• Title/Summary/Keyword: 고속 패킷 전송

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Network Virtualization using MPLS for Cloud Computing (클라우드 컴퓨팅에서 MPLS 를 이용한 네트워크 가상화)

  • Jang, Dong Hoon;Ahn, Deuck Hyeon;Eom, Young Ik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.584-586
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    • 2011
  • 네트워크 가상화(Network virtualization)란 물리적인 네트워크 자원들의 사용 효율을 높이기 위한 방법으로 자원들을 논리적으로 분리하는 기술이다. 네트워크 가상화는 클라우드 컴퓨팅(Cloud computing) 구현을 위한 네트워크 인프라(Infrastructure) 제공 기술로 각광받고 있다. 또한 MPLS(Multiprotocol Label Switching)기술은 빠른 고속 전송을 위한 라우팅 기술로서 가상 사설망을 구성하는 기술로 많이 사용되고 있다. 본 논문에서는 MPLS 라우팅 기술을 활용하여 클라우드 컴퓨팅 서버 간의 패킷 전송에 다양한 장점을 활용할 수 있는 방법을 제시한다. 제안하는 시스템은 독립성, 유연성, 성능과 비용의 요구사항을 만족하며, 논리적인 망분리를 통해 다양한 클라우드 컴퓨팅에 맞는 인프라를 서비스할 수 있다.

TCP Engine Design for TCP/IP Hardware Accelerator (TCP/IP Hardware Accelerator를 위한 TCP Engine 설계)

  • 이보미;정여진;임혜숙
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.5B
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    • pp.465-475
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    • 2004
  • Transport Control Protocol (TCP) has been implemented in software running on CPU in end systems, and the protocol processing has appeared as a new bottleneck due to advanced link technology. TCP processing is a critical issue in Storage Area Network (SAN) such as iSCSL, and the overall performance of the Storage Area Network heavily depends on speed of TCP processing. TCP Engine implemented in hardware reduces the load of CPU in end systems as well as accelerates the protocol processing, and hence high speed data processing is achieved. In this paper, we have proposed a hardware engine for TCP processing. TCP engine consists of three major block, TCP Connection block Rx TCP block and Tx TCP block TCP Connection block is responsible for managing TCP connection states. Rx TCP block is responsible for receive flow which receives packets from network and sends to CPU. Rx TCP performs header and data processing and sends header information to TCP connection block and Tx TCP block It also assembles out-of-ordered data to in-ordered before it transfers data to CPU. Tx TCP block is responsible for transmit flow which transfers data from CPU to network. Tx TCP performs retransmission for reliable data transfer and management of transmit window and sequence number. Various test-cases are used to verify the TCP functions. The TCP Engine is synthesized using 0.18 micron technology and results in 51K gates not including buffers for temporal data storage.

A Handover Method Based on the Position Information of a Mobile Terminal (이동 단말기의 위치 정보를 이용한 핸드오버 방법)

  • 이종찬;박상준
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.41 no.11
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    • pp.57-66
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    • 2004
  • It is widely accepted that the coverage with high user densities in mobile multimedia environments can only be achieved with small cell such as micro- and pico-cell. The smaller cell size causes frequent handovers between cells and a decrease in the permissible handover processing delay. This may result in the handover failure, in addition to the loss of some packets during the handover. In these cases, re-transmission is needed in order to compensate errors, which triggers a rapid degradation of throughput. In this paper, we propose a new handover scheme in the next generation mobile communication systems, in which the handover setup process is done in advance before a handover request by predicting the handover cell based on mobile terminal's current position and moving direction. Simulation is focused on the handover failure rate and packet loss rate. The simulation results show that our proposed method provides a better performance than the conventional method.

THREE-DIMENSIONAL ROUND-ROBIN SCHEDULER FOR ADVANCED INPUT QUEUING SWITCHES (고속 입력큐 스위치 패브릭을 위한 3차원 라운드로빈 스케줄러)

  • Jeong, Gab-Joong;Lee, Bhum-Cheol
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.373-376
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    • 2003
  • This paper presents a new, three-dimensional round-robin scheduler that provides high throughput and fair across in an advanced input-queued packet switch using shared input buffers. We consider an architecture in which each input port group shares a common buffer and maintains a separate queue for each output, which is ratted the distributed common input buffer switch. In an NxN switch, our scheduler determines which queue in the total MxN input queues is served during each time slot where M is the number of common buffers. We suppose that each common buffer has K input ports and K output ports, and manages N output queues. The 3DRR scheduler determines MxK queues in every K(M) cycle when $K\geq$M (K$\leq$M), and provides massively parallel processing for the applications of high-speed switches with a large number of ports. The 3-DRR scheduler can be implemented using duplicated simple logic components allowing very high-speed implementation.

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Performance Analysis of Target Adapted RED Algorithm on TCP/IP based GEO Satellite Communication Network (TCP/IP 기반의 정지 위성 궤도 통신망에서 TARED 알고리즘 성능 분석)

  • 서진원;김덕년
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.6A
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    • pp.667-667
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    • 2004
  • We must design the buffer algorithm that protects traffic congestion and decreasing throughput at satellite communication network. It is important that buffer algorithm is satisfied with the good performance of transmission packet, responsibility of many connecting traffic and the QOS for connecting character. Old buffer algorithms are not the suitable algorithms when we have the satellite communication network environment. RED buffer algorithm is proposed by Floyd. It has a better performance than old buffer algorithm. But this algorithm is not well adapted a number of connecting TCP packet and changing network, so this algorithm has a bad performance on satellite communication network that is many of connecting user at same time. This paper propose the TARED(Target Adaptive RED). It has a good performance, adaptation and stability on satellite communication network and has not overflow and underflow of the buffer level.

