정보를 효율적으로 관리, 제공하는 방법에 대해 논하며, 이는 국가R&D과제를 수행하고자 하는 연구자에게 과제 신청 방법의 효율성을 제공한다.