• Title/Summary/Keyword: 공유개념도

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Blockchain-Based Juridical AI Registration System (블록체인 기반 AI 법인 등록제)

  • Jeon, MinGyu;Hwang, Chiyeon;Na, Hyeon-Suk
    • Journal of Digital Convergence
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    • v.18 no.5
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    • pp.17-23
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    • 2020
  • With the advancement of AI technology, legal status and regulation issues for AI robots, and the necessity of a robot registration system are emerging. Since the shape and activity area of AI robots will no longer be limited to hardware in one country, the definition and regulation of AI robots should be expanded to a comprehensive concept including software, and information about them should be securely managed and shared by governments around the world. From this perspective, we extend 'AI robot' to the concept of Juridical AI encompassing hardware and software, and propose a method to operate the Juridical AI registration system using a permissioned blockchain called Juridical AI Chain. Since blockchain is an internationally distributed database, operating such AI registration system based on the blockchain will be a way to effectively cope with the global problems caused by the commercialization of AI robots.

An Analysis of Pre-Service Science Teachers' PCK for Lessons Using Analogies (예비과학교사의 비유 사용 수업에 대한 PCK 분석)

  • Kim, Minhwan;Kim, Sunghoon;Noh, Taehee
    • Journal of The Korean Association For Science Education
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    • v.39 no.3
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    • pp.441-456
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    • 2019
  • In this study, we investigated pre-service science teachers' design for lessons using analogies in the perspectives of PCK. Three pre-service science teachers at a college of education in Seoul participated in this study. After the workshop of instructional analogies in science education, they practiced lessons using analogies in teaching practices. We observed their lessons and collected all of the teaching-learning materials. Semi-structured interviews were also conducted. The analyses of the results reveal that they dealt with mapping and unshared attribute only when using main analogies in their lessons and these processes were teacher-centered. There were some cases where they failed to adequately deal with analogies including concepts beyond the curriculum. When dealing with unshared attributes, they did not tend to accept students' opinions although they thought that unshared attributes are strongly related to misconceptions. Their understanding of assessment using analogies was not high. Assessment was relatively well done when they use student-centered analogies such as physical analogies or role-playing analogies. On the bases of the results, we suggest some educational implications for pre-service science teacher education.

Motivational Factors of Social Media Switching Behavior: Focusing on Social Network Stress (소셜 미디어 전환의도 동기요인: 소셜 네트워크 스트레스를 중심으로)

  • Kim, Hyo-Jun;Lim, Yeong-Woo;Kwahk, Kee-Young
    • Knowledge Management Research
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    • v.22 no.4
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    • pp.41-70
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    • 2021
  • The use of social media has many advantages such as knowledge sharing, social networking, and communicating with other people. However, it has given rise to various side effects including stress, Which is defined as social network stress in this study. This study aims to conceptualize social network stress and investigate its effect on switching behavior in social media. For this purpose, we present a research model that consists of the antecedents and consequences of social network stress and test it empirically using LISREL 8.7 based on the structural equation model. The empirical results showed that knowledge sharing and self-disclosure had positive impact on social network stress, which in turn positively influenced social media switching behaviors. In conclusion, we discussed both theoretical and practical implications of this research and suggested its limitations.

