• Title/Summary/Keyword: 공통요인분석

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주식(株式)의 가격결정요인(價格決定要因)에 관한 실증적(實證的) 연구(硏究)

  • Gam, Hyeong-Gyu
    • The Korean Journal of Financial Management
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    • v.8 no.2
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    • pp.131-164
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    • 1991
  • 주식시장에 체계적으로 영향을 미칠 수 있는 거시경제변수(巨視經濟變數)들과 국민경제의 중요한 한 부분인 주식시장(株式市場)의 관계를 구체적으로 규명하는 것은 투자자에게 유용한 정보를 제공하는 동시에 주식시장이 건전한 방향으로 발전할 수 있도록 유도하는 의미 있는 일이다. 본 연구의 목적은 주식수익률의 횡단면적 차이를 설명할 수 있는 경제적으로 유의적인, 즉 '가격화(價格化)'된 거시경제변수(巨視經濟變數)를 발견하는데 있다. 이를 위하여 주식평가모형과 기존의 연구결과를 토대로 주식수익률에 체계적으로 영향을 미칠 수 있는 31개의 거시경제변수를 선정한 후, 실증적 연구방법을 사용하여 우리나라 주식시장에서 '가격화(價格化)'된 거시경제변수가 무엇인지를 확인하였다. 먼저 주식수익률(株式收益率)에 체계적으로 영향을 미칠 수 있는 31개의 거시경제변수(巨視經濟變數)들을 요인분석하여 6개의 공통적 특성으로 압축 요약한 후, 각 차원(요인)을 가장 잘 대표하는 6개의 거시경제변수(대용변수)(巨視經濟變數(代用變數))를 추출하였다. 그리고 요인분석에 의해서 추출된 6개의 거시 경제변수와 주식수익률로 Fama & MacBeth(1973) 방법과 유사한 2단계회귀분석을 실시하여 주식수익률에 유의적인 영향을 미치는 '가격화'된 거시경제변수를 발견하였다. 그 결과, 6개의 거시경제변수 중 산업생산지수증가률(産業生産指數增加率), 회사채류통수익율(會社債流通收益率) 그리고 종합주가지수수익률(綜合株價指數收釜率)등 3개의 거시경제변수가 주식수익률의 횡단면적 차이를 설명할 수 있는 유의적인 또는 '가격화'된 경제변수임을 확인할 수 있었다.

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Sensitivity Analysis on Korean Fonts Between Korean and Chinese (한글글꼴에 대한 한국인과 중국인의 감성분석)

  • Yoon, Hyung-Kun
    • Science of Emotion and Sensibility
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    • v.14 no.4
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    • pp.637-644
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    • 2011
  • The purpose of this research is to provide objective information about Korean and Chinese's sensitivity and preference among various Korean fonts, and offer guidelines for using it. Firstly, to analyze Korean fonts in objective way, We compared about image of Korean fonts to Chinese who feel unfamiliar with Korean letter, and proved how different from Korean's opinion. Secondly, one compared preference in particular fonts between Korean and Chinese. Through the factor analysis, the results are as follows. First, Korean and Chinese feel the same about the two groups of factors. There are differences in the rank, but the majority of fonts are included in the same group. It can be concluded that both Korean and Chinese has similar sensitivity about Korean fonts. Second, while Korean and Chinese decides preference on the familiarity, Chinese who are not familiar with Korean letters, have tendency to prefer calligraphic font which they have been using in the Chinese letter.

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A Study about Game Character Color Design of Three East Asia Countries (Korea, China and Japan) (한중일(3국)의 게임캐릭터 색채디자인의 색채대비 분석 연구)

  • Ha, Jun;Ryu, Seuc-Ho;Lee, Dong-Lyeor;Sohn, Jong-Nam
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.282-286
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    • 2006
  • 다른 사람은 다른 취미가 있고, 다른 사람의 다르게 좋아한 게임, 매우 많은 영향의 player의 선택의 게임 요인에서, 색채는 직관 느낌의 제1번째의 요인에 영향을 준 것이었다. 본 논문은 게임 인물 색채를 연구대상으로 삼을 필요가 없고, 게임 인물의 색채의 대조를 분석하는 것을 강조하며, 한국 중일 삼국의 게임 인물의 색채의 대조를 분석하고, 3개의 국가의 게임 인물이 설계한 중에 색채의 운용의 공통점과 특징을 이해하며, 따라서 이후 게임 설계와 연구의 학습 중에 게임에 대한 인물은 독특한 인식을 향상시키는 것과 사용한다.

