• Title/Summary/Keyword: 곡면순정

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Direct Fairing for Geometric Modeling of Hull Surface (선형의 기하학적 모델링을 위한 직접순정법에 관한 연구)

  • W.D. Kim;J.H. Nam;K.W. Kim
    • Journal of the Society of Naval Architects of Korea
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    • v.28 no.1
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    • pp.1-11
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    • 1991
  • When a geometric modeling of a hull form for ship design and hull production is done, a hull fairing is a tedious process which wastes a lot of time, but it is unavoidable because hull consist of the sculptured surfaces. This paper presents the mathematical method of the direct fairing to overcome the tediousness of cross fairing. Bi-cubic B-spline surface description was adopted for the representation of the hull surface. The fairing process was executed by minimizing the strain energy in a shell plate. The color-encoded Gaussian curvature and strain energy were visualized on the screen to illustrate the fairness of the surface. The geometric information generated from the faired hull surface model was interfaced with the basic design calculation package and the hull production system.

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Definition of Ship Hull using $GC^1$ Surface ([$GC^1$] 곡면을 이용한 선형의 표현)

  • J.S. Park;D.J. Kim
    • Journal of the Society of Naval Architects of Korea
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    • v.31 no.4
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    • pp.32-40
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    • 1994
  • This paper describes a smooth surface interpolating method of ship hull using a three-dimensional currie net that comes from the mesh curve fairing process. Geometric continuity(($GC^1$) is preserved across the boundary curve between patches. The three-dimensional curve net can have nonrectangular topologies, such as triangular and pentagonal topology. Among the boundary curve interpolation methods, Hermite blended Coons patch, Convex combination, and Gregory patch interpolation method are used to generate the ship hull surface. To check the fairness of the surface, the numerical method of surface/surface intersection problem is adopted. An application to an actual ship hull is given as an example.

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A Basic Study on the Fairing Method of Ship Hull Surface (선형의 순정 기법에 관한 기초 연구)

  • D.J. Kim;T.K. Yoon
    • Journal of the Society of Naval Architects of Korea
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    • v.31 no.2
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    • pp.15-21
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    • 1994
  • In the previous researches on mesh curve fairing method, a set of discrete data points in a mesh can be selected as variables. End tangent vectors can not be variables. This restriction makes some problems in preparing the end tangent vectors at the bow or stern parts, because their slopes are not infinites or zeros. In this paper end tangent vectors are included as variables and the more smooth results are obtained. Also two methods of constructing ship hull surface from mesh curves are examined. It is shown that the skinning method is better than non-uniform B-spline fitting method in representing the area near boundary. The generation of a ship surface is given as an example.

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A Unified Surface Modeling Technique Using a Bezier Curve Model (de Casteljau Algorithm) (베지에 곡선모델 (드 카스텔죠 알고리듬) 을 이용한 곡면 통합 모델링 기법)

  • Rhim, Joong-Hyun;Lee, Kyu-Yeul
    • Journal of the Society of Naval Architects of Korea
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    • v.34 no.4
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    • pp.127-138
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    • 1997
  • In this study, a new technique is presented, by which one can define ship hull form with full fairness from the input data of lines. For curve modeling, the de Casteljau Algorithm and Bezier control points are used to express free curves and to establish the unified curve modeling technique which enables one to convert non-uniform B-spline (NUB) curve or cubic spline curve into composite Bezier curves. For surface modeling, the mesh curve net which is required to define surface of ship hull form is interpolated by the method of the unified curve modeling, and the boundary curve segments of Gregory surface patches are generated by remeshing(rearranging) the given mesh curve net. From these boundary information, composite Gregory surfaces of good quality in fairness can be formulated.

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A Study on the Automatic Fairing and Modeling System of Hull From (선형의 자동순정 및 모델링 시스템에 관한 연구)

  • 김동준
    • Journal of Ocean Engineering and Technology
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    • v.14 no.2
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    • pp.121-127
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    • 2000
  • In this paper a new technique of inverse fairing problem for ship hull is proposed. Recently Lu solved the inverse fairing problem for automobile's body that was made by one surface element. In this system however hull surface is constructed by Gregory's composite surface interpolation method. So reflection line at boundary position is used as a tool of solving inverse problem in surface fairing. But the results are not good. The new concepts of Normal vector line and Constrained reflection line are introduced as an alternative tool. Energy minimization method for Normal Vector Line curve net and the inverse method for Constrained Reflection Line by using optimization technique are examined And the final lines from this proposed surface fairing method shows good fairness.