Motif를 이용한 선박개념설계 시스템용 그래픽 사용자 인터페이스의 개발

  • 한순흥;이동곤;이경호
    • Journal of the KSME
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    • v.32 no.2
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    • pp.159-166
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    • 1992
  • 이 연구의 결과를 정리하면 다음과 같다. 첫째로는 전통적인 선박의 개념설계 과정에 처음으로 GUI 개념이 도입되었다. 둘째로는 특정 GUI tool을 선정함에 있어서 그래픽 표준이라는 개념이 적용되었다. 따라서 이글에서 소개된 그래픽 사용자 인터페이스는 다음과 같은 좋은 점들을 갖고 있다. 우선, 설계하고자 하는 대상이 가시화되고, 설계 과정 자체도 가시화되므로, 설계자의 생 산성을 향상시키게 된다. 또한, 대부분의 작업이 마우스로 처리되고, 특수한 명령을 기억할 필 요가 없으므로 개발된 설계 시스템을 쉽게 이용할 수 있다. 즉, 사용자 교육이 간단하며, 원활한 사용을 위하여 많은 경험을 요구하지 않는다. 이것도 설계 생산성의 향상을 가져오는 인자가 된다. 사용자 인터페이스의 구축에 있어서 표준화된 부품들을 사용하였으므로 다른 EWS 환경 에도 쉽게 이식이 된다. 이것은 장치 독립성 (device independence) 또는 이식성(portability)라고 하며, 여러 가지 서로 다른 컴퓨터시스템을 사용하는 환경에서 절대적으로 요구되는 요소이다. 현재까지 개발된 사용자 인터페이스에 앞으로 추가되어야 할 사항들은 다음과 같다. 우선 한글화 작업이 추가되어야 한다. 현재로서는 영문으로 된 메뉴들이 사용되고 있으나, 현재 GUI 컨소시 움을 중심으로 진행되는 한글화 작업이 이용될 수 있겠다. 한글로 된 사용자 인터페이스는 설 계자들에게 더욱 편리할 것이다. 또 한 가지 추가할 것은 3차원 그래픽 기능이다. 선박이라는 구조물을 가시화하기 위해서는 3차원 그래픽 기능이 이용되어야 하고, 이미 PHIGS와 같은 국 제표준이 많이 사용되고 있다. 개념설계 단계에서는 2차원 그래픽의 기능만으로도 충분한 역할을 수행할 수 있지만, 그 다음 단계인 기본설계나 상세설계와의 자료 공유를 생각하면, 3차원 그래 픽이 필요하다. 다만, 3차원 그래픽 기능을 추가하기 위해 많은 노력이 요구되는데, 현재 PHIG S와 x-window가 결합되어 PEX라는 라이브러리로 개발되고 있으므로 차후의 연구에 포함될 수 있을 것이며, 이 글에서는 간단한 2차원 그래픽 기능만을 이용하였다. 앞으로 PEX의 기능을 적 절히 구사하면, 좋은 효과를 볼 수 있을 것이다.

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A Semantic Web Service for Tourism Information over the Mobile Web (시맨틱 웹에 기초한 모바일 관광정보 서비스)

  • Lee, Yang-Won
    • Journal of the Korean Geographical Society
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    • v.42 no.5
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    • pp.788-807
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    • 2007
  • To better publish geographical information on the Web, it is important to capture how Web technologies are changing. For a recent decade, Semantic Web has been developed by incorporating ontologies into the current Web, with an aim to make computers understand rather than simply display. Ontology, an explicit specification of a conceptualization, and the Semantic Web grounded on the ontology, have the potential for effective sharing and appropriate retrieval of geographical information. This paper describes a Semantic Web Service over the mobile Web that can offer pertinent tourism information according to user contexts. To do this, a tourism ontology was formalized in the PARA(Place-Attraction-Resource-Activity) ontology model by organizing tourist places, tourist attractions, tourism resources, and activities. Locational relationships between tourist places were also included in the PARA ontology model to take into account the movements of tourists on a railway network. The XML(Extensible Markup Language) Web Service in the middle tier manages the client-side request for information retrieval and the corresponding server-side response from the data provider. The PARA ontology was integrated into the XML Web Service for the concept-based discovery of tourism information. The applicability of the proposed system was tested through a simulation experiment for Tokyo tourism.

The Stakeholder Interview of Participatory Digital Archives for Social Memory (사회적 기억을 위한 참여형 디지털 아카이브 이해관계자 면담 연구)

  • Park, Jinkyung;Kim, You-seung
    • The Korean Journal of Archival Studies
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    • no.54
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    • pp.249-287
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    • 2017
  • This study discusses the theoretical analysis of the concept of social memory and participatory digital archives, and argues the various problems of participatory digital archives based on the analysis of individual experiences and perceptions through interviews with stakeholders including users and operators. As a theoretical study, it analyzes related precedent studies and explores the complementary concepts of social memory and participatory digital archives. Based on the discussion, the study understands social memory as a defined and generated memory through the interaction of the social environment encompassing politics, socio-culture and the internal relations of the community. Furthermore, it understands the participatory digital archive as a digital space in which the community, the voluntary participation of users, and the support of professional groups intertwine. The memories and records of this interaction are then stored, preserved, shared, spread, and reproduced. Through stakeholder interviews, the study analyzes the perceptions of users and operators regarding participation, policy, and service, and identified the various problems with participatory digital archives.

A Study on the Process of Perceiving Creativity Concept by Kindergarten Teachers (유아 교사들의 창의성교육에 관한 개념을 인식하는 과정에 관한 연구)

  • Chang, Inhee;Kim, Leejin
    • The Journal of the Korea Contents Association
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    • v.17 no.4
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    • pp.25-35
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    • 2017
  • This study was carried out qualitative study to figure out the process of the perception of creativity conception by kindergarten teachers in Korea. The interviewees are 4 current teachers in kindergarten in Seoul. Data was collected from semi-structured in-depth interview. Collected data were analyzed using Modified Grounded Theory Approach by Kinoshita, a kind of qualitative research method. As a result of data analysis, kindergarten teachers who experts in child education understood key concepts of creativity as unique thinking and rich expression ability. Such concept is mainly acquired at the class in which direct encounter with children is made. Besides, they formed the concept of creativity through reading books and articles, graduate studies and teaching Nuri Curriculum. In the preceding studies on the concept of creativity targeted to elementary and secondary school teachers, they had shared wide concept, but kindergarten teachers shared only some key concepts on creativity. This result would mean that the concept of creativity in the early children education is relatively coherent and such concept and teaching method are relatively well delivered to children at the education field.