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A Development of Career Aptitude Scale for Design Majoring University Students (디자인 진로적성검사의 개발)

  • Gil, Im-Joo;Yang, Sung-Yong
    • Archives of design research
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    • v.19 no.1 s.63
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    • pp.283-292
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    • 2006
  • This study developed 'Design Career Aptitude Scale' to help design majoring college students who are seeking their career goals or conflicting to decide their majors. The subscales of the 'Design Career Aptitude Scale' are 'basic job competency', 'basic design competency' and' advanced design competency'. This study further classified the 'basic job competency' and 'basic design competency' into several subareas and defined each concepts. Based upon the classification of each subareas, tentative test items were developed through the verification of validity three times by seven design professionals. A pilot study of the developed scale was administered to 506 design majoring college students. The results by exploratory factor analysis were that the basic job competency was composed of four factors; ability of interpersonal relations, goal-driven ability, problem solving ability and self-developing ability. The basic design competency was composed of five factor, grounding in design, computer skills, material sensitivity, formative ability and color sensitivity. The results can be seen as an adequate, delicate factor structure to represent design aptitude, and also the scale can be a useful tool to the students who are conflicting to decide their majors and careers. The further study needed to validate the scale through the investigation of the relationship with related scales measuring designing ability, and with other criteria-referenced group.

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Development of a Novel Science Curiosity Questionnaire through Modification and Verification of the Science Curiosity Questionnaire -Through the Analysis of Science Curiosity of Pre-Service Elementary Teachers- (과학호기심 설문지의 수정 및 검증을 통한 새로운 과학호기심 설문지의 개발 - 초등예비교사의 과학호기심 분석을 통하여 -)

  • Kim, Dong Uk;Shin, Min Hyeon
    • Journal of Korean Elementary Science Education
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    • v.42 no.1
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    • pp.149-160
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    • 2023
  • A Korean-version science curiosity questionnaire (Science Curiosity in Learning Environments [SCILE(15)]) was developed after factor analysis of the Korean-version SCILE(30) questionnaire. Pre-service elementary school teachers were surveyed using the Korean-version SCILE(30), and a factor analysis based on their responses was performed. The factor analysis demonstrated that the Korean-version SCILE(15) consisted of three curiosity factors: a 'science practices' factor, a 'stretching' factor, and an 'embracing' factor. Confirmatory factor analysis of the factor structure revealed correlations between all the factors, thus confirming their commonality as a science curiosity factors. The Cronbach alpha for the reliability of all items in the Korean-version SCILE(15) and of items by factor was greater than 0.700. The Korean-version SCILE(15) was therefore evaluated to be reliable as a science curiosity questionnaire. Pre-service elementary teachers who participated in the survey for the development of the SCILE(15) were aware of the 'science practices', 'stretching', and 'embracing' science curiosity factors. Analysis in a general linear model of the degree of recognition accorded by pre-service elementary teachers to the three science curiosity factors demonstrated significant differences between the curiosity factors in terms of recognition. This cohort of pre-service elementary teachers showed the highest level of recognition of the 'stretching' curiosity factor and the lowest level of recognition of the 'embracing' curiosity factor.

도시화와 기후변화가 서울지점 강우특성 변화에 미치는 정량적 영향 분석

  • Hwang, Seok-Hwan;Kim, Jung-Hun;Yu, Cheol-Sang;Jeong, Seong-Won
    • Proceedings of the Korea Water Resources Association Conference
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    • 2010.05a
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    • pp.1570-1574
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    • 2010
  • 본 논문에서는 서울지점 강우특성 변화의 지배적인 요인이 도시화에 의한 국소적 현상인지 혹은 지구온난화에 의한 전 지구적 현상의 일부인지에 대한 규명과 그 정량적인 영향정도를 가늠해 보았다. 이를 위해 도시화의 정도가 서로 다른 서울 인근의 비교지점을 선정하여 강우특성별로 변화양상의 차이를 비교하였다. 분석결과, 서로 도시화의 정도가 다른 세지점이 모두 강우량과 강우강도의 중심 크기와 폭이 증가하는 공통적인 경향을 나타내었고, 이는 기후변화가 서울지점 강우특성 변화의 주요 요인으로 작용한 것으로 보인다. 그러나 서울지점과 비교해 인접 비교지점인 수원이나 이천의 강우량과 강우강도의 중심 크기가 비교적 명확히 작은 값을 보였고 중심 위치와 이동방향이 서로 다르게 나타났다. 이러한 차이는 도시화의 영향으로 판단된다. 연구결과를 종합하면, 근래 서울지점 강우특성의 변화요인은 지구온난화 등에 의한 기후변화와 급격한 도시화로 인한 두가지 요인이 복합적으로 작용한 결과로 판단되고, 두 가지 주요 요인의 영향정도는, 월평균 일강우강도 기준에서, 대등한 수준으로 나타났다.