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A Study of Geometric Modeling for Ship Hull Forms Using Open Uniform B-spline Surface (Open 균일 B-spline 곡면을 이용한 선체 곡면 표현에 관한 연구)

  • H.K. Shin;K.W. Park
    • Journal of the Society of Naval Architects of Korea
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    • v.28 no.2
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    • pp.21-27
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    • 1991
  • This paper outlines the method of formulating the bi-cubic B-spline surface of ship hull, employing the open uniform knot vector as well as the periodic uniform knot vector. An appropriate set of B-spline control vertices to generate the B-spline surface is determined by obtaining the pseudoinverse matrix of basis functions. The comparison between the given offsets and the resulting coordinates from the generated ship hull surface shows a good agreement. To check the fairness of the surface Gaussian curvature is calculated on many small subpatches and displayed on the black-and-white plot of the isoparametric net of the surface.

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A Study on the Visualization of Ship Hull using Computer Graphics Techniques (컴퓨터 그래픽스 기법을 이용한 선체곡면 가시화 연구)

  • H. Shin;K.W. Park
    • Journal of the Society of Naval Architects of Korea
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    • v.29 no.3
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    • pp.15-20
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    • 1992
  • This paper outlines the methods of visualizing 3-dimensional free form surfaces employing the Painter's algorithm, especially for the ship hull forms which are defined as open uniform Bi-cubic B-spline surfaces. The computer graphic codes are developed for the transparent wire-frame, the hidden surface removal and the shading visualization techniques, The codes are applied to the ship hull 3-dimensional surface visualization and the color graphic figures are displayed. Also Gaussian curvature is displayed on the color plots of the isoparametric net of the ship hull surface.

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Quality Improvement of B-spline Surfaces through Fairing of Data Points (측정점의 순정을 통한 B-스플라인 곡면 품질의 개선)

  • 흥석용;이현찬
    • Korean Journal of Computational Design and Engineering
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    • v.6 no.1
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    • pp.40-47
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    • 2001
  • In reverse engineering, existing products are digitized fur the computer modeling. Using the digitized data, surfaces are modeled for new products. However, in the digitizing process measuring errors or deviations can be happened often in practice. Thus, it is important to adjust such errors or deviations during the computer modeling. To adjust the errors, fairing of the modeled surfaces is performed. In this paper, we present a surface fairing algorithm based on various fairness metrics. Fairness metrics can be discrete. We adopt discrete metrics for fairing given 3D point set. The fairness metrics include discrete principal curvatures. In this paper, automatic fairing process is proposed for fairing given 3D point sets for surfaces. The process uses various fairness criteria so that it is adequate to adopt designers'intents.

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Automatic mesh generation on ship hull surface (선체 곡면의 자동 요소화)

  • 윤태경;김동준
    • Journal of Ocean Engineering and Technology
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    • v.11 no.2
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    • pp.138-144
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    • 1997
  • This is describes the automatic mesh generation on the ship hull surface. At first ship hull is defined as a cillocation of composite surface patches which satisfy the geometic continuity between adjoining patches by using Gregory surface method. Node points that would be mesh points are ganerated by considering the surface curvature. The triangulation of the node points is by the combination of Ohtsubo's method and Choi's one. After triangulation, shape improvement and quadrilateralization is done with specific criterin. An application to the actual ship and the results are shown.

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A Global Fairing Algorithm for B-spline Surfaces Using Non-linear Programming (비선형 계획법을 이용한 B-스플라인 곡면의 순정 알고리듬)

  • Lee, Hyun-Chan;Hong, Chung-Seong;Kim, Deok-Soo
    • Journal of Korean Institute of Industrial Engineers
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    • v.27 no.1
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    • pp.1-10
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    • 2001
  • In the reverse engineering, surfaces are modeled for new products by interpolating the digitized data points obtained by measuring the existing shapes. However, many measuring or deviation errors are happened during the measuring process. If these errors are ignored, designers could get undesirable results. Therefore, it is important to handle such errors and fairing procedure with the esthetics criteria is needed during surface modeling process. This paper presents algorithms for the fairing of B-spline surfaces. The algorithms are based on automatic repositioning of control points for B-spline surfaces. New positions of the control points are determined by solving a non-linear programming of which the objective functions are derived variously using derived surfaces and constraints are established by distance measures between the original and the modified control points. Changes in surface shapes are analyzed by illustrations of their shapes and continuous plotting of gaussian and mean curvatures.

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