Communal Ontology of Landmarks for Urban Regional Navigation (도시 지역 이동을 위한 랜드마크의 공유 온톨로지 연구)

  • Hong, Il-Young
    • Journal of the Korean Geographical Society
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    • v.41 no.5 s.116
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    • pp.582-599
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    • 2006
  • Due to the growing popularity of mobile information technology, more people, especially in the general public, have access to computerized geospatial information systems for wayfinding tasks or urban navigation. One of the problems with the current services is that, whether the users are exploring or navigating, whether they are travelers who are totally new to a region or long-term residents who have a fair amount of regional knowledge, the same method is applied and the direction are given in the same way. However, spatial knowledge for a given urban region expands in proportion to residency. Urban navigation is highly dependent on cognitive mental images, which is developed through spatial experience and social communication. Thus, the wayfinding service for a regional community can be highly supported, using well-known regional places. This research is to develop the framework for urban navigation within a regional community. The concept of communal ontology is proposed to aid in urban regional navigation. The experimental work was implemented with case study to collect regional landmarks, develop the ontological model and represent it with formal structure. The final product of this study will provide the geographical information of a region to the other agent and be the fundamental information structure for cognitive urban regional navigation.

An Exploration for Types of Knowledge Building Discourse and Knowledge Building Processes in Middle School Students' Small Group Learning Using Augmented Reality (증강현실을 활용한 소집단 학습에서 나타나는 중학생의 지식 형성 담화 유형과 지식 형성 과정 탐색)

  • Nayoon Song;Yejin Lee;KiDoug Shin;Taehee Noh
    • Journal of The Korean Association For Science Education
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    • v.43 no.2
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    • pp.125-137
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    • 2023
  • This study analyzed the types of knowledge building discourse and knowledge building processes in small group learning using augmented reality. Eight 8th grade students took classes using augmented reality in solubility, boiling and melting points. These classes were carried out twice and all the classes were videotaped and recorded. Every student participated in a semi-structured interview. In the types of knowledge building discourse, the proportion of knowledge sharing and knowledge construction was similar. Beneath the knowledge sharing, the proportion of introductory level discussion was higher than identifying key elements of augmented reality. Recalling existing knowledge rarely appeared. Under the knowledge construction, the proportion of advanced level discussion was the highest and the proportion of sharing and critiquing ideas at a different level and efforts to rise above current levels of explanation was similar. The introductory level discussion and identifying key elements of augmented reality were developed into efforts to rise above current levels of explanation and sharing and critiquing ideas at a different level. Visualized results of knowledge building processes showed all the students' graph drew an upward curve, though cumulative number of impact value was different by each student. As a result of the study, effective ways of improving small group learning using augmented reality are discussed.

A Frequency-Sharing Method to Use Frequency Resources Efficiently (효율적인 주파수 이용을 위한 주파수 공유 방법)

  • Kang, Sang-Gee;Hwang, Taek-Jin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.8
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    • pp.1349-1355
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    • 2008
  • Recently many short-range transceiver systems, such as ZigBee, Bluetooth and RFID(Radio Frequency Identification), have been developed. These systems are mostly low-power transceivers. In the near future many more low-power transceivers are appeared for WPAN(Wireless Personal Area Network) and interference mitigation technologies are necessary to the low-power transceivers for using frequency resources efficiently. In this paper we consider two methods for sharing frequency resources. The first case is that a frequency band previously assigned fer a certain system is shared and the second case is that the white frequency band is shared. We study the method and conditions for sharing frequency resources in the above two cases. When a frequency band is shared with ZigBee, RFID, DCP (Digital Cordless Phone) and Bluetooth as an example for the first case, the sharing conditions are investigated and the results are presented. We propose a balancing factor to maintain an equal transmitting conditions between systems having a different interference mitigation technique. In the interference simulation we use FH(Frequency Hopping) as a reference system and 0.9 of a balancing factor for LBT(Listen Before Talk) and 0.8 for DS(Direct Spreading). From the simulation results we know that a balancing factor reduces interference probability therefore many more systems can be operated in the same frequency bands compared with the case without using a balancing factor.