Performance Analysis of Target Adapted RED Algorithm on TCP/IP based GEO Satellite Communication Network (TCP/IP 기반의 정지 위성 궤도 통신망에서 TARED 알고리즘 성능 분석)

  • 서진원;김덕년
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.6A
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    • pp.666-676
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    • 2004
  • We must design the buffer algorithm that protects traffic congestion and decreasing throughput at satellite communication network. It is important that buffer algorithm is satisfied with the good performance of transmission packet, responsibility of many connecting traffic and the 005 for connecting character. Old buffer algorithms are not the suitable algorithms when we have the satellite communication network environment. RED buffer algorithm is proposed by Floyd. It has a better performance than old buffer algorithm. But this algorithm is not well adapted a number of connecting TCP packet and changing network, so this algorithm has a bad Performance on satellite communication network that is many of connecting user at same time. This paper Propose the TARED(Target Adaptive RED). It has a good performance, adaptation and stability on satellite communication network and has not overflow and underflow of the buffer level.

Analysis of IEEE 802.11n MAC and PHY Integration Method for High Throughput Performance based on NS-2 (고속 처리량을 위한 NS-2 기반 IEEE 802.11n MAC/PHY 연동 기법분석)

  • Kim, Joo-Seok;Lee, Yun-Ho;Song, Jae-Su;Kim, Kyung-Seok
    • The Journal of the Korea Contents Association
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    • v.9 no.7
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    • pp.67-75
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    • 2009
  • IEEE 802.11 WLAN(Wireless Local Area Network) standard is currently developing with increased wireless internet demand. Study trends of IEEE 802.11n for high throughput show two aspects, enhanced system throughput using aggregation among packets in MAC(Medium Access Control) layer, and better data rates adapting MIMO(Multiple-Input Multiple-Output) in PRY(Physical) layer. But, no one demonstrates IEEE 802.11n system performance results considering MAC and PRY connection. This paper adapts A-MPDU(Aggregation-MAC Protocol Data Unit) method in MAC layer and MIMO in PRY layer for IEEE 802.11n system. Consequently, Simulation results show enhanced throughput and data rates compared to existing system. Also, We use NS-2(Network Simulator-2) considering MAC and PRY connection for reality.

A Performance Improvement Method with Considering of Congestion Prediction and Packet Loss on UDT Environment (UDT 환경에서 혼잡상황 예측 및 패킷손실을 고려한 성능향상 기법)

  • Park, Jong-Seon;Lee, Seung-Ah;Kim, Seung-Hae;Cho, Gi-Hwan
    • The Journal of the Korea Contents Association
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    • v.11 no.2
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    • pp.69-78
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    • 2011
  • Recently, the bandwidth available to an end user has been dramatically increasing with the advancing of network technologies. This high-speed network naturally requires faster and/or stable data transmission techniques. The UDT(UDP based Data Transfer protocol) is a UDP based transport protocol, and shows more efficient throughput than TCP in the long RTT environment, with benefit of rate control for a SYN time. With a NAK event, however, it is difficult to expect an optimum performance due to the increase of fixed sendInterval and the flow control based on the previous RTT. This paper proposes a rate control method on following a NAK, by adjusting the sendInterval according to some degree of RTT period which calculated from a set of experimental results. In addition, it suggests an improved flow control method based on the TCP vegas, in order to predict the network congestion afterward. An experimental results show that the revised flow control method improves UDT's throughput about 20Mbps. With combining the rate control and flow control proposed, the UDT throughput can be improved up to 26Mbps in average.

Implementation of a Client Display Interface for Mobile Devices via Serial Transfer (모바일 직렬 전송방식의 클라이언트 디스플레이 인터페이스 구현)

  • Park Sang-Woo;Lee Yong-Hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.522-525
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    • 2006
  • Recently, mobile devices support multi-functions such as 3D game, wireless internet, moving pictures, DMB, GPS, and PMP. Bigger size of display device is indispensable to support these functions and higher speed of the interface is needed. However, conventional parallel interfaces between processor and display nodule are not competent enough for that high speed transfers. High-speed serial interface is beginning to appear as an alternative for parallel interface. The advantages of the serial interface are high bandwidth, small number of interconnections, low-power consumption, and good quality of electro-magnetic interference. In this paper, we implement serial interface and use it for a display module. LVDS is used for PHY layer and a defined packet is used for link layer. The feature of the implemented serial interface is the reduced number of interconnections with enough bandwidth.

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Design and Analysis of Transmission Parameters for DH(Dog-Horse) Systems Based on IEEE802.16e (WiBro) (견마로봇 시스템의 상향링크 고속신호 전송을 위한 시스템 WiBro(IEEE802.16e) 통신변수 설계 및 분석)

  • Lee, Il-Shin;Yoo, Jae-Ho;Lee, Yoon-Ju;Kwon, Dong-Seung;Chung, Jae-Hak
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.45 no.6
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    • pp.1-9
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    • 2008
  • This paper presents transmission parameters of DH(Dog-Horse) systems based on IEEE802.16e(WiBro) systems. DH requires higher uplink multimedia data rate, which is different from commercial WiBro systems. This paper designes some transmission parameters satisfying the DH system requirements and demonstrates link performance evaluation based on the parameters. For the transmission parameters, the number dwon/up link OFDM symbols are determined by 6/30, respectively. For reliable transmission of control signals, downlink modulation and coding rate are selected by QPSK, 1/2 coding rate and that of uplink is chosen by 16QAM 1/2 and 3/4 coding rate. Based on these parameters, computer simulations demonstrate the system performance of DH system.