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A Study on the Factors Determining Experience of Flow in Mobile Social Network Games (모바일 소셜 네트워크 게임의 몰입 요인에 관한 연구)

  • Kim, Seul-Yi;Chung, Yongkuk;Chen, Meicen
    • Journal of Korea Game Society
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    • v.13 no.3
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    • pp.55-68
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    • 2013
  • This study examined the factors determining experience of flow in mobile social network games. Built upon the literature on flow experience in the Internet and online games, this study classified the determining factors into three categories. The first category is the content factor which includes graphic design, challenge, and incentive; the second is the device factor including ease of access and ease of control; the third is the social factor including social interaction and community activities. A correlation analysis was conducted to examine the association between each of the seven determining factors and flow experience. Additionally, a hierarchical regression analysis was performed to evaluate which of the selected factors would exert a relatively strong influence on experience of flow. Both analyses reached the same conclusions as follows: Graphic design, incentive, and community activities increase flow experience while challenge and ease of control exert little influence on flow experience. In addition, graphic design was the most influential element in determining flow experience, followed by community activities and incentive, respectively.

Analysis of Research Trends in Elder Abuse Using Text Mining : Academic Papers from 2004 to 2021. (텍스트 마이닝 분석을 통한 노인학대 관련 연구 동향 분석 : 2004년~2021년까지 발행된 국내 학술논문을 중심으로)

  • Youn, Ki-Hyok
    • Journal of Internet of Things and Convergence
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    • v.8 no.4
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    • pp.25-40
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    • 2022
  • This study aimed to understand the increasing number of elder abuses in South Korea, where entry into the super-aged society is imminent, by implementing text mining analysis. Korean Academic journals were obtained from 2004, the establishment year of the senior care agency, to 2021. We performed natural language processing of the titles, keywords, and abstracts and divided them into three segments of periods to identify latent meanings in the data. The results illustrated that the first section included 81 papers, the second 64, and the third 104 respectively, averaging 13.8 annually, which increased its numbers from 2014 until the decrease below the annual average in 2020. Word frequency demonstrated that the common keywords of the entire segments were 'elder abuse,' 'elders,' 'influences,' 'factors,' 'recognition,' 'family,' 'society,' 'prevention plans,' 'experiences,' 'abused elders,' 'abuse prevention,' 'depression,' etc., in consecutive order. TF-IDF indicated that 'influences,' 'recognition,' 'society,' 'prevention plans,' 'abuse prevention,' 'experiences,' 'depression,' etc., were the common keywords of all divisions. Network text analysis displayed that the commonly represented keywords were 'elder abuse,' 'elders,' 'influences,' 'factors,' 'characteristics,' 'recognition,' 'family,' 'prevention plans,' 'society,' 'abuse prevention,' and 'experiences' in the entire sections. concor analysis presented that the first segment consisted of 5 groups, the second 7, and the third 6. We suggest future directions for elder abuse research based on the results.

A Comparative Study on Factors Influencing Residential Satisfaction by Types of Public Rental Housing (공공임대주택 유형별 주거만족도 영향요인 비교연구)

  • Mee-Jung Lee;Chan-Ho Kim;Chang-Soo Lee
    • Land and Housing Review
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    • v.15 no.1
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    • pp.39-55
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    • 2024
  • The aim of this study is to analyse housing satisfaction among residents of different types of public rental housing-permanent, national, and happy housing-following the integration of housing types upon the full-scale supply of integrated public rental housing. By identifying key factors that influence residential satisfaction, our goal is to inform the planning of public rental housing complexes and derive policy implications. The study focuses on analysing discrepancies in residential satisfaction among residents of different types of public rental housing and comparing the factors influencing this satisfaction. Microdata from the Ministry of Land, Infrastructure, and Transport's 'Housing Situation Survey' in 2021 is utilized for analysis, employing one-way ANOVA and binomial logistic regression methods. Empirical analysis reveals variations in residential satisfaction levels between residents of permanent and national rental housing, with national rental housing residents exhibiting higher satisfaction. The influencing factors of overall condition satisfaction are consistent for permanent and national rental residents but differ for happy housing residents. Additionally, the influencing factors of overall residential environmental satisfaction vary across all three housing types. Nonetheless, common factors across all types include housing noise and facility accessibility, highlighting their significance in complex planning. Subsequent studies may involve time series analysis to assess changes in influencing factors over time.

Exploratory Study of Generational Differences in Subjective Well-Being (세대별 주관적 안녕감: 사회적 세대의 탐색적 비교연구)

  • Kim, Yojin;Choi, Youseok
    • The Journal of the Korea Contents Association
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    • v.21 no.5
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    • pp.727-736
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    • 2021
  • Examining the experiences of different generations, this study assesses the subjective well-being(SWB) from eudaemonic perspective. Data was drawn from a survey of 1,214 adults in Korea. This research conducted descriptive statistics and multivariate regression analysis. Results show that even assessed from eudaemonic approach, material factors are still essential in explaining the variation of SWB. People in industrialization generation are less happy than other generations. Satisfaction with family and different types of social participation activities are related to SWB. This study suggests needs for focused attention on the factors affecting SWB in each